NX PC01: Difference between revisions
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[[Neon_Xtinction| Back to Main Page]] | [[Neon_Xtinction| Back to Main Page]] | ||
== | == Gavin L. Reiher/Lionheart == | ||
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|''" | | [[File:GavinImage1.PNG|385px|bottom]] | ||
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|''At last one came running, and told them all was lost: that the powers of darkness had besieged the Heavenly Mansions, that Odin was to die, and evil triumph.'' | |||
''“I have been grossly deceived,” cried the virtuous person.'' | |||
''“All is lost now,” said the priest.'' | |||
''“I wonder if it is too late to make it up with the devil?” said the virtuous person.'' | |||
''“Oh, I hope not,” said the priest. “And at any rate we can but try. But what are you doing with your axe?” says he to the rover.'' | |||
''“I am off to die with Odin,” said the rover.'' | |||
''Source: "Faith, Half Faith, and No Faith At All" by Robert Louis Stevenson.'' | |||
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|+Background | |+Background | ||
|- | |- | ||
|Character Name: || | |Character Name: || Gavin Lawrence Reiher | ||
|- | |- | ||
|Codename: || | |Codename: || Lionheart | ||
|- | |- | ||
|Role: || | |Role: || Stalwart knight/Tough melee bruiser | ||
|- | |- | ||
|Rank: || Novice | |Rank: || Novice | ||
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|XP Total: || 0 | |XP Total: || 0 | ||
|- | |- | ||
|Description: || | |Description: || Very androgynous. Blue eyes, freckles, disheveled short blond hair. | ||
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|+Attributes | |+Attributes | ||
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|Agility || | |Agility || d8 | ||
|- | |- | ||
|Smarts || | |Smarts || d8 | ||
|- | |- | ||
|Spirit || | |Spirit || d10 | ||
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|Strength || | |Strength || d10 | ||
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|Vigor || | |Vigor || d12 | ||
|} | |} | ||
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|+Secondary Statistics | |+Secondary Statistics | ||
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|Pace || | |Pace || 8" with d8 running die | ||
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|Parry || | |Parry || 8 | ||
|- | |- | ||
|Toughness || | |Toughness || 22(12) | ||
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|Bennies || | |Bennies || 3/3 | ||
|} | |} | ||
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{|class="wikitable"; style="width: 240px"; | {|class="wikitable"; style="width: 240px"; | ||
|- | |- | ||
|+ | |+Edges | ||
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| | |Arcane Background (Super Powers) || 60 points of powers. | ||
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| | |Combat Reflexes || +2 to recover from Shaken or Stunned. | ||
|- | |- | ||
| | |Dodge || -2 to all ranged attacks against the character, unless the victim of a surprise attack and caught completely unaware. Does not stack with Cover. | ||
|- | |- | ||
| | |Frenzy || As a limited action, a character with Frenzy may roll a second Fighting die with any one of their Fighting attacks for the turn. The extra die may be allocated to the same or different targets as they see fit. | ||
|- | |- | ||
| | |Iron Jaw || +2 to Soak or recover from Knockout Blows. | ||
|- | |- | ||
| | |Nerves of Steel (Improved) || Ignore 2 points of wound penalties. | ||
|- | |- | ||
| | |Take the Hit || Free reroll on Soak rolls or rolls to resist Knockout Blows. | ||
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|} | |} | ||
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|+ | |+Hindrances | ||
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| | |Code of Honor || Major || A knight without honor is no knight at all. | ||
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| | |Hot Tempered || Minor || May need to roll Spirit with modifiers determined by the GM, failure causes the character to take -2 to Smarts and Smarts-based skill rolls until their anger cools. | ||
|- | |- | ||
| | |Loyal || Minor || Faithful and dependable. | ||
|- | |- | ||
| | |Stubborn || Minor || Slow to back down or to change opinions once they are formed. | ||
|- | |- | ||
| | |Suspicious || Minor || Cynical and mistrustful of the intentions of others. | ||
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|} | |} | ||
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|-valign="top" | |-valign="top" | ||
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|+ | |+Skills | ||
|- | |- | ||
| | |'''Skill''' || '''Attribute''' || '''Rank''' || '''Modifiers''' | ||
|- | |- | ||
| | |Academics || Smarts || d4 || | ||
|- | |- | ||
| | |Athletics || Agility || d10 || | ||
|- | |- | ||
| | |Battle || Smarts || d4 || | ||
|- | |- | ||
| | |Boating || Agility || - || | ||
|- | |- | ||
| | |Common Knowledge || Smarts || d6 || | ||
|- | |- | ||
| | |Driving || Agility || d4 || | ||
|- | |- | ||
| | |Electronics || Smarts || - || | ||
|- | |- | ||
| | |Fighting || Agility || d12 || | ||
|- | |- | ||
| | |Focus || Spirit || d8 || | ||
|- | |- | ||
| | |Gambling || Smarts || - || | ||
|- | |||
|Hacking || Smarts || - || | |||
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|Healing || Smarts || - || | |||
|- | |||
|Intimidation || Spirit || d8 || | |||
|- | |||
|Notice || Smarts || d8 || | |||
|- | |||
|Occult || Smarts || - || | |||
|- | |||
|Performance || Spirit || d4 || | |||
|- | |||
|Persuasion || Spirit || d4 || | |||
|- | |||
|Piloting || Agility || - || | |||
|- | |||
|Repair || Smarts || d4 || | |||
|- | |||
|Research || Smarts || - || | |||
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|Riding || Agility || - || | |||
|- | |||
|Science || Smarts || - || | |||
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|Shooting || Agility || - || | |||
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|Stealth || Agility || d4 || | |||
|- | |||
|Survival || Smarts || - || | |||
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|Taunt || Smarts || - || | |||
|- | |||
|Thievery || Agility || - || | |||
|} | |} | ||
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|+Powers | |+Powers | ||
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|''' | |'''Armor'''|| 5 || Device || Notes | ||
|- | |||
|colspan="5"| Knightly shining armor. | |||
|- | |||
|'''Fearless'''|| 2 || None || Notes. | |||
|- | |||
|colspan="5"| Description | |||
|- | |||
|'''Healing'''|| 6 || Requires Touch. Refresh. Selective || | |||
|- | |||
|colspan="5"| Description | |||
|- | |||
|'''Leaping'''|| 2 || None || Notes. | |||
|- | |||
|colspan="5"| Jump 4” (8 yards) vertically, 8” (16 yards) horizontally. | |||
|- | |||
|'''Melee Attack'''|| 10 || Strength+2d6 damage and Special Weapon (Longsword +2d6, AP 6, Heavy Weapon, Device). || Notes | |||
|- | |||
|colspan="5"| Martial prowess and a special sword named Ascalon. | |||
|- | |- | ||
| | |'''Mind Shield'''|| 1 || None || Notes | ||
|- | |- | ||
|''' | |colspan="5"| -2 to ''mind control'' and ''mind reading'' attempts against the character. Further, if the super successfully resists an attempt to read or control their mind, the enemy psychic suffers Fatigue. With a raise on the resistance roll, the foe is Stunned as well. | ||
|- | |- | ||
| | |'''Pace'''|| 3 || Strider. || Notes | ||
|- | |- | ||
| | |colspan="5"| Description | ||
|- | |- | ||
| | |'''Super Attribute'''|| 12 || None || Notes | ||
|- | |- | ||
| | |colspan="5"| Agility +1, Spirit +1, Strength +2, Vigor +2. | ||
|- | |- | ||
| | |'''Super Edge'''|| 12 || None || Notes | ||
|- | |- | ||
| | |colspan="5"| Combat Reflexes, Dodge, Frenzy, Improved Nerves of Steel, Iron Jaw, Take the Hit. | ||
|- | |- | ||
| | |'''Super Skill'''|| 7 || None || Notes | ||
|- | |- | ||
| | |colspan="5"| Athletics +2, Fighting +3, Focus +1, Intimidation +1 | ||
|- | |- | ||
| | |'''Toughness'''|| 2 || None || Notes | ||
|- | |- | ||
| | |colspan="5"| Grit and determination. | ||
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|} | |} | ||
|} | |} | ||
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|+Other Information | |||
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| | |'''Languages:''' Fluent in both English and German. | ||
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| | |'''Equipment:''' Knightly armor, knightly longsword (Str+1d8+4d6, AP 6, Heavy Weapon), large cape (Persuasion +1, reduce damage of fire based attacks by 4, +2 to be grappled). | ||
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