NX PC01: Difference between revisions
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[[Neon_Xtinction| Back to Main Page]] | [[Neon_Xtinction| Back to Main Page]] | ||
== | == Gavin Lawrence Reiher/Lionheart == | ||
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|'' | | [[File:GavinImage1(2).PNG|382 px|bottom]] | ||
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|''At last one came running, and told them all was lost: that the powers of darkness had besieged the Heavenly Mansions, that Odin was to die, and evil triumph.'' | |||
''“I have been grossly deceived,” cried the virtuous person.'' | |||
''“All is lost now,” said the priest.'' | |||
''“I wonder if it is too late to make it up with the devil?” said the virtuous person.'' | |||
''“Oh, I hope not,” said the priest. “And at any rate we can but try. But what are you doing with your axe?” says he to the rover.'' | |||
''“I am off to die with Odin,” said the rover.'' | |||
"Faith, Half Faith, and No Faith At All" by Robert Louis Stevenson. | |||
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|+Background | |+Background | ||
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|Character Name: Gavin Lawrence | |Character Name: || Gavin Lawrence Reiher | ||
|- | |- | ||
|Codename: | |Codename: || Lionheart | ||
|- | |- | ||
|Role: | |Role: || Stalwart super knight | ||
|- | |- | ||
|Rank: || Novice | |Rank: || Novice | ||
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|XP Total: || 0 | |XP Total: || 0 | ||
|- | |- | ||
|Description: || | |Description: || Androgynous features - could be taken for either male or female. Blue eyes, disheveled short blond hair, freckles. | ||
|} | |} | ||
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|+Secondary Statistics | |+Secondary Statistics | ||
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|Pace || | |Pace || 6" with d6 running die | ||
|- | |- | ||
|Parry || | |Parry || 8 | ||
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|Toughness || | |Toughness || 24(14) | ||
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|Bennies || 5/ | |Bennies || 5/3 | ||
|} | |} | ||
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|+Edges | |+Edges | ||
|- | |- | ||
| | |Alertness|| +2 to all Notice rolls. | ||
|- | |- | ||
| | |Arcane Background (Super Powers) || 60 points of superhero powers. | ||
|- | |- | ||
| | |Combat Reflexes || +2 to recover from Shaken or Stunned. | ||
|- | |- | ||
| | |Iron Jaw || +2 to Soak or recover from Knockout Blows. | ||
|- | |- | ||
| | |Nerves of Steel (Improved) || Ignore 2 points of wound penalties. | ||
|- | |- | ||
| | |Take the Hit || Free reroll on Soak rolls or rolls to resist Knockout Blows. | ||
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|} | |} | ||
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|+Hindrances | |+Hindrances | ||
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|Code of Honor || Major || | |Code of Honor || Major || A knight without honor is no knight at all. | ||
|- | |- | ||
| | |Death Wish || Minor || ''"Heroes are meant to die for unicorns."'' | ||
|- | |- | ||
|Loyal || Minor || Faithful and dependable. | |Loyal || Minor || Faithful and dependable. | ||
|- | |- | ||
|Stubborn || Minor || | |Stubborn || Minor || Slow to back down or to change opinions once they are formed. | ||
|- | |- | ||
|Suspicious || Minor || Cynical and | |Suspicious || Minor || Cynical and mistrustful of the intentions of others. | ||
|- | |- | ||
|} | |} | ||
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|Athletics || Agility || d10 || | |Athletics || Agility || d10 || | ||
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|Battle || Smarts || | |Battle || Smarts || - || | ||
|- | |- | ||
|Boating || Agility || - || | |Boating || Agility || - || | ||
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|Intimidation || Spirit || d8 || | |Intimidation || Spirit || d8 || | ||
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|Notice || Smarts || d8 || | |Notice || Smarts || d8 || +2 (Alertness edge) | ||
|- | |- | ||
|Occult || Smarts || - || | |Occult || Smarts || - || | ||
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|Piloting || Agility || - || | |Piloting || Agility || - || | ||
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|Repair || Smarts || | |Repair || Smarts || d6 || | ||
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|Research || Smarts || - || | |Research || Smarts || - || | ||
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|+Powers | |+Powers | ||
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|''' | |'''Armor'''|| 6 || Armor +14. Device. || Notes. | ||
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|colspan="5"| | |colspan="5"| Knightly shining armor. | ||
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|''' | |'''Fearless'''|| 2 || None || Notes. | ||
|- | |- | ||
|colspan="5"| | |colspan="5"| Immune to Fear and Intimidation. | ||
|- | |- | ||
|''' | |'''Healing'''|| 4 || Requires Touch. Refresh. Selective. || | ||
|- | |- | ||
|colspan="5"| | |colspan="5"| Heal an ally's wounds with a touch or remove Stunned and Shaken on all allies within a 6" diameter burst template centered on the hero. | ||
|- | |- | ||
|''' | |'''Leaping'''|| 2 || None || Notes. | ||
|- | |- | ||
|colspan="5"| | |colspan="5"| Jump 4” (8 yards) vertically, 8” (16 yards) horizontally. | ||
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|''' | |'''Melee Attack'''|| 10 || Strength+2d6 damage and Special Weapon (Longsword +2d6, AP 6, Heavy Weapon, Device). || Notes | ||
|- | |- | ||
|colspan="5"| | |colspan="5"| Martial prowess and a special sword - ''Beschützer''. | ||
|- | |- | ||
|''' | |'''Mind Shield'''|| 1 || None || Notes | ||
|- | |- | ||
|colspan="5"| | |colspan="5"| -2 to ''mind control'' and ''mind reading'' attempts against the character. Further, if the super successfully resists an attempt to read or control their mind, the enemy psychic suffers Fatigue. With a raise on the resistance roll, the foe is Stunned as well. | ||
|- | |- | ||
|''' | |'''Push'''|| 2 || Selective. Strong. Device (Sword). || Notes | ||
|- | |- | ||
|colspan="5"| | |colspan="5"| With a Focus roll, conjure a powerful force that takes the shape of the Cone Template. The tip of the Cone may be placed anywhere within a Range of Smarts, allowing the super to push foes in any direction toward the large end of the Cone. All enemies within the template is Distracted and must make a Strength roll at -2 or be knocked back 2d6”. With a raise, the Strength roll is made at −4 and those who fail are knocked back 3d6”. | ||
|- | |- | ||
|''' | |'''Super Attribute'''|| 12 || None || Notes | ||
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|colspan="5"| | |colspan="5"| Agility +1, Spirit +1, Strength +2, Vigor +2. | ||
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|''' | |'''Super Edge'''|| 10 || None || Notes | ||
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|colspan="5"| | |colspan="5"| Alertness, Combat Reflexes, Improved Nerves of Steel, Iron Jaw, Take the Hit. | ||
|- | |- | ||
|''' | |'''Super Skill'''|| 6 || None || Notes | ||
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|colspan="5"| | |colspan="5"| Athletics +2, Fighting +3, Focus +1 | ||
|- | |||
|'''Teleport'''|| 3 || Rapid Teleport. Range (24"). Must have line of effect (cannot teleport through solid objects).|| | |||
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|colspan="5"| Flash step. | |||
|- | |||
|'''Toughness'''|| 2 || None || Notes | |||
|- | |||
|colspan="5"| Grit and determination. | |||
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|} | |} | ||
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{| class="wikitable";style="width: 240px"| | |||
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|+Miscellaneous | |||
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|'''Languages:''' Fluent in both English and German. | |||
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|'''Equipment:''' Knightly armor, knightly longsword (Str+1d8+4d6, AP 6, Heavy Weapon), large cape (Persuasion +1, reduce damage of fire based attacks by 4, +2 to be grappled). | |||
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|+Trust and Distrust | |||
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|'''Trust'''||No one on Gilgamesh Base. || Trusted individuals gain +1 to Support, Intimidation, Persuasion, or Taunt rolls towards you and they may give you bennies as if they had Common Bond. | |||
|- | |||
|'''Distrust'''|| '''REDACTED''' || You cannot benefit from Support rolls from Distrusted individuals or receive bennies from them (even if they have Common Bond), and they take -2 to Persuasion rolls to influence you. | |||
|- | |||
|'''Neutral'''|| All persons on Gilgamesh Base not specified above.|| No mechanical or narrative effects. | |||
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|'''''Personal Information''''' | |||
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|'''Age:''' 17 | |||
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|'''Height:''' 5'10" (179 cm) | |||
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|'''Weight:''' 137 lbs (62.1 kg) | |||
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|'''Handedness:''' Left | |||
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|'''Birthday:''' December 29 | |||
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|'''Blood type:''' AB | |||
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|'''Gender:''' Female(?) | |||
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|'''Hometown:''' Brooklyn, NY. | |||
|} | |} | ||
|} | |} | ||