AzivatheAzorean: Difference between revisions

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== Name == Aziva the Azorean
== Name == Aziva the Azorean


'''Concept:''' Amazon-esque Azorean Explorer played by legendary luchadora Lady Atómica  
'''Concept:''' Amazon-esque Azorean Explorer played by legendary Mexican luchadora Lady Atómica  


[[File:Aziva.jpg|300px]]
[[File:Aziva.jpg|300px]]
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===Relationships===
===Relationships===
'''Phrixi''' - ''Understands matriarchy, but still a male, and thus inherently deserving of wariness'' -1
'''Phrixi''' ''Not sure what to make of this guy:'' He's a male, but from a matriarchy and apparently understands the proper place of males in society. She doesn't quite "get" most Inhumans, but values their different abilities and perspectives. '''1'''


'''PC''' - ''Feeling'' 2
'''Kore''' ''Strong admiration:'' An independent and strong-willed woman, in a culture that doesn't nurture and respect that. And she knows Sappho! Personally! Upon learning that, Aziva briefly regressed ten years ago, when she and her girlfriends avidly read and discussed every scrap of poetry from Sappho that they could get their hands on. When in foreign waters, being on the same side as a priestess of an Eastern goddess is always wise. '''3'''


'''PC''' - ''Feeling'' 3
'''Melia''' ''Support the princess:'' Aziva instinctively respects and shows some deference to a female noble who appears to be deserving of that word and who tries to shape her own destiny.. '''2'''


'''PC''' - ''Feeling'' 1
'''Balmuas''' ''Wary rivalry:'' He's a male, and subject to the whims of his loins. Physically formidable, though that also means "sword-measuring contests" among his kind (and Aziva is not so immune to the same.) '''2'''
 
'''PC''' - ''Feeling'' 1


===Connections===
===Connections===
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When young Azorean ladies set off on their very first sea voyage, they visit the Temple of Astarte to seek the goddess's blessing.  By tradition, they also are invited to attempt to draw "The Vigor of Astarte," a shining masterwork xiphos, from its receptacle, a recessed sculpture that resembles a flower.  (The presence of the goddess's "vigor" penetrating such a stone has almost universally been interpreted among Azoreans as Astarte's endorsement of Sapphic love.)  By the time of Aziva's blessing, many hundreds of Azorean women had tried and failed to extract it, but the Vigor of Astarte slid out easily for her, at the first tug.  An auspicious omen, indeed!
When young Azorean ladies set off on their very first sea voyage, they visit the Temple of Astarte to seek the goddess's blessing.  By tradition, they also are invited to attempt to draw "The Vigor of Astarte," a shining masterwork xiphos, from its receptacle, a recessed sculpture that resembles a flower.  (The presence of the goddess's "vigor" penetrating such a stone has almost universally been interpreted among Azoreans as Astarte's endorsement of Sapphic love.)  By the time of Aziva's blessing, many hundreds of Azorean women had tried and failed to extract it, but the Vigor of Astarte slid out easily for her, at the first tug.  An auspicious omen, indeed!


Aziva has been a trusted member of several crews, but now, accompanied by her trusted Azorean friend Melita the Bard, is looking forward to leading her first expedition.
Aziva has been a trusted member of several crews, but now, accompanied by her trusted Azorean friend Elissa the Bard, is looking forward to leading her first expedition.

Latest revision as of 10:53, 16 September 2024

== Name == Aziva the Azorean

Concept: Amazon-esque Azorean Explorer played by legendary Mexican luchadora Lady Atómica

Aspirations[edit]

Short-Term Aspiration: Awe a crowd with a display of might, athleticism, and abs

Short-Term Aspiration: Lead a successful sea voyage

Long-Term Aspiration: Discover a new land, unknown to the civilized world


Paths[edit]

Archetype Champion (Athletics*, Close Combat*, Technology*, Command)

Origin Seaborn (Athletics*, Command*, Survival*, Ride)

Quest Thrill-Seeker (Culture*, Medicine*, Ride, Survival*)

Attributes[edit]

Intellect: 2

Cunning: 2

Resolve: 2

Might: 4

Dexterity: 2

Stamina: 5

Presence: 5

Manipulation: 1

Composure: 2

Favored Approach: Force

Skills[edit]

Aim: 0

Academics: 0

Athletics: 4

Close Combat: 3

Command: 2

Culture: 1

Empathy: 0

Enigmas: 0

Integrity: 1

Larceny: 0

Medicine: 0

Mysticism: 0

Persuasion: 0

Ride: 1

Survival: 2

Technology: 1

Other Traits[edit]

Trademarks[edit]

Origin: You Think THIS is a Long Journey? (Stamina)

Quest: Fortune Favors the Bold (Presence)

Archetype: Ancient Art of Training Montage (Close Combat)

Archetype: These Forests Are No Stranger to Me (Survival)

Tropes[edit]

Toss a Coin to Your... You’ve got a bard that chronicles your daring adventures. They are useless in a fight, but their help grants a +1 Enhancement on Presence rolls and, once per session, your bard regales the rowdy tavern with your glory, moving the crowd to provide you the financial means or items necessary for the next leg of your journey.

Weapon of Old (Xiphas, "Vigor of Astarte") No one remembers when the weapon appeared in the stone, but rumors claim that whoever pulled it free would lead the oppressed to victory. Centuries passed, and no other has managed to budge it from its place of rest — except for you. The weapon grants you a +1 Enhancement to Close Combat rolls. When you hold your weapon aloft, you feel the power of the gods coursing through you when you call its name. Once per story, raise your weapon and call its name to gain +2 Enhancement to Might or Dexterity rolls until the scene ends.

Well-Oiled Abs Your body is your pride; you’ve devoted years of training to put yourself in peak condition. An appropriately ripped wet tunic accentuates your physique. When you want to show off, your well-oiled form grants you a +1 Enhancement on seduction, evasion, and rolls to escape from grapples. Additionally, once per story, entice any opponent once they admire your well-sculpted body, making them unable to take any action until you regain Focus in the following round or until they take damage from any source.

Relationships[edit]

Phrixi Not sure what to make of this guy: He's a male, but from a matriarchy and apparently understands the proper place of males in society. She doesn't quite "get" most Inhumans, but values their different abilities and perspectives. 1

Kore Strong admiration: An independent and strong-willed woman, in a culture that doesn't nurture and respect that. And she knows Sappho! Personally! Upon learning that, Aziva briefly regressed ten years ago, when she and her girlfriends avidly read and discussed every scrap of poetry from Sappho that they could get their hands on. When in foreign waters, being on the same side as a priestess of an Eastern goddess is always wise. 3

Melia Support the princess: Aziva instinctively respects and shows some deference to a female noble who appears to be deserving of that word and who tries to shape her own destiny.. 2

Balmuas Wary rivalry: He's a male, and subject to the whims of his loins. Physically formidable, though that also means "sword-measuring contests" among his kind (and Aziva is not so immune to the same.) 2

Connections[edit]

Contact: Grizzled Veteran - Champion - (Integrity) Birkana the Steadfast, Azorean lady warrior always ready to give her honest opinion. (For example: "Amazons? Scythian horse-f***ers, I calls 'em. Do they even know how to use boats?")

Faction: Azoreans - Seaborn - (Proliferated) Adventurous Azoreans turn up (albeit inconsistently and in small numbers) almost anywhere in the known world.

Access: Secret Island Base - Thrill-Seeker - Little-known island that offers a potential place of refuge

Quips[edit]

Quip

Quip

Quip

Backstory[edit]

Aziva is a young but seasoned adventurer, about 25 years old, from the Azores, a Phoenician colony that developed into a female-dominated matriarchal republic. Tall, beautiful, and possessing a stunning physique and amazing hair that even the goddesses may envy. Aziva has a variety of masks in different shapes but all in the same green, white, and red colors, and is never seen without one.

When young Azorean ladies set off on their very first sea voyage, they visit the Temple of Astarte to seek the goddess's blessing. By tradition, they also are invited to attempt to draw "The Vigor of Astarte," a shining masterwork xiphos, from its receptacle, a recessed sculpture that resembles a flower. (The presence of the goddess's "vigor" penetrating such a stone has almost universally been interpreted among Azoreans as Astarte's endorsement of Sapphic love.) By the time of Aziva's blessing, many hundreds of Azorean women had tried and failed to extract it, but the Vigor of Astarte slid out easily for her, at the first tug. An auspicious omen, indeed!

Aziva has been a trusted member of several crews, but now, accompanied by her trusted Azorean friend Elissa the Bard, is looking forward to leading her first expedition.