SCRPG Cosmic Tales/PlayersCharacters/Phade: Difference between revisions

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== PHADE ==
== PHADE ==
Gender: Female Age: Sixty-something (looks thirty) Height: 5'2" Eyes: Blue
'''Gender''': Female | '''Age''': Sixty-something (looks thirty) | '''Height''': 5'2" | '''Eyes''': Blue<br>
Hair: Blonde, Buzz-cut Skin: Pale, Elaborate "Smart" Tattoos Build: Sturdy
'''Hair''': Blonde, Buzz-cut | '''Skin''': Pale, Elaborate "Smart" Tattoos | '''Build''': Sturdy<br>
Background: Former Villain Power Source: Supernatural Archetype: Transporter
'''Background''': Former Villain<br>
Personality: Fast Talking Health (G/Y/R): 28/21/10
'''Power Source''': Supernatural<br>
Powers: Invisibility d10, Teleportation d10, Intangibility d8, Precognition d8, Signature Vehicle (Grav Bike) d6
'''Archetype''': Transporter<br>
Qualities: Criminal Underworld Info d10, Persuasion d10, Stealth d10, Technology d8, Veteran Star Smuggler d8
'''Personality''': Fast Talking<br>
Status: Green (28-22) - d6 / Yellow (21-11) - d8 / Red (10-1) - d12
'''Health (G/Y/R)''': 28/21/10<br>


Abilities:
'''Powers''':  
Green
: Invisibility d10<br>
Principle of the Gearhead (A) Overcome a technological challenge. Use your Max die. You and your allies each gain a Hero Point. Minor twist: What device just shorted out? Major twist: What machine just went terribly off the rails? RP: You always know the general state of repair and function of an item of technology, regardless of complexity or origin.
: Teleportation d10<br>
Principle of Stealth (A) Overcome to infiltrate somewhere or avoid detection. Use your Max die. You and your allies each gain a Hero Point. Minor twist: What evidence of your presence did you leave behind? Major twist: What just happened to identify you as an obvious threat? RP: You always know the most efficient method to enter or leave a location.
: Intangibility d8<br>
Teleport Cascade (A) Attack multiple targets using Teleportation. Use your Min die against each.
: Precognition d8<br>
Unseen Assailant (A) Attack using Invisibility. Use you Min die to Defend against all Attacks against you until your next turn.
: Signature Vehicle (Grav Bike) d6<br>
'''Qualities''':  
: Criminal Underworld Info d10
: Persuasion d10
: Stealth d10
: Technology d8
: Veteran Star Smuggler d8


Yellow
'''Status''':<br>
Defensive Displacement (R) When a nearby ally would take damage, Defend that ally by rolling your single status die, then move them elsewhere in the same scene.
'''<span style="color:#61BD6D">Green (28-22) d6</span> / <span style="color:#FAC51C">Yellow (21-11) d8</span> / <span style="color:#B8312F">Red (10-1) d12</span>'''<br>
Displacement Shock (A) Attack using Teleportation. Either Hinder your target with your Min die, or move them somewhere else in the scene.
Phade Away (A) Boost yourself using Invisibility. Use your Max die. That bonus is persistent and exclusive.


Red
'''Abilities''':<br>
Cool Under Pressure (I) When you use an ability action, you may also perform any one basic action using your Mid die.
: <span style="color:#61BD6D">'''<u>Green</u>'''</span><br>
Unseen and Untouchable (A) Defend against all Attacks against you until the beginning of you next turn using Invisibility. Use your Max + Mid dice.
: '''Principle of the Gearhead (A)''': Overcome a technological challenge. Use your Max die. You and your allies each gain a Hero Point.<br>
:: ''Minor twist'': What device just shorted out?<br>
:: ''Major twist'': What machine just went terribly off the rails?<br>
:: ''RP'': You always know the general state of repair and function of an item of technology, regardless of complexity or origin.<br>
: '''Principle of Stealth (A)''': Overcome to infiltrate somewhere or avoid detection. Use your Max die. You and your allies each gain a Hero Point.<br>
:: ''Minor twist'': What evidence of your presence did you leave behind?<br>
:: ''Major twist'': What just happened to identify you as an obvious threat?<br>
:: ''RP'': You always know the most efficient method to enter or leave a location.<br>
: '''Teleport Cascade (A)''': Attack multiple targets using Teleportation. Use your Min die against each.<br>
: '''Unseen Assailant (A)''': Attack using Invisibility. Use you Min die to Defend against all Attacks against you until your next turn.<br>


Out
: <span style="color:#FAC51C">'''<u>Yellow</u>'''</span><br>
Negotiating A Betrayal (A) Hinder a minion or lieutenant by rolling your single Persuasion die, and increase the value of that penalty by 1.
: '''Defensive Displacement (R)''': When a nearby ally would take damage, Defend that ally by rolling your single status die, then move them elsewhere in the same scene.<br>
: '''Displacement Shock (A)''': Attack using Teleportation. Either Hinder your target with your Min die, or move them somewhere else in the scene.<br>
: '''Phade Away (A)''': Boost yourself using Invisibility. Use your Max die. That bonus is persistent and exclusive.<br>
 
: <span style="color:#B8312F">'''<u>Red</u>'''</span><br>
: '''Cool Under Pressure (I)''': When you use an ability action, you may also perform any one basic action using your Mid die.<br>
: '''Unseen and Untouchable (A)''': Defend against all Attacks against you until the beginning of you next turn using Invisibility. Use your Max + Mid dice.<br>
: '''<u>Out</u>'''<br>
: '''Negotiating A Betrayal (A)''': Hinder a minion or lieutenant by rolling your single Persuasion die, and increase the value of that penalty by 1.

Latest revision as of 12:41, 20 April 2025

Character sheet for Phade a player character in the SCRPG Cosmic Tales play by post game

PHADE[edit]

Gender: Female | Age: Sixty-something (looks thirty) | Height: 5'2" | Eyes: Blue
Hair: Blonde, Buzz-cut | Skin: Pale, Elaborate "Smart" Tattoos | Build: Sturdy
Background: Former Villain
Power Source: Supernatural
Archetype: Transporter
Personality: Fast Talking
Health (G/Y/R): 28/21/10

Powers:

Invisibility d10
Teleportation d10
Intangibility d8
Precognition d8
Signature Vehicle (Grav Bike) d6

Qualities:

Criminal Underworld Info d10
Persuasion d10
Stealth d10
Technology d8
Veteran Star Smuggler d8

Status:
Green (28-22) d6 / Yellow (21-11) d8 / Red (10-1) d12

Abilities:

Green
Principle of the Gearhead (A): Overcome a technological challenge. Use your Max die. You and your allies each gain a Hero Point.
Minor twist: What device just shorted out?
Major twist: What machine just went terribly off the rails?
RP: You always know the general state of repair and function of an item of technology, regardless of complexity or origin.
Principle of Stealth (A): Overcome to infiltrate somewhere or avoid detection. Use your Max die. You and your allies each gain a Hero Point.
Minor twist: What evidence of your presence did you leave behind?
Major twist: What just happened to identify you as an obvious threat?
RP: You always know the most efficient method to enter or leave a location.
Teleport Cascade (A): Attack multiple targets using Teleportation. Use your Min die against each.
Unseen Assailant (A): Attack using Invisibility. Use you Min die to Defend against all Attacks against you until your next turn.
Yellow
Defensive Displacement (R): When a nearby ally would take damage, Defend that ally by rolling your single status die, then move them elsewhere in the same scene.
Displacement Shock (A): Attack using Teleportation. Either Hinder your target with your Min die, or move them somewhere else in the scene.
Phade Away (A): Boost yourself using Invisibility. Use your Max die. That bonus is persistent and exclusive.
Red
Cool Under Pressure (I): When you use an ability action, you may also perform any one basic action using your Mid die.
Unseen and Untouchable (A): Defend against all Attacks against you until the beginning of you next turn using Invisibility. Use your Max + Mid dice.
Out
Negotiating A Betrayal (A): Hinder a minion or lieutenant by rolling your single Persuasion die, and increase the value of that penalty by 1.