Afkir Magery: Difference between revisions

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==Sixth Level Spells==
==Sixth Level Spells==
{| class="wikitable"
{| class="wikitable"
|-
! Sixth Level
! Sixth Level
! Sixth Level
! Sixth Level
! Sixth Level
|-
|-
|Acid Protection
|Acid Protection
|Air Wall
|Animate Object
|Anti-Magic Shell
|Area Muscle Spasm
|-
|Astral Eye
|Bomb
|Bomb
|Cold Pellet
|Cold Protection
|Control Weather
|-
|Daemon Control
|Death
|Disintegrate
|Double-Size Dimension Door
|Energy Cone, 12”
|-
|Energy Micro-Ball
|Fire Protection
|Fire Protection
|Geas
|Homing Ball Lightning
|Homing Ball Of Fire
|-
|Impact Resistance
|Indetectability
|Individual Death
|Invisible Stalker
|Lead Wall
|-
|Lightning Bolt, 12”
|Lightning Bolt, 12”
|Lightning Protection
|Lightning Protection
|-
|Locate Monster
|Locate Monster
|Lower Water
|Lower Water
|Maxi-Energy Cone
|-
|Maxi-Strength (1-100)
|Maxi-Strength (1-100)
|Mega-Cold Cone
|Mega-Dark Cone
|Mega-Heat Cone
|Micro-Feeblemind
|-
|Mini-Bomb
|Mini-Stone Cone
|Mini-Wide Stone Cone
|Mirror Wall
|Mirror Wall
|Monster Control
|Monster Control
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|Monstrous Plant Control
|Monstrous Plant Control
|Move Earth
|Move Earth
|Negation
|Part Water
|Part Water
|Passenger Teleportation
|-
|Poison Gas
|Poison Gas
|Poison Protection
|Projected Image
|Projected Super-Strength
|Protection/Magic Missiles
|Protection/Magic Missiles
|-
|-
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|Stone Cone
|Stone Cone
|Stone to Flesh
|Stone to Flesh
|-
|Summoning
|Super Fire Ball (4” Radius)
|Super Polymorph Self
|Sustained Dimension Door
|Time Delay
|-
|Ultra Sleep
|Wide Energy Cone
|Wizard Wind
|}
|}


==Seventh & Eighth Level Spells==
==Seventh Level Spells==
{| class="wikitable"
{| class="wikitable"
|-
|-
! Seventh Level
! Seventh Level
! seventh Level
! Seventh Level
|-
|Activate Magic
|Area Feeblemind
|Area Weakness
|Castle Protection
|Castle Protection
|-
|Communication
|Detect Polymorph
|Disintegrate Magic Metal
|Disintegrate Magic Metal
|Energy Bolt, 12”
|Energy Bolt, 12”
|-
|Hellfire
|Hold Being
|Homing Electric Microball
|Homing Microball
|-
|Illusion, 5-Sense
|Laser
|Mass Charm
|Mega-Energy Cone
|-
|Micro-Bomb
|Micro-Cold Pellet
|Mind Blank
|Picket Ball Lightning
|Picket Ball Lightning
|-
|-
|Picket Ball Of Fire
|Protection/Normal Weapons
|Polymorph Object
|Pressor Cone
|Projected Anti-Magic Shell
|-
|Protection/Normal Weapons
|Reflector
|Returning|Reverse Gravity
|Shielding
|Shielding
|-
|Sleep, 12” Radius
|Super Charm
|Summon Demon
|Temporary Teleportal
|Temporary Teleportal
|-
|Variable 12” Lightning Bolt
|Variable 12” Lightning Bolt
|Variable 12” Cold Cone
 
|Variable Death Cone
|Variable 12” Heat Cone
|-
|View Past
|}
|}


==Eighth Level  Spells==
{| class="wikitable"
{| class="wikitable"
|-
|-
! Eighth Level
! Eighth Level
! Eighth Level
! Eighth Level
! Eighth Level
|-
|Activate Detectors
|Air Jet
|Double Phasing
|Double Ranging
|Homing Energy Microball
|Homing Energy Microball
|-
|Homing Picket Ball Lightning  
|Homing Picket Ball Lightning
|Homing Picket Ball Of Fire
|Macro Bomb
|Macro Bomb
|Macro Cold Cone
|Macro Cold Cone
|Macro Heat Cone
|-
|Magic-Damping Field
|Major Extension
|Permanent Dimension Door
|Permanent Passwall
|Power Word
|-
|Reflector Wall
|Scroll Knock
|Shaped Vari-Ball
|Shaped Vari-Bolt
|Summon Person
|-
|-
|Power Word
|Symbol
|Symbol
|Variable 4” Ball
|Variable Bomb
|Variable Bomb
|Water Jet
|
|}
|}
==Ninth Level and Above Spells==
These exist but lets not worry about them.  They are either deeply in storage or lost to history

Latest revision as of 16:33, 20 December 2024

Magical Spell Progression

  • 1 Pip-10th Level
    • 6,4,3,2,2,1
  • 2 Pip-20th Level
    • 11,7,6,5,3,3,2,1
  • 3 Pips-30th Level
    • 16,10,8,7,5,5,3,2,1
  • 4 Pips-40th Level
    • 21,15,13,11,7,7,5,3,2,2
  • 5 Pips-50th Level
    • 26,21,17,13,11,11,8,6,4,2,1
  • 6 pips -60th level
    • 32,25,22,17,14,14,11,9,7,5,3,1

First, Second & Third Level Spells[edit]

First Level Second Level Second Level Third Level Third Level Third Level
Activate Wand Activate staff (1 type) Measure (Complex/Simple) Lightning Bolt x
x x Mini Strength Ball Lightning Lightning Dart Protection/Normal Missiles
Charm Animal Class x x x x Rope Trick
Charm Animal (specific type) Awaken x x x Speed
Charm Person/Specific Intelligent Race Continual Light x x x x
x x Protection/Insects x x x
x x See Invisible Cold Cone x x
Hold Portal Deodorant Silence, 3” Radius Continual Darkness x x
Individual Silence x x x x
Light x x x Micro-Magic Missile
Match (light fire) Extinguish Fire x Dispel Magic x
Muscle Spasm Fireworks x x x
x x x x x
x Flash Wind x x
x x x x x
Silence, 1” Radius x x x
Sleep Hallucination x x x
x x x x x
x Knock x x x
Super Match Levitate x x
Telescope x x x x
x Magic Missile x Projected Mini-Strength

Fourth Level Spells[edit]

Projected Midi Strength Activate Any Staff Animal Control Giant Strength Projected Midi Strength Protection/Missiles Remove Curse
Haste (3” × 3” or 2” × 4”) Healing (1 Point/Turn) Strength Multiply (×1-4) Wall Of Thorns Poison Resistance Plant Control

Fifth Level[edit]

Crimson Bands Dragon Control Energy Bolt Energy Dart Energy Resistance Giant Control
Hold Monster Human Control Passwall Pathfinding Personal Wizard Lock Projected strength ×1-4
Scroll Lock Silver Magnet Super Strength (×1-5) Telekinesis Transmute Iron To Lead Transmute Rock To Mud

Sixth Level Spells[edit]

Acid Protection Bomb Fire Protection Lightning Bolt, 12” Lightning Protection
Locate Monster Lower Water Maxi-Strength (1-100) Mirror Wall Monster Control
Monstrous Plant Control Move Earth Part Water Poison Gas Protection/Magic Missiles
Reflect Detection By Implement Reincarnation Smiting Stone Cone Stone to Flesh

Seventh Level Spells[edit]

Castle Protection Disintegrate Magic Metal Energy Bolt, 12” Picket Ball Lightning
Protection/Normal Weapons Shielding Temporary Teleportal Variable 12” Lightning Bolt

Eighth Level Spells[edit]

Homing Energy Microball Homing Picket Ball Lightning Macro Bomb Macro Cold Cone
Power Word Symbol Variable Bomb