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[[Neon_Xtinction| Back to Main Page]]
[[Neon_Xtinction| Back to Main Page]]


==Character Name==
== Gavin L. Reiher/Lionheart ==


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|''"Quotation."''
| [[File:GavinImage1.PNG|385px|bottom]]
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|''At last one came running, and told them all was lost: that the powers of darkness had besieged the Heavenly Mansions, that Odin was to die, and evil triumph.''
 
''“I have been grossly deceived,” cried the virtuous person.''
 
''“All is lost now,” said the priest.''
 
''“I wonder if it is too late to make it up with the devil?” said the virtuous person.''
 
''“Oh, I hope not,” said the priest. “And at any rate we can but try. But what are you doing with your axe?” says he to the rover.''
 
''“I am off to die with Odin,” said the rover.''
 
''Source: "Faith, Half Faith, and No Faith At All" by Robert Louis Stevenson.''
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|+Background
|+Background
|-
|-
|Character Name: ||  
|Character Name: || Gavin Lawrence Reiher
|-
|-
|Codename: ||  
|Codename: || Lionheart
|-
|-
|Role: ||  
|Role: || Stalwart knight/Tough melee bruiser
|-
|-
|Rank: || Novice
|Rank: || Novice
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|XP Total: || 0
|XP Total: || 0
|-
|-
|Description: ||  
|Description: || Very androgynous. Blue eyes, freckles, disheveled short blond hair.
|}
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|+Attributes
|+Attributes
|-
|-
|Agility || d6
|Agility || d8
|-
|-
|Smarts || d6
|Smarts || d8
|-
|-
|Spirit || d6
|Spirit || d10
|-
|-
|Strength || d6
|Strength || d10
|-
|-
|Vigor || d6
|Vigor || d12
|}
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|+Secondary Statistics
|+Secondary Statistics
|-
|-
|Pace || 6"
|Pace || 8" with d8 running die
|-
|-
|Parry || 5
|Parry || 8
|-
|-
|Toughness || 5
|Toughness || 22(12)
|-
|-
|Bennies || 5/5
|Bennies || 3/3
|}
|}
|}
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{|class="wikitable"; style="width: 240px";
{|class="wikitable"; style="width: 240px";
|-
|-
|+Abilities
|+Edges
|-
|-
|Strength || 4
|Arcane Background (Super Powers) || 60 points of powers.
|-
|-
|Stamina || 8
|Combat Reflexes || +2 to recover from Shaken or Stunned.
|-
|-
|Agility || 8
|Dodge || -2 to all ranged attacks against the character, unless the victim of a surprise attack and caught completely unaware. Does not stack with Cover.
|-
|-
|Dexterity || 0
|Frenzy || As a limited action, a character with Frenzy may roll a second Fighting die with any one of their Fighting attacks for the turn. The extra die may be allocated to the same or different targets as they see fit.
|-
|-
|Fighting || 10
|Iron Jaw || +2 to Soak or recover from Knockout Blows.
|-
|-
|Intellect || 0
|Nerves of Steel (Improved) || Ignore 2 points of wound penalties.
|-
|-
|Awareness || 4
|Take the Hit || Free reroll on Soak rolls or rolls to resist Knockout Blows.
|-
|-
|Presence || 0
|}
|}
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{| class="wikitable";style="width: 240px"|
{| class="wikitable";style="width: 240px"|
|-
|-
|+Skills
|+Hindrances
|-
|Acrobatics || Agility || 0 || 8
|-
|Athletics || Strength || 4 || 8
|-
|-
|Expertise (History) || Intellect || 6 || 6
|Code of Honor || Major || A knight without honor is no knight at all.
|-
|-
|Insight || Awareness || 4 || 8
|Hot Tempered || Minor || May need to roll Spirit with modifiers determined by the GM, failure causes the character to take -2 to Smarts and Smarts-based skill rolls until their anger cools.
|-
|-
|Intimidation || Presence || 10 || 10
|Loyal || Minor || Faithful and dependable.
|-
|-
|Perception || Awareness || 6 || 10
|Stubborn || Minor || Slow to back down or to change opinions once they are formed.
|-
|-
|Persuasion || Presence || 6 || 6
|Suspicious || Minor || Cynical and mistrustful of the intentions of others.
|-
|-
|Stealth || Agility || 0 || 8
|}
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|-valign="top"
|-valign="top"
|
|
|+Advantages
|+Skills
|-
|-
|All-Out Attack || Can take up to -5 to Dodge and Parry in exchange for +5 on attack check.
|'''Skill''' || '''Attribute''' || '''Rank''' || '''Modifiers'''
|-
|-
| Close Attack 5 || +5 bonus to all melee attacks.
|Academics || Smarts || d4 ||  
|-
|-
|Favored Environment: Flying || +2 to attack checks or active defenses while flying; choose each round.
|Athletics || Agility || d10 ||  
|-
|-
|Fearless || Immune to fear and intimidation.
|Battle || Smarts || d4 ||  
|-
|-
|Improved Critical (unarmed) 4 || Unarmed attacks threaten a critical on 16-20.
|Boating || Agility || - ||
|-
|-
|Improved Disarm || No penalty when disarming, enemies cannot disarm you in turn.
|Common Knowledge || Smarts || d6 ||  
|-
|-
|Jack-of-All-Trades || Use any skill untrained.
|Driving || Agility || d4 ||  
|-
|-
|Leadership || As a standard action, spend a hero point to remove Dazed, Stunned or Fatigued from an ally.
|Electronics || Smarts || - ||  
|-
|-
|Luck 5 || Re-roll a die once per rank.
|Fighting || Agility || d12 ||  
|-
|-
|Precise Attack 2 (melee) || Ignore melee attack check penalties from cover or concealment
|Focus || Spirit || d8 ||  
|-
|-
|Startle || Feint using Intimidation instead of Deception.
|Gambling || Smarts || - ||
|-
|Hacking || Smarts || - ||
|-
|Healing || Smarts || - ||
|-
|Intimidation || Spirit || d8 ||
|-
|Notice || Smarts || d8 ||
|-
|Occult || Smarts || - ||
|-
|Performance || Spirit || d4 ||
|-
|Persuasion || Spirit || d4 ||
|-
|Piloting || Agility || - ||
|-
|Repair || Smarts || d4 ||
|-
|Research || Smarts || - ||
|-
|Riding || Agility || - ||
|-
|Science || Smarts || - ||
|-
|Shooting || Agility || - ||
|-
|Stealth || Agility || d4 ||
|-
|Survival || Smarts || - ||
|-
|Taunt || Smarts || - ||
|-
|Thievery || Agility || - ||
|}
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|+Powers
|+Powers
|-
|-
|'''Eagle Eyes'''|| Senses (vision) || 6/7 || Innate
|'''Armor'''|| 5 || Device || Notes
|-
|colspan="5"| Knightly shining armor.
|-
|'''Fearless'''|| 2 || None || Notes.
|-
|colspan="5"| Description
|-
|'''Healing'''|| 6 || Requires Touch. Refresh. Selective ||
|-
|colspan="5"| Description
|-
|'''Leaping'''|| 2 || None || Notes.
|-
|colspan="5"| Jump 4” (8 yards) vertically, 8” (16 yards) horizontally.
|-
|'''Melee Attack'''|| 10 || Strength+2d6 damage and Special Weapon (Longsword +2d6, AP 6, Heavy Weapon, Device). || Notes
|-
|colspan="5"| Martial prowess and a special sword named Ascalon.
|-
|-
|colspan="5"| Counters Invisibility, Danger Sense, Darkvision, Extended
|'''Mind Shield'''|| 1 || None || Notes
|-
|-
|'''Eagle Wings''' || Flight || 8/9 ||Subtle, Innate || Wings
|colspan="5"| -2 to ''mind control'' and ''mind reading'' attempts against the character. Further, if the super successfully resists an attempt to read or control their mind, the enemy psychic suffers Fatigue. With a raise on the resistance roll, the foe is Stunned as well.
|-
|-
|colspan="5"| Flight at 2,640'/round/300 MPH
|'''Pace'''|| 3 || Strider. || Notes
|-
|-
|'''Tough Hide'''|| Protection || 2/2 ||
|colspan="5"| Description
|-
|-
|colspan="5"| +2 Toughness
|'''Super Attribute'''|| 12 || None || Notes
|-
|-
|'''Ageless''' || Immunity || 1/1 ||
|colspan="5"| Agility +1, Spirit +1, Strength +2, Vigor +2.
|-
|-
|colspan="5"| Immune to aging effects
|'''Super Edge'''|| 12 || None || Notes
|-
|-
|'''Guarded Mind''' || Immunity || 5/5 ||
|colspan="5"| Combat Reflexes, Dodge, Frenzy, Improved Nerves of Steel, Iron Jaw, Take the Hit.
|-
|-
|colspan="5"| Immune to mind control
|'''Super Skill'''|| 7 || None || Notes
|-
|-
|'''Linguist'''|| Comprehend || 3/6 ||
|colspan="5"| Athletics +2, Fighting +3, Focus +1, Intimidation +1
|-
|-
|colspan="5"| Can speak, read and understand all languages
|'''Toughness'''|| 2 || None || Notes
|-
|-
|'''Natural Leader''' || Luck Control || 1/3 ||
|colspan="5"| Grit and determination.
|-
|-
|colspan="5"| Can spend hero/luck points on others' behalf
|}
|}
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{| class="wikitable"; style="width: 710px";  
{| class="wikitable"; style="width: 700px";
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|+Other Information
|-
|-
|+Motivations
|'''Languages:''' Fluent in both English and German.
|Challenge || Lord Gryphon is centuries old and relishes a new challenge, he is forever seeking new things to do to stave off boredom.
|-
|-
|Vengeance || He never forgets an insult nor allows it to stand unopposed. Lesser offenses may be forgiven, but treachery must be repaid in blood.
|'''Equipment:''' Knightly armor, knightly longsword (Str+1d8+4d6, AP 6, Heavy Weapon), large cape (Persuasion +1, reduce damage of fire based attacks by 4, +2 to be grappled).
|}
{| class="wikitable"; style="width: 710px";
|-
|-
|+Complications
|Honor || The Gryphon is an honorable being: he keeps his word, respects courage, and does not harm innocents.
|-
|Reputation || He is still a ruthless warlord, willing to work for whoever hires him and do whatever is necessary to accomplish his goals.
|}
|}
|}
|}
|}

Latest revision as of 02:46, 31 March 2025

Back to Main Page

Gavin L. Reiher/Lionheart[edit]

At last one came running, and told them all was lost: that the powers of darkness had besieged the Heavenly Mansions, that Odin was to die, and evil triumph.

“I have been grossly deceived,” cried the virtuous person.

“All is lost now,” said the priest.

“I wonder if it is too late to make it up with the devil?” said the virtuous person.

“Oh, I hope not,” said the priest. “And at any rate we can but try. But what are you doing with your axe?” says he to the rover.

“I am off to die with Odin,” said the rover.

Source: "Faith, Half Faith, and No Faith At All" by Robert Louis Stevenson.

Background
Character Name: Gavin Lawrence Reiher
Codename: Lionheart
Role: Stalwart knight/Tough melee bruiser
Rank: Novice
XP Total: 0
Description: Very androgynous. Blue eyes, freckles, disheveled short blond hair.
Attributes
Agility d8
Smarts d8
Spirit d10
Strength d10
Vigor d12
Secondary Statistics
Pace 8" with d8 running die
Parry 8
Toughness 22(12)
Bennies 3/3
Edges
Arcane Background (Super Powers) 60 points of powers.
Combat Reflexes +2 to recover from Shaken or Stunned.
Dodge -2 to all ranged attacks against the character, unless the victim of a surprise attack and caught completely unaware. Does not stack with Cover.
Frenzy As a limited action, a character with Frenzy may roll a second Fighting die with any one of their Fighting attacks for the turn. The extra die may be allocated to the same or different targets as they see fit.
Iron Jaw +2 to Soak or recover from Knockout Blows.
Nerves of Steel (Improved) Ignore 2 points of wound penalties.
Take the Hit Free reroll on Soak rolls or rolls to resist Knockout Blows.
Hindrances
Code of Honor Major A knight without honor is no knight at all.
Hot Tempered Minor May need to roll Spirit with modifiers determined by the GM, failure causes the character to take -2 to Smarts and Smarts-based skill rolls until their anger cools.
Loyal Minor Faithful and dependable.
Stubborn Minor Slow to back down or to change opinions once they are formed.
Suspicious Minor Cynical and mistrustful of the intentions of others.


Skills
Skill Attribute Rank Modifiers
Academics Smarts d4
Athletics Agility d10
Battle Smarts d4
Boating Agility -
Common Knowledge Smarts d6
Driving Agility d4
Electronics Smarts -
Fighting Agility d12
Focus Spirit d8
Gambling Smarts -
Hacking Smarts -
Healing Smarts -
Intimidation Spirit d8
Notice Smarts d8
Occult Smarts -
Performance Spirit d4
Persuasion Spirit d4
Piloting Agility -
Repair Smarts d4
Research Smarts -
Riding Agility -
Science Smarts -
Shooting Agility -
Stealth Agility d4
Survival Smarts -
Taunt Smarts -
Thievery Agility -
Powers
Armor 5 Device Notes
Knightly shining armor.
Fearless 2 None Notes.
Description
Healing 6 Requires Touch. Refresh. Selective
Description
Leaping 2 None Notes.
Jump 4” (8 yards) vertically, 8” (16 yards) horizontally.
Melee Attack 10 Strength+2d6 damage and Special Weapon (Longsword +2d6, AP 6, Heavy Weapon, Device). Notes
Martial prowess and a special sword named Ascalon.
Mind Shield 1 None Notes
-2 to mind control and mind reading attempts against the character. Further, if the super successfully resists an attempt to read or control their mind, the enemy psychic suffers Fatigue. With a raise on the resistance roll, the foe is Stunned as well.
Pace 3 Strider. Notes
Description
Super Attribute 12 None Notes
Agility +1, Spirit +1, Strength +2, Vigor +2.
Super Edge 12 None Notes
Combat Reflexes, Dodge, Frenzy, Improved Nerves of Steel, Iron Jaw, Take the Hit.
Super Skill 7 None Notes
Athletics +2, Fighting +3, Focus +1, Intimidation +1
Toughness 2 None Notes
Grit and determination.
Other Information
Languages: Fluent in both English and German.
Equipment: Knightly armor, knightly longsword (Str+1d8+4d6, AP 6, Heavy Weapon), large cape (Persuasion +1, reduce damage of fire based attacks by 4, +2 to be grappled).