Running Sheet Coral: Difference between revisions
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*Lady of Amber | *Lady of Amber | ||
=='''Points{}'''== | =='''Points{197}'''== | ||
'''''Total: = 105 Stats+ 44 Powers+30 Skills+ Items +(+0/0 allies/Enemies) + Shadows+ Stuff +Storage''''' | '''''Total:197 = 105 Stats+ 44 Powers+30 Skills+10 Items +(+0/0 allies/Enemies) +3 Shadows+ 5 Stuff +Storage''''' | ||
=='''Statistics {105}'''== | =='''Statistics {105}'''== | ||
Line 94: | Line 94: | ||
* Signature piece | * Signature piece | ||
===Stable Horse-"Sunset" (20)=== | |||
*4 Amber Vitality | |||
*2 Double Speed | |||
*4 Double Stamina- | |||
*1 Combat Training-No horse Julian or his people trained would be unfamiliar to battle dangers. By no means an expert, the horse would noy flee around cannon fire or general battle around it. | |||
*1 Vs Weapons-Mostly this is used for protection from road hazard like thorn bushes or other things that might hurt them in passing. | |||
*2 Speak & Sing: Able to Speak-These horses understand Thari to the degree a horse can. It will do as told in most instances. They are not conversational of course. | |||
*follow shadow trail- These horses will try to find who ever is riding them if separated. In the end, they will attempt to find their stable in Castle Amber. | |||
*1 Self-Heal-The general line of stable horses will heal better then most horse. | |||
*1 Alt-For: Amber Stable Horse, Normal looking mare. | |||
*4 Good Stuff- Julian's horses come from a line of horses who are smart, clever, and lucky. They have 2 pips of good stuff that may not be spent elsewhere | |||
**14 | |||
=====If Claimed===== | |||
The stable horses have 6 pips to be allocated as they are used and someone decides to keep them. Part of them desperately wants to be claimed | |||
*1 Alt-Form | |||
*1 Speak & Sing | |||
*2 Stamina | |||
*2 Good Stuff | |||
=='''Shadows{3}'''== | =='''Shadows{3}'''== | ||
*1 Personal Shadow | |||
*2 Time Flow | |||
=='''Stuff{5}'''== | =='''Stuff{5}'''== | ||
=='''Miscellany'''== | =='''Miscellany'''== |
Latest revision as of 06:47, 9 November 2024
Coral
Father: Oberon
Mother: Kinta of Begma
Children: None
Description:
Hobbies:
Ranks[edit]
- Lady of Amber
Points{197}[edit]
Total:197 = 105 Stats+ 44 Powers+30 Skills+10 Items +(+0/0 allies/Enemies) +3 Shadows+ 5 Stuff +Storage
Statistics {105}[edit]
- Psyche:54
- Strength: 12
- Endurance:41
- Warfare: Amber
Powers {44 }[edit]
- (75) Advanced Pattern Imprint
- 0 Cantrips
- Master Attunement to the Jewel of Judgement
- 15 Sorcery
- 10 Limited Conjuration
- 10 Limited Trump Artist
- (10)Limited Shape
- 6 Low order Mage
- 3 Thief
Skills {}[edit]
|
|
|
Allies & Enemies {0/0 = 0}[edit]
Allies[edit]
various
Enemies[edit]
various
Companions[edit]
Items {}[edit]
- Signature piece
Stable Horse-"Sunset" (20)[edit]
- 4 Amber Vitality
- 2 Double Speed
- 4 Double Stamina-
- 1 Combat Training-No horse Julian or his people trained would be unfamiliar to battle dangers. By no means an expert, the horse would noy flee around cannon fire or general battle around it.
- 1 Vs Weapons-Mostly this is used for protection from road hazard like thorn bushes or other things that might hurt them in passing.
- 2 Speak & Sing: Able to Speak-These horses understand Thari to the degree a horse can. It will do as told in most instances. They are not conversational of course.
- follow shadow trail- These horses will try to find who ever is riding them if separated. In the end, they will attempt to find their stable in Castle Amber.
- 1 Self-Heal-The general line of stable horses will heal better then most horse.
- 1 Alt-For: Amber Stable Horse, Normal looking mare.
- 4 Good Stuff- Julian's horses come from a line of horses who are smart, clever, and lucky. They have 2 pips of good stuff that may not be spent elsewhere
- 14
If Claimed[edit]
The stable horses have 6 pips to be allocated as they are used and someone decides to keep them. Part of them desperately wants to be claimed
- 1 Alt-Form
- 1 Speak & Sing
- 2 Stamina
- 2 Good Stuff
Shadows{3}[edit]
- 1 Personal Shadow
- 2 Time Flow