Bureau Noir: Brad: Difference between revisions
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| [[Bureau_Noir:_Brad:Geist|Geist: | | [[Infinity:_Bureau_Noir | Return to main page]] | ||
| [[Bureau_Noir:_Brad:Geist|Geist: TR]] | |||
| [[Bureau_Noir:_Brad:Background|Background]] | | [[Bureau_Noir:_Brad:Background|Background]] | ||
| [[Bureau_Noir:_Brad:Lifepath|Lifepath]] | | [[Bureau_Noir:_Brad:Lifepath|Lifepath]] | ||
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=Brad Haller= | =Brad Haller= | ||
[[File:Brad Haller Infinity.png]] | |||
'''Faction:''' Minor Nation (America) <br/> | '''Faction:''' Minor Nation (America) <br/> | ||
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'''Lifestyle:''' Upper <br/> | '''Lifestyle:''' Upper <br/> | ||
'''Earnings:''' 4 (Assets | '''Earnings:''' 4 (Assets x11) | ||
'''Languages:''' English | '''Languages:''' English | ||
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===Character Traits=== | ===Character Traits=== | ||
* | * '''Showman:''' Brad is used to big performances and getting attention. | ||
* '''Manifest Destiny:''' | * '''Manifest Destiny?:''' Brad is a proud American and approves of it becoming a great power once again. Does that justify terrorism though? | ||
=Attributes and Skills= | =Attributes and Skills= | ||
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| rowspan="3" colspan="2" | | | rowspan="3" colspan="2" | | ||
| style="font-weight:bold;" | Psychology | | style="font-weight:bold;" | Psychology | ||
| style="background-color:#000000; color:#ffffff;" | | | style="background-color:#000000; color:#ffffff;" | 1/0 | ||
| style="font-weight:bold;" | ''Persuade'' | | style="font-weight:bold;" | ''Persuade'' | ||
| style="background-color:#000000; color:#ffffff;" | 2/1 | | style="background-color:#000000; color:#ffffff;" | 2/1 | ||
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| style="text-align:center;" | 8 | | style="text-align:center;" | 8 | ||
| style="font-weight:bold;" | Armour | | style="font-weight:bold;" | Armour | ||
| style="text-align:center;" | | | style="text-align:center;" | (See below) | ||
| style="font-weight:bold;" | Wound | | style="font-weight:bold;" | Wound | ||
| [ ] [ ] [ ] [ ] [ ]<br /> | | [ ] [ ] [ ] [ ] [ ]<br /> | ||
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|- | |- | ||
| style="font-weight:bold;" | Cashflow | | style="font-weight:bold;" | Cashflow | ||
| style="text-align:center;" | | | style="text-align:center;" | 7 | ||
| style="text-align:center;" | 11 | | style="text-align:center;" | 11 | ||
| style="font-weight:bold;" | Earnings | | style="font-weight:bold;" | Earnings | ||
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| 0 | | 0 | ||
| 0 | | 0 | ||
| 0 | |||
|- | |||
|- | |||
| Armored Clothing | |||
| 0 | |||
| 1 | |||
| 1 | |||
| 1 | |||
| 0 | | 0 | ||
|- | |- | ||
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| Qualities | | Qualities | ||
| Ammo | | Ammo | ||
|- style="vertical-align:middle;" | |||
| Pistol | |||
| R/C | |||
| 1+4CD | |||
| 1 | |||
| 1H | |||
| Vicious 1 | |||
| Standard | |||
|- style="vertical-align:middle;" | |- style="vertical-align:middle;" | ||
| Rifle | | Rifle | ||
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| Type | | Type | ||
| Qualities | | Qualities | ||
|- | |||
| Normal | |||
| 3 | |||
| Standard | |||
| - | |||
|- | |- | ||
| Armour Piercing | | Armour Piercing | ||
| | | 0 | ||
| Standard | | Standard | ||
| Piercing 2 | | Piercing 2 | ||
|- | |- | ||
| Stun | | Stun | ||
| | | 0 | ||
| Standard | | Standard | ||
| Biotech, Non-lethal, Stun | | Biotech, Non-lethal, Stun | ||
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| style="font-size:xx-small;" | Arm | | style="font-size:xx-small;" | Arm | ||
| style="font-size:xx-small;" | Leg | | style="font-size:xx-small;" | Leg | ||
|- | |||
| Armored Clothing | |||
| Civilian | |||
| 0 | |||
| 1 | |||
| 1 | |||
| 1 | |||
| 0 | |||
| - | |||
|- | |- | ||
| Medium Combat Armor | | Medium Combat Armor | ||
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===Other=== | ===Other=== | ||
* Aletheia Kit | |||
* AutoMediKit (Serum x3) | |||
* Analysis Suite | * Analysis Suite | ||
* Cosmetic Kit (10 uses) | * Cosmetic Kit (10 uses) |
Latest revision as of 21:38, 26 October 2024
Return to main page | Geist: TR | Background | Lifepath |
Brad Haller[edit]
Faction: Minor Nation (America)
Heritage: Minor Nation (America)
Homeworld: Earth
Lifestyle: Upper
Earnings: 4 (Assets x11)
Languages: English
Character Traits[edit]
- Showman: Brad is used to big performances and getting attention.
- Manifest Destiny?: Brad is a proud American and approves of it becoming a great power once again. Does that justify terrorism though?
Attributes and Skills[edit]
AGILITY (8) | AWARENESS (12) | BRAWN (7) | COORDINATION (11) | INTELLIGENCE (9) | PERSONALITY (12) | WILLPOWER (8) | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Acrobatics | 2/0 | Analysis | 2/0 | Athletics | 1/0 | Ballistics | 3/1 | Education | 3/1 | Animal Handling | 0/0 | Discipline | 1/0 |
Close Combat | 1/0 | Extraplanetary | 0/0 | Resistance | 1/0 | Pilot | 1/0 | Hacking | 0/0 | Command | 0/0 | ||
Stealth | 1/0 | Observation | 1/0 | Spacecraft | 0/0 | Medicine | 0/0 | Lifestyle | 2/0 | ||||
Survival | 1/0 | Psychology | 1/0 | Persuade | 2/1 | ||||||||
Thievery | 0/0 | Science | 0/0 | ||||||||||
Tech | 2/0 |
Statistics[edit]
Infinity Points: 3/3
Bonus Damage | |
---|---|
Infowar (Intelligence) | +1 |
Psywar (Personality) | +3 |
Melee (Brawn) |
+0 |
Ranged (Awareness) | +3 |
STRESS | Current |
Max | Soak |
Harm | ||
---|---|---|---|---|---|---|
Vigour |
8 | 8 | Armour | (See below) | Wound | [ ] [ ] [ ] [ ] [ ] |
Resolve | 9 | 9 | Morale | 0 | Metanoia | [ ] [ ] [ ] [ ] [ ] |
Firewall | 9 | 9 | Security | 0 | Breach | [ ] [ ] [ ] [ ] [ ] |
Cashflow | 7 | 11 | Earnings | 4 | Shortfall | [ ] [ ] [ ] [ ] [ ] |
ARMOUR | Head | Chest | Arms | Legs | BTS |
---|---|---|---|---|---|
Naked | 0 | 0 | 0 | 0 | 0 |
Armored Clothing | 0 | 1 | 1 | 1 | 0 |
Medium Combat Armor | 2 | 3 | 2 | 2 | 2 |
Gear[edit]
WEAPONS | ||||||
---|---|---|---|---|---|---|
Name | Range | Damage | Burst | Size | Qualities | Ammo |
Pistol | R/C | 1+4CD | 1 | 1H | Vicious 1 | Standard |
Rifle | C/M | 1+5CD | 2 | 2H | MULTI Light Mod, Vicious 1 | Standard |
AMMUNITION | |||
---|---|---|---|
Name | Reloads | Type | Qualities |
Normal | 3 | Standard | - |
Armour Piercing | 0 | Standard | Piercing 2 |
Stun | 0 | Standard | Biotech, Non-lethal, Stun |
ARMOUR | |||||||
---|---|---|---|---|---|---|---|
Name | Type | Armour Soak | BTS | Qualities | |||
Head | Torso | Arm | Leg | ||||
Armored Clothing | Civilian | 0 | 1 | 1 | 1 | 0 | - |
Medium Combat Armor | Combat | 2 | 3 | 2 | 2 | 2 | - |
Other[edit]
- Aletheia Kit
- AutoMediKit (Serum x3)
- Analysis Suite
- Cosmetic Kit (10 uses)
- Comlog
- Recorder
- TinBot (w/Recorder)
- Stimms (x3)
Talents[edit]
Ballistics[edit]
- Marksman
When making a ranged attack, you may reroll a number of damage dice equal to the number of Ballistics talents you have acquired. (As normal, each die may only be rerolled once.)
- Clear Shot
You reduce the penalty for firing at a range other than the weapon’s optimal range by one step (to a minimum of 0).
- Quick Draw
You are always prepared for a firefight. They can draw a weapon or other item as a Free Action (instead of a Minor Action) and do not need to have a weapon in your hand in order to respond to attacks. As long as you have a free hand and a weapon within Reach, you can always make a Close Combat test as part of a Defence or Guard Reaction. This can only be done once per turn, although when the Quick Draw action is taken the character can draw a different item into each hand (in order to dual wield pistols, for example).
Education[edit]
- Disciplined Student
If you generate at least one success when attempting an Education test, you may immediately roll an additional d20 and add the result to the test.
Persuade[edit]
- Charismatic
You may reroll one d20 when making a Persuade test, but must accept the new result.
Host[edit]
Augmentations[edit]
- AR Eye Implants
- Cube