Bureau Noir: Brad:Lifepath: Difference between revisions

From RPGnet
Jump to navigation Jump to search
No edit summary
No edit summary
 
(35 intermediate revisions by the same user not shown)
Line 5: Line 5:




DECISION ONE: BIRTH HOST <br/>
DECISION ONE: BIRTH HOST
* 14 = Human
* 14 = Human
** Default
** -1 Brawn, -1 Willpower, +1 Personality, Coordination




DECISION TWO: FACTION AND HERITAGE  
DECISION TWO: FACTION AND HERITAGE
* 17 = Minor Nation
* 1 LP for Minor Nation
** +1 Expertise: Education, Pilot
** +1 Expertise: Education, Pilot
** Signature Skill: Education [+1 Focus, Disciplined Student Talent]  
** Signature Skill: Education [+1 Focus, Disciplined Student Talent]  
Line 17: Line 17:


DECISION THREE: HOMEWORLD/HOMELAND
DECISION THREE: HOMEWORLD/HOMELAND
* 2 = Earth
* 1 LP for Earth
** +1 Intelligence, Awareness
** +1 Intelligence, Awareness
** +1 Expertise: Lifestyle
** +1 Expertise: Lifestyle
** Languages: 3 = English
** Languages: English




DECISION FOUR: STATUS
DECISION FOUR: STATUS
* 9 = Upper
* 1 LP for Upper and Frontier Life
** +1 Agility
** +1 Agility
** Earnings 4
** Earnings 4
* 3 = Frontier Life
** +1 Brawn
** +1 Brawn
** +1 Expertise: Resistance
** +1 Expertise: Resistance
Line 33: Line 32:


DECISION FIVE: YOUTH EVENT
DECISION FIVE: YOUTH EVENT
* 2, 2 = Witnessed a murder.
* 1 LP for "Appeared on a popular Maya broadcast"




DECISION SIX: EDUCATION  
DECISION SIX: EDUCATION  
* 2 = Rural/Colonial Education
* 1 LP for Creative Education
** +2 Awareness
** +2 Personality
** +1 Brawn
** +1 Willpower
** -1 Personality
** -1 Brawn
** Mandatory Skills: +1 Education, Pilot, Resistance, Survival, Tech
** Mandatory Skills: +1 Expertise: Discipline, Education, Lifestyle, Observation, Persuade
** Optional Skills: +1 Animal Handling, Athletics
** Optional Skills: +1 Expertise: Analysis, Tech
** Signature Skill: [+1 Focus, Talent]
** Signature Skill: Persuade [+1 Expertise, Charismatic Talent]
** Gear: Survival Kit, Survival Rations (x3), Nav Suite, Knife
** Gear: Cosmetic Kit, Recorder, 1 Asset




DECISION SEVEN: ADOLESCENT EVENT  
DECISION SEVEN: ADOLESCENT EVENT  
* 2, 7 = You said "yes" and someone you cared about got hurt.
* 1 LP for "You became a champion in your sport of choice."
** +1 Expertise: Acrobatics
** Gain Trait: Showman




DECISION EIGHT: CAREERS  
DECISION EIGHT: CAREERS  
==Career 1!==
==Career 1!==
6 = ''Technician''
1 Life Point for Media, and 1 LP to swap out Hacking for Ballistics.
 
* +2 Agility, Awareness, Coordination, Willpower
* +1 Brawn, Personality
* Mandatory: +1 Hacking, Tech, Pilot
* Optional: +1 Observation, Resistance
* Signature Skill: [+1 Focus, Talent]
* Gear: Powered Multitool, Repair Kit (5 Parts), Stimms (x1)
* Earnings Roll: 4
* Career Time: 1d6+1 = 7 years
* Career Event: 2, 19 = While doing your job, you are killed. What happened?
** Died and was Resurrected.  
** Spent 1 Life Point to receive a Standard Lhost


* +3 Awareness
* +2 Coordination, Personality
* +1 Intelligence, Willpower
* Mandatory: +1 Expertise: Analysis, Education, Ballistics
* Optional: +1 Expertise: Stealth, Tech
* Signature Skill: Ballistics (+1 Expertise)
* Talent: Marksman
* Gear: Analysis Suite, AR Eye Implants, TinBot (with Recorder)
* Earnings Roll: 2 = No change.
* Career Time: 10 years
* Career Event: 1 LP for "You discover that you have a talent for something you’d never considered trying before. What happened? Why do you love it?"
** +1 Expertise: Psychology


==Career 2!==
==Career 2!==
Spent 1 Life Point to roll on the Faction Career Table.
1 LP for switching to Military.
 
1 = ''Special Forces''
 
* Mandatory:
* Optional:
* Gear:
* Earnings Roll
* Career Time:
* Career Event:
**
 
 
==Career 3!==
Spent 1 Life Point to continue.
 
19 = Roll on the Faction Career Table. <br/>
5 = ''Investigative Journalist''


* Mandatory:
* Mandatory: +1 Expertise: Athletics, Ballistics, Close Combat
* Optional:
* Optional: +1 Expertise: Acrobatics, Survival
* Gear:
* Talent: Clear Shot
* Earnings Roll
* Gear: Medium Combat Armor, Rifle (4 Standard Reloads), Stimms (x3)
* Career Time:  
* Earnings Roll: 5 = No change
* Career Event:
* Career Time: 2 years
**
* Career Event: Spent 1 Life Point for "A family member tells you a dark family secret. What has been hidden from you for all these years?"
** Gained Trait: Manifest Destiny?




DECISION NINE: FINAL CUSTOMIZATION
DECISION NINE: FINAL CUSTOMIZATION
* 1 LP for +1 to Infinity Point Refresh
* +1 Awareness, Coordination
* +1 Focus: Ballistics, Persuade
* Quick Draw Talent

Latest revision as of 21:50, 25 September 2024

Brad's Main Page


DECISION ONE: BIRTH HOST

  • 14 = Human
    • -1 Brawn, -1 Willpower, +1 Personality, Coordination


DECISION TWO: FACTION AND HERITAGE

  • 1 LP for Minor Nation
    • +1 Expertise: Education, Pilot
    • Signature Skill: Education [+1 Focus, Disciplined Student Talent]


DECISION THREE: HOMEWORLD/HOMELAND

  • 1 LP for Earth
    • +1 Intelligence, Awareness
    • +1 Expertise: Lifestyle
    • Languages: English


DECISION FOUR: STATUS

  • 1 LP for Upper and Frontier Life
    • +1 Agility
    • Earnings 4
    • +1 Brawn
    • +1 Expertise: Resistance


DECISION FIVE: YOUTH EVENT

  • 1 LP for "Appeared on a popular Maya broadcast"


DECISION SIX: EDUCATION

  • 1 LP for Creative Education
    • +2 Personality
    • +1 Willpower
    • -1 Brawn
    • Mandatory Skills: +1 Expertise: Discipline, Education, Lifestyle, Observation, Persuade
    • Optional Skills: +1 Expertise: Analysis, Tech
    • Signature Skill: Persuade [+1 Expertise, Charismatic Talent]
    • Gear: Cosmetic Kit, Recorder, 1 Asset


DECISION SEVEN: ADOLESCENT EVENT

  • 1 LP for "You became a champion in your sport of choice."
    • +1 Expertise: Acrobatics
    • Gain Trait: Showman


DECISION EIGHT: CAREERS

Career 1![edit]

1 Life Point for Media, and 1 LP to swap out Hacking for Ballistics.

  • +3 Awareness
  • +2 Coordination, Personality
  • +1 Intelligence, Willpower
  • Mandatory: +1 Expertise: Analysis, Education, Ballistics
  • Optional: +1 Expertise: Stealth, Tech
  • Signature Skill: Ballistics (+1 Expertise)
  • Talent: Marksman
  • Gear: Analysis Suite, AR Eye Implants, TinBot (with Recorder)
  • Earnings Roll: 2 = No change.
  • Career Time: 10 years
  • Career Event: 1 LP for "You discover that you have a talent for something you’d never considered trying before. What happened? Why do you love it?"
    • +1 Expertise: Psychology

Career 2![edit]

1 LP for switching to Military.

  • Mandatory: +1 Expertise: Athletics, Ballistics, Close Combat
  • Optional: +1 Expertise: Acrobatics, Survival
  • Talent: Clear Shot
  • Gear: Medium Combat Armor, Rifle (4 Standard Reloads), Stimms (x3)
  • Earnings Roll: 5 = No change
  • Career Time: 2 years
  • Career Event: Spent 1 Life Point for "A family member tells you a dark family secret. What has been hidden from you for all these years?"
    • Gained Trait: Manifest Destiny?


DECISION NINE: FINAL CUSTOMIZATION

  • 1 LP for +1 to Infinity Point Refresh
  • +1 Awareness, Coordination
  • +1 Focus: Ballistics, Persuade
  • Quick Draw Talent