Shen: Difference between revisions
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| (24 intermediate revisions by the same user not shown) | |||
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|'' | |''“Are you sure you want to attack? Judging by your reaction time and footwork, that seems ill-advised.” | ||
'' | '' | ||
|} | |} | ||
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|- | |- | ||
|Role: || melee | |Role: || melee debuff/crowd control | ||
|- | |- | ||
|Rank: || Seasoned | |Rank: || Seasoned | ||
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|Agility || d12+1 | |Agility || d12+1 | ||
|- | |- | ||
|Smarts || d6 | |Smarts || d6+2 | ||
|- | |- | ||
|Spirit || d6 | |Spirit || d6 | ||
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|- | |- | ||
|Parry || 16 (ignore 2pts Gang Up) | |Parry || 16 (ignore 2pts Gang Up) | ||
|- | |||
|Ranged Defense || Standard for range w/-2 DN penalty; or 18 vs perceived physical attacks | |||
|- | |- | ||
|Toughness || 6(1) clothes, 7(2) leather | |Toughness || 6(1) clothes, 7(2) leather | ||
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|Unarmed Strikes || d12+3 || d6+d4 || punches, kicks, joint locks, throws | |Unarmed Strikes || d12+3 || d6+d4 || punches, kicks, joint locks, throws | ||
|- | |- | ||
|Push || d12+3 || Distracted, Knockback 4d6 (5d6 on Raise) || Cone Template, Selective, Heavy Weapon; target(s) Distracted | |Push || d12+3 || Distracted, Knockback 4d6 (5d6 on Raise) || Cone Template, Selective, Heavy Weapon; target(s) Distracted & roll Str-2 (-4 on Raise) to avoid Knockback | ||
|- | |- | ||
|Stun || d12+3 || Stunned || | |Stun || d12+3 || Stunned || target rolls Vigor-2 (-4 on Raise) or is Stunned | ||
|- | |- | ||
|} | |} | ||
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|-valign="top" | |-valign="top" | ||
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{|class="wikitable"; style="width: | {|class="wikitable"; style="width: 360px"; | ||
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|+Edges | |+Edges | ||
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|Arcane Background: Super Powers | |Arcane Background: Super Powers || super-powered immortal | ||
|- | |||
|Block || +1 Parry, ignore 1pt Gang Up bonus | |||
|- | |||
|Improved Block || +2 Parry, ignore 2pts Gang Up bonus | |||
|- | |||
|Combat Reflexes || +2 Spirit to recover from Shaken or Stunned | |||
|- | |||
|Dodge || -2 to be hit by ranged attacks | |||
|- | |||
|Iron Jaw || +2 to Soak, and to make Vigor rolls to avoid Knockout Blows | |||
|- | |||
|Martial Artist || unarmed Fighting +1, +1d4 damage to unarmed attacks | |||
|- | |- | ||
| | |Missile Deflection || perceived physical ranged attacks use Parry as the base TN | ||
|- | |||
|Uncanny Reflexes || ignore -2 penalty to Evasion, can Evade area effects that don't normally allow it | |||
|- | |- | ||
|} | |} | ||
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{| class="wikitable";style="width: | {| class="wikitable";style="width: 120px"| | ||
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|+Ancestry: Elf | |||
|- | |||
|Agile|| Start with d6 Agility, increase maximum Agility to d12+1 | |||
|- | |- | ||
| | |All Thumbs|| -2 to use mechanical devices | ||
|- | |- | ||
| | |Low Light Vision|| ignore penalties for Dim and Dark Illumination. | ||
|- | |- | ||
|} | |} | ||
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|+Hindrances | |+Hindrances | ||
|- | |- | ||
| | |Code of Honor|| Major || adheres to an enlightened code of conduct | ||
|- | |||
|Loyal|| Minor || to his teammates, students, and fellow shrine keepers | |||
|- | |||
|Mild-Mannered|| Minor || -2 Intimidation, too benign to seem very scary | |||
|- | |||
|Pacifist|| Minor || only fights when given no choice, doesn't kill prisoners; undeniable evil still "fair game" | |||
|- | |||
|Poverty|| Minor || doesn't earn much, and gives away most of that | |||
|- | |- | ||
|} | |} | ||
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|'''Skill''' || '''Attribute''' || '''Rank''' || '''Modifiers''' | |'''Skill''' || '''Attribute''' || '''Rank''' || '''Modifiers''' | ||
|- | |- | ||
|Academics || Smarts || | |Academics || Smarts || d6 || | ||
|- | |- | ||
|Athletics || Agility || | |Athletics || Agility || d8 || | ||
|- | |- | ||
| | |Common Knowledge || Smarts || d6+2 || Very Old | ||
|- | |- | ||
| | |Fighting || Agility || d12+2 || d12+3 for Unarmed | ||
|- | |- | ||
| | |Notice || Smarts || d6 || | ||
|- | |- | ||
| | |Occult || Smarts || d6 || | ||
|- | |- | ||
| | |Persuasion || Spirit || d6 || | ||
|- | |- | ||
| | |Stealth || Agility || d8 || | ||
|- | |||
|All other skills || varies || d4-2 || | |||
|- | |||
|} | |||
|} | |||
{| border="1"; style="width: 720px"; | |||
|- | |- | ||
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{| class="wikitable"; style="width: 710px"; | |||
|+Powers of Enlightenment | |||
|- | |- | ||
| | ||| '''Trapping:''' || '''Modifiers:''' || '''Notes:''' | ||
|- | |- | ||
| | |'''Ageless (3pts)''' || enlightened || Very Old || doesn't age, +2 to Smarts and Common Knowledge rolls | ||
|- | |- | ||
| | |colspan="5"| | ||
|- | |- | ||
| | |'''Fearless (2pts)''' || enlightened || - || immune to Fear checks | ||
|- | |- | ||
| | |colspan="5"| | ||
|- | |- | ||
| | |'''Heightened Senses-Infravision (1pt)'''|| chi-enhanced || - || in conjunction with Low Light Vision, ignores all illumination penalties | ||
|- | |- | ||
| | |colspan="5"| | ||
|- | |||
|'''Immune to Poison/Disease (1pt)'''|| chi-enhanced || - || so healthy! | |||
|- | |||
|colspan="5"| | |||
|- | |- | ||
| | |'''Mind Shield (3pts)'''|| enlightened || Strong || -4 penalty to mind reading and mind control, enemy Fatigued if fails, & is Stunned on a Raise to resist | ||
|- | |- | ||
| | |colspan="5"| | ||
|- | |- | ||
| | {| class="wikitable"; style="width: 710px"; | ||
|+Powers of Martial Artistry | |||
|- | |- | ||
| | ||| '''Trapping:''' || '''Modifiers:''' || '''Notes:''' | ||
|- | |||
|colspan="5"| | |||
|- | |||
|'''Hardy (2pts)'''|| chi-enhanced || - || a second Shaken doesn't Wound | |||
|- | |||
|colspan="5"| | |||
|- | |- | ||
| | |'''Leaping (4pts)'''|| chi-enhanced || Bounce || vertical 8" (16yds), horizontal 16" (32yds), ignores falls <8", can bounce up surfaces to scale heights | ||
|- | |- | ||
| | |colspan="5"| | ||
|- | |- | ||
| | |'''Parry (7pts)'''|| super-skilled || Protector || Increases own Parry +5, gives +5 Parry to adjacent allies as a free action. | ||
|- | |- | ||
| | |colspan="5"| | ||
|- | |- | ||
| | |'''Push (5pts)'''|| chi-enhanced || Alternate Trait (Fighting), Heavy Weapon, Limitation, Selective, Strong || Cone Template, zero range, avoids allies, target(s) Distracted & roll Str-2 (-4 on Raise) or receive 4d6 Knockback (5d6 on Raise) | ||
|- | |- | ||
| | |colspan="5"| | ||
|- | |- | ||
| | |'''Stun (4pts)'''|| super-skilled || Alternate Trait (Fighting), Requires Touch, Strong || target rolls Vigor-2 (-4 on raise) or is Stunned | ||
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| | |colspan="5"| | ||
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|- | |- | ||
|''' | |'''Super Edge (12pts)'''|| super-skilled || - || 6 extra Edges: Block, Improved Block, Combat Reflexes, Dodge, Missile Deflection, Uncanny Reflexes | ||
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|colspan="5"| | |colspan="5"| | ||
|- | |- | ||
|''' | |'''Super Skill: Fighting (1pt)'''|| super-skilled || - || +1 to Fighting, raises racial maximum the same amount | ||
|- | |- | ||
|colspan="5"| | |colspan="5"| | ||
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|- | |- | ||
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Latest revision as of 09:52, 28 June 2025
Shen Storm's-Eye[edit]
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