IPC:Bastion Kael: Difference between revisions
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|-valign="top"; style="margin-left; auto; margin-right: 0px;" | |-valign="top"; style="margin-left; auto; margin-right: 0px;" | ||
| [[File: | | [[File:Bastion1.webp|350px|center]] || [[File:VESPER.webp|350px|center]] | ||
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|AGI||SMA || SPI ||STR||VIG | |AGI||SMA || SPI ||STR||VIG | ||
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| d8|| | | d8|| d4-1|| d8|| d10||d10 | ||
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|Pace||Run||Parry || Size ||Tough | |Pace||Run||Parry || Size ||Tough | ||
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| 6"|| d6|| 9 ( | | 6"|| d6|| 9 (1)|| 3||16 (6) | ||
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|colspan="5"| Ranged attackers use Parry as TN | |colspan="5"| Ranged attackers use Parry as TN | ||
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| Athletics || d8 ||Common K. || d4-1 || Fighting || d10 ||Intimidation || d6+2 | | Athletics || d8 ||Common K. || d4-1 || Fighting || d10 ||Intimidation || d6+2 | ||
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|Notice || | |Notice || d6-1* || Persuasion || d4 ||Shooting || d12+1 ||Stealth || d6 | ||
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|Thievery || d6+1 | |Thievery || d6+1 | ||
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|+Edges | |+Edges | ||
| | |Upgradeable | ||
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|Mutual Understanding: Bastion gains Spirit, Vesper gains Agility. | |||
|Mutual Understanding: Bastion gains Spirit, Vesper gains | |||
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|Bodyguard: Once/turn, swap places with adjacent character as free action. | |Bodyguard: Once/turn, swap places with adjacent character as free action. | ||
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|Obligation | |Obligation | ||
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|Nonstandard Build (Minor): Four arms! | |Nonstandard Build (Minor): Four arms! | ||
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|+ Cybernetics | |+ Cybernetics | ||
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|Combat Edge: Bodyguard | |Combat Edge: Bodyguard | ||
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|Integrated Gear: Power Gauntlets & Hard-Light Emitters | |Integrated Gear: Power Gauntlets & Hard-Light Emitters | ||
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|Nano-Repair System: Heal one Wound per day, +4 to resist Bleeding Out. 50% chance to reject poison or disease in the system. | |Nano-Repair System: Heal one Wound per day, +4 to resist Bleeding Out. 50% chance to reject poison or disease in the system. | ||
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|Nuclear Power Cell: Powers the borg's built-in systems and weapons, and connects to carried weapons using cables, but can't recharge E-clips. | |||
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{| border="1"; style="width: 720px"; | |||
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{| class="wikitable"; style="width: 710px"; | |||
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|+ Advances | |||
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# | |||
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*Power Gauntlets: Str + 2d6; | *Power Gauntlets (Repulse): Str + 2d6; | ||
**Power, Heavy Weapon, Repulse | **Power, Heavy Weapon, | ||
**Repulse | |||
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*"Clarisse" - Laser Rifle: 30/60/120 3d6 AP 2 ROF 3 Shots 30; | *"Clarisse" - Laser Rifle (Energy): 30/60/120 3d6+1d6 AP 2+4 ROF 3 Shots 30; | ||
**Cauterize, No Recoil, Overcharge. | **Cauterize, No Recoil, Overcharge. | ||
** | **Energy | ||
**Advanced Scope | **IR Laser | ||
**Advanced Scope | |||
**4 extra Power Packs | **4 extra Power Packs | ||
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*Heavy Power Blast Pistol: 10/20/40 | *Heavy Power Blast Pistol: 10/20/40 3d6+1d6 AP 2 ROF 1 Shots 40 | ||
**Power: +1d10 damage on raise | **Power: +1d10 damage on raise; Requires a Universal battery (drained on fumble and loses "Power") | ||
** | **IR Laser: +1 to Shooting & Short & Medium Range | ||
**4 Extra Particle packs | **4 Extra Particle packs | ||
|- | |||
| | |||
*WL-LP3 Pepperbox: 6/12/24 3d4 AP 1 ROF 4 Shots 4 | |||
**Cautarize | |||
**No Recoil | |||
**IR Laser | |||
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*Infantry Battle Suit & Helmet: Armor 6 | *Infantry Battle Suit & Helmet: Armor 6; +4 armor vs Slugthrowers | ||
*Minimalist Chest Armor: Armor 4; +4 vs Slugthrowers | |||
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*Survival Kit | *Survival Kit | ||
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*Weapon Properties: | |||
**Power: +1d10 damage on raise instead of 1d6 | |||
**Heavy: Can damage heavily armored targets | |||
**Repusle: Shaken or Wounded foes are knocked back d4" (d6" with a raise). | |||
**Cauterize: +2 on Vigor rolls to avoid Bleeding Out. | |||
**No Recoil: No recoil penalty for firing at greater than ROF 1. | |||
**IR Laser: +1 to Shooting at Short & Medium range. Laser requires augmented vision to be seen. | |||
**Energy: + d6 damage, AP +4, Heavy | |||
**Advanced Scope: ignore illumination penalties and 4 points of Range and Scale penalties when Aiming or Noticing through it. | |||
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*Attributes: Agility d4, Smarts d8, Spirit d8, Strength d4- | *Attributes: Agility d4, Smarts d8, Spirit d8, Strength d4-2, Vigor d4 | ||
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*Skills: Battle d8, Electronics d6+2, Hacking d8+2, Research | *Skills: Battle d8, Electronics d6+2, Hacking d8+2, Notice d4+2*, Research d8+2, Science d8+2 | ||
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*Pace: 6; Parry: 2; Toughness: | *Pace: 6; Parry: 2; Toughness: 2; Power Points: 15 | ||
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*Edges: Arcane Background (Hard-Light Controller); Scholar (Science); Power Hacker | *Edges: Arcane Background (Hard-Light Controller); Investigator, Scholar (Science); Power Hacker, Command | ||
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*Hindrances: Quirk (Petulant); Tethered (INTx2" from Bastion); | *Hindrances: Quirk (Petulant); Tethered (INTx2" from Bastion); Vulnerability to Electricity (-4 to resist or +4 damage); Curious; Insubstantial; Dependency: Must rejoin Bastion daily | ||
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*Special Abilities: | *Special Abilities: | ||
**Interface: +2 to Hacking & Electronics | **Interface: +2 to Hacking & Electronics | ||
**Polyglot: Can read/write/speak all known languages | **Polyglot: Can read/write/speak all known languages (covered by Universal translator) | ||
**Doesn't Sleep | **Doesn't Sleep | ||
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*Powers: Create Item | *Powers: Control Machine, Create Item, Illusion | ||
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Latest revision as of 00:40, 20 March 2025
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