NX PC01: Difference between revisions
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[[Neon_Xtinction| Back to Main Page]] | [[Neon_Xtinction| Back to Main Page]] | ||
== Gavin L. Reiher/ Lionheart == | == Gavin L. Reiher/Lionheart == | ||
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|''". | | [[File:GavinImage1.PNG|385px|bottom]] | ||
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|''At last one came running, and told them all was lost: that the powers of darkness had besieged the Heavenly Mansions, that Odin was to die, and evil triumph.'' | |||
''“I have been grossly deceived,” cried the virtuous person.'' | |||
''“All is lost now,” said the priest.'' | |||
''“I wonder if it is too late to make it up with the devil?” said the virtuous person.'' | |||
''“Oh, I hope not,” said the priest. “And at any rate we can but try. But what are you doing with your axe?” says he to the rover.'' | |||
''“I am off to die with Odin,” said the rover.'' | |||
''Source: "Faith, Half Faith, and No Faith At All" by Robert Louis Stevenson.'' | |||
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|+Background | |+Background | ||
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|Character Name: Gavin Lawrence Reiher | |Character Name: || Gavin Lawrence Reiher | ||
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|Codename: | |Codename: || Lionheart | ||
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|Role: Stalwart | |Role: || Stalwart knight/Tough melee bruiser | ||
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|Rank: || Novice | |Rank: || Novice | ||
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|XP Total: || 0 | |XP Total: || 0 | ||
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|Description: Very androgynous. | |Description: || Very androgynous. Blue eyes, freckles, disheveled short blond hair. | ||
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|Combat Reflexes || +2 to recover from Shaken or Stunned. | |Combat Reflexes || +2 to recover from Shaken or Stunned. | ||
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|Dodge || -2 to all ranged attacks against the character, unless the victim of a surprise attack and caught completely unaware. Does not stack with Cover. | |||
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|Frenzy || As a limited action, a character with Frenzy may roll a second Fighting die with any one of their Fighting attacks for the turn. The extra die may be allocated to the same or different targets as they see fit. | |Frenzy || As a limited action, a character with Frenzy may roll a second Fighting die with any one of their Fighting attacks for the turn. The extra die may be allocated to the same or different targets as they see fit. | ||
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|Nerves of Steel (Improved) || Ignore 2 points of wound penalties. | |Nerves of Steel (Improved) || Ignore 2 points of wound penalties. | ||
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|Take the Hit || Free reroll on Soak rolls or to resist Knockout Blows. | |Take the Hit || Free reroll on Soak rolls or rolls to resist Knockout Blows. | ||
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|Code of Honor || Major || A knight without honor is no knight at all. | |Code of Honor || Major || A knight without honor is no knight at all. | ||
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|Hot Tempered || Minor || | |Hot Tempered || Minor || May need to roll Spirit with modifiers determined by the GM, failure causes the character to take -2 to Smarts and Smarts-based skill rolls until their anger cools. | ||
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|Loyal || Minor || Faithful and dependable. | |Loyal || Minor || Faithful and dependable. | ||
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|Athletics || Agility || d10 || | |Athletics || Agility || d10 || | ||
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|Battle || Smarts || | |Battle || Smarts || - || | ||
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|Boating || Agility || - || | |Boating || Agility || - || | ||
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|Intimidation || Spirit || d8 || | |Intimidation || Spirit || d8 || | ||
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|Notice || Smarts || d8 || | |Notice || Smarts || d8 || | ||
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|Piloting || Agility || - || | |Piloting || Agility || - || | ||
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|Repair || Smarts || | |Repair || Smarts || d6 || | ||
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|Research || Smarts || - || | |Research || Smarts || - || | ||
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|'''Armor'''|| 5 || Device || Notes | |'''Armor'''|| 5 || Device || Notes | ||
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|colspan="5"| | |colspan="5"| Knightly shining armor. | ||
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|'''Fearless'''|| 2 || None || Notes. | |'''Fearless'''|| 2 || None || Notes. | ||
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|colspan="5"| Description | |colspan="5"| Description | ||
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|'''Healing'''|| 6 || Refresh | |'''Healing'''|| 6 || Requires Touch. Refresh. Selective || | ||
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|colspan="5"| Description | |colspan="5"| Description | ||
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|colspan="5"| Jump 4” (8 yards) vertically, 8” (16 yards) horizontally. | |colspan="5"| Jump 4” (8 yards) vertically, 8” (16 yards) horizontally. | ||
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|'''Melee Attack'''|| 10 || | |'''Melee Attack'''|| 10 || Strength+2d6 damage and Special Weapon (Longsword +2d6, AP 6, Heavy Weapon, Device). || Notes | ||
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|colspan="5"| Martial prowess and a special sword named Ascalon. | |colspan="5"| Martial prowess and a special sword named Ascalon. | ||
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|colspan="5"| Agility +1, Spirit +1, Strength +2, Vigor +2. | |colspan="5"| Agility +1, Spirit +1, Strength +2, Vigor +2. | ||
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|'''Super Edge'''|| | |'''Super Edge'''|| 12 || None || Notes | ||
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|colspan="5"| Combat Reflexes, Frenzy, Improved Nerves of Steel, Iron Jaw, Take the Hit. | |colspan="5"| Combat Reflexes, Dodge, Frenzy, Improved Nerves of Steel, Iron Jaw, Take the Hit. | ||
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|'''Super Skill'''|| 7 || None || Notes | |'''Super Skill'''|| 7 || None || Notes | ||
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|colspan="5"| Athletics + | |colspan="5"| Athletics +2, Fighting +3, Focus +1, Intimidation +1 | ||
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|'''Toughness'''|| 2 || None || Notes | |'''Toughness'''|| 2 || None || Notes | ||
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|+Other Information | |||
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|'''Languages:''' Fluent in both English and German. | |||
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|'''Equipment:''' Knightly armor, knightly longsword (Str+1d8+4d6, AP 6, Heavy Weapon), large cape (Persuasion +1, reduce damage of fire based attacks by 4, +2 to be grappled). | |||
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