Tod Vander: Difference between revisions
Created page with "__NOTOC__ ==Tod Vander== '''Alignment:''' Chaotic Neutral <br> '''Gender:''' Male <br> '''Race:''' Revenant<br> '''Class:''' Warlock (Undead)<br> '''Level:''' 5 <br> '''Age:..." |
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==Languages Known== | ==Languages Known== | ||
Dwarven Trade Tongue, Elvish | |||
==Proficiencies== | ==Proficiencies== | ||
Line 88: | Line 88: | ||
==Features== | ==Features== | ||
'''Otherworldly Patron (Undead)''' | '''Otherworldly Patron (Undead)'''<br> | ||
Form of Dread | Form of Dread<br> | ||
'''Pact Magic''' | '''Pact Magic''' <br> | ||
'''Eldritch Invocations''' | '''Eldritch Invocations'''<br> | ||
Mask of Many Faces <br> | Mask of Many Faces <br> | ||
Devil's Sight<br> | Devil's Sight<br> | ||
Investment of the Chain Master<br> | Investment of the Chain Master<br> | ||
'''Pact of the Chain''' | '''Pact of the Chain'''<br> | ||
'''Feat''' | '''Feat'''<br> | ||
==Background== | ==Background== | ||
Line 102: | Line 102: | ||
==Gear== | ==Gear== | ||
Light Crossbow and 20 bolts<br> | |||
Arcane Focus<br> | Arcane Focus<br> | ||
A scholar's pack<br> | |||
Studded Leather<br> | |||
Quarterstaff<br> | |||
2x Daggers<br> | 2x Daggers<br> | ||
Crowbar<br> | |||
Common clothes with a hood<br> | |||
Pouch of 15 gp<br> | |||
Thieves Tools<br> | |||
Dungeoneer's Pack<br> | |||
Burglar's Pack<br> | |||
5x Find Familiar material components<br> | |||
102 gp<br> | |||
==Character Backstory== | ==Character Backstory== | ||
He died. He doesn’t remember all the details. But based on what he does remember, Tod doesn’t think he was a very good person when he was alive. He was some sort of con artist. Always making deals, always ripping people off.Though the specifics are a bit fuzzy, but Tod likes to imagine that he only preyed on those that deserved it and had money to spare. More likely they were just the ones with something worth taking. He does remember that his death was pretty brutal, probably revenge for ripping off the wrong person. And then he met The Lady and he cut a deal. She had things she wanted done and he wanted to go back. Besides that the details are a little fuzzy. She said that it was to keep him from worrying about the fine print and trying to weasel out on a loop-hole, but he knew a hustler when he met one and The Lady was clearly one of the best. He was pretty sure even with his memories and a hundred years he wasn’t going to find a way out of their deal. So he suspected that even if he tried to work at cross purposes to The Lady, he would end up furthering her goal and end up worse out of the bargain. So when he finds himself being pulled to a location, like the festival, he knows better than to try to fight it. The job, whatever it was, did come with some perks. Magic powers, he hadn’t had those in life, and a mouthy little imp servant named which he calls Sycthe on loan from The Lady to help him out. | |||
I figure this brings us some social manipulation, information gathering, and scouting capabilities. And he's not too bad at standing in front of you all and getting hit repeatedly on your behalf. |
Latest revision as of 19:34, 10 September 2024
Tod Vander[edit]
Alignment: Chaotic Neutral
Gender: Male
Race: Revenant
Class: Warlock (Undead)
Level: 5
Age: ??
Description: A skeletal looking figure with loose skin, rotted teeth, and yellowing eyes. He almost always has a disguise self spell going of a middle-aged man with short black hair, green eyes, and a short beard.
Ability Scores[edit]
Strength: 8 (-1)
Dexterity:16 (+3) (15 + 1 Revenant)
Constitution: 12 (+1) (11 + 1 Revenant)
Intelligence: 10 (+0)
Wisdom: 12 (+1)
Charisma: 18 (+4) (15 + 1 Revenant, +1 Telepathic, +1 Actor
AC: 15 (Studded Leather +3 Dex)
HP: 33
Hit Dice: 5d8
Speed: 30'
Proficiency: +3
Melee Attack: +2 (Str) / +6 (Dex) if the weapon has Finesse
Ranged Attack: +6
Spell Attack: +7
Spell Save DC: 15
Initiative Bonus +3
Passive Perception 11
Passive Insight 14
Spells[edit]
Spell Slots:
Level 3: 2
Cantrips known: 5
Blade Ward
Eldritch Blast
Friends
Spells Known: 6
1st Level
Armor of Agathys
Hex
2nd Level
Darkness
Spider Climb
3rd Level
Speak with Dead
Counterspell
Saving Throws[edit]
Strength: -1
Dexterity: +3
Constitution: +1
Intelligence: +0
Wisdom: +4 (PR)
Charisma: +7 (PR)
Languages Known[edit]
Dwarven Trade Tongue, Elvish
Proficiencies[edit]
Daggers, Darts, Slings, Quarterstaffs, Light Crossbows
Skills[edit]
Deception +7
Investigation +3
Stealth +9 (Free w/double PR)
Insight +4 (Criminal)
Persuasion +7 (Criminal)
Feats[edit]
Telepathic
Actor:
Features[edit]
Otherworldly Patron (Undead)
Form of Dread
Pact Magic
Eldritch Invocations
Mask of Many Faces
Devil's Sight
Investment of the Chain Master
Pact of the Chain
Feat
Background[edit]
Criminal
Gear[edit]
Light Crossbow and 20 bolts
Arcane Focus
A scholar's pack
Studded Leather
Quarterstaff
2x Daggers
Crowbar
Common clothes with a hood
Pouch of 15 gp
Thieves Tools
Dungeoneer's Pack
Burglar's Pack
5x Find Familiar material components
102 gp
Character Backstory[edit]
He died. He doesn’t remember all the details. But based on what he does remember, Tod doesn’t think he was a very good person when he was alive. He was some sort of con artist. Always making deals, always ripping people off.Though the specifics are a bit fuzzy, but Tod likes to imagine that he only preyed on those that deserved it and had money to spare. More likely they were just the ones with something worth taking. He does remember that his death was pretty brutal, probably revenge for ripping off the wrong person. And then he met The Lady and he cut a deal. She had things she wanted done and he wanted to go back. Besides that the details are a little fuzzy. She said that it was to keep him from worrying about the fine print and trying to weasel out on a loop-hole, but he knew a hustler when he met one and The Lady was clearly one of the best. He was pretty sure even with his memories and a hundred years he wasn’t going to find a way out of their deal. So he suspected that even if he tried to work at cross purposes to The Lady, he would end up furthering her goal and end up worse out of the bargain. So when he finds himself being pulled to a location, like the festival, he knows better than to try to fight it. The job, whatever it was, did come with some perks. Magic powers, he hadn’t had those in life, and a mouthy little imp servant named which he calls Sycthe on loan from The Lady to help him out.
I figure this brings us some social manipulation, information gathering, and scouting capabilities. And he's not too bad at standing in front of you all and getting hit repeatedly on your behalf.