The Undertaker: Difference between revisions
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'''Power 10, Rough 8''' | '''Power 10, Rough 8''' | ||
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'''Attitude:''' Face; '''Height & Weight:''' 6'8", 328; '''Weight Class:''' Heavyweight; '''Lift DC:''' 15; '''Reputation:''' +6; '''Abilities:''' Str 21 (+5), Dex 12 (+1), Con 20 (+5), Int 13 (+1), Wis 15 (+2), Cha 14 (+2); '''Endurance:''' 360; '''Trauma:''' 23; '''Base Attack Bonus:''' +14; '''Saves:''' Fort +18, Ref +6; Will +11; '''Training Background:''' Streetfighting | '''Attitude:''' Face; '''Height & Weight:''' 6'8", 328; '''Weight Class:''' Heavyweight; '''Lift DC:''' 15; '''Reputation:''' +6; '''Abilities:''' Str 21 (+5), Dex 12 (+1), Con 20 (+5), Int 13 (+1), Wis 15 (+2), Cha 14 (+2); '''Endurance:''' 360; '''Trauma:''' 23; '''Base Attack Bonus:''' +14; '''Saves:''' Fort +18, Ref +6; Will +11; '''Training Background:''' Streetfighting | ||
'''Skills:''' | '''Skills:''' Bluff +7, Concentration +15, Hide +12, Intimidate +20, Knowledge (power maneuvers) +6, Knowledge (rough amneuvers) +6, Knowledge (simple maneuvers) +6, Knowledge (specialty match: Casket Match) +6, Knowledge (specialty match: Hell In A Cell) +11, Perform (promo) +7, Perform (vignette) +10, Profession (actor) +5, Sleight Of Hand +8 | ||
'''Feats:''' | '''Feats:''' Aerial Maneuvers Proficiency, Can Of Whupass, Chain Wrestling (rough maneuvers), Crafty, Extra Finisher (Chokeslam), Fearless, Great Fortitude, High Pain Threshold, Impervious (5/segment), Imposing, Iron Will, Maneuver Focus (rough maneuvers), Moveset, Natural (Perform: promo & Perform: vignette), Popualr Appeal, Power Maneuvers Porficiency, Rough Maneuvers Proficiency, Simple Maneuvers Proficiency, Spectacular Entrance, Technical Maneuvers Proficiency, Toughness | ||
'''Talents:''' | '''Talents:''' Badass, Bid Badass, Brute Force, Hardcore, Juggernaut, Rest In Peace, Tough Enough, Tough S.O.B., Tougher Than A $2 Steak | ||
'''Moveset:''' | '''Moveset:''' Big Boot: Rough, 2d6 damage, knockdown check, possible stun, 1 Endurence cost, Moveset bonus; -3 on maneuver check | ||
Dragon Sleeper: Technical, 3d6 damage, submission, Moveset bonus; -2 on maneuver check | |||
'''Finishing Maneuver:''' | Old School Forearm Smash: Aerial, 2d6 damage, knockdown check, possible stun on self if missed, Moveset bonus; -1 on maneuver check | ||
Soup Bone Punches: Rough, 2d6 damage, Moveset bonus; -1 on maneuver check | |||
Uppercut To Throat: Rough, 1d8 damage, illegal, Moveset bonus; +1 on maneuver check | |||
'''Finishing Maneuver:''' Chokeslam: Rough, 3d6 damage, requires lift check, possible stun, 2 Endurance cost, -3 on maneuver check | |||
Tombstone Piledriver: Power, 3d6 damage, requires lift check, possible stun, 2 Endurance cost, -3 on maneuver check | |||
== Biographical Links == | == Biographical Links == |
Latest revision as of 16:34, 26 March 2007
http://www.obsessedwithwrestling.com/pictures/u/undertaker/62.jpg
Power 10, Rough 8
Attitude: Face; Height & Weight: 6'8", 328; Weight Class: Heavyweight; Lift DC: 15; Reputation: +6; Abilities: Str 21 (+5), Dex 12 (+1), Con 20 (+5), Int 13 (+1), Wis 15 (+2), Cha 14 (+2); Endurance: 360; Trauma: 23; Base Attack Bonus: +14; Saves: Fort +18, Ref +6; Will +11; Training Background: Streetfighting
Skills: Bluff +7, Concentration +15, Hide +12, Intimidate +20, Knowledge (power maneuvers) +6, Knowledge (rough amneuvers) +6, Knowledge (simple maneuvers) +6, Knowledge (specialty match: Casket Match) +6, Knowledge (specialty match: Hell In A Cell) +11, Perform (promo) +7, Perform (vignette) +10, Profession (actor) +5, Sleight Of Hand +8
Feats: Aerial Maneuvers Proficiency, Can Of Whupass, Chain Wrestling (rough maneuvers), Crafty, Extra Finisher (Chokeslam), Fearless, Great Fortitude, High Pain Threshold, Impervious (5/segment), Imposing, Iron Will, Maneuver Focus (rough maneuvers), Moveset, Natural (Perform: promo & Perform: vignette), Popualr Appeal, Power Maneuvers Porficiency, Rough Maneuvers Proficiency, Simple Maneuvers Proficiency, Spectacular Entrance, Technical Maneuvers Proficiency, Toughness
Talents: Badass, Bid Badass, Brute Force, Hardcore, Juggernaut, Rest In Peace, Tough Enough, Tough S.O.B., Tougher Than A $2 Steak
Moveset: Big Boot: Rough, 2d6 damage, knockdown check, possible stun, 1 Endurence cost, Moveset bonus; -3 on maneuver check
Dragon Sleeper: Technical, 3d6 damage, submission, Moveset bonus; -2 on maneuver check
Old School Forearm Smash: Aerial, 2d6 damage, knockdown check, possible stun on self if missed, Moveset bonus; -1 on maneuver check
Soup Bone Punches: Rough, 2d6 damage, Moveset bonus; -1 on maneuver check
Uppercut To Throat: Rough, 1d8 damage, illegal, Moveset bonus; +1 on maneuver check
Finishing Maneuver: Chokeslam: Rough, 3d6 damage, requires lift check, possible stun, 2 Endurance cost, -3 on maneuver check
Tombstone Piledriver: Power, 3d6 damage, requires lift check, possible stun, 2 Endurance cost, -3 on maneuver check