Running Sheet Coral: Difference between revisions
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'''Father: Oberon''' | '''Father: Oberon''' | ||
'''Mother:''' | '''Mother: Kinta of Begma''' | ||
'''Children:''' | '''Children: None''' | ||
'''Description:''' | '''Description:''' | ||
Line 15: | Line 15: | ||
=='''Ranks'''== | =='''Ranks'''== | ||
*Lady of Amber | |||
=='''Points{197}'''== | |||
= | '''''Total:197 = 105 Stats+ 44 Powers+30 Skills+10 Items +(+0/0 allies/Enemies) +3 Shadows+ 5 Stuff +Storage''''' | ||
=='''Statistics {105}'''== | |||
=='''Statistics {}'''== | |||
*Psyche:54 | *Psyche:54 | ||
*Strength: 12 | *Strength: 12 | ||
Line 27: | Line 27: | ||
*Warfare: Amber | *Warfare: Amber | ||
=='''Powers {44 }'''== | |||
=='''Powers { }'''== | *(75) Advanced Pattern Imprint | ||
*( | |||
*0 Cantrips | *0 Cantrips | ||
* Master Attunement to the Jewel of Judgement | * Master Attunement to the Jewel of Judgement | ||
*15 Sorcery | *15 Sorcery | ||
* | *10 Limited Conjuration | ||
*10 Limited Trump Artist | |||
*(10)Limited Shape | *(10)Limited Shape | ||
* | *6 Low order Mage | ||
*3 Thief | *3 Thief | ||
=='''Skills {}'''== | =='''Skills {}'''== | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 42: | Line 43: | ||
| | | | ||
*1 Weapon Master-Spear | *1 Weapon Master-Spear | ||
*2 | *2 Fiber arts | ||
**1 | **1 | ||
**1 | **1 | ||
*3 | *1 | ||
* | *1 | ||
* | *3 Stringed Instruments-Harp | ||
* | **2 Violin | ||
* | **2 Cello | ||
* | **1 Guitar | ||
* | **1 | ||
* | *1 Singing | ||
*2 painting | |||
**1 | |||
**1 | |||
*1 | |||
| | | | ||
*1 | *1 | ||
*2 | *1 Horsemanship | ||
* | *2 Literacy/Academics-University of Begma | ||
* | **1 | ||
* | **1 | ||
* | *1 Heraldry | ||
* | *1 | ||
* | *1 | ||
* | *1 | ||
* | *1 | ||
*1 | |||
*1 | |||
| | | | ||
*1 | *1 | ||
Line 73: | Line 80: | ||
|- | |- | ||
|} | |} | ||
=='''Allies & Enemies {0/0 = 0}'''== | =='''Allies & Enemies {0/0 = 0}'''== | ||
Line 88: | Line 94: | ||
* Signature piece | * Signature piece | ||
===Stable Horse-"Sunset" (20)=== | |||
*4 Amber Vitality | |||
*2 Double Speed | |||
*4 Double Stamina- | |||
*1 Combat Training-No horse Julian or his people trained would be unfamiliar to battle dangers. By no means an expert, the horse would noy flee around cannon fire or general battle around it. | |||
*1 Vs Weapons-Mostly this is used for protection from road hazard like thorn bushes or other things that might hurt them in passing. | |||
*2 Speak & Sing: Able to Speak-These horses understand Thari to the degree a horse can. It will do as told in most instances. They are not conversational of course. | |||
*follow shadow trail- These horses will try to find who ever is riding them if separated. In the end, they will attempt to find their stable in Castle Amber. | |||
*1 Self-Heal-The general line of stable horses will heal better then most horse. | |||
*1 Alt-For: Amber Stable Horse, Normal looking mare. | |||
*4 Good Stuff- Julian's horses come from a line of horses who are smart, clever, and lucky. They have 2 pips of good stuff that may not be spent elsewhere | |||
**14 | |||
=====If Claimed===== | |||
The stable horses have 6 pips to be allocated as they are used and someone decides to keep them. Part of them desperately wants to be claimed | |||
*1 Alt-Form | |||
*1 Speak & Sing | |||
*2 Stamina | |||
*2 Good Stuff | |||
=='''Shadows{3}'''== | =='''Shadows{3}'''== | ||
*1 Personal Shadow | |||
*2 Time Flow | |||
=='''Stuff{5}'''== | =='''Stuff{5}'''== | ||
=='''Miscellany'''== | =='''Miscellany'''== |
Latest revision as of 06:47, 9 November 2024
Coral
Father: Oberon
Mother: Kinta of Begma
Children: None
Description:
Hobbies:
Ranks[edit]
- Lady of Amber
Points{197}[edit]
Total:197 = 105 Stats+ 44 Powers+30 Skills+10 Items +(+0/0 allies/Enemies) +3 Shadows+ 5 Stuff +Storage
Statistics {105}[edit]
- Psyche:54
- Strength: 12
- Endurance:41
- Warfare: Amber
Powers {44 }[edit]
- (75) Advanced Pattern Imprint
- 0 Cantrips
- Master Attunement to the Jewel of Judgement
- 15 Sorcery
- 10 Limited Conjuration
- 10 Limited Trump Artist
- (10)Limited Shape
- 6 Low order Mage
- 3 Thief
Skills {}[edit]
|
|
|
Allies & Enemies {0/0 = 0}[edit]
Allies[edit]
various
Enemies[edit]
various
Companions[edit]
Items {}[edit]
- Signature piece
Stable Horse-"Sunset" (20)[edit]
- 4 Amber Vitality
- 2 Double Speed
- 4 Double Stamina-
- 1 Combat Training-No horse Julian or his people trained would be unfamiliar to battle dangers. By no means an expert, the horse would noy flee around cannon fire or general battle around it.
- 1 Vs Weapons-Mostly this is used for protection from road hazard like thorn bushes or other things that might hurt them in passing.
- 2 Speak & Sing: Able to Speak-These horses understand Thari to the degree a horse can. It will do as told in most instances. They are not conversational of course.
- follow shadow trail- These horses will try to find who ever is riding them if separated. In the end, they will attempt to find their stable in Castle Amber.
- 1 Self-Heal-The general line of stable horses will heal better then most horse.
- 1 Alt-For: Amber Stable Horse, Normal looking mare.
- 4 Good Stuff- Julian's horses come from a line of horses who are smart, clever, and lucky. They have 2 pips of good stuff that may not be spent elsewhere
- 14
If Claimed[edit]
The stable horses have 6 pips to be allocated as they are used and someone decides to keep them. Part of them desperately wants to be claimed
- 1 Alt-Form
- 1 Speak & Sing
- 2 Stamina
- 2 Good Stuff
Shadows{3}[edit]
- 1 Personal Shadow
- 2 Time Flow