Delta Green: The Borellus Connection: Vietnam Era Loadouts: Difference between revisions

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Vietnam Era Loadouts


The following are standard US loadouts for operations during the Vietnam War. They will give some idea of equipment and capabilities available.
The following are standard US loadouts for operations during the Vietnam War. They will give some idea of equipment and capabilities available.
Standard Loadout
 
The following gear is standard issue or otherwise in common use for Marines in the field in Vietnam in 1968\. Marine GMCs or Agents in Operation JADE PHOENIX or ALONSO can be assumed to be carrying this equipment without a Preparedness test. Most of it hangs off their Load-Bearing Equipment (LBE) “web gear,” in pouches or harness clips, some of it rests in their haversack. Army gear is similar. For civilian Agents, having this gear stashed in a rucksack or backpack might require a Preparedness test with a Difficulty of 4 or 5 (for explosives or weapons).   
 
Ammunition pouches (three 20-round 5.56mm magazines) Bayonet (d+0, d+1 fixed to rifle) and scabbard
== Standard Loadout ==
Blanket
 
C-rations (canned) Canteen (or two) and cup Cartridge belt Claymore mine \[L2\*\] 
 
Cigarette lighter, pack of smokes
The following gear is standard issue or otherwise in common use for Marines in the field in Vietnam in 1968. Marine GMCs or Agents can be assumed to be carrying this equipment without a requisition test. Most of it hangs off their Load-Bearing Equipment (LBE) “web gear,” in pouches or harness clips, some of it rests in their haversack. Army gear is similar. For civilian Agents, havethis gear stashed in a rucksack or backpack.   
Compass Dog tags Electrician’s tape
 
Entrenching tool (short shovel) (d+0) 
Ammunition pouches (three 20-round 5.56mm magazines)  
First aid kit including field dressing and morphine syrette
 
Flare launcher (M127 single-shot, white parachute flare; FoDG, p. 139\)
Bayonet and scabbard
Fragmentation grenades (two, M26 or M67 \[L1\*\])
 
Halzone water purification tablets Helmet (-3 armor vs. bullets \[head only\]) Insect repellent
Blanket
Ka-bar fighting knife (d–1)
 
M16A1 5.56mm assault rifle (d+0 \[L1 on full auto\]) and bipod (+1 to Firearms roll) M1911A1 Colt .45 automatic pistol (d+1) (officers and NCOs only)
C-rations (canned) Canteen (or two) and cup  
Machete (d+0) Mess kit and pan Mosquito net Pocket knife Poncho
 
Shaving gear and toothbrush
Cartridge belt  
Smoke grenade (M18; FoDG, p. 141\)
 
Sleeping bag and air mattress
Claymore mine  
Socks, extra (also useful for muffling gear, storing small items, etc)
 
Tent shelter half, tent pins
Cigarette lighter, pack of smokes
Towel
 
White phosphorus grenade (M34, \+1 Difficulty to throw; FoDG, p. 108\)
Compass  
Wristwatch 
 
For extra grenades, ammo magazines, etc. each point of margin on the Preparedness roll adds one additional grenade or magazine. Thus, military Agents have their Preparedness total result in grenades, since they ordinarily wouldn’t have to roll for one or two grenades
Dog tags  
 
Electrician’s tape
 
Entrenching tool (short shovel)  
 
First aid kit including field dressing and morphine syrette
 
Flare launcher (M127 single-shot, white parachute flare)
 
Fragmentation grenades (two, M26 or M67)
 
Halzone water purification tablets
 
Helmet  
 
Insect repellent
 
Ka-bar fighting knife (d–1)
 
M16A1 5.56mm assault rifle and bipod  
 
M1911A1 Colt .45 automatic pistol (officers and NCOs only)
 
Machete (d+0)  
 
Mess kit and pan  
 
Mosquito net  
 
Pocket knife  
 
Poncho
 
Shaving gear and toothbrush
 
Smoke grenade (M18)
 
Sleeping bag and air mattress
 
Socks, extra (also useful for muffling gear, storing small items, etc)
 
Tent shelter half, tent pins
 
Towel
 
White phosphorus grenade (M34)
 
Wristwatch
 
 
== Squad Loadout ==
 
Each squad or fire team also carries one of:
 
Field medic kit (includes plasma, IV drip, medications, smelling salts, suturing kit)
 
M60 7.62mm caliber machine gun and bipod with ammunition boxes (two 100-round belts per box)
 
M79 rifle grenade launcher and 20-24 grenades in a grenade vest
 
PRC-25 field radio and spare batteries
 
 
== Special Forces Loadout ==
 
 
The following gear is special issue gear utilized in addition to or instead of the standard loadouts. Marine Recon, MACV-SOG, Navy SEALs, and other special forces units will carry it. Agents can obtain this equipment with a requisition test.  
 
Amphetamines
 
Asbestos gloves
C4 plastic explosive brick (M112)
 
Camera (35mm snapshot) and film
 
Camouflage makeup sticks, black and green
 
Clothesline (for tying knots to measure paces travelled)
 
Colored smoke grenades
 
Fishing line and fish hooks
 
Flashlight with colored lens filters
 
Flare projector with seven pencil flares (M186, red, green, white)
 
Flint and steel
 
Gas mask and case
 
Gloves, leather
 
Ithaca Model 37 12-gauge pump-action combat shotgun
 
LRP-rations (lighter, freeze-dried)
 
Magnesium fire-starter
 
Magnifying glass
 
Map, laminated in acetate
 
Notepad and pen
 
Penlight
 
PVS-2 starlight night-vision scope
 
Rope and carabiners or snap links
 
Signal mirror
 
Sleeping shirt (polyester)
 
Snare wire
 
Spray paint, fluorescent
 
Strobe flasher
 
Survival tool (Woodman’s Pal axe-machete)
 
Tabasco sauce
 
Tracer ammunition, 20-round 5.56mm magazine
 
Whistle
 
Zip cuffs, two sets
 
 
Back to main page: https://wiki.rpg.net/index.php/Delta_Green:_The_Borellus_Connection

Latest revision as of 11:16, 8 September 2024

The following are standard US loadouts for operations during the Vietnam War. They will give some idea of equipment and capabilities available.


Standard Loadout[edit]

The following gear is standard issue or otherwise in common use for Marines in the field in Vietnam in 1968. Marine GMCs or Agents can be assumed to be carrying this equipment without a requisition test. Most of it hangs off their Load-Bearing Equipment (LBE) “web gear,” in pouches or harness clips, some of it rests in their haversack. Army gear is similar. For civilian Agents, havethis gear stashed in a rucksack or backpack.

Ammunition pouches (three 20-round 5.56mm magazines)

Bayonet and scabbard

Blanket

C-rations (canned) Canteen (or two) and cup

Cartridge belt

Claymore mine

Cigarette lighter, pack of smokes

Compass

Dog tags

Electrician’s tape

Entrenching tool (short shovel)

First aid kit including field dressing and morphine syrette

Flare launcher (M127 single-shot, white parachute flare)

Fragmentation grenades (two, M26 or M67)

Halzone water purification tablets

Helmet

Insect repellent

Ka-bar fighting knife (d–1)

M16A1 5.56mm assault rifle and bipod

M1911A1 Colt .45 automatic pistol (officers and NCOs only)

Machete (d+0)

Mess kit and pan

Mosquito net

Pocket knife

Poncho

Shaving gear and toothbrush

Smoke grenade (M18)

Sleeping bag and air mattress

Socks, extra (also useful for muffling gear, storing small items, etc)

Tent shelter half, tent pins

Towel

White phosphorus grenade (M34)

Wristwatch


Squad Loadout[edit]

Each squad or fire team also carries one of:

Field medic kit (includes plasma, IV drip, medications, smelling salts, suturing kit)

M60 7.62mm caliber machine gun and bipod with ammunition boxes (two 100-round belts per box)

M79 rifle grenade launcher and 20-24 grenades in a grenade vest

PRC-25 field radio and spare batteries


Special Forces Loadout[edit]

The following gear is special issue gear utilized in addition to or instead of the standard loadouts. Marine Recon, MACV-SOG, Navy SEALs, and other special forces units will carry it. Agents can obtain this equipment with a requisition test.

Amphetamines

Asbestos gloves C4 plastic explosive brick (M112)

Camera (35mm snapshot) and film

Camouflage makeup sticks, black and green

Clothesline (for tying knots to measure paces travelled)

Colored smoke grenades

Fishing line and fish hooks

Flashlight with colored lens filters

Flare projector with seven pencil flares (M186, red, green, white)

Flint and steel

Gas mask and case

Gloves, leather

Ithaca Model 37 12-gauge pump-action combat shotgun

LRP-rations (lighter, freeze-dried)

Magnesium fire-starter

Magnifying glass

Map, laminated in acetate

Notepad and pen

Penlight

PVS-2 starlight night-vision scope

Rope and carabiners or snap links

Signal mirror

Sleeping shirt (polyester)

Snare wire

Spray paint, fluorescent

Strobe flasher

Survival tool (Woodman’s Pal axe-machete)

Tabasco sauce

Tracer ammunition, 20-round 5.56mm magazine

Whistle

Zip cuffs, two sets


Back to main page: https://wiki.rpg.net/index.php/Delta_Green:_The_Borellus_Connection