Qinan Kirendre: Difference between revisions

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[[D%26D_5E:_Festival_of_Masks | Return to Main Page]]
[[Rails_Through_Hell | Return to Main Page]]


__NOTOC__
__NOTOC__
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'''Gender:''' Male <br>
'''Gender:''' Male <br>
'''Race:''' Half Elf (Hollow One)<br>
'''Race:''' Half Elf (Hollow One)<br>
'''Class:''' Cleric (Grave Domain, Marwolaeth)<br>
'''Class:''' Cleric (Grave Domain)<br>
'''Level:''' 5 <br>
'''Level:''' 6 <br>
'''Age:''' 25 <br>
'''Age:''' <br>


'''Description:''' A young male half-elf with pale skin, blonde hair, and grey eyes. When at rest he's unsettlingly still, almost like an abandoned doll.
'''Description:''' A young male half-elf with pale skin, blonde hair, and grey eyes. When at rest he's unsettlingly still, almost like an abandoned doll.
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<br>
<br>
'''AC:''' 15 (17 with shield)<br>
'''AC:''' 15 (17 with shield)<br>
'''HP:''' 38<br>
'''HP:''' 45<br>
'''Hit Dice:''' 5 d8<br>
'''Hit Dice:''' 5 d8<br>
'''Speed:''' 30'<br>
'''Speed:''' 30'<br>
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'''Spell Save DC:''' 15<br>
'''Spell Save DC:''' 15<br>


'''Initiative Bonus'''<br>
'''Initiative Bonus''' +2<br>
'''Passive Perception''' 20<br>
'''Passive Perception''' 20<br>
'''Passive Insight''' 1716<br>
'''Passive Insight''' 17<br>


==Spells==
==Spells==
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'''Cantrips known:''' 4<br>
'''Cantrips known:''' 4<br>
Spare the Dying (30', Bonus Action)(Grave Domain)<br>
Spare the Dying (30', Bonus Action)(Grave Domain)<br>
Sacred Flame<br>
Guidance<br>
Guidance<br>
Light<br>
Light<br>
Toll the Dead<br>
Toll the Dead<br>
Word of Radiance<br>
<br>
<br>


'''Spells Known/Prepared:''' 8 selection TBC<br>
'''Spells Known/Prepared:''' 8 selection TBC<br>
'''1st Level'''<br>
''Bane (Domain feature)'',
'''Bless''',
Ceremony,
'''Command''',
Create or Destroy Water,
Cure Wounds,
Detect Evil and Good,
Detect Magic,
Detect Poison and Disease,
Guiding Bolt,
'''Healing Word''',
Inflict Wounds,
Protection from Evil and Good,
Purify Food and Drink,
Sanctuary,
'''Shield of Faith''',
''False Life (Domain feature)''
'''2nd Level'''<br>
Aid,
Augury,
Blindness/Deafness,
Calm Emotions,
Continual Flame,
Enhance Ability,
Find Traps,
''Gentle Repose (Domain feature)'',
Hold Person,
'''Lesser Restoration''',
Life Transference,
Locate Object,
'''Prayer of Healing''',
Protection from Poison,
Silence,
Spiritual Weapon,
Warding Bond,
Zone of Truth,
''Ray of Enfeeblement (Domain feature)'',
'''3rd Level'''<br>
Animate Dead,
Aura of Vitality,
Beacon of Hope,
Bestow Curse,
Clairvoyance,
Create Food and Water,
Daylight,
'''Dispel Magic''',
Feign Death,
Glyph of Warding,
Life Transference,
Magic Circle,
Mass Healing Word,
Meld into Stone,
Protection from Energy,
Remove Curse,
''Revivify (Domain feature)'',
Sending,
Speak with Dead,
'''Spirit Guardians''',
Spirit Shroud,
Tongues,
Water Walk,
''Vampiric Touch (Domain feature)''


==Saving Throws==
==Saving Throws==
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==Languages Known==
==Languages Known==
Dwarven Trade Tongue (Common), Elvish, Outlander, Draconic, Giantish
Common, Elvish, Dwarved, Holy Cruor, Ancient


==Proficiencies==
==Proficiencies==
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==Skills==
==Skills==
Perception x2 +10 (freebie)<br>
Persuasion +2 (Half-Elf)<br>
Stealth +5 (Half-Elf)<br>
Insight +7 (Acolyte)<br>
Insight +7 (Acolyte)<br>
Medicine +7 (Cleric)<br>
Perception +7 (Half-Elf)<br>
Persuasion +2 (Cleric)<br>
Religion +3 (Acolyte)<br>
Religion +3 (Acolyte)<br>
Medicine +7 (Cleric)<br>
Stealth +5 (Half-Elf)<br>
History +3 (Cleric)<br>


==Feats==
==Feats==
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*''Circle of Mortality'' - when rolling dice to restore a creature at 0 hit points, use the highest number possible for each die. You also gain the Spare the Dying Cantrip as a Bonus Action with 30' range (doesn't count against number of known cantrips).<br>
*''Circle of Mortality'' - when rolling dice to restore a creature at 0 hit points, use the highest number possible for each die. You also gain the Spare the Dying Cantrip as a Bonus Action with 30' range (doesn't count against number of known cantrips).<br>
*''Eyes of the Grave'' - Detect Undead within 60' and not behind total cover/protected from divination magic. Wis modifier/long rest.<br>
*''Eyes of the Grave'' - Detect Undead within 60' and not behind total cover/protected from divination magic. Wis modifier/long rest.<br>
*''Channel Divinity'' 1/rest:<br>
*''Channel Divinity'' 2/rest:<br>
:*''Destroy Undead'' - Each undead that can see/hear you within 30' makes as Wis saving throw. If fails must move as far away as it can and can't willingly move to a space within 30' of you.  Can't take reactions and actions = Dash only. Ends after 1 min or when damaged. Creatures with CR1/2 of lower are destroyed instead<br>
:*''Destroy Undead'' - Each undead that can see/hear you within 30' makes as Wis saving throw. If fails must move as far away as it can and can't willingly move to a space within 30' of you.  Can't take reactions and actions = Dash only. Ends after 1 min or when damaged. Creatures with CR1/2 of lower are destroyed instead<br>
:*''Path to the Grave'' - Creature within 30' cursed with vulnerability to all attack damage of the next attack, until earliest of damaged or the end of your next turn<br>
:*''Path to the Grave'' - Creature within 30' cursed with vulnerability to all attack damage of the next attack, until earliest of damaged or the end of your next turn<br>
:*''Sentinel at Death's Door'' - As a reaction when you or an ally that you can see within 30 feet of you suffers a critical hit, you can turn that attack into a normal hit. Any effects triggered by a critical hit are canceled. You can use this feature a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest.<br>
*''Domain Spells:'' Spare the Dying, Bane, False Life, Gentle Repose, Ray of Enfeeblement, Revivify, Vampiric Touch<br>
*''Domain Spells:'' Spare the Dying, Bane, False Life, Gentle Repose, Ray of Enfeeblement, Revivify, Vampiric Touch<br>


*'''Supernatural Gift: Hollow One'''<br>
*'''Demon''' - Crisis of Faith<br>
*'''Secret - Hollow One'''<br>
:*''Ageless'' - You don't age, and effects that would cause you to age don't work on you.<br>
:*''Ageless'' - You don't age, and effects that would cause you to age don't work on you.<br>
:*''Cling to Life'' - When you make a death saving throw and roll 16 or higher, you regain 1 hit point.<br>
:*''Cling to Life'' - When you make a death saving throw and roll 16 or higher, you regain 1 hit point.<br>
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Shield (currently worn covered on back)<br>
Shield (currently worn covered on back)<br>
Diamonds worth 300 GP<br>
Diamonds worth 300 GP<br>
==Character Backstory==
Qinan was born in the Dragonborn Protectorate, to half-elven parents who traded as merchants, although he left in service of Marwolaeth. There was nothing noteable about his life or career as a cleric, until the day he clawed himself out of a shallow grave with no idea how he got there. Somehow his body has carried on despite his soul having departed - an abomination in the eyes of his own faith - although in most respects he passes as a living creature. Not knowing the how or why of it, he's attending the Festival of Masks in search of answers.

Latest revision as of 21:39, 17 January 2025

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Qinan Kirendre[edit]

Alignment: Neutral Good
Gender: Male
Race: Half Elf (Hollow One)
Class: Cleric (Grave Domain)
Level: 6
Age:

Description: A young male half-elf with pale skin, blonde hair, and grey eyes. When at rest he's unsettlingly still, almost like an abandoned doll.

Ability Scores[edit]

Strength: 14 (+2) (+1 for Half-Elf)
Dexterity:14 (+2) (+2 for Half-Elf moved here)
Constitution: 14 (+2)
Intelligence: 10 (+0)
Wisdom: 18 (+4) (+1 for Half Elf, +2 ASI)
Charisma: 8 (-1)

AC: 15 (17 with shield)
HP: 45
Hit Dice: 5 d8
Speed: 30'
Proficiency: +3

Melee Attack: +2 (Str) / +2 (Dex) if the weapon has Finesse
Ranged Attack: +2
Spell Attack: +7
Spell Save DC: 15

Initiative Bonus +2
Passive Perception 20
Passive Insight 17

Spells[edit]

Spell Slots:
Level 1: 4
Level 2: 3
Level 3: 3


Cantrips known: 4
Spare the Dying (30', Bonus Action)(Grave Domain)
Guidance
Light
Toll the Dead
Word of Radiance

Spells Known/Prepared: 8 selection TBC

Saving Throws[edit]

Strength: +2
Dexterity: +2
Constitution: +2
Intelligence: +0
Wisdom: +7 (PR)
Charisma: +2 (PR)

Languages Known[edit]

Common, Elvish, Dwarved, Holy Cruor, Ancient

Proficiencies[edit]

Light armour
Medium armour
Shields
Simple weapons

Skills[edit]

Insight +7 (Acolyte)
Medicine +7 (Cleric)
Perception +7 (Half-Elf)
Persuasion +2 (Cleric)
Religion +3 (Acolyte)
Stealth +5 (Half-Elf)

Feats[edit]

War Caster
- You have advantage on Constitution saving throws to maintain concentration.
- You can perform the somatic components of spells even when you have weapons or a shield in both hands.
- When a hostile creature provokes an opporuntiy attack from you, you can use your reaction to cast a spell rather than an attack - casting time of 1 action and target only that creature.

Level 4 ASI - +2 Wis

Traits[edit]

  • Darkvision 60'
  • Fey Ancestry - You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
  • Ritual casting
  • Skill Versatility - proficiency in 2 skills of your choice

Features[edit]

  • Saving Throws: - Wis, Cha
  • Domain: Grave
  • Circle of Mortality - when rolling dice to restore a creature at 0 hit points, use the highest number possible for each die. You also gain the Spare the Dying Cantrip as a Bonus Action with 30' range (doesn't count against number of known cantrips).
  • Eyes of the Grave - Detect Undead within 60' and not behind total cover/protected from divination magic. Wis modifier/long rest.
  • Channel Divinity 2/rest:
  • Destroy Undead - Each undead that can see/hear you within 30' makes as Wis saving throw. If fails must move as far away as it can and can't willingly move to a space within 30' of you. Can't take reactions and actions = Dash only. Ends after 1 min or when damaged. Creatures with CR1/2 of lower are destroyed instead
  • Path to the Grave - Creature within 30' cursed with vulnerability to all attack damage of the next attack, until earliest of damaged or the end of your next turn
  • Sentinel at Death's Door - As a reaction when you or an ally that you can see within 30 feet of you suffers a critical hit, you can turn that attack into a normal hit. Any effects triggered by a critical hit are canceled. You can use this feature a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest.
  • Domain Spells: Spare the Dying, Bane, False Life, Gentle Repose, Ray of Enfeeblement, Revivify, Vampiric Touch
  • Demon - Crisis of Faith
  • Secret - Hollow One
  • Ageless - You don't age, and effects that would cause you to age don't work on you.
  • Cling to Life - When you make a death saving throw and roll 16 or higher, you regain 1 hit point.
  • Revenance - You retain your creature type, yet you register as undead to spells and other effects that detect the presence of the undead creature type.
  • Unsettling Presence - As an action, you can unsettle a creature you can see within 15 feet of you. The target has disadvantage on the next saving throw it makes within the next minute. Constructs, undead, and creatures that can't be frightened are immune to this feature. Once you use this feature, you can't use it again until you finish a long rest.

Background[edit]

Acolyte

Gear[edit]

15 GP
Holy symbol (from Cleric, traded in the one from acolyte)
5 sticks of incense
Vestments
Common clothes
Explorer pack: backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, waterskin, 50' feet of hempen rope
Healer's kit
Mace 1d6
Shortbow 1d6 (range 80/320)
Chain shirt 13+dex
(traded in chain mail for GP and bought this)
Shield (currently worn covered on back)
Diamonds worth 300 GP