Hazel Hunt Spells: Difference between revisions

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=='''Powers { }'''==
=='''Powers { }'''==
===Cantrips===
===Cantrips===
===Power Words===
Psyche 5=24 cantrips
{| class="wikitable"
{| class="wikitable"


| 1. Power Word {NOGTZ!}:  Magic Negation.
|Anatomics
| 2. Power Word {POLRZ!}:  Chaos Negation.
|'''Blend'''
| 3. Power Word {SHAGSK!): Psychic Defense. 
|Blind
|'''Catfall'''
|Catfeet
|Chain
|-
|-
| 4. Power Word {ASKIIR!}:  Psychic Disrupt.
|'''Chill'''
| 5. Power Word {KROLAK!}:  Neural Disrupt.
|'''Clean'''
| 6. Power Word {LIEVZ!}:  Life force.
|'''Color'''
|'''Dampen'''
|'''Dust'''
|'''Enrich'''
|-
|-
| 7. Power Word {SCHANG!}: Resume True Form.
|'''Exterminate or Zap'''
| 8. Power Word {FORTZ!}: Defensive Luck.
|'''Extinguish'''
| 9. Power Word {LEGANT!}: Pattern Negation.
|'''Firefinger'''
|Float
|'''Gather'''
|Gun
|-
|-
| 10. Power Word {VOILE!}: Pain Attack.
|'''Heat'''
| 11. Power Word {JASK!}: Trump Disrupt.
|Haunting
| 12. Power Word {MAGIQUE!}: Process Surge.
|Knot
|-
|'''Know Direction'''
| 13. Power Word {QU1MK!}: Process Snuff.
|Legerdemain
| 14. Power Word {OMBRE!}: Shade.
|'''Mend'''
| 15. Power Word {LUUM!}: Light Strobe.
|-
|-  
|'''Page Light'''
| 16. Power Word {AFLAK!}: Spark. 
|'''Purify Water'''
| 17. Power Word {HURG!}: Burst of Magic.
|Sharpen
| 18. Power Word {MARSK!}: Weaken Structure.
|Shield
|
|Slip
| 19. Power Word {HAGGK!}: Thunder. 
|Speed
| 20. Power Word {ZZAAQ!}: Burst of Psyche.
| 21. Power Word {WALLA!}: Summon Prepared Table Set Up
|-
|-
| 22. Power Word {WALLA!}: Summon Prepared Table Set Up
|'''Stitch'''
| 23. Power Word {WALLA!}: Summon Prepared Table Set Up
|'''Sober'''
| 24. Power Word {SHOO!}: Clean Table
|Stumble
|'''Temperature'''
|'''Tie'''
|'''Turn Page'''
|-
|-
| 25. Power Word {FREEZE!}: Prepare Table set up and put it in stasis till summoned.
|Unseen Hand
| 26.
|'''Weathertell'''
| 27.
|'''Werelight''' (or Bluelight)
|}
|}


===Low Order Mage===
===Low Order wizard===
{| class="wikitable"
{| class="wikitable"
| 1
| 1 Light
| 1
| 1 Activate Wand
|1
| 1 Charm Animal Fowls
| 1  
| 1 Charm Animal Horse
|-
|-
| 1
| 1 Charm Animal Goat
| 11
| 1 Sleep
| 1   
| 1  Blaze
| 1   
| 1  Charm Animal Class
|-
|-
| 1
| 1 Hold Portal
| 1
| 1 Individual Silence
| 1
| 1 Read Magic
| 1
| 1 Super Match
|-
|-
| 1
| 1 x
|1  
| 1 x
| 1  
| 1 x
| 1
| 1 x
|-
|-
| 2
| Continual Light
| 2
| Deodorant 
| 2
| Extinguish Fire
| 2  
| Freeze Water  
|-   
|-   
| 2
| Magic Missile
| 2
| Photographic Memory
| 2
| Speak with Animals
| 2
| Wind
|-
|-
| 2  
| 2 x
| 2
| 2 x
| 3
| Water Breathing
| 3
| Wizard Light 
|-
|-
| 3
| Whirlwind
| 3
| 3 x
| 3
| 3 x
| 3
| 3 x
|-
|-
|3
| 3 x
| 3  
| 3 x
| 4  
| 4  
| 4
| 4
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|
|
|
|
|}
===druid===
*Speak Druidic cant
*Wild Shape
*Druidic Companion
{| class="wikitable"
| Animal Friendship
| Beast Bond
| Cure Wounds
| Purify Food and Drink
|-
| Speak With Animals
| Animal Messenger
| Beast Sense
| Locate Animals or Plants
|-
| Pass Without Trace
| Spike Growth
| Conjure Animals
| Dispel Magic
|-
| Plant Growth
| Speak with Plants
| Water Walk
| Conjure Woodland Beings
|-
| Dominate Beast
| Polymorph 
| Locate Creature
| Control Water
|- 
| Awaken
| Commune with Nature
| Geas
| Tree Stride 
|-
| Transmute Rock
| Move Earth
| Find the Path 
| Conjure Fey 
|-
| Regenerate
| Whirlwind
| Animal Shapes 
| x
|-
   
   
|}
|}


===Hexery===
===Hexery===
====Minor Knacks====
These are generally unable to be woven into hexes.
{| class="wikitable"
|-
|'''Simple Knacks'''
'''Chill''', '''Dust''', Dampen, '''Dry''', Know Direction
Heat, '''Knot''', Mending, Flick, Tip, Turn Page, Werelight
Firefinger , Produce Flame, Gust, Infestation, Thunderclap 
|-
|'''Moderate Knacks'''
'''Clean''', Extinguish, '''Stitch''', Gather,
Control Flames, Sharpen, Shillelagh
|-
|'''Hard Knacks'''
Color, Catfall, Exterminate or Zap, '''Purify Water''', Frostbite,
Weathertell, '''Create Bonfire''', Mold Earth, Thorn Whip
|}

Latest revision as of 02:10, 1 April 2025

Powers { }[edit]

Cantrips[edit]

Psyche 5=24 cantrips

Anatomics Blend Blind Catfall Catfeet Chain
Chill Clean Color Dampen Dust Enrich
Exterminate or Zap Extinguish Firefinger Float Gather Gun
Heat Haunting Knot Know Direction Legerdemain Mend
Page Light Purify Water Sharpen Shield Slip Speed
Stitch Sober Stumble Temperature Tie Turn Page
Unseen Hand Weathertell Werelight (or Bluelight)

Low Order wizard[edit]

1 Light 1 Activate Wand 1 Charm Animal Fowls 1 Charm Animal Horse
1 Charm Animal Goat 1 Sleep 1 Blaze 1 Charm Animal Class
1 Hold Portal 1 Individual Silence 1 Read Magic 1 Super Match
1 x 1 x 1 x 1 x
Continual Light Deodorant Extinguish Fire Freeze Water
Magic Missile Photographic Memory Speak with Animals Wind
2 x 2 x Water Breathing Wizard Light
Whirlwind 3 x 3 x 3 x
3 x 3 x 4 4
4 4 4 4
4 5 5 5
5 5 6 6
6 6 6 7
7 7 8 8
9

druid[edit]

  • Speak Druidic cant
  • Wild Shape
  • Druidic Companion
Animal Friendship Beast Bond Cure Wounds Purify Food and Drink
Speak With Animals Animal Messenger Beast Sense Locate Animals or Plants
Pass Without Trace Spike Growth Conjure Animals Dispel Magic
Plant Growth Speak with Plants Water Walk Conjure Woodland Beings
Dominate Beast Polymorph Locate Creature Control Water
Awaken Commune with Nature Geas Tree Stride
Transmute Rock Move Earth Find the Path Conjure Fey
Regenerate Whirlwind Animal Shapes x

Hexery[edit]

Minor Knacks[edit]

These are generally unable to be woven into hexes.

Simple Knacks

Chill, Dust, Dampen, Dry, Know Direction

Heat, Knot, Mending, Flick, Tip, Turn Page, Werelight

Firefinger , Produce Flame, Gust, Infestation, Thunderclap

Moderate Knacks

Clean, Extinguish, Stitch, Gather,

Control Flames, Sharpen, Shillelagh

Hard Knacks

Color, Catfall, Exterminate or Zap, Purify Water, Frostbite,

Weathertell, Create Bonfire, Mold Earth, Thorn Whip