IPC:Bastion Kael: Difference between revisions
No edit summary |
No edit summary |
||
(8 intermediate revisions by the same user not shown) | |||
Line 9: | Line 9: | ||
{| | {| | ||
|-valign="top"; style="margin-left; auto; margin-right: 0px;" | |-valign="top"; style="margin-left; auto; margin-right: 0px;" | ||
| [[File: | | [[File:Bastion1.webp|350px|center]] || [[File:VESPER.webp|350px|center]] | ||
|- | |- | ||
|} | |} | ||
Line 32: | Line 32: | ||
|AGI||SMA || SPI ||STR||VIG | |AGI||SMA || SPI ||STR||VIG | ||
|- | |- | ||
| d8|| | | d8|| d4-1|| d8|| d10||d10 | ||
|} | |} | ||
| | | | ||
Line 41: | Line 41: | ||
|Pace||Run||Parry || Size ||Tough | |Pace||Run||Parry || Size ||Tough | ||
|- | |- | ||
| 6"|| d6|| 9 ( | | 6"|| d6|| 9 (1)|| 3||16 (6) | ||
|- | |- | ||
|colspan="5"| Ranged attackers use Parry as TN | |colspan="5"| Ranged attackers use Parry as TN | ||
Line 56: | Line 56: | ||
| Athletics || d8 ||Common K. || d4-1 || Fighting || d10 ||Intimidation || d6+2 | | Athletics || d8 ||Common K. || d4-1 || Fighting || d10 ||Intimidation || d6+2 | ||
|- | |- | ||
|Notice || | |Notice || d6-1* || Persuasion || d4 ||Shooting || d12+1 ||Stealth || d6 | ||
|- | |- | ||
|Thievery || d6+1 | |Thievery || d6+1 | ||
Line 94: | Line 94: | ||
|- | |- | ||
|+Edges | |+Edges | ||
| | |Upgradeable | ||
|- | |- | ||
|Mutual Understanding: Bastion gains Spirit, Vesper gains Agility. | |Mutual Understanding: Bastion gains Spirit, Vesper gains Agility. | ||
Line 124: | Line 122: | ||
|- | |- | ||
|Obligation | |Obligation | ||
|- | |- | ||
|Nonstandard Build (Minor): Four arms! | |Nonstandard Build (Minor): Four arms! | ||
Line 137: | Line 133: | ||
|+ Cybernetics | |+ Cybernetics | ||
|- | |- | ||
|Combat Edge: Bodyguard | |Combat Edge: Bodyguard | ||
|- | |- | ||
|Integrated Gear: Power Gauntlets & Hard-Light Emitters | |Integrated Gear: Power Gauntlets & Hard-Light Emitters | ||
Line 152: | Line 148: | ||
|- | |- | ||
|Nuclear Power Cell: Powers the borg's built-in systems and weapons, and connects to carried weapons using cables, but can't recharge E-clips. | |Nuclear Power Cell: Powers the borg's built-in systems and weapons, and connects to carried weapons using cables, but can't recharge E-clips. | ||
|} | |||
|} | |||
{| border="1"; style="width: 720px"; | |||
|- | |||
| | |||
{| class="wikitable"; style="width: 710px"; | |||
|- | |||
|+ Advances | |||
|- | |||
| | |||
# | |||
|} | |} | ||
|} | |} | ||
Line 167: | Line 174: | ||
|- | |- | ||
| | | | ||
*"Clarisse" - Laser Rifle (Energy): 30/60/120 3d6+1d6 AP 2 ROF 3 Shots 30; | *"Clarisse" - Laser Rifle (Energy): 30/60/120 3d6+1d6 AP 2+4 ROF 3 Shots 30; | ||
**Cauterize, No Recoil, Overcharge. | **Cauterize, No Recoil, Overcharge. | ||
**Energy | **Energy | ||
** | **IR Laser | ||
**Advanced Scope | **Advanced Scope | ||
**4 extra Power Packs | **4 extra Power Packs | ||
|- | |- | ||
Line 177: | Line 184: | ||
*Heavy Power Blast Pistol: 10/20/40 3d6+1d6 AP 2 ROF 1 Shots 40 | *Heavy Power Blast Pistol: 10/20/40 3d6+1d6 AP 2 ROF 1 Shots 40 | ||
**Power: +1d10 damage on raise; Requires a Universal battery (drained on fumble and loses "Power") | **Power: +1d10 damage on raise; Requires a Universal battery (drained on fumble and loses "Power") | ||
** | **IR Laser: +1 to Shooting & Short & Medium Range | ||
**4 Extra Particle packs | **4 Extra Particle packs | ||
|- | |||
| | |||
*WL-LP3 Pepperbox: 6/12/24 3d4 AP 1 ROF 4 Shots 4 | |||
**Cautarize | |||
**No Recoil | |||
**IR Laser | |||
|- | |- | ||
| | | | ||
Line 188: | Line 201: | ||
| | | | ||
*Infantry Battle Suit & Helmet: Armor 6; +4 armor vs Slugthrowers | *Infantry Battle Suit & Helmet: Armor 6; +4 armor vs Slugthrowers | ||
*Minimalist Chest Armor: Armor 4; +4 vs Slugthrowers | |||
|- | |- | ||
| | | | ||
Line 208: | Line 222: | ||
**Cauterize: +2 on Vigor rolls to avoid Bleeding Out. | **Cauterize: +2 on Vigor rolls to avoid Bleeding Out. | ||
**No Recoil: No recoil penalty for firing at greater than ROF 1. | **No Recoil: No recoil penalty for firing at greater than ROF 1. | ||
**IR Laser: +1 to Shooting at Short & Medium range. Laser requires augmented vision to be seen. | |||
**Energy: + d6 damage, AP +4, Heavy | |||
**Advanced Scope: ignore illumination penalties and 4 points of Range and Scale penalties when Aiming or Noticing through it. | |||
|} | |} | ||
|} | |} |
Latest revision as of 00:40, 20 March 2025
|
|
|
|
|
|
|
|
|
|
|
|