NX PC01: Difference between revisions
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|Combat Reflexes || +2 to recover from Shaken or Stunned. | |Combat Reflexes || +2 to recover from Shaken or Stunned. | ||
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|Dodge || -2 to all ranged attacks against the character, unless the victim of a surprise attack and caught completely unaware. Does not stack with Cover. | |||
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|Frenzy || As a limited action, a character with Frenzy may roll a second Fighting die with any one of their Fighting attacks for the turn. The extra die may be allocated to the same or different targets as they see fit. | |Frenzy || As a limited action, a character with Frenzy may roll a second Fighting die with any one of their Fighting attacks for the turn. The extra die may be allocated to the same or different targets as they see fit. | ||
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|Athletics || Agility || d10 || | |Athletics || Agility || d10 || | ||
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|Battle || Smarts || | |Battle || Smarts || - || | ||
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|Boating || Agility || - || | |Boating || Agility || - || | ||
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|Piloting || Agility || - || | |Piloting || Agility || - || | ||
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|Repair || Smarts || | |Repair || Smarts || d6 || | ||
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|Research || Smarts || - || | |Research || Smarts || - || | ||
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|colspan="5"| Description | |colspan="5"| Description | ||
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|'''Healing'''|| 6 || Refresh | |'''Healing'''|| 6 || Requires Touch. Refresh. Selective || | ||
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|colspan="5"| Description | |colspan="5"| Description | ||
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|colspan="5"| Agility +1, Spirit +1, Strength +2, Vigor +2. | |colspan="5"| Agility +1, Spirit +1, Strength +2, Vigor +2. | ||
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|'''Super Edge'''|| | |'''Super Edge'''|| 12 || None || Notes | ||
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|colspan="5"| Combat Reflexes, Frenzy, Improved Nerves of Steel, Iron Jaw, Take the Hit. | |colspan="5"| Combat Reflexes, Dodge, Frenzy, Improved Nerves of Steel, Iron Jaw, Take the Hit. | ||
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|'''Super Skill'''|| 7 || None || Notes | |'''Super Skill'''|| 7 || None || Notes | ||
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|colspan="5"| Athletics + | |colspan="5"| Athletics +2, Fighting +3, Focus +1, Intimidation +1 | ||
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|'''Toughness'''|| 2 || None || Notes | |'''Toughness'''|| 2 || None || Notes | ||
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{| class="wikitable"; style="width: 700px"; | {| class="wikitable"; style="width: 700px"; | ||
|-valign="top" | |-valign="top" | ||
|+ | |+Miscellaneous | ||
|'''Languages:''' Fluent in both English and German. | |'''Languages:''' Fluent in both English and German. | ||
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|'''Equipment:''' Knightly armor, knightly longsword (Str+1d8+4d6, AP 6, Heavy Weapon), large cape (Persuasion +1, reduce damage of fire based attacks by 4, +2 to be grappled). | |'''Equipment:''' Knightly armor, knightly longsword (Str+1d8+4d6, AP 6, Heavy Weapon), large cape (Persuasion +1, reduce damage of fire based attacks by 4, +2 to be grappled). | ||
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{| class="wikitable"; style="width: 350px"; | |||
|-valign="top" | |||
|+Personal Data | |||
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|} | |} | ||
{| class="wikitable";style="width: 350px"| | |||
|- | |||
|+Trust and Distrust | |||
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|'''Trust''' || No one on Gilgamesh Base at present. || Trusted individuals gain +1 to Support, Intimidation, Persuasion, or Taunt rolls towards you and they may give bennies as if they had Common Bond. | |||
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|'''Distrust''' || No one on Gilgamesh Base at present. || You cannot benefit from Support rolls from Distrusted individuals or receive bennies from them (even if they have Common Bond), and they take -2 to Persuasion rolls to influence you. | |||
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|} | |} |