IPC:Bastion Kael: Difference between revisions
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|AGI||SMA || SPI ||STR||VIG | |AGI||SMA || SPI ||STR||VIG | ||
|- | |- | ||
| d8|| | | d8|| d4-1|| d8|| d10||d10 | ||
|} | |} | ||
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|Pace||Run||Parry || Size ||Tough | |Pace||Run||Parry || Size ||Tough | ||
|- | |- | ||
| 6"|| d6|| 9 ( | | 6"|| d6|| 9 (1)|| 3||16 (6) | ||
|- | |- | ||
|colspan="5"| Ranged attackers use Parry as TN | |colspan="5"| Ranged attackers use Parry as TN | ||
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| Athletics || d8 ||Common K. || d4-1 || Fighting || d10 ||Intimidation || d6+2 | | Athletics || d8 ||Common K. || d4-1 || Fighting || d10 ||Intimidation || d6+2 | ||
|- | |- | ||
|Notice || | |Notice || d6-1* || Persuasion || d4 ||Shooting || d12+1 ||Stealth || d6 | ||
|- | |- | ||
|Thievery || d6+1 | |Thievery || d6+1 | ||
Line 94: | Line 94: | ||
|- | |- | ||
|+Edges | |+Edges | ||
| | |Upgradeable | ||
|- | |- | ||
|Mutual Understanding: Bastion gains Spirit, Vesper gains Agility. | |Mutual Understanding: Bastion gains Spirit, Vesper gains Agility. | ||
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|- | |- | ||
|Obligation | |Obligation | ||
|- | |- | ||
|Nonstandard Build (Minor): Four arms! | |Nonstandard Build (Minor): Four arms! | ||
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|+ Cybernetics | |+ Cybernetics | ||
|- | |- | ||
|Combat Edge: Bodyguard | |Combat Edge: Bodyguard | ||
|- | |- | ||
|Integrated Gear: Power Gauntlets & Hard-Light Emitters | |Integrated Gear: Power Gauntlets & Hard-Light Emitters | ||
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*"Clarisse" - Laser Rifle (Energy): 30/60/120 3d6+1d6 AP 2 ROF 3 Shots 30; | *"Clarisse" - Laser Rifle (Energy): 30/60/120 3d6+1d6 AP 2+4 ROF 3 Shots 30; | ||
**Cauterize, No Recoil, Overcharge. | **Cauterize, No Recoil, Overcharge. | ||
**Energy | **Energy | ||
**IR Laser | **IR Laser | ||
**Advanced Scope | **Advanced Scope | ||
**4 extra Power Packs | **4 extra Power Packs | ||
|- | |- | ||
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**No Recoil: No recoil penalty for firing at greater than ROF 1. | **No Recoil: No recoil penalty for firing at greater than ROF 1. | ||
**IR Laser: +1 to Shooting at Short & Medium range. Laser requires augmented vision to be seen. | **IR Laser: +1 to Shooting at Short & Medium range. Laser requires augmented vision to be seen. | ||
**Energy: + d6 damage, AP +4, Heavy | |||
**Advanced Scope: ignore illumination penalties and 4 points of Range and Scale penalties when Aiming or Noticing through it. | |||
|} | |} | ||
|} | |} |
Latest revision as of 00:40, 20 March 2025
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