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[[Neon_Xtinction| Back to Main Page]]
[[Neon_Xtinction| Back to Main Page]]


==Character Name==
== Gavin Lawrence Reiher/Lionheart ==


{| style="border: solid 1px; width: 720px"
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|-valign="top"; style="margin-left; auto; margin-right: 0px;"
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| [[File:Example.png|350px|center]]
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|''"Quotation."''
| [[File:GavinImage1(2).PNG|382 px|bottom]]
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|''At last one came running, and told them all was lost: that the powers of darkness had besieged the Heavenly Mansions, that Odin was to die, and evil triumph.''
 
''“I have been grossly deceived,” cried the virtuous person.''
 
''“All is lost now,” said the priest.''
 
''“I wonder if it is too late to make it up with the devil?” said the virtuous person.''
 
''“Oh, I hope not,” said the priest. “And at any rate we can but try. But what are you doing with your axe?” says he to the rover.''
 
''“I am off to die with Odin,” said the rover.''
 
"Faith, Half Faith, and No Faith At All" by Robert Louis Stevenson.
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|+Background
|+Background
|-
|-
|Character Name: ||  
|Character Name: || Gavin Lawrence Reiher
|-
|-
|Codename: ||  
|Codename: || Lionheart
|-
|-
|Role: ||  
|Role: || Stalwart super knight
|-
|-
|Rank: || Novice
|Rank: || Novice
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|XP Total: || 0
|XP Total: || 0
|-
|-
|Description: ||  
|Description: || Androgynous features - could be taken for either male or female. Blue eyes, disheveled short blond hair, freckles.
|}
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|+Attributes
|+Attributes
|-
|-
|Agility || d6
|Agility || d8
|-
|-
|Smarts || d6
|Smarts || d8
|-
|-
|Spirit || d6
|Spirit || d10
|-
|-
|Strength || d6
|Strength || d10
|-
|-
|Vigor || d6
|Vigor || d12
|}
|}
|
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|+Secondary Statistics
|+Secondary Statistics
|-
|-
|Pace || 6"
|Pace || 6" with d6 running die
|-
|-
|Parry || 5
|Parry || 8
|-
|-
|Toughness || 5
|Toughness || 24(14)
|-
|-
|Bennies || 5/5
|Bennies || 5/3
|}
|}
|}
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{|class="wikitable"; style="width: 240px";
{|class="wikitable"; style="width: 240px";
|-
|-
|+Abilities
|+Edges
|-
|Strength || 4
|-
|-
|Stamina || 8
|Alertness|| +2 to all Notice rolls.
|-
|-
|Agility || 8
|Arcane Background (Super Powers) || 60 points of superhero powers.
|-
|-
|Dexterity || 0
|Combat Reflexes || +2 to recover from Shaken or Stunned.
|-
|-
|Fighting || 10
|Iron Jaw || +2 to Soak or recover from Knockout Blows.
|-
|-
|Intellect || 0
|Nerves of Steel (Improved) || Ignore 2 points of wound penalties.
|-
|-
|Awareness || 4
|Take the Hit || Free reroll on Soak rolls or rolls to resist Knockout Blows.
|-
|-
|Presence || 0
|}
|}
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{| class="wikitable";style="width: 240px"|
{| class="wikitable";style="width: 240px"|
|-
|-
|+Skills
|+Hindrances
|-
|-
|Acrobatics || Agility || 0 || 8
|Code of Honor || Major || A knight without honor is no knight at all.
|-
|-
|Athletics || Strength || 4 || 8
|Death Wish || Minor || ''"Heroes are meant to die for unicorns."''
|-
|-
|Expertise (History) || Intellect || 6 || 6
|Loyal || Minor || Faithful and dependable.
|-
|-
|Insight || Awareness || 4 || 8
|Stubborn || Minor || Slow to back down or to change opinions once they are formed.
|-
|-
|Intimidation || Presence || 10 || 10
|Suspicious || Minor || Cynical and mistrustful of the intentions of others.
|-
|-
|Perception || Awareness || 6 || 10
|-
|Persuasion || Presence || 6 || 6
|-
|Stealth || Agility || 0 || 8
|}
|}
|}
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|-valign="top"
|-valign="top"
|
|
|+Advantages
|+Skills
|-
|'''Skill''' || '''Attribute''' || '''Rank''' || '''Modifiers'''
|-
|Academics || Smarts || d4 ||
|-
|Athletics || Agility || d10 ||
|-
|Battle || Smarts || - ||
|-
|-
|All-Out Attack || Can take up to -5 to Dodge and Parry in exchange for +5 on attack check.
|Boating || Agility || - ||  
|-
|-
| Close Attack 5 || +5 bonus to all melee attacks.
|Common Knowledge || Smarts || d6 ||  
|-
|-
|Favored Environment: Flying || +2 to attack checks or active defenses while flying; choose each round.
|Driving || Agility || d4 ||  
|-
|-
|Fearless || Immune to fear and intimidation.
|Electronics || Smarts || - ||  
|-
|-
|Improved Critical (unarmed) 4 || Unarmed attacks threaten a critical on 16-20.
|Fighting || Agility || d12 ||  
|-
|-
|Improved Disarm || No penalty when disarming, enemies cannot disarm you in turn.
|Focus || Spirit || d6 ||  
|-
|-
|Jack-of-All-Trades || Use any skill untrained.
|Gambling || Smarts || - ||  
|-
|-
|Leadership || As a standard action, spend a hero point to remove Dazed, Stunned or Fatigued from an ally.
|Hacking || Smarts || - ||  
|-
|-
|Luck 5 || Re-roll a die once per rank.
|Healing || Smarts || - ||
|-
|-
|Precise Attack 2 (melee) || Ignore melee attack check penalties from cover or concealment
|Intimidation || Spirit || d8 ||  
|-
|-
|Startle || Feint using Intimidation instead of Deception.
|Notice || Smarts || d8 || +2 (Alertness edge)
|-
|Occult || Smarts || - ||
|-
|Performance || Spirit || d4 ||
|-
|Persuasion || Spirit || d4 ||
|-
|Piloting || Agility || - ||
|-
|Repair || Smarts || d6 ||
|-
|Research || Smarts || - ||
|-
|Riding || Agility || - ||
|-
|Science || Smarts || - ||
|-
|Shooting || Agility || - ||
|-
|Stealth || Agility || d4 ||
|-
|Survival || Smarts || - ||
|-
|Taunt || Smarts || - ||
|-
|Thievery || Agility || - ||  
|}
|}
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|+Powers
|+Powers
|-
|-
|'''Eagle Eyes'''|| Senses (vision) || 6/7 || Innate
|'''Armor'''|| 6 || Armor +14. Device. || Notes.
|-
|colspan="5"| Knightly shining armor.
|-
|'''Fearless'''|| 2 || None || Notes.
|-
|colspan="5"| Immune to Fear and Intimidation.
|-
|-
|colspan="5"| Counters Invisibility, Danger Sense, Darkvision, Extended
|'''Healing'''|| 4 || Requires Touch. Refresh. Selective. ||  
|-
|-
|'''Eagle Wings''' || Flight || 8/9 ||Subtle, Innate || Wings
|colspan="5"| Heal an ally's wounds with a touch or remove Stunned and Shaken on all allies within a 6" diameter burst template centered on the hero.
|-
|-
|colspan="5"| Flight at 2,640'/round/300 MPH
|'''Leaping'''|| 2 || None || Notes.
|-
|-
|'''Tough Hide'''|| Protection || 2/2 ||
|colspan="5"| Jump 4” (8 yards) vertically, 8” (16 yards) horizontally.
|-
|-
|colspan="5"| +2 Toughness
|'''Melee Attack'''|| 10 || Strength+2d6 damage and Special Weapon (Longsword +2d6, AP 6, Heavy Weapon, Device). || Notes
|-
|-
|'''Ageless''' || Immunity || 1/1 ||
|colspan="5"| Martial prowess and a special sword - ''Beschützer''.
|-
|-
|colspan="5"| Immune to aging effects
|'''Mind Shield'''|| 1 || None || Notes
|-
|-
|'''Guarded Mind''' || Immunity || 5/5 ||
|colspan="5"| -2 to ''mind control'' and ''mind reading'' attempts against the character. Further, if the super successfully resists an attempt to read or control their mind, the enemy psychic suffers Fatigue. With a raise on the resistance roll, the foe is Stunned as well.
|-
|-
|colspan="5"| Immune to mind control
|'''Push'''|| 2 || Selective. Strong. Device (Sword). || Notes
|-
|-
|'''Linguist'''|| Comprehend || 3/6 ||
|colspan="5"| With a Focus roll, conjure a powerful force that takes the shape of the Cone Template. The tip of the Cone may be placed anywhere within a Range of Smarts, allowing the super to push foes in any direction toward the large end of the Cone. All enemies within the template is Distracted and must make a Strength roll at -2 or be knocked back 2d6”. With a raise, the Strength roll is made at −4 and those who fail are knocked back 3d6”.
|-
|-
|colspan="5"| Can speak, read and understand all languages
|'''Super Attribute'''|| 12 || None || Notes
|-
|-
|'''Natural Leader''' || Luck Control || 1/3 ||
|colspan="5"| Agility +1, Spirit +1, Strength +2, Vigor +2.
|-
|'''Super Edge'''|| 10 || None || Notes
|-
|colspan="5"| Alertness, Combat Reflexes, Improved Nerves of Steel, Iron Jaw, Take the Hit.
|-
|'''Super Skill'''|| 6 || None || Notes
|-
|colspan="5"| Athletics +2, Fighting +3, Focus +1
|-
|'''Teleport'''|| 3 || Rapid Teleport. Range (24"). Must have line of effect (cannot teleport through solid objects).||
|-
|colspan="5"| Flash step.
|-
|'''Toughness'''|| 2 || None || Notes
|-
|colspan="5"| Grit and determination.
|-
|-
|colspan="5"| Can spend hero/luck points on others' behalf
|}
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{|


{| border="1"; style="width: 720px";
{| class="wikitable";style="width: 240px"|
|-
|+Miscellaneous
|-
|-
|'''Languages:''' Fluent in both English and German.
|-
|'''Equipment:''' Knightly armor, knightly longsword (Str+1d8+4d6, AP 6, Heavy Weapon), large cape (Persuasion +1, reduce damage of fire based attacks by 4, +2 to be grappled).
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{| class="wikitable"; style="width: 710px";
 
{| class="wikitable";style="width: 400px"|
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|+Trust and Distrust
|-
|-
|'''Trust'''||No one on Gilgamesh Base. || Trusted individuals gain +1 to Support, Intimidation, Persuasion, or Taunt rolls towards you and they may give you bennies as if they had Common Bond.
|-
|-
|+Motivations
|'''Distrust'''|| '''REDACTED''' || You cannot benefit from Support rolls from Distrusted individuals or receive bennies from them (even if they have Common Bond), and they take -2 to Persuasion rolls to influence you.
|Challenge || Lord Gryphon is centuries old and relishes a new challenge, he is forever seeking new things to do to stave off boredom.
|-
|-
|Vengeance || He never forgets an insult nor allows it to stand unopposed. Lesser offenses may be forgiven, but treachery must be repaid in blood.
|'''Neutral'''|| All persons on Gilgamesh Base not specified above.|| No mechanical or narrative effects.
|}
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{| class="wikitable"; style="width: 710px";
 
 
|-
|'''''Personal Information'''''
|-
|-
|-
|'''Age:''' 17
|-
|'''Height:''' 5'10" (179 cm)
|-
|'''Weight:''' 137 lbs (62.1 kg)
|-
|'''Handedness:''' Left
|-
|'''Birthday:''' December 29
|-
|'''Blood type:''' AB
|-
|-
|+Complications
|'''Gender:''' Female(?)
|Honor || The Gryphon is an honorable being: he keeps his word, respects courage, and does not harm innocents.
|-
|-
|Reputation || He is still a ruthless warlord, willing to work for whoever hires him and do whatever is necessary to accomplish his goals.
|'''Hometown:''' Brooklyn, NY.
|}
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Latest revision as of 04:19, 22 April 2026

Back to Main Page

Gavin Lawrence Reiher/Lionheart[edit]

At last one came running, and told them all was lost: that the powers of darkness had besieged the Heavenly Mansions, that Odin was to die, and evil triumph.

“I have been grossly deceived,” cried the virtuous person.

“All is lost now,” said the priest.

“I wonder if it is too late to make it up with the devil?” said the virtuous person.

“Oh, I hope not,” said the priest. “And at any rate we can but try. But what are you doing with your axe?” says he to the rover.

“I am off to die with Odin,” said the rover.

"Faith, Half Faith, and No Faith At All" by Robert Louis Stevenson.

Background
Character Name: Gavin Lawrence Reiher
Codename: Lionheart
Role: Stalwart super knight
Rank: Novice
XP Total: 0
Description: Androgynous features - could be taken for either male or female. Blue eyes, disheveled short blond hair, freckles.
Attributes
Agility d8
Smarts d8
Spirit d10
Strength d10
Vigor d12
Secondary Statistics
Pace 6" with d6 running die
Parry 8
Toughness 24(14)
Bennies 5/3
Edges
Alertness +2 to all Notice rolls.
Arcane Background (Super Powers) 60 points of superhero powers.
Combat Reflexes +2 to recover from Shaken or Stunned.
Iron Jaw +2 to Soak or recover from Knockout Blows.
Nerves of Steel (Improved) Ignore 2 points of wound penalties.
Take the Hit Free reroll on Soak rolls or rolls to resist Knockout Blows.
Hindrances
Code of Honor Major A knight without honor is no knight at all.
Death Wish Minor "Heroes are meant to die for unicorns."
Loyal Minor Faithful and dependable.
Stubborn Minor Slow to back down or to change opinions once they are formed.
Suspicious Minor Cynical and mistrustful of the intentions of others.


Skills
Skill Attribute Rank Modifiers
Academics Smarts d4
Athletics Agility d10
Battle Smarts -
Boating Agility -
Common Knowledge Smarts d6
Driving Agility d4
Electronics Smarts -
Fighting Agility d12
Focus Spirit d6
Gambling Smarts -
Hacking Smarts -
Healing Smarts -
Intimidation Spirit d8
Notice Smarts d8 +2 (Alertness edge)
Occult Smarts -
Performance Spirit d4
Persuasion Spirit d4
Piloting Agility -
Repair Smarts d6
Research Smarts -
Riding Agility -
Science Smarts -
Shooting Agility -
Stealth Agility d4
Survival Smarts -
Taunt Smarts -
Thievery Agility -
Powers
Armor 6 Armor +14. Device. Notes.
Knightly shining armor.
Fearless 2 None Notes.
Immune to Fear and Intimidation.
Healing 4 Requires Touch. Refresh. Selective.
Heal an ally's wounds with a touch or remove Stunned and Shaken on all allies within a 6" diameter burst template centered on the hero.
Leaping 2 None Notes.
Jump 4” (8 yards) vertically, 8” (16 yards) horizontally.
Melee Attack 10 Strength+2d6 damage and Special Weapon (Longsword +2d6, AP 6, Heavy Weapon, Device). Notes
Martial prowess and a special sword - Beschützer.
Mind Shield 1 None Notes
-2 to mind control and mind reading attempts against the character. Further, if the super successfully resists an attempt to read or control their mind, the enemy psychic suffers Fatigue. With a raise on the resistance roll, the foe is Stunned as well.
Push 2 Selective. Strong. Device (Sword). Notes
With a Focus roll, conjure a powerful force that takes the shape of the Cone Template. The tip of the Cone may be placed anywhere within a Range of Smarts, allowing the super to push foes in any direction toward the large end of the Cone. All enemies within the template is Distracted and must make a Strength roll at -2 or be knocked back 2d6”. With a raise, the Strength roll is made at −4 and those who fail are knocked back 3d6”.
Super Attribute 12 None Notes
Agility +1, Spirit +1, Strength +2, Vigor +2.
Super Edge 10 None Notes
Alertness, Combat Reflexes, Improved Nerves of Steel, Iron Jaw, Take the Hit.
Super Skill 6 None Notes
Athletics +2, Fighting +3, Focus +1
Teleport 3 Rapid Teleport. Range (24"). Must have line of effect (cannot teleport through solid objects).
Flash step.
Toughness 2 None Notes
Grit and determination.
Miscellaneous
Languages: Fluent in both English and German.
Equipment: Knightly armor, knightly longsword (Str+1d8+4d6, AP 6, Heavy Weapon), large cape (Persuasion +1, reduce damage of fire based attacks by 4, +2 to be grappled).
Trust and Distrust
Trust No one on Gilgamesh Base. Trusted individuals gain +1 to Support, Intimidation, Persuasion, or Taunt rolls towards you and they may give you bennies as if they had Common Bond.
Distrust REDACTED You cannot benefit from Support rolls from Distrusted individuals or receive bennies from them (even if they have Common Bond), and they take -2 to Persuasion rolls to influence you.
Neutral All persons on Gilgamesh Base not specified above. No mechanical or narrative effects.


Personal Information
Age: 17
Height: 5'10" (179 cm)
Weight: 137 lbs (62.1 kg)
Handedness: Left
Birthday: December 29
Blood type: AB
Gender: Female(?)
Hometown: Brooklyn, NY.