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[[Savage_X-COM | Back to Main Page]]
[[Savage_X-COM | Back to Main Page]]
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'''CHARACTER:''' Ivy Winters<br>
'''PLAYER:''' Eplov<br>
'''ROLE:''' Recon, Close Combat
| style="width: 50%; vertical-align: top;" |
'''RANK:''' Seasoned (V)<br>
'''ANCESTRY:''' Human<br>
'''QUOTE:''' ''"I wonder what's hidden behind here..."''
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[[File:Winters.jpg|right|175px|alt=Portrait of Ivy Winters]]
'''BACKGROUND'''<br>
Mama Winters always said Ivy could be anything. She chose 'college graduate,' which earned her a mountain of crippling debt just before her mother died unexpectedly. Left with a seized house and no safety net, Ivy channeled her grief into the martial arts they used to practice together. But katas don't pay the water bill.
 
Desperation forced her hand. When she found a loaded wallet, she didn't do the right thing—she paid her bills. Discovering that crime actually paid, Ivy let the dark corners of the internet teach her the rest: lockpicking, casing targets, and fencing stolen goods. Her small stature and intense physical discipline made her a natural phantom.
 
Then came the job that ruined—and saved—her life. Bad intel led her to the heavily fortified country home of Colonel Conor Carpenter. She bypassed most of his bleeding-edge security before a hidden taser system knocked her out cold. While Ivy sat in a local holding cell, aliens invaded Earth.
 
Instead of throwing her in prison, Carpenter offered a choice: rot in a cell, or put her unique talents to work for humanity's survival. The choice was obvious. After eight brutal months of X-COM training, she emerged forged into a weapon. Ivy fights now to repay the man who gave her a second chance, and to ensure no one else is pushed to the brink in a world under siege.
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'''PERSONAL MOTIVATIONS'''
|[[File:Ivy_Winters.png|300px]]
* Repay Captain Carpenter's kindness.
|-
* Defend Earth and all of Humanity from the alien menace.
|[https://www.pinterest.com/pin/295337688082576932/ Image Source]
* Help track down and eliminate EXALT.
|-
* Deal with her newfound trauma over killing her fellow humans.
|}
|}
{| class="wikitable" style="width: 100%; text-align: center; margin-bottom: 10px;"
! colspan="3" style="background-color: #333; color: white;" | ATTRIBUTES & DERIVED STATS
|-
|-
|style="padding: 7px"|'''Name:''' Ivy Winters
! colspan="2" style="background-color: #555; color: white; width: 67%;" | CORE
|-
! style="background-color: #555; color: white; width: 33%;" | DERIVED
|style="padding: 7px"|'''Role:''' Recon. Close Combat
|-
|style="padding: 7px"|'''Rank:''' Seasoned (IV)
|-
|style="padding: 7px"|'''Ancestry:''' Human
|-
|-
|style="padding: 7px"|'''Quote:''' ''I wonder what's hidden behind here...''
| Agility: [[file:d10a.png|24px]] || Strength: [[file:d6a.png|24px]] || Pace: [[file:d8a.png|24px]] ([[file:d2b.png|24px]])
|-
|-
|style="padding: 7px"|'''Player:''' Eplov
| Smarts: [[file:d6a.png|24px]] || Vigor: [[file:d8a.png|24px]] || Parry: [[file:d9b.png|24px]] ([[file:d2b.png|24px]])
|-
|-
| Spirit: [[file:d6a.png|24px]] || Size: [[file:d0a.png|24px]] || Toughness: 13 ([[file:d7b.png|24px]])
|}
|}


{|
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| style="width: 66%; vertical-align: top; padding-right: 5px;" |
{| class="wikitable"  
{| class="wikitable" style="width: 100%;"
!Attribute !! Value !! !! Derived !! Value
! colspan="4" style="background-color: #333; color: white;" | SKILLS
|-
|-
| || || || ||
| Athletics || [[file:d8a.png|24px]] || Psionics || [[file:d6a.png|24px]]
|-
|-
|'''Agility''' || [[file:d10a.png|24px]] || || Pace || [[file:d8a.png|24px]] ([[file:d2b.png|24px]])
| C. Knowledge || [[file:d4a.png|24px]] || Shooting || [[file:d10a.png|24px]]
|-
|-
|'''Smarts''' || [[file:d6a.png|24px]] || || Parry || [[file:d8a.png|24px]] ([[file:d2b.png|24px]])
| Fighting || [[file:d10a.png|24px]] || Stealth || [[file:d8a.png|24px]]
|-
|-
|'''Spirit''' || [[file:d6a.png|24px]] || || Size || [[file:d0a.png|24px]]
| Notice || [[file:d6a.png|24px]] || Thievery || [[file:d6a.png|24px]]
|-
|'''Strength''' || [[file:d6a.png|24px]] || || Toughness || '''14''' ([[file:d8a.png|24px]])
|-
|'''Vigor''' || [[file:d8a.png|24px]] || ||
|-
|-
| Persuasion || [[file:d4a.png|24px]] || Tradecraft || [[file:d6a.png|24px]]
|}
|}
|
| style="width: 34%; vertical-align: top; padding-left: 5px;" |
{| class="wikitable"  
{| class="wikitable" style="width: 100%; height: 100%;"
!Skill!! Value !! !! Skill !! Value
! style="background-color: #333; color: white;" | HINDRANCES
|-
|-
| || || || ||
| '''Curious (Major):''' Ivy really tries to respect personal space. Sometimes, though, she just ''needs to know'' what is behind that locked door.
|-
|-
|'''Academics''' || [[file:d4a.png|24px]] || || '''Persuasion''' || [[file:d4a.png|24px]]
| '''Bad Connections (Minor):''' Ivy has some lingering connection to a criminal element from before joining X-COM.
|-
|-
|'''Athletics''' || [[file:d8a.png|24px]] || || '''Shooting''' || [[file:d10a.png|24px]]
| '''Driven (Minor):''' Ivy has a deep respect for Captain Carpenter and will do almost anything in her power to prove his kindness was warranted.
|-
|}
|'''C. Knowledge || [[file:d4a.png|24px]] || || '''Stealth''' || [[file:d8a.png|24px]]
|}
|-
 
|'''Fighting''' || [[file:d8a.png|24px]] || || '''Thievery''' || [[file:d8a.png|24px]]
{| class="wikitable" style="width: 100%; margin-bottom: 10px;"
|-
! style="background-color: #333; color: white; width: 33%;" | COMBAT EDGES
|'''Notice''' || [[file:d6a.png|24px]] || || '''Tradecraft''' || [[file:d6a.png|24px]]
! style="background-color: #333; color: white; width: 33%;" | BACKGROUND & GENE MODS
! style="background-color: #333; color: white; width: 33%;" | HISTORY & RETRAINING
|-
|-
| style="vertical-align: top;" |
* '''Martial Artist:''' Unarmed Fighting +1, fists/feet count as Natural Weapons, add d4 dmg to unarmed.
* '''Free Running:''' Ignore Difficult Ground, +2 Athletics in foot chases and climbing.
* '''Combat Shooting:''' +2 Shooting/Damage with pistols vs target’s Parry.
* '''Two-Weapon Fighting:''' One extra attack with off-hand weapon at no MAP.
* '''Frenzy:''' Roll second Fighting die in one melee attack. (Limited action).
* '''Dodge:''' −2 to be hit by ranged attacks. (Does not stack with cover).
* '''Killer Instinct:''' Free reroll in any opposed skill roll.
| style="vertical-align: top;" |
* '''Arcane Background (Psionics):''' Allows use of Psionics.
* '''Bioelectric Skin:''' Aware of all enemies within 10", even invisible or hidden ones.
| style="vertical-align: top;" |
* '''Retrained:''' Thief (Profession Edge)
* '''Retrained:''' Rapid Reload (Combat Edge)
|}
|}
|}
 
{| class="wikitable"
{| style="width: 100%; margin-bottom: 10px;"
!Hindrance !! Type !! Description
| style="width: 40%; vertical-align: top; padding-right: 5px;" |
{| class="wikitable" style="width: 100%;"
! colspan="2" style="background-color: #333; color: white;" | STATUS & TRACKS
|-
|-
| || ||
| '''Wounds''' || ☐ ☐ ☐
|-
|-
|'''Curious''' || ''Major'' || Ivy really tries to respect personal space. Sometimes, though, she just ''needs to know'' what is behind that locked door.
| '''Fatigue''' || ☐ ☐
|-
|-
|'''Bad Connections''' || ''Minor'' || Ivy has some lingering connection to a criminal element from before joining X-COM.
| '''Incapacitated''' ||
|-
|-
|'''Driven''' || ''Minor'' || Ivy has a deep respect for Captain Carpenter and will do almost anything in her power to prove his kindness was warranted.
| '''Total Power Points''' || 10
|}
| style="width: 60%; vertical-align: top; padding-left: 5px;" |
{| class="wikitable" style="width: 100%;"
! colspan="2" style="background-color: #333; color: white;" | GEAR & COMBAT LOADOUT
|-
|-
| || ||
! ITEM !! DETAILS & NOTES
|-
|-
!Edge or Power !! Type !! Description
| M6 PCA (Armor) || +7 Armor to full body. Max Encumb +1 Die Type, +1 Stealth (Natural), -1 Notice (listen). 8" Grappling Hook. [12 lbs]
|-
|-
| || ||
| Walker Servos (Mod) || Pace: +2; +1 Athletics and Strength (lower body). [15 lbs]
|-
|-
|'''Martial Artist'''|| ''Combat'' || Unarmed Fighting +1, fists, and feet count as Natural Weapons, add d4 damage die to unarmed Fighting attacks.
| Alien Alloy Sword || 1d10+STR; AP 3; Parry +2. [3 lbs]
|-
|-
|'''Free Running'''||''Combat'' ||Ivy ignores Difficult Ground and adds +2 to Athletics in foot chases and Athletics (climbing).
| LM-1A Auto Laser Pistol || 2d8 AP 1; ROF 3; 8/16/32; 20 Shots; CQB; TRB; SCOPE (+1 at Short/Med Range). [5 lbs]
|-
|-
|'''Combat Shooting'''||''Combat'' ||When using pistols against a target’s Parry, Ivy has +2 to Shooting and +2 to pistol damage.
| LM-2 Laser Rifle || 3d6+1 AP 1; ROF 3; 20/40/80; 24 Shots; Auto; TRB; SCOPE (+1 at Short/Med); Folding Stock; Foregrip. [5 lbs]
|-
|-
|'''Thief'''||''Profession'' ||Add +1 Thievery, Athletics rolls made to climb, Stealth in urban environments.
| EMP Grenades (x2) || 2d12 AP2 non-lethal (mech) in LBT. [1 lb ea]
|-
|-
|<s>'''Rapid Reload'''||''Combat'' || <s>Reduce the Reload value of a weapon by 1.</s> ''Retrained''
| Battery Packs (x4) || x3 for Pistol, x1 for Rifle. [1 lb ea]
|-
|-
|'''Two-Weapon Fighting'''||''Combat'' ||Make one extra Fighting, Athletics, or Shooting roll with a second melee, throwing, or shooting weapon in off-hand at no Multi-Action penalty.
| Psi Amp || Required to use Psionics. [4 lbs]
|-
|-
|'''Frenzy'''||''Combat'' || Roll a second Fighting die in one melee attack. Limited action.
| NVG || Eliminates penalties for dim/low light. [2 lbs]
|-
|-
|'''Improved Combat Shooting''' || ''Combat'' || May use Fighting Combat edges with Pistols. Note: Inspired by Downtime Activities
| Radio Headset || Comms, +1 to Notice (listen). [1 lb]
|-
|-
| || ||
| Restraints (x5) || Restrain helpless characters. [0.1 lbs ea]
|-
|-
|'''Bioelectric Skin'''|| ''Gene Mod'' ||  Ivy is aware of all enemies within 10 squares, even invisible or hidden ones.
| ''Stashed Items (0 Carried)'' || HE Grenade, Smoke Grenade, Taser & Battery, Lockpicks.
|}
|}
|}


{| class="wikitable"
{| class="wikitable" style="width: 100%; margin-bottom: 10px;"
!Item !! Type !! Weight !! # Carried !! Notes
! colspan="4" style="background-color: #333; color: white;" | PSIONICS (10 PP)
|-
|-
| || || || ||
! Power !! Cost !! Range !! Description
|-
|-
|M5 PCA|| Armor || | 15 || 1 || +8 Armor to full body. Max Encumbrance +1 Die Type, +1 Stealth in Natural Environments, -1 Notice (listen)
| '''Flicker''' || 1+ || Touch || Speed Only. +1 to Psi roll. Double movement speed. No run penalty on raise. +2 PP to reduce MAP by 2. +1 PP to "Shroud". +1 PP to "Hurry". +2 for "Hasty" (no MAP contribution, this action only).
|-
|-
|Walker Servos || Armor Mod || 15 || 1 || Pace: +2; +1 to Athletics and Strength rolls when lower body strength is relevant
| '''Flow State''' || 1 || Touch || Boost Only; Limited to Skills. +1 to Psi roll. Increase trait one die type (two on a raise).
|-
|-
| || || || ||
| '''Fracture''' || 1+ || Touch || Held/Holstered/Natural weapons. +1 to Psi roll. + 2 Damage (+4 damage on a raise). +X PP = +2X AP. +2 PP for "Heavy Weapon". +1 PP per additional target.
|-
|Alien Alloy Sword|| Melee Weapon || 3 || 1 || 1d10+STR; AP 3; Parry +2
|-
|HE || Grenade || 1 || 3 || 3d6 in MBT; 5/10/20
|-
|Smoke || Grenade || 1 || 2 || Cover in LBT
|-
|EMP || Grenade || 1 || 2 || 2d12 AP2 non-lethal (mechanical) in LBT
|-
|M1 Laser Pistol || Secondary || 2+1 || 2 || 2d8 AP 1; 12/24/48; 12 Shots; Laser; CQB; Semi-Automatic; SCOPE; +1 at Short & Medium Range
|-
|Battery Pack || Ammo || 1 || 2 || Reload for M1 Laser Pistol
|-
|Taser || Secondary || 2.5 || 1 || 3d6 non-lethal (organic); 3/6/12; Single Shot; Integrated Flashlight and Targetting Laser (+1 at Short Range)
|-
|Battery Pack || Ammo || 0.25 || 4 || Reload for Taser
|-
| || || ||
|-
|NVG || Personal || 2 || 1 || Eliminates penalties for dim or low light. Glows slightly in no light.
|-
|Radio Headset ||Personal || 1 || 1 || Allows radio communication, +1 to Notice (listen).
|-
|Restraints || Personal || 0.1 || 5 || May restrain helpless characters.
|-
|Lockpicks ||Personal || 2 || 1 || Allows the character to pick human locks with no penalty for lack of tools.
|}
|}
==Bio==
Ivy had big plans growing up. Mama Winters told her she could be anything if she put her mind to it. So Ivy did her best. She went to college, did well enough despite her insatiable curiosity pushing her to change majors three times,  and got that coveted degree. That's when everything fell apart. Mama Winters died both suddenly and unexpectedly, the house was seized by the bank, and her magical degree came with a lifetime supply of crippling debt.
She found solace in martial arts, something she and her mother used to practice daily together. Each kata made her feel closer to her departed mother, and her body became a weapon. But you can't eat solace, and things continued to slip out of control.
After struggling for months and falling further into debt, the day came when Ivy found a wallet stuffed with bills. She could have returned it to its rightful owner, the license was there and everything. But, her water was about to be shut off and, to her shame, she didn't return it. That month she ate something other than ramen noodles and her bills were, mostly, paid. Crime did pay, it seemed, and it was time that Ivy Winters got her due.
The internet was an excellent teacher. Ivy learned to pick pockets, bypass locks, pick likely targets, and even who to sell her stolen bounty to. Always physically gifted despite her small stature, Ivy leaned into her gifts and specialized in breaking in while remaining unseen. Things were looking up.
That is until her last score turned spectacularly bad. Bad intel turned what should have been a simple "retrieval" into a catastrophic mess. The country home was owned by some guy named Carpenter, and he had security Ivy had never even heard of. While waiting in lockup for who she then knew was Colonel Conor Carpenter to throw the book at her, she missed the most pivotal moment in human history. Aliens had attacked the Earth.
Ivy must have made a good showing in Carpenter's eye, having bypassed most of the security before being unceremoniously tased into unconsciousness, because rather than use his pull to make sure she rotted for the rest of her days he gave her an opportunity. Use her skills to aid mankind and all was forgiven.
The alternative was unthinkable. She gladly signed on the dotted line and threw herself into the most rigorous and torturous training she had ever imagined. Eight months passed in a blur, and her TO gave her his begrudging approval. She was ready to repay Carpenter's kindness with literal blood, sweat, and tears.
==Personal Motivations==
*Repay Captain Carpenter's kindness.
*Defend Earth and all of Humanity from the alien menace.
*Help track down and eliminate EXALT.
*Deal with her newfound trauma over killing her fellow humans.


[[Savage_X-COM | Back to Main Page]]
[[Savage_X-COM | Back to Main Page]]

Latest revision as of 00:08, 6 May 2026

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CHARACTER: Ivy Winters
PLAYER: Eplov
ROLE: Recon, Close Combat

RANK: Seasoned (V)
ANCESTRY: Human
QUOTE: "I wonder what's hidden behind here..."

Portrait of Ivy Winters

BACKGROUND
Mama Winters always said Ivy could be anything. She chose 'college graduate,' which earned her a mountain of crippling debt just before her mother died unexpectedly. Left with a seized house and no safety net, Ivy channeled her grief into the martial arts they used to practice together. But katas don't pay the water bill.

Desperation forced her hand. When she found a loaded wallet, she didn't do the right thing—she paid her bills. Discovering that crime actually paid, Ivy let the dark corners of the internet teach her the rest: lockpicking, casing targets, and fencing stolen goods. Her small stature and intense physical discipline made her a natural phantom.

Then came the job that ruined—and saved—her life. Bad intel led her to the heavily fortified country home of Colonel Conor Carpenter. She bypassed most of his bleeding-edge security before a hidden taser system knocked her out cold. While Ivy sat in a local holding cell, aliens invaded Earth.

Instead of throwing her in prison, Carpenter offered a choice: rot in a cell, or put her unique talents to work for humanity's survival. The choice was obvious. After eight brutal months of X-COM training, she emerged forged into a weapon. Ivy fights now to repay the man who gave her a second chance, and to ensure no one else is pushed to the brink in a world under siege.

PERSONAL MOTIVATIONS

  • Repay Captain Carpenter's kindness.
  • Defend Earth and all of Humanity from the alien menace.
  • Help track down and eliminate EXALT.
  • Deal with her newfound trauma over killing her fellow humans.
ATTRIBUTES & DERIVED STATS
CORE DERIVED
Agility: Strength: Pace: ()
Smarts: Vigor: Parry: ()
Spirit: Size: Toughness: 13 ()
SKILLS
Athletics Psionics
C. Knowledge Shooting
Fighting Stealth
Notice Thievery
Persuasion Tradecraft
HINDRANCES
Curious (Major): Ivy really tries to respect personal space. Sometimes, though, she just needs to know what is behind that locked door.
Bad Connections (Minor): Ivy has some lingering connection to a criminal element from before joining X-COM.
Driven (Minor): Ivy has a deep respect for Captain Carpenter and will do almost anything in her power to prove his kindness was warranted.
COMBAT EDGES BACKGROUND & GENE MODS HISTORY & RETRAINING
  • Martial Artist: Unarmed Fighting +1, fists/feet count as Natural Weapons, add d4 dmg to unarmed.
  • Free Running: Ignore Difficult Ground, +2 Athletics in foot chases and climbing.
  • Combat Shooting: +2 Shooting/Damage with pistols vs target’s Parry.
  • Two-Weapon Fighting: One extra attack with off-hand weapon at no MAP.
  • Frenzy: Roll second Fighting die in one melee attack. (Limited action).
  • Dodge: −2 to be hit by ranged attacks. (Does not stack with cover).
  • Killer Instinct: Free reroll in any opposed skill roll.
  • Arcane Background (Psionics): Allows use of Psionics.
  • Bioelectric Skin: Aware of all enemies within 10", even invisible or hidden ones.
  • Retrained: Thief (Profession Edge)
  • Retrained: Rapid Reload (Combat Edge)
STATUS & TRACKS
Wounds ☐ ☐ ☐
Fatigue ☐ ☐
Incapacitated
Total Power Points 10
GEAR & COMBAT LOADOUT
ITEM DETAILS & NOTES
M6 PCA (Armor) +7 Armor to full body. Max Encumb +1 Die Type, +1 Stealth (Natural), -1 Notice (listen). 8" Grappling Hook. [12 lbs]
Walker Servos (Mod) Pace: +2; +1 Athletics and Strength (lower body). [15 lbs]
Alien Alloy Sword 1d10+STR; AP 3; Parry +2. [3 lbs]
LM-1A Auto Laser Pistol 2d8 AP 1; ROF 3; 8/16/32; 20 Shots; CQB; TRB; SCOPE (+1 at Short/Med Range). [5 lbs]
LM-2 Laser Rifle 3d6+1 AP 1; ROF 3; 20/40/80; 24 Shots; Auto; TRB; SCOPE (+1 at Short/Med); Folding Stock; Foregrip. [5 lbs]
EMP Grenades (x2) 2d12 AP2 non-lethal (mech) in LBT. [1 lb ea]
Battery Packs (x4) x3 for Pistol, x1 for Rifle. [1 lb ea]
Psi Amp Required to use Psionics. [4 lbs]
NVG Eliminates penalties for dim/low light. [2 lbs]
Radio Headset Comms, +1 to Notice (listen). [1 lb]
Restraints (x5) Restrain helpless characters. [0.1 lbs ea]
Stashed Items (0 Carried) HE Grenade, Smoke Grenade, Taser & Battery, Lockpicks.
PSIONICS (10 PP)
Power Cost Range Description
Flicker 1+ Touch Speed Only. +1 to Psi roll. Double movement speed. No run penalty on raise. +2 PP to reduce MAP by 2. +1 PP to "Shroud". +1 PP to "Hurry". +2 for "Hasty" (no MAP contribution, this action only).
Flow State 1 Touch Boost Only; Limited to Skills. +1 to Psi roll. Increase trait one die type (two on a raise).
Fracture 1+ Touch Held/Holstered/Natural weapons. +1 to Psi roll. + 2 Damage (+4 damage on a raise). +X PP = +2X AP. +2 PP for "Heavy Weapon". +1 PP per additional target.

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