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[[Savage_X-COM | Back to Main Page]]
[[Savage_X-COM | Back to Main Page]]
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|[[File:Ivy_Winters.png|300px]]
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|[https://www.pinterest.com/pin/295337688082576932/ Image Source]
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|-
|style="padding: 7px"|'''Name:''' Ivy Winters
|-
|style="padding: 7px"|'''Role:''' Recon. Close Combat
|-
|style="padding: 7px"|'''Rank:''' Seasoned (IV)
|-
|style="padding: 7px"|'''Ancestry:''' Human
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|style="padding: 7px"|'''Quote:''' ''I wonder what's hidden behind here...''
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|style="padding: 7px"|'''Player:''' Eplov
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=Ivy Winters :: Recon Specialist=
{|
|
{| class="wikitable"
!Attribute !! Value
|-
| ||
|-
|Agility|| [[file:d10a.png|24px]]
|-
|Smarts || [[file:d6a.png|24px]]
|-
|Spirit || [[file:d6a.png|24px]]
|-
|Strength || [[file:d6a.png|24px]]
|-
|Vigor || [[file:d8a.png|24px]]
|-
| ||
|-
|Pace || [[file:d8a.png|24px]] ([[file:d2b.png|24px]])
|-
|Parry || [[file:d9b.png|24px]] ([[file:d2b.png|24px]])
|-
|Size || [[file:d0a.png|24px]]
|-
|Toughness || 14 ([[file:d8a.png|24px]])
|}
|
|
{| class="wikitable"
!Skill!! Value
|-
| ||
|-
|Athletics || [[file:d8a.png|24px]]
|-
|C. Knowledge || [[file:d4a.png|24px]]
|-
|Fighting || [[file:d10a.png|24px]]
|-
|Notice || [[file:d6a.png|24px]]
|-
|Persuasion|| [[file:d4a.png|24px]]
|-
|Shooting|| [[file:d10a.png|24px]]
|-
|Stealth || [[file:d8a.png|24px]]
|-
|Thievery || [[file:d8a.png|24px]]
|-
|Tradecraft|| [[file:d6a.png|24px]]
|-
| ||
|-
|}
|}
{| class="wikitable"
!Hindrance !! Type !! Description
|-
| || ||
|-
|'''Curious''' || ''Major'' || Ivy really tries to respect personal space. Sometimes, though, she just ''needs to know'' what is behind that locked door.
|-
|'''Bad Connections''' || ''Minor'' || Ivy has some lingering connection to a criminal element from before joining X-COM.
|-
|'''Driven''' || ''Minor'' || Ivy has a deep respect for Captain Carpenter and will do almost anything in her power to prove his kindness was warranted.
|-
| || ||
|-
!Edge or Power !! Type !! Description
|-
| || ||
|-
|'''Martial Artist'''|| ''Combat'' || Unarmed Fighting +1, fists, and feet count as Natural Weapons, add d4 damage die to unarmed Fighting attacks.
|-
|'''Free Running'''||''Combat'' ||Ivy ignores Difficult Ground and adds +2 to Athletics in foot chases and Athletics (climbing).
|-
|'''Combat Shooting'''||''Combat'' ||When using pistols against a target’s Parry, Ivy has +2 to Shooting and +2 to pistol damage.
|-
|'''Thief'''||''Profession'' ||Add +1 Thievery, Athletics rolls made to climb, Stealth in urban environments.
|-
|<s>'''Rapid Reload'''||''Combat'' || <s>Reduce the Reload value of a weapon by 1.
|-
|'''Two-Weapon Fighting'''||''Combat'' ||Make one extra Fighting, Athletics, or Shooting roll with a second melee, throwing, or shooting weapon in off-hand at no Multi-Action penalty.
|-
|'''Frenzy'''||''Combat'' || Roll a second Fighting die in one melee attack. Limited action.
|-
| || ||
|-
|'''Bioelectric Skin'''|| ''Gene Mod'' ||  Ivy is aware of all enemies within 10 squares, even invisible or hidden ones.
|}


[[File:Ivy_Winters.png|300px]]
{| class="wikitable"
 
!Item !! Type !! Weight !! # Carried !! Notes
[https://www.pinterest.com/pin/295337688082576932/ Image Source]
|-
 
| || || || ||  
==''I wonder what's hidden behind here...''==
|-
 
|M5 PCA|| Armor || | 15 || 1 || +8 Armor to full body. Max Encumbrance +1 Die Type, +1 Stealth in Natural Environments, -1 Notice (listen)
==Ancestry :: Human==
|-
'''Ancestry Features:''' Adaptable
|Walker Servos || Armor Mod || 15 || 1 || Pace: +2; +1 to Athletics and Strength rolls when lower body strength is relevant  
 
|-
==Attributes==
| || || || ||
'''Agility''' [[file:d10a.png|24px]] || '''Smarts''' [[file:d6a.png|24px]] || '''Spirit''' [[file:d6a.png|24px]] ||  '''Strength''' [[file:d6a.png|24px]] || '''Vigor''' [[file:d8a.png|24px]]
|-
 
|Alien Alloy Sword|| Melee Weapon || 3 || 1 || 1d10+STR; AP 3; Parry +2
==Derived Stats==
|-
Pace [[file:d6a.png|24px]] + [[file:d2b.png|24px]] ||  Parry [[file:d6a.png|24px]] || Size [[file:d0a.png|24px]] || Toughness [[file:d9b.png|24px]] ([[file:d3b.png|24px]])
|HE || Grenade || 1 || 3 || 3d6 in MBT; 5/10/20
 
|-
==Core Skills==
|Smoke || Grenade || 1 || 2 || Cover in LBT
'''Athletics''' [[file:d8a.png|24px]] || '''Common Knowledge [[file:d4a.png|24px]] || '''Notice''' [[file:d6a.png|24px]] || '''Persuasion''' [[file:d4a.png|24px]] || '''Stealth''' [[file:d8a.png|24px]]
|-
 
|EMP || Grenade || 1 || 2 || 2d12 AP2 non-lethal (mechanical) in LBT
==Other Skills==
|-
'''Academics''' [[file:d4a.png|24px]] || '''Fighting''' [[file:d8a.png|24px]] || '''Shooting''' [[file:d10a.png|24px]] || '''Thievery''' [[file:d8a.png|24px]] || '''Tradecraft''' [[file:d6a.png|24px]]
|LM-1 Laser Pistol || Secondary || 2+1 || 1 || 2d8 AP 1; 12/24/48; 12 Shots; Laser; CQB; Semi-Automatic; SCOPE (+1 at Short & Medium Range)
 
|-
==Hindrances==
|Battery Pack || Ammo || 1 || 2 || Reload for LM-1 Laser Pistol
:'''Curious''' ''Major'' - Ivy really tries to respect personal space. Sometimes, though, she just ''needs to know'' what is behind that locked door.
|-
:'''Bad Connections''' ''Minor'' - Ivy has some lingering connection to a criminal element from before joining X-COM.
|LM-2 Laser Rifle || Primary || 8-4+1 || 1 || 3d6+1 AP 1; ROF3; 20/40/80; 24 Shots; Laser; TRB; Auto; SCOPE (+1 at Short & Medium Range); Folding Stock
:'''Driven''' ''Minor'' - Ivy has a deep respect for Captain Carpenter and will do almost anything in her power to prove his kindness was warranted.
|-
 
|Battery Pack || Ammo || 1 || 1 || Reload for LM-2 Laser Rifle
==Edges and Powers==
|-
:'''Martial Artist''':  ''Unarmed Fighting +1, fists, and feet count as Natural Weapons, add d4 damage die to unarmed Fighting attacks.''
|Taser || Secondary || 2.5 || 1 || 3d6 non-lethal (organic); 3/6/12; Single Shot; Integrated Flashlight and Targetting Laser (+1 at Short Range)
:'''Free Running''': ''Ignore Difficult Ground and add +2 to Athletics in foot chases and Athletics (climbing).''
|-
:'''Combat Shooting''': ''When using pistols against a target’s Parry, she has +2 to Shooting and +2 to pistol damage.''
|Battery Pack || Ammo || 0.25 || 4 || Reload for Taser
:'''Thief''': ''+1 Thievery, Athletics rolls made to climb, Stealth in urban environments.''
|-
<s>:'''Rapid Reload''': ''Reduce the Reload value of a weapon by 1.''</s>
| || || ||
:'''Frenzy''': ''Roll a second Fighting die in one melee attack. Limited action.''
|-
:'''Two-Weapon Fighting''': ''Make one extra Fighting or Athletics roll with a second melee or throwing weapon in off-hand at no Multi-Action penalty.''
|NVG || Personal || 2 || 1 || Eliminates penalties for dim or low light. Glows slightly in no light.
:'''Gene Mods & Cybernetics''':
|-
::'''Bioelectric Skin''': ''Ivy is aware of all enemies within 10 squares, even invisible or hidden ones.''
|Radio Headset ||Personal || 1 || 1 || Allows radio communication, +1 to Notice (listen).
 
|-
==Advances==
|Restraints || Personal || 0.1 || 5 || May restrain helpless characters.
:'''Combat Shooting'''
|-
:'''Thief'''
|Lockpicks ||Personal || 2 || 1 || Allows the character to pick human locks with no penalty for lack of tools.
:'''Rapid Reload'''
|-
 
|Binoculars || Personal || 2 || 1 || +2 to Notice (vision)
==Standard Loadout==
|}
===Armor===
: '''M5 PCA:''' Armor +8 | Weight: 15
::'''Notes:''' Covers torso, legs, arms, and head (with helmet). Provides +1 to stealth rolls in natural environments when configured with the correct camouflage, and increases Strength for the purpose of carrying capacity by one die type.
: '''Walker Servos:''' Pace: +2 | +1 to Athletics and Strength rolls when lower body strength is relevant | Weight: 15
 
 
:'''Armor Weight''': 30
 
===Weaponry===
:'''Alien Alloy Sword'''| Range: - | Damage: 1d10+STR | AP: 3 | ROF: - || Weight: 3 | Magazine Weight: -
::'''Notes:''' Parry +2
 
::'''Grenades''' 7 lbs
:::''H-E'': Damage: 3d6 | AP: 0 | Medium Blast Template | Number Carried: 3
:::''Smoke'':'' Damage: - | AP: 0 | Cover in large blast template | Number Carried: 2
: '''EMP Grenade''': Damage: 2d12 | AP: 2 | 5/10/20 |Number Carried: 2
::'''Notes:''' Large blast template, disables all electronics in the radius permanently. Only deals damage to robotic targets
 
: '''Shortened Double-Barrel Shotgun''' ROF: 1 | Shots: 2 | Weight: 3.5 | Shell Weight: 0.25 lb/shell
::'''Notes:''' Shotgun | CQB | Pistol Grip | +1 to Shooting rolls at Short & Medium Range. | Double Barreled (may fire both barrels as one action for +4 damage)
::'''Shells:''' 8 (2 lbs)
:::''Buckshot'': Range: 4/8/16 | Damage: 1-3d6 | AP: 0 |+2 to Shooting rolls | Number Carried: 6+2
:::''Beanbag'': Range: 3/6/12 | Damage: 2d8+1 | AP: 0 | Nonlethal, affects biological targets only | Number Carried: 4
::'''Mods:''' SCOPE
 
: '''M1 Laser Pistol''' ROF: 1 | Shots: 12 | Weight: 2 | Magazine Weight: 1 | Magazines Carried: 1
::'''Notes:''' Pistol | CQB | +1 to Shooting rolls at Short & Medium Range
::'''Mods:''' SCOPE
 
: '''Taser''' ROF: 1 | Shots: 1 | Weight: 2.5 | Cartridge Weight: .25/Cartridge | Cartridges Carried: 4+1
::'''Notes:''' Pistol | CQB | +1 to Shooting rolls at Short Range
::'''Mods:''' Integrated Targeting Laser | Integrated Flashlight
 
:'''Weaponry Weight:''' 23
 
===Gear===
: '''Night Vision Goggles''' | Wt 2 | ''Passive mode eliminates penalties for dim or low light. Active negates penalties for no light but causes the goggles to glow slightly''
 
: '''Radio Headset''' | Wt 1 | ''Allows radio communication, +1 to notice checks for listening''
 
: '''Restraints''' (5) | Wt 0.1x3 | ''Allows for restraint of helpless characters.''
 
: '''Lockpicks''' | Wt 2 | ''Allows the character to pick locks with no penalty for lack of tools. Does not work on alien locks.''
 
 
:'''Gear Weight:''' 8.5
 
 
====Extra Gear Stored in Duffel====
: *'''AN/PED 1 Laser Designator''' | Wt 10 | ''Designates targets for air and drone strikes''
 
: *'''Lightweight climbing Gear''' | Wt 10 | +2 bonus to athletics checks for climbing. It provides no benefit for ice or slippery surfaces.
 
: *'''Multi-scanner''' | Wt 10 | ''Detects hazards within twenty yards.''
 
: *'''Rope''' | Wt 6 | ''Twenty yards of an excellent, Nylon rope. What can't it do?''
 
: '''Sticky Cam''' | Wt 2 | ''Deploy using the athletics skill; sticks to hard surfaces and provides remote video feed.''
 
: '''Plasma Torch''' | Wt 4 | ''Cuts through most metals.''
 
: '''Camera''' | Wt 1 | ''High-quality personal camera with a high-speed connection to X-COM's network.''
 
: '''Motion Scanner''' | Wt 4 | ''Allows the user to spend an action to make a notice check at +2 to detect any motion within 45 yards. Requires the user to stand still for one round.''
 
: '''Canteen''' | Wt 3 | ''Personal canteen, contains plenty of drinking water. Draining a canteen can remove one level of fatigue; can only be done once per mission. Takes one action.''
 
: '''Proximity Grenade''' (0) | 3d6 | AP: 0 | 5/10/20 | Wt: 1 (0 lbs)
::'''Notes:''' Medium Blast Template, detonates when a creature the size of a dog or larger enters within one square of the grenade after being primed. X-COM operatives or anyone with an X-COM Ally beacon does not trigger the detonation.
 
: '''Encrypted Smartphone''' | Wt 1 | ''Most smartphone functions. Can act as an emergency beacon and be used to hack human networks.''
 
==Low Profile Loadout==
===Armor===
: '''Low Profile Armor:''' Armor +2 | Weight: 4
::'''Notes:''' Covers torso.
 
 
:'''Armor Weight:''' 4
 
===Weaponry===
: '''Light Pistol''' ''Glock 19'' | Range: 8/16/32 | Damage: 2d6 | AP: 0 | ROF: 1 | Shots: 15 | Weight: 5/7 | Magzine Weight: 0.5
::'''Notes:''' Semi-Auto | CQB | Bulky 0/2 | Fragile 1/2
 
::'''Magazines:''' 2
 
::'''Mods:''' Silencer (stowed separate) | Reflex Sight
 
: '''Taser''' ''X26 Military Taser'' | Range: 3/6/12  Damage: 3d6 | AP: 0 | ROF: 1 | Shots: 1 | Weight: 2.5 | Cartridge Weight: 0.5
::'''Notes:''' CQB | Nonlethal, Biological Targets Only
 
::'''Cartridges:''' 4
 
::'''Mods:''' Integrated Targeting Laser | Integrated Flashlight
 
: '''Alien Alloy Combat Knife''' | 1d8+STR | AP 2 | Melee | Wt 1
::'''Notes:''' Throwable
 
: '''M84 Stun Grenade''' (1) | 0 | AP 0 | 5/10/20 | Wt 1
::'''Notes:''' Medium Burst Template. Targets must make a vigor roll at -2 or be shaken
 
 
:'''Weaponry Weight:''' 15.5
 
===Gear===
: '''Radio Headset''' | Wt 1 | ''Allows radio communication, +1 to notice checks for listening''
 
: '''Motion Scanner''' | Wt 4 | ''Allows the user to spend an action to make a notice check at +2 to detect any motion within 45 yards. Requires the user to stand still for one round.''
 
: '''Restraints''' (5) | Wt 0.1x3 | ''Allows for restraint of helpless characters.''
 
: '''Lockpicks''' | Wt 2 | ''Allows the character to pick locks with no penalty for lack of tools. Does not work on alien locks.''
 
: '''Camera''' | Wt 1 | ''High-quality personal camera with a high-speed connection to X-COM's network.''
 
: '''Encrypted Smartphone''' | Wt 1 | ''Most smartphone functions. Can act as an emergency beacon and be used to hack human networks.''
 
 
:'''Gear Weight:''' 10.5


==Bio==
==Bio==


Ivy had big plans growing up. Mama Winters told her she could be anything if she put her mind to it. So Ivy did her best. She went to college, did well enough despite her insatiable curiosity pushing her to change majors three times, and got that coveted degree. That's when everything fell apart. Mama Winters died both suddenly and unexpectedly, the house was seized by the bank, and her magical degree came with a lifetime supply of crippling debt.  
Ivy had big plans growing up. Mama Winters always told her she could be anything if she put her mind to it, and Ivy believed her. She did her best—went to college, worked hard despite her insatiable curiosity leading her to change majors three times, and eventually earned that coveted degree. That’s when everything fell apart. Mama Winters died suddenly and unexpectedly, the house was seized by the bank, and Ivy's shiny new degree came with a lifetime supply of crippling debt.


She found solace in martial arts, something she and her mother used to practice daily together. Each kata made her feel closer to her departed mother, and her body became a weapon. But you can't eat solace, and things continued to slip out of control.
She found solace in martial arts, a shared passion she and her mother practiced daily. Each kata made her feel closer to Mama Winters, and her body became a weapon. But solace doesn’t pay the bills, and her life continued to spiral out of control.


After struggling for months and falling further into debt, the day came when Ivy found a wallet stuffed with bills. She could have returned it to its rightful owner, the license was there and everything. But, her water was about to be shut off and, to her shame, she didn't return it. That month she ate something other than ramen noodles and her bills were, mostly, paid. Crime did pay, it seemed, and it was time that Ivy Winters got her due.  
After months of struggling and sinking deeper into debt, Ivy’s breaking point came when she found a wallet stuffed with cash. She could’ve returned it—the license was there, and it would’ve been the right thing to do. But her water was about to be shut off, and, to her shame, she didn’t return it. That month, for the first time in a long time, she ate something other than ramen noodles and managed to pay most of her bills. Crime, it seemed, did pay, and Ivy decided it was time to take what she felt life owed her.


The internet was an excellent teacher. Ivy learned to pick pockets, bypass locks, pick likely targets, and even who to sell her stolen bounty to. Always physically gifted despite her small stature, Ivy leaned into her gifts and specialized in breaking in while remaining unseen. Things were looking up.
The internet became her teacher. Ivy learned to pick pockets, bypass locks, choose likely targets, and find buyers for stolen goods. Always physically gifted despite her small stature, she leaned into her skills, specializing in breaking in undetected. For a while, things were looking up.


That is until her last score turned spectacularly bad. Bad intel turned what should have been a simple "retrieval" into a catastrophic mess. The country home was owned by some guy named Carpenter, and he had security Ivy had never even heard of. While waiting in lockup for who she then knew was Colonel Conor Carpenter to throw the book at her, she missed the most pivotal moment in human history. Aliens had attacked the Earth.
That is, until her last job went spectacularly wrong. Bad intel turned what should’ve been a simple “retrieval” into a catastrophic mess. The country home she targeted belonged to some guy named Carpenter, and his security system was like nothing she’d ever encountered. She bypassed most of it before being unceremoniously tased into unconsciousness. While she sat in lockup, Ivy missed the most pivotal moment in human history: the aliens had attacked.


Ivy must have made a good showing in Carpenter's eye, having bypassed most of the security before being unceremoniously tased into unconsciousness, because rather than use his pull to make sure she rotted for the rest of her days he gave her an opportunity. Use her skills to aid mankind and all was forgiven.  
Colonel Conor Carpenter—her intended victim—must have seen something in her, because instead of throwing the book at her, he offered her a choice. She could use her skills to aid humanity, or she could spend the rest of her days rotting behind bars.


The alternative was unthinkable. She gladly signed on the dotted line and threw herself into the most rigorous and torturous training she had ever imagined. Eight months passed in a blur, and her TO gave her his begrudging approval. She was ready to repay Carpenter's kindness with literal blood, sweat, and tears.
The alternative was unthinkable. Ivy gladly signed on the dotted line and threw herself into the most rigorous and torturous training she could imagine. Eight months passed in a blur of blood, sweat, and tears before her TO begrudgingly signed off on her readiness. She was determined to repay Carpenter’s kindness—and to fight for a world where no one else would have to make the same desperate choices she had.


==Personal Motivations==
==Personal Motivations==

Latest revision as of 19:23, 28 January 2025

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Image Source
Name: Ivy Winters
Role: Recon. Close Combat
Rank: Seasoned (IV)
Ancestry: Human
Quote: I wonder what's hidden behind here...
Player: Eplov
Attribute Value
Agility
Smarts
Spirit
Strength
Vigor
Pace ()
Parry ()
Size
Toughness 14 ()
Skill Value
Athletics
C. Knowledge
Fighting
Notice
Persuasion
Shooting
Stealth
Thievery
Tradecraft
Hindrance Type Description
Curious Major Ivy really tries to respect personal space. Sometimes, though, she just needs to know what is behind that locked door.
Bad Connections Minor Ivy has some lingering connection to a criminal element from before joining X-COM.
Driven Minor Ivy has a deep respect for Captain Carpenter and will do almost anything in her power to prove his kindness was warranted.
Edge or Power Type Description
Martial Artist Combat Unarmed Fighting +1, fists, and feet count as Natural Weapons, add d4 damage die to unarmed Fighting attacks.
Free Running Combat Ivy ignores Difficult Ground and adds +2 to Athletics in foot chases and Athletics (climbing).
Combat Shooting Combat When using pistols against a target’s Parry, Ivy has +2 to Shooting and +2 to pistol damage.
Thief Profession Add +1 Thievery, Athletics rolls made to climb, Stealth in urban environments.
Rapid Reload Combat Reduce the Reload value of a weapon by 1.
Two-Weapon Fighting Combat Make one extra Fighting, Athletics, or Shooting roll with a second melee, throwing, or shooting weapon in off-hand at no Multi-Action penalty.
Frenzy Combat Roll a second Fighting die in one melee attack. Limited action.
Bioelectric Skin Gene Mod Ivy is aware of all enemies within 10 squares, even invisible or hidden ones.
Item Type Weight # Carried Notes
M5 PCA Armor 15 1 +8 Armor to full body. Max Encumbrance +1 Die Type, +1 Stealth in Natural Environments, -1 Notice (listen)
Walker Servos Armor Mod 15 1 Pace: +2; +1 to Athletics and Strength rolls when lower body strength is relevant
Alien Alloy Sword Melee Weapon 3 1 1d10+STR; AP 3; Parry +2
HE Grenade 1 3 3d6 in MBT; 5/10/20
Smoke Grenade 1 2 Cover in LBT
EMP Grenade 1 2 2d12 AP2 non-lethal (mechanical) in LBT
LM-1 Laser Pistol Secondary 2+1 1 2d8 AP 1; 12/24/48; 12 Shots; Laser; CQB; Semi-Automatic; SCOPE (+1 at Short & Medium Range)
Battery Pack Ammo 1 2 Reload for LM-1 Laser Pistol
LM-2 Laser Rifle Primary 8-4+1 1 3d6+1 AP 1; ROF3; 20/40/80; 24 Shots; Laser; TRB; Auto; SCOPE (+1 at Short & Medium Range); Folding Stock
Battery Pack Ammo 1 1 Reload for LM-2 Laser Rifle
Taser Secondary 2.5 1 3d6 non-lethal (organic); 3/6/12; Single Shot; Integrated Flashlight and Targetting Laser (+1 at Short Range)
Battery Pack Ammo 0.25 4 Reload for Taser
NVG Personal 2 1 Eliminates penalties for dim or low light. Glows slightly in no light.
Radio Headset Personal 1 1 Allows radio communication, +1 to Notice (listen).
Restraints Personal 0.1 5 May restrain helpless characters.
Lockpicks Personal 2 1 Allows the character to pick human locks with no penalty for lack of tools.
Binoculars Personal 2 1 +2 to Notice (vision)

Bio[edit]

Ivy had big plans growing up. Mama Winters always told her she could be anything if she put her mind to it, and Ivy believed her. She did her best—went to college, worked hard despite her insatiable curiosity leading her to change majors three times, and eventually earned that coveted degree. That’s when everything fell apart. Mama Winters died suddenly and unexpectedly, the house was seized by the bank, and Ivy's shiny new degree came with a lifetime supply of crippling debt.

She found solace in martial arts, a shared passion she and her mother practiced daily. Each kata made her feel closer to Mama Winters, and her body became a weapon. But solace doesn’t pay the bills, and her life continued to spiral out of control.

After months of struggling and sinking deeper into debt, Ivy’s breaking point came when she found a wallet stuffed with cash. She could’ve returned it—the license was there, and it would’ve been the right thing to do. But her water was about to be shut off, and, to her shame, she didn’t return it. That month, for the first time in a long time, she ate something other than ramen noodles and managed to pay most of her bills. Crime, it seemed, did pay, and Ivy decided it was time to take what she felt life owed her.

The internet became her teacher. Ivy learned to pick pockets, bypass locks, choose likely targets, and find buyers for stolen goods. Always physically gifted despite her small stature, she leaned into her skills, specializing in breaking in undetected. For a while, things were looking up.

That is, until her last job went spectacularly wrong. Bad intel turned what should’ve been a simple “retrieval” into a catastrophic mess. The country home she targeted belonged to some guy named Carpenter, and his security system was like nothing she’d ever encountered. She bypassed most of it before being unceremoniously tased into unconsciousness. While she sat in lockup, Ivy missed the most pivotal moment in human history: the aliens had attacked.

Colonel Conor Carpenter—her intended victim—must have seen something in her, because instead of throwing the book at her, he offered her a choice. She could use her skills to aid humanity, or she could spend the rest of her days rotting behind bars.

The alternative was unthinkable. Ivy gladly signed on the dotted line and threw herself into the most rigorous and torturous training she could imagine. Eight months passed in a blur of blood, sweat, and tears before her TO begrudgingly signed off on her readiness. She was determined to repay Carpenter’s kindness—and to fight for a world where no one else would have to make the same desperate choices she had.

Personal Motivations[edit]

  • Repay Captain Carpenter's kindness.
  • Defend Earth and all of Humanity from the alien menace.
  • Help track down and eliminate EXALT.
  • Deal with her newfound trauma over killing her fellow humans.

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