NX PC01: Difference between revisions
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Created page with " Back to Main Page ==Character Name== [File:portrait.jpg] {|class="wikitable"; style="width: 240px"; |- |+Attributes |- |Agility || d6 |- |Smarts || d6 |- |Spirit || d6 |- |Strength || d6 |- |Vigor || d6 |- |}" |
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== | == Gavin Lawrence Reiher/Lionheart == | ||
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| [[File:GavinImage1(2).PNG|382 px|bottom]] | |||
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|''At last one came running, and told them all was lost: that the powers of darkness had besieged the Heavenly Mansions, that Odin was to die, and evil triumph.'' | |||
''“I have been grossly deceived,” cried the virtuous person.'' | |||
''“All is lost now,” said the priest.'' | |||
''“I wonder if it is too late to make it up with the devil?” said the virtuous person.'' | |||
''“Oh, I hope not,” said the priest. “And at any rate we can but try. But what are you doing with your axe?” says he to the rover.'' | |||
''“I am off to die with Odin,” said the rover.'' | |||
"Faith, Half Faith, and No Faith At All" by Robert Louis Stevenson. | |||
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|+Background | |||
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|Character Name: || Gavin Lawrence Reiher | |||
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|Codename: || Lionheart | |||
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|Role: || Stalwart super knight | |||
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|Rank: || Novice | |||
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|XP Total: || 0 | |||
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|Description: || Androgynous features - could be taken for either male or female. Blue eyes, disheveled short blond hair, freckles. | |||
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{| class="wikitable"; style="text-align:center"| | |||
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|+Attributes | |||
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|Agility || d8 | |||
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|Smarts || d8 | |||
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|Spirit || d10 | |||
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|Strength || d10 | |||
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|Vigor || d12 | |||
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|+Secondary Statistics | |||
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|Pace || 6" with d6 running die | |||
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|Parry || 8 | |||
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|Toughness || 24(14) | |||
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|Bennies || 5/3 | |||
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{|class="wikitable"; style="width: 240px"; | {|class="wikitable"; style="width: 240px"; | ||
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|+ | |+Edges | ||
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|Alertness|| +2 to all Notice rolls. | |||
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|Arcane Background (Super Powers) || 60 points of superhero powers. | |||
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|Combat Reflexes || +2 to recover from Shaken or Stunned. | |||
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|Iron Jaw || +2 to Soak or recover from Knockout Blows. | |||
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|Nerves of Steel (Improved) || Ignore 2 points of wound penalties. | |||
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|Take the Hit || Free reroll on Soak rolls or rolls to resist Knockout Blows. | |||
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|+Hindrances | |||
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|Code of Honor || Major || A knight without honor is no knight at all. | |||
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|Death Wish || Minor || ''"Heroes are meant to die for unicorns."'' | |||
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|Loyal || Minor || Faithful and dependable. | |||
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|Stubborn || Minor || Slow to back down or to change opinions once they are formed. | |||
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|Suspicious || Minor || Cynical and mistrustful of the intentions of others. | |||
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{| border="1"; style="width: 720px"; | |||
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{| class="wikitable"; style="width: 700px"; | |||
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|+Skills | |||
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|'''Skill''' || '''Attribute''' || '''Rank''' || '''Modifiers''' | |||
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|Academics || Smarts || d4 || | |||
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|Athletics || Agility || d10 || | |||
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|Battle || Smarts || - || | |||
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|Boating || Agility || - || | |||
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|Common Knowledge || Smarts || d6 || | |||
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|Driving || Agility || d4 || | |||
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|Electronics || Smarts || - || | |||
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|Fighting || Agility || d12 || | |||
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|Focus || Spirit || d6 || | |||
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|Gambling || Smarts || - || | |||
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|Hacking || Smarts || - || | |||
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|Healing || Smarts || - || | |||
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|Intimidation || Spirit || d8 || | |||
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|Notice || Smarts || d8 || +2 (Alertness edge) | |||
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|Occult || Smarts || - || | |||
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|Performance || Spirit || d4 || | |||
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|Persuasion || Spirit || d4 || | |||
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|Piloting || Agility || - || | |||
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|Repair || Smarts || d6 || | |||
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|Research || Smarts || - || | |||
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|Riding || Agility || - || | |||
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|Science || Smarts || - || | |||
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|Shooting || Agility || - || | |||
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|Stealth || Agility || d4 || | |||
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|Survival || Smarts || - || | |||
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|Taunt || Smarts || - || | |||
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|Thievery || Agility || - || | |||
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{| border="1"; style="width: 720px"; | |||
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{| class="wikitable"; style="width: 710px"; | |||
|+Powers | |||
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|'''Armor'''|| 6 || Armor +14. Device. || Notes. | |||
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|colspan="5"| Knightly shining armor. | |||
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|'''Fearless'''|| 2 || None || Notes. | |||
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|colspan="5"| Immune to Fear and Intimidation. | |||
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|'''Healing'''|| 4 || Requires Touch. Refresh. Selective. || | |||
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|colspan="5"| Heal an ally's wounds with a touch or remove Stunned and Shaken on all allies within a 6" diameter burst template centered on the hero. | |||
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|'''Leaping'''|| 2 || None || Notes. | |||
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|colspan="5"| Jump 4” (8 yards) vertically, 8” (16 yards) horizontally. | |||
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|'''Melee Attack'''|| 10 || Strength+2d6 damage and Special Weapon (Longsword +2d6, AP 6, Heavy Weapon, Device). || Notes | |||
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|colspan="5"| Martial prowess and a special sword - ''Beschützer''. | |||
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|'''Mind Shield'''|| 1 || None || Notes | |||
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|colspan="5"| -2 to ''mind control'' and ''mind reading'' attempts against the character. Further, if the super successfully resists an attempt to read or control their mind, the enemy psychic suffers Fatigue. With a raise on the resistance roll, the foe is Stunned as well. | |||
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|'''Push'''|| 2 || Selective. Strong. Device (Sword). || Notes | |||
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|colspan="5"| With a Focus roll, conjure a powerful force that takes the shape of the Cone Template. The tip of the Cone may be placed anywhere within a Range of Smarts, allowing the super to push foes in any direction toward the large end of the Cone. All enemies within the template is Distracted and must make a Strength roll at -2 or be knocked back 2d6”. With a raise, the Strength roll is made at −4 and those who fail are knocked back 3d6”. | |||
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|'''Super Attribute'''|| 12 || None || Notes | |||
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|colspan="5"| Agility +1, Spirit +1, Strength +2, Vigor +2. | |||
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|'''Super Edge'''|| 10 || None || Notes | |||
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|colspan="5"| Alertness, Combat Reflexes, Improved Nerves of Steel, Iron Jaw, Take the Hit. | |||
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|'''Super Skill'''|| 6 || None || Notes | |||
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|colspan="5"| Athletics +2, Fighting +3, Focus +1 | |||
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|'''Teleport'''|| 3 || Rapid Teleport. Range (24"). Must have line of effect (cannot teleport through solid objects).|| | |||
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|colspan="5"| Flash step. | |||
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|'''Toughness'''|| 2 || None || Notes | |||
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|colspan="5"| Grit and determination. | |||
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{| class="wikitable";style="width: 240px"| | |||
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|+Miscellaneous | |||
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|'''Languages:''' Fluent in both English and German. | |||
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|'''Equipment:''' Knightly armor, knightly longsword (Str+1d8+4d6, AP 6, Heavy Weapon), large cape (Persuasion +1, reduce damage of fire based attacks by 4, +2 to be grappled). | |||
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{| class="wikitable";style="width: 400px"| | |||
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|+Trust and Distrust | |||
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|'''Trust'''||No one on Gilgamesh Base. || Trusted individuals gain +1 to Support, Intimidation, Persuasion, or Taunt rolls towards you and they may give you bennies as if they had Common Bond. | |||
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|'''Distrust'''|| '''REDACTED''' || You cannot benefit from Support rolls from Distrusted individuals or receive bennies from them (even if they have Common Bond), and they take -2 to Persuasion rolls to influence you. | |||
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|'''Neutral'''|| All persons on Gilgamesh Base not specified above.|| No mechanical or narrative effects. | |||
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|'''''Personal Information''''' | |||
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|'''Age:''' 17 | |||
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|'''Height:''' 5'10" (179 cm) | |||
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| | |'''Weight:''' 137 lbs (62.1 kg) | ||
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| | |'''Handedness:''' Left | ||
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| | |'''Birthday:''' December 29 | ||
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| | |'''Blood type:''' AB | ||
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| | |'''Gender:''' Female(?) | ||
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|'''Hometown:''' Brooklyn, NY. | |||
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|} | |} | ||