Fathomless: Character Generation: Difference between revisions
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:The Fathomless are unavailable as Warlock Patrons | :The Fathomless are unavailable as Warlock Patrons | ||
:No non-class-related Pets; No Mounts | :No non-class-related Pets; No Mounts | ||
:PHB Races Only (Tasha's Ability Mods for Ancestry are still an option) | :PHB Races Only (Tasha's Ability Mods for Ancestry are still an option, but Tasha's Custom Lineage is not) | ||
:PHB Backgrounds Only (Tasha's skill/tool/language swaps are still an option) | :PHB Backgrounds Only (Tasha's skill/tool/language swaps are still an option) | ||
:We will not be using the Free-Feat house rule for this game. | :We will not be using the Free-Feat house rule for this game. | ||
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Variant Human is available. Tasha's Custom Lineage is not. | Variant Human is available. Tasha's Custom Lineage is not. | ||
'''Campaign Feature:''' All characters have a chance to detect nearby Dimensional Portals (60' radius) with Passive Perception, and a chance to open it on a successful Arcana check. | |||
DC will vary by portal, but 12 will be the most common DC. | |||
'''Hit Points:''' Max HP + Double Con Mod for L1; Average HP + Regular Con Mod for L2 - L9. | '''Hit Points:''' Max HP + Double Con Mod for L1; Average HP + Regular Con Mod for L2 - L9. | ||
'''Sub-Classes:''' Ask before using Tasha's or Xanathar's sources. Not opening this game to other sources. | '''Sub-Classes:''' Ask before using Tasha's (Feature Options and Sub-Classes, both) or Xanathar's (Sub-Classes) sources as some may be excluded or require modification to be included. Not opening this game to other Sub-Class sources at all. | ||
'''Gear:''' Rather than nickel and diming the process, everyone may start with whatever non-magical/non-special-material armor they prefer (provided they are proficient in said armor), whatever non-magical weapons they want (again, must be proficient), a Holy Symbol or Spell Focus if appropriate, and whatever regular gear you want and can carry. | '''Gear:''' Rather than nickel and diming the process, everyone may start with whatever non-magical/non-special-material armor they prefer (provided they are proficient in said armor), whatever non-magical weapons they want (again, must be proficient), a Holy Symbol or Spell Focus if appropriate, and whatever regular gear you want and can carry. | ||
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::Once any piece of the amulet has been activated, no piece may be activated until after the completion of a short or long rest. | ::Once any piece of the amulet has been activated, no piece may be activated until after the completion of a short or long rest. | ||
::The Mortal Realm (Prime Material Plane) cannot be reached by the broken amulet. | ::The Mortal Realm (Prime Material Plane) cannot be reached by the broken amulet. | ||
:'''Potion of Greater Healing''' [4d4+4]''':''' Each character has two. | |||
:'''Player's Choice: '''Choose one '''Rare''' or two '''Uncommon''' Magic Items from the DMG (no other sources please) with the following limitation: ''No items that allow the user to levitate or fly; No items that allow the user to phase.'' | :'''Player's Choice: '''Choose one '''Rare''' or two '''Uncommon''' Magic Items from the DMG (no other sources please) with the following limitation: ''No items that allow the user to levitate or fly; No items that allow the user to phase.'' | ||
:'''Group Choice:''' The group has the following magic items. Decide among you which one each of you is carrying/attuned to. | |||
::Decanter of Endless Water. | |||
::Bag of Holding | |||
::Immovable Rod | |||
::Rope of Climbing | |||
[[D%26D_5e:_Against_the_Fathomless|< < < Back to Main Page]] | [[D%26D_5e:_Against_the_Fathomless|< < < Back to Main Page]] |
Latest revision as of 15:46, 19 October 2024
Limits
- No Artificers
- The Fathomless are unavailable as Warlock Patrons
- No non-class-related Pets; No Mounts
- PHB Races Only (Tasha's Ability Mods for Ancestry are still an option, but Tasha's Custom Lineage is not)
- PHB Backgrounds Only (Tasha's skill/tool/language swaps are still an option)
- We will not be using the Free-Feat house rule for this game.
- Healing potions are not available to purchase as standard gear.
Level: Characters start at L9
Attributes: Generate base attributes via Standard Array [15 14 13 12 10 8] or Customizing Variant [27 pts] (Both on PHB pp13).
Use PHB Ancestry Attribute Modifiers or Tasha's Ancestry Attribute Modifiers as you prefer.
Variant Human is available. Tasha's Custom Lineage is not.
Campaign Feature: All characters have a chance to detect nearby Dimensional Portals (60' radius) with Passive Perception, and a chance to open it on a successful Arcana check.
DC will vary by portal, but 12 will be the most common DC.
Hit Points: Max HP + Double Con Mod for L1; Average HP + Regular Con Mod for L2 - L9.
Sub-Classes: Ask before using Tasha's (Feature Options and Sub-Classes, both) or Xanathar's (Sub-Classes) sources as some may be excluded or require modification to be included. Not opening this game to other Sub-Class sources at all.
Gear: Rather than nickel and diming the process, everyone may start with whatever non-magical/non-special-material armor they prefer (provided they are proficient in said armor), whatever non-magical weapons they want (again, must be proficient), a Holy Symbol or Spell Focus if appropriate, and whatever regular gear you want and can carry.
Wealth Additionally, you have 150 gold remaining after all purchases.
Magic Items
- Amulet of the Planes (Broken/Cursed): Each character bears a piece of this broken amulet and cannot be rid of it. Each piece functions as the amulet described in the DMG with the following limitations:
- Activating one piece activates all the pieces with the result/destination of the original activation.
- Once any piece of the amulet has been activated, no piece may be activated until after the completion of a short or long rest.
- The Mortal Realm (Prime Material Plane) cannot be reached by the broken amulet.
- Potion of Greater Healing [4d4+4]: Each character has two.
- Player's Choice: Choose one Rare or two Uncommon Magic Items from the DMG (no other sources please) with the following limitation: No items that allow the user to levitate or fly; No items that allow the user to phase.
- Group Choice: The group has the following magic items. Decide among you which one each of you is carrying/attuned to.
- Decanter of Endless Water.
- Bag of Holding
- Immovable Rod
- Rope of Climbing