Running Sheet Coral: Difference between revisions

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'''Father: Oberon'''
'''Father: Oberon'''
   
   
'''Mother:'''
'''Mother: Kinta of Begma'''


'''Children:'''  
'''Children: None'''  


'''Description:'''   
'''Description:'''   
Line 15: Line 15:


=='''Ranks'''==
=='''Ranks'''==
*Lady of Amber


=='''Points{197}'''==


=='''Points{}'''==
'''''Total:197 = 105 Stats+ 44 Powers+30 Skills+10 Items +(+0/0 allies/Enemies) +3 Shadows+ 5 Stuff +Storage'''''


'''''Total: =  Stats+ Powers+ Skills+ Items +(+0/0 allies/Enemies) + Shadows+ Stuff +Storage'''''
=='''Statistics {105}'''==
 
=='''Statistics {}'''==
*Psyche:54  
*Psyche:54  
*Strength: 12
*Strength: 12
Line 27: Line 27:
*Warfare: Amber
*Warfare: Amber


 
=='''Powers {44 }'''==
=='''Powers { }'''==
*(75) Advanced Pattern Imprint
*(75) Advanced Pattern Imprint
*0 Cantrips
*0 Cantrips
* Master Attunement to the Jewel of Judgement
* Master Attunement to the Jewel of Judgement
*15 Sorcery
*15 Sorcery
*20 Conjuration
*10 Limited Conjuration
*10 Limited Trump Artist
*(10)Limited Shape
*(10)Limited Shape
*6 Low order Mage
*6 Low order Mage
Line 43: Line 43:
|
|
*1 Weapon Master-Spear
*1 Weapon Master-Spear
*2
*2 Fiber arts
**1   
**1   
**1
**1
Line 54: Line 54:
**1  
**1  
*1 Singing
*1 Singing
*1
*2 painting
*1
**1
*1
**1
*1  
*1  
|
|
*1
*1
*1
*1 Horsemanship
*1
*2 Literacy/Academics-University of Begma
*1
**1
**1
*1 Heraldry
*1
*1
*1
*1
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* Signature piece
* Signature piece
===Stable Horse-"Sunset"  (20)===
*4 Amber Vitality
*2 Double Speed
*4 Double Stamina-
*1 Combat Training-No horse Julian or his people trained would be unfamiliar to battle dangers.  By no means an expert, the horse would noy flee around cannon fire or general battle around it.
*1 Vs Weapons-Mostly this is used for protection from road hazard like thorn bushes or other things that might hurt them in passing.
*2 Speak & Sing: Able to Speak-These horses understand Thari to the degree a horse can.  It will do as told in  most instances.  They are not conversational of course.
*follow shadow trail- These horses will try to find who ever is riding them if separated.  In the end, they will attempt to find their stable in Castle Amber.
*1 Self-Heal-The general line of stable horses will heal better then most horse. 
*1 Alt-For:  Amber Stable Horse, Normal looking mare.
*4 Good Stuff-  Julian's horses come from a line of horses who are smart, clever, and lucky.  They have 2 pips of good stuff that may not be spent elsewhere
**14
=====If Claimed=====
The stable horses have 6 pips to be allocated as they are used and someone decides to keep them. Part of them desperately wants to be claimed
*1 Alt-Form
*1 Speak & Sing
*2 Stamina
*2 Good Stuff


=='''Shadows{3}'''==
=='''Shadows{3}'''==
*1 Personal Shadow
*2 Time Flow
=='''Stuff{5}'''==
=='''Stuff{5}'''==


=='''Miscellany'''==
=='''Miscellany'''==

Latest revision as of 06:47, 9 November 2024

Coral

Father: Oberon

Mother: Kinta of Begma

Children: None

Description:

Hobbies:

Ranks[edit]

  • Lady of Amber

Points{197}[edit]

Total:197 = 105 Stats+ 44 Powers+30 Skills+10 Items +(+0/0 allies/Enemies) +3 Shadows+ 5 Stuff +Storage

Statistics {105}[edit]

  • Psyche:54
  • Strength: 12
  • Endurance:41
  • Warfare: Amber

Powers {44 }[edit]

  • (75) Advanced Pattern Imprint
  • 0 Cantrips
  • Master Attunement to the Jewel of Judgement
  • 15 Sorcery
  • 10 Limited Conjuration
  • 10 Limited Trump Artist
  • (10)Limited Shape
  • 6 Low order Mage
  • 3 Thief

Skills {}[edit]

  • 1 Weapon Master-Spear
  • 2 Fiber arts
    • 1
    • 1
  • 1
  • 1
  • 3 Stringed Instruments-Harp
    • 2 Violin
    • 2 Cello
    • 1 Guitar
    • 1
  • 1 Singing
  • 2 painting
    • 1
    • 1
  • 1
  • 1
  • 1 Horsemanship
  • 2 Literacy/Academics-University of Begma
    • 1
    • 1
  • 1 Heraldry
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 2
  • 3
  • 4
  • 5

Allies & Enemies {0/0 = 0}[edit]

Allies[edit]

various

Enemies[edit]

various

Companions[edit]

Items {}[edit]

  • Signature piece

Stable Horse-"Sunset" (20)[edit]

  • 4 Amber Vitality
  • 2 Double Speed
  • 4 Double Stamina-
  • 1 Combat Training-No horse Julian or his people trained would be unfamiliar to battle dangers. By no means an expert, the horse would noy flee around cannon fire or general battle around it.
  • 1 Vs Weapons-Mostly this is used for protection from road hazard like thorn bushes or other things that might hurt them in passing.
  • 2 Speak & Sing: Able to Speak-These horses understand Thari to the degree a horse can. It will do as told in most instances. They are not conversational of course.
  • follow shadow trail- These horses will try to find who ever is riding them if separated. In the end, they will attempt to find their stable in Castle Amber.
  • 1 Self-Heal-The general line of stable horses will heal better then most horse.
  • 1 Alt-For: Amber Stable Horse, Normal looking mare.
  • 4 Good Stuff- Julian's horses come from a line of horses who are smart, clever, and lucky. They have 2 pips of good stuff that may not be spent elsewhere
    • 14
If Claimed[edit]

The stable horses have 6 pips to be allocated as they are used and someone decides to keep them. Part of them desperately wants to be claimed

  • 1 Alt-Form
  • 1 Speak & Sing
  • 2 Stamina
  • 2 Good Stuff

Shadows{3}[edit]

  • 1 Personal Shadow
  • 2 Time Flow

Stuff{5}[edit]

Miscellany[edit]