NX PC01: Difference between revisions
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[[Neon_Xtinction| Back to Main Page]] | [[Neon_Xtinction| Back to Main Page]] | ||
== Gavin | == Gavin Lawrence Reiher/Lionheart == | ||
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| [[File:GavinImage1.PNG| | | [[File:GavinImage1(2).PNG|382 px|bottom]] | ||
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|''At last one came running, and told them all was lost: that the powers of darkness had besieged the Heavenly Mansions, that Odin was to die, and evil triumph.'' | |''At last one came running, and told them all was lost: that the powers of darkness had besieged the Heavenly Mansions, that Odin was to die, and evil triumph.'' | ||
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''“I am off to die with Odin,” said the rover.'' | ''“I am off to die with Odin,” said the rover.'' | ||
"Faith, Half Faith, and No Faith At All" by Robert Louis Stevenson. | |||
|} | |} | ||
|} | |} | ||
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|Codename: || Lionheart | |Codename: || Lionheart | ||
|- | |- | ||
|Role: || Stalwart knight | |Role: || Stalwart super knight | ||
|- | |- | ||
|Rank: || Novice | |Rank: || Novice | ||
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|XP Total: || 0 | |XP Total: || 0 | ||
|- | |- | ||
|Description: || | |Description: || Androgynous features - could be taken for either male or female. Blue eyes, disheveled short blond hair, freckles. | ||
|} | |} | ||
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|+Secondary Statistics | |+Secondary Statistics | ||
|- | |- | ||
|Pace || | |Pace || 6" with d6 running die | ||
|- | |- | ||
|Parry || 8 | |Parry || 8 | ||
|- | |- | ||
|Toughness || | |Toughness || 24(14) | ||
|- | |- | ||
|Bennies || | |Bennies || 5/3 | ||
|} | |} | ||
|} | |} | ||
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|+Edges | |+Edges | ||
|- | |- | ||
|Arcane Background (Super Powers) || 60 points of powers. | |Alertness|| +2 to all Notice rolls. | ||
|- | |||
|Arcane Background (Super Powers) || 60 points of superhero powers. | |||
|- | |- | ||
|Combat Reflexes || +2 to recover from Shaken or Stunned. | |Combat Reflexes || +2 to recover from Shaken or Stunned. | ||
|- | |- | ||
|Iron Jaw || +2 to Soak or recover from Knockout Blows. | |Iron Jaw || +2 to Soak or recover from Knockout Blows. | ||
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|Code of Honor || Major || A knight without honor is no knight at all. | |Code of Honor || Major || A knight without honor is no knight at all. | ||
|- | |- | ||
| | |Death Wish || Minor || ''"Heroes are meant to die for unicorns."'' | ||
|- | |- | ||
|Loyal || Minor || Faithful and dependable. | |Loyal || Minor || Faithful and dependable. | ||
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|Fighting || Agility || d12 || | |Fighting || Agility || d12 || | ||
|- | |- | ||
|Focus || Spirit || | |Focus || Spirit || d6 || | ||
|- | |- | ||
|Gambling || Smarts || - || | |Gambling || Smarts || - || | ||
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|Intimidation || Spirit || d8 || | |Intimidation || Spirit || d8 || | ||
|- | |- | ||
|Notice || Smarts || d8 || | |Notice || Smarts || d8 || +2 (Alertness edge) | ||
|- | |- | ||
|Occult || Smarts || - || | |Occult || Smarts || - || | ||
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|+Powers | |+Powers | ||
|- | |- | ||
|'''Armor'''|| | |'''Armor'''|| 6 || Armor +14. Device. || Notes. | ||
|- | |- | ||
|colspan="5"| Knightly shining armor. | |colspan="5"| Knightly shining armor. | ||
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|'''Fearless'''|| 2 || None || Notes. | |'''Fearless'''|| 2 || None || Notes. | ||
|- | |- | ||
|colspan="5"| | |colspan="5"| Immune to Fear and Intimidation. | ||
|- | |- | ||
|'''Healing'''|| | |'''Healing'''|| 4 || Requires Touch. Refresh. Selective. || | ||
|- | |- | ||
|colspan="5"| | |colspan="5"| Heal an ally's wounds with a touch or remove Stunned and Shaken on all allies within a 6" diameter burst template centered on the hero. | ||
|- | |- | ||
|'''Leaping'''|| 2 || None || Notes. | |'''Leaping'''|| 2 || None || Notes. | ||
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|'''Melee Attack'''|| 10 || Strength+2d6 damage and Special Weapon (Longsword +2d6, AP 6, Heavy Weapon, Device). || Notes | |'''Melee Attack'''|| 10 || Strength+2d6 damage and Special Weapon (Longsword +2d6, AP 6, Heavy Weapon, Device). || Notes | ||
|- | |- | ||
|colspan="5"| Martial prowess and a special sword | |colspan="5"| Martial prowess and a special sword - ''Beschützer''. | ||
|- | |- | ||
|'''Mind Shield'''|| 1 || None || Notes | |'''Mind Shield'''|| 1 || None || Notes | ||
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|colspan="5"| -2 to ''mind control'' and ''mind reading'' attempts against the character. Further, if the super successfully resists an attempt to read or control their mind, the enemy psychic suffers Fatigue. With a raise on the resistance roll, the foe is Stunned as well. | |colspan="5"| -2 to ''mind control'' and ''mind reading'' attempts against the character. Further, if the super successfully resists an attempt to read or control their mind, the enemy psychic suffers Fatigue. With a raise on the resistance roll, the foe is Stunned as well. | ||
|- | |- | ||
|''' | |'''Push'''|| 2 || Selective. Strong. Device (Sword). || Notes | ||
|- | |- | ||
|colspan="5"| | |colspan="5"| With a Focus roll, conjure a powerful force that takes the shape of the Cone Template. The tip of the Cone may be placed anywhere within a Range of Smarts, allowing the super to push foes in any direction toward the large end of the Cone. All enemies within the template is Distracted and must make a Strength roll at -2 or be knocked back 2d6”. With a raise, the Strength roll is made at −4 and those who fail are knocked back 3d6”. | ||
|- | |- | ||
|'''Super Attribute'''|| 12 || None || Notes | |'''Super Attribute'''|| 12 || None || Notes | ||
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|colspan="5"| Agility +1, Spirit +1, Strength +2, Vigor +2. | |colspan="5"| Agility +1, Spirit +1, Strength +2, Vigor +2. | ||
|- | |- | ||
|'''Super Edge'''|| | |'''Super Edge'''|| 10 || None || Notes | ||
|- | |||
|colspan="5"| Alertness, Combat Reflexes, Improved Nerves of Steel, Iron Jaw, Take the Hit. | |||
|- | |- | ||
| | |'''Super Skill'''|| 6 || None || Notes | ||
|- | |- | ||
| | |colspan="5"| Athletics +2, Fighting +3, Focus +1 | ||
|- | |- | ||
|colspan="5"| | |'''Teleport'''|| 3 || Rapid Teleport. Range (24"). Must have line of effect (cannot teleport through solid objects).|| | ||
|- | |||
|colspan="5"| Flash step. | |||
|- | |- | ||
|'''Toughness'''|| 2 || None || Notes | |'''Toughness'''|| 2 || None || Notes | ||
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{| class="wikitable";style="width: 400px"| | {| class="wikitable";style="width: 400px"| | ||
|- | |- | ||
|+Trust | |+Trust and Distrust | ||
|- | |- | ||
|- | |- | ||
|'''Trust'''||No one on Gilgamesh Base.|| Trusted individuals gain +1 to Support, Intimidation, Persuasion, or Taunt rolls towards you and they may give you bennies as if they had Common Bond. | |'''Trust'''||No one on Gilgamesh Base. || Trusted individuals gain +1 to Support, Intimidation, Persuasion, or Taunt rolls towards you and they may give you bennies as if they had Common Bond. | ||
|- | |- | ||
|'''Distrust'''|| | |'''Distrust'''|| '''REDACTED''' || You cannot benefit from Support rolls from Distrusted individuals or receive bennies from them (even if they have Common Bond), and they take -2 to Persuasion rolls to influence you. | ||
|- | |- | ||
|'''Neutral'''|| All persons on Gilgamesh Base not specified above.|| No mechanical effects. | |'''Neutral'''|| All persons on Gilgamesh Base not specified above.|| No mechanical or narrative effects. | ||
|} | |} | ||
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|'''Handedness:''' Left | |'''Handedness:''' Left | ||
|- | |- | ||
|'''Birthday:''' December 29 | |'''Birthday:''' December 29 | ||
|- | |- | ||
|'''Blood type:''' AB | |'''Blood type:''' AB | ||
|- | |||
|'''Gender:''' Female(?) | |||
|- | |- | ||
|'''Hometown:''' Brooklyn, NY. | |'''Hometown:''' Brooklyn, NY. | ||
|} | |} | ||
|} | |} | ||