Yuan-Ti Fighter (Champion): Difference between revisions

From RPGnet
Jump to navigation Jump to search
 
(36 intermediate revisions by the same user not shown)
Line 1: Line 1:
__NOTOC__
__NOTOC__
==Kali==
Brahnamin's character for the D&D 5e one-shot ''Don't Say Vecna''.
 
[[Dont_say_Vecna#Player_Characters|< < < Back to Game Wiki]]
 
=Kali Scaleblade=
:''"The words of the gods became people. What then shall our words become?"''
:''"The words of the gods became people. What then shall our words become?"''
[[File:000Kali0001.png|300px]]
[[File:000Kali0001.png|300px]]


==Base Matrix==
==Base Matrix==
'''Fighter''' (Champion) L20 | '''Alignment''' LN
'''Fighter''' (Champion) L20 | '''Alignment''' LN  


'''AC''' 19 | '''HP''' 234 | '''Initiative''' +8 | '''Proficiency''' +6 | '''Size''' M | '''Speed''' 30 | '''Darkvision''' 60'
'''AC''' 18 | '''HP''' 231 | '''Initiative''' +8 | '''Proficiency''' +6 | '''Size''' M | '''Speed''' 30 | '''Darkvision''' 60'


'''Survivor:''' +8 HP any turn that starts with half full HP or fewer.
'''Survivor:''' +8 HP any turn that starts with half full HP or fewer.
Line 16: Line 20:
'''Indomitable:''' Re-Reoll Save (3/long rest)
'''Indomitable:''' Re-Reoll Save (3/long rest)


==Yuan-Ti Features==
==Yuan-Ti Features==  
'''Poison Immunity''' | '''Magic Resistance'''
'''Poison Immunity''' | '''Magic Resistance''' (Spells and Magical Effects)
 
 
[[Dont_say_Vecna#Player_Characters|< < < Back to Game Wiki]]


==Combat==
==Combat==
'''Armor Proficiencies:''' Light Armor, Medium Armor, Heavy Armor, Shield
'''Armor Proficiencies:''' All Armor; Shields
:'''Scale Armor''' and '''Round Shield''' [AC 19]
:'''Scale Armor''' and '''Round Shield''' [AC 18]


'''Weapon Proficiencies:''' All Martial, All Simple
'''Weapon Proficiencies:''' All Martial, All Simple


'''Weapons Carried:'''
'''Weapons Carried:'''
:'''Khopesh:''' +11 [to hit] | 1d8+7 [damage]  
:'''Khopesh:''' +11 [to hit] | 1d8+7 [damage] | ''Disarm''
:'''Dagger:''' +11 [to hit] | 1d4+7 [damage] | ''Finesse/Light/Thrown'' [20/60]
:'''Dagger:''' +11 [to hit] | 1d4+7 [damage] | ''Finesse/Light/Thrown'' [20/60]
:'''Javelin:''' [3] +11 [to hit] | 1d6 + 7 [damage] ''Thrown'' [30/120]


'''Fighting Styles:''' Dueling | Blind Fighting
'''Fighting Styles:''' Dueling | Blind Fighting


'''Second Wind''' (1d10+1/rest) | '''Action Surge''' (2/rest) | '''Extra Attack''' (4) | '''Crit''' (18-20)
'''Second Wind''' (1d10+1/rest) | '''Action Surge''' (2/rest) | '''Extra Attack''' (3) | '''Crit''' (18-20)


==Magic==
==Magic==
'''Sp Att:''' +5 | '''Sp DC:''' 13  
'''Sp Att:''' +5 | '''Sp DC:''' 13  


'''Cantrips:''' Poison Spray (4d12) || '''L1:''' Animal Friendship (Snakes Only) [At Will] || '''L2:''' Suggestion 1/LR
'''Cantrips:''' Poison Spray (4d12) || '''L1:''' Animal Friendship [At Will] (Snakes Only) || '''L2:''' Suggestion (1/long rest)
 
 
[[Dont_say_Vecna#Player_Characters|< < < Back to Game Wiki]]


==Feats==
==Feats==
Line 58: Line 69:


==Wealth/Equipment==
==Wealth/Equipment==
Longsword +1 [pact weapon] (extra dimensional space) | Dagger (belt) | Explorer's Pack (bedroll, mess kit, tinder box, torches [10], rations [10d], waterskin, 50' hempen rope, spare clothes) | Smith Tools/Leatherworker Tools (pack) | Potion of Healing 2d4+2 [4] (pouch) '''|| 50 sp''' (pouch)
Scale Armor (worn) | Shield (carried) | Khopesh (hip) | Dagger (belt) | Javelins [3] (quiver)
 
[[file:d0a.png|24px]] [[file:d0a.png|24px]] [[file:d0a.png|24px]] [[file:d0a.png|24px]] [[file:d0a.png|24px]] [[file:d0a.png|24px]] [[file:d0a.png|24px]] [[file:d0a.png|24px]]
 
==Magic Items==


==Magic Item==
[[Dont_say_Vecna#Player_Characters|< < < Back to Game Wiki]]


==Background==
==Background==
Line 80: Line 95:


===Backstory===
===Backstory===
Skaati was a metalsmith of some skill assigned to the Fifth Tarat Regiment, and he never intended to be anything more, until the day the tall, armorless stranger entered his forge with a broken steel longsword and a sack of coin worth twice its weight if Skaati could make it whole again.
Kali grew up an anonymous orphan on nameless city streets, human in appearance except for the snakes that grew from her head. She quickly learned to keep them covered to avoid the inevitable fear response from any who saw them.


Skaati took the job and set to work by the dark of night, such was the stranger's urgency, and that was the night he was first approached by the ''All Seeing Dark''.
She also learned to fight, because fear responses were often accompanied by sudden panicked violence. She tried to use her magic gaze to petrify would-be attackers, but she had a defect or weakness, and it never worked.


It's voice whispered through the flame with every push of the bellows, rang in his skull every time the hammer fell, hissed dark secrets as heat and steel found voice in the tempering oil.
So she fought, and the more she fought, the more often she won.


The stranger never returned for the blade, and Skaati bears it to this day, his skin stained blue and marked with the iron whorls and sigils of the ''All Seeing Dark'', his eyes glowing white with a magic that let him see in the depths far beyond the natural range of his people.  
Kali was an adult before she learned of the Yuan-Ti and realized she was not, in fact, a discarded Gorgon with broken gaze powers, but part of a complex and varied people with serpentine kinship.


His enlistment ended, he still smiths, but he has also developed a taste for the fight. Wielding the great blade that sometimes lashed out with green fire, wearing no armor after the fighting style of a Tarat ''berserker'', Skaati wanders the lands in service to the Guild of Carran searching for . . . ''something''.
The Yuan-Ti did not welcome her as a lost scion, forcing her to prove her worth at every turn, but she was no stranger to fighting for what she wanted. She learned the weapons and fighting styles of her people and despite having the build and appearance of a spy caste foundling, she became a champion among the warrior caste.


Something the ''All Seeing Dark'' whispered of without words. Something the gods themselves feared.
[[Dont_say_Vecna#Player_Characters|< < < Back to Game Wiki]]


''Something with the potential to break the Creed itself.''
=SOP Actions when Absent=
'''COMBAT:''' Achieve Melee Range. Prioritize high-damage dealers/casters if known. Attack action + 3 extra attacks is standard. Use resources as needed. '''Note:''' ''Ranged attack option are extremely limited''.


[[The_Sheltered_Hand#Player_Characters|< < < Back to the Wiki]]
'''NON-COMBAT:''' Whatever actions/skill checks might be helpful incl non-optimal skills, etc. Use resources as needed.

Latest revision as of 13:40, 19 September 2024

Brahnamin's character for the D&D 5e one-shot Don't Say Vecna.

< < < Back to Game Wiki

Kali Scaleblade[edit]

"The words of the gods became people. What then shall our words become?"

Base Matrix[edit]

Fighter (Champion) L20 | Alignment LN

AC 18 | HP 231 | Initiative +8 | Proficiency +6 | Size M | Speed 30 | Darkvision 60'

Survivor: +8 HP any turn that starts with half full HP or fewer.

Abilities/Saves[edit]

STR 20 / +5 / Save (11) || DEX 17 / +3 / Save (+3) || CON 20 / +5 / Save (+11) || INT 10 / +0 / Save (+0) || WIS 12 / +1 / Save (+1) || CHA 8 / -1 / Save (-1)

Indomitable: Re-Reoll Save (3/long rest)

Yuan-Ti Features[edit]

Poison Immunity | Magic Resistance (Spells and Magical Effects)


< < < Back to Game Wiki

Combat[edit]

Armor Proficiencies: All Armor; Shields

Scale Armor and Round Shield [AC 18]

Weapon Proficiencies: All Martial, All Simple

Weapons Carried:

Khopesh: +11 [to hit] | 1d8+7 [damage] | Disarm
Dagger: +11 [to hit] | 1d4+7 [damage] | Finesse/Light/Thrown [20/60]
Javelin: [3] +11 [to hit] | 1d6 + 7 [damage] Thrown [30/120]

Fighting Styles: Dueling | Blind Fighting

Second Wind (1d10+1/rest) | Action Surge (2/rest) | Extra Attack (3) | Crit (18-20)

Magic[edit]

Sp Att: +5 | Sp DC: 13

Cantrips: Poison Spray (4d12) || L1: Animal Friendship [At Will] (Snakes Only) || L2: Suggestion (1/long rest)


< < < Back to Game Wiki

Feats[edit]

Alert

Skills/Tools/Tongues[edit]

Str >> Athletics [+11]

Dex >> Acrobatics [+3] | Sleight of Hand [+9] | Stealth [+9]

Int >> Arcana [+0] | History [+0] | Investigation [+0] | Nature [+0] | Religion [+0]

Wis >> Animal Handling [+1] | Insight [+1] | Medicine [+1] | Perception [+7] | Survival [+1]

Cha >> Deception [-1] | Intimidation [-1] | Performance [-1] | Persuasion [-1]


Tools: Disguise kit; Thieve's Tools


Spoken/Written Languages: Common | Abyssal | Draconic


Wealth/Equipment[edit]

Scale Armor (worn) | Shield (carried) | Khopesh (hip) | Dagger (belt) | Javelins [3] (quiver)

Magic Items[edit]

< < < Back to Game Wiki

Background[edit]

Urchin[edit]

Feature: City Secrets


Trait: I see things as they are rather than as they pretend to be.

Ideal: It doesn't matter what you do, so long as you do it well.

Bond: Fight for what's important. The rest can take care of itself.

Flaw: I hold a strong belief that some folk would be better folk if they were statues.


Backstory[edit]

Kali grew up an anonymous orphan on nameless city streets, human in appearance except for the snakes that grew from her head. She quickly learned to keep them covered to avoid the inevitable fear response from any who saw them.

She also learned to fight, because fear responses were often accompanied by sudden panicked violence. She tried to use her magic gaze to petrify would-be attackers, but she had a defect or weakness, and it never worked.

So she fought, and the more she fought, the more often she won.

Kali was an adult before she learned of the Yuan-Ti and realized she was not, in fact, a discarded Gorgon with broken gaze powers, but part of a complex and varied people with serpentine kinship.

The Yuan-Ti did not welcome her as a lost scion, forcing her to prove her worth at every turn, but she was no stranger to fighting for what she wanted. She learned the weapons and fighting styles of her people and despite having the build and appearance of a spy caste foundling, she became a champion among the warrior caste.

< < < Back to Game Wiki

SOP Actions when Absent[edit]

COMBAT: Achieve Melee Range. Prioritize high-damage dealers/casters if known. Attack action + 3 extra attacks is standard. Use resources as needed. Note: Ranged attack option are extremely limited.

NON-COMBAT: Whatever actions/skill checks might be helpful incl non-optimal skills, etc. Use resources as needed.