New WPM Wender The Wondrous: Difference between revisions

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Created page with "==Wender the Wondrous== :'''Species''': Human :'''Gender''': Male :'''Class''': Bard :'''Level''': 6 :'''XP''': 14,000 :'''Subclass''': College of Glamour ===Background=== *Merchant **Feat: Lucky ***Luck Points: 3 **Skill Proficiencies: Animal Handling, Persuasion ****Tool Proficiency: Navigator’s Tools *****Equipment: ******Navigator’s Tools *******2 Pouches *******Traveler’s Clothes *******22GP :Add’l equipment at 6th level: *500GP *1d10x25 GP = 125GP :Tri..."
 
 
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==Wender the Wondrous==
==Wender the Wondrous==
:'''Species''': Human
:'''Species''': Human
:'''Creature Type:''' Humanoid
:'''Size''': Medium (6’, 150#)
:'''Speed''': 30’
:'''Resourceful''': You gain Heroic Inspiration whenever you finish a Long Rest
:'''Skillful''': You gain proficiency in one skill of your choice
:'''Versatile''': You gain an Origin feat of your choice (see chapter 5). Skilled is recommended.
:'''Gender''': Male
:'''Gender''': Male
:'''Class''': Bard
:'''Class''': Bard
:'''Level''': 6
:'''Level''': 6
:'''XP''': 14,000
:'''XP''': 14,000
:'''Subclass''': College of Glamour
:'''Subclass''': College of Lore


 
===Attributes===
 
*'''S''': 8 -1
 
*'''D''': 14 +2
===Background===
*'''C''': 12 +1
*Merchant
*'''I''': 14 +2
**Feat: Lucky
*'''W''': 10 0
***Luck Points: 3
*'''Ch''': 18 +4
**Skill Proficiencies: Animal Handling, Persuasion
:'''AL''': Neutral Good
****Tool Proficiency: Navigator’s Tools
:'''Languages''': Common, Dwarvish, Elvish, Sylvan
*****Equipment:
:'''Speed''': 30’
******Navigator’s Tools
:'''Hit Points''': 39
*******2 Pouches
:'''AC''': 12
*******Traveler’s Clothes
:'''Melee''': +2
*******22GP
:'''Ranged''': +5
:Add’l equipment at 6th level:
:'''Hit Dice''': 6
*500GP
:'''Bardic Die''': d8
*1d10x25 GP = 125GP
:'''Saving Throw Proficiencies''': Dexterity, Charisma
:Trinket: A small cloth doll skewered with needles https://orokos.com/roll/1047094
:'''Proficiency Bonus''': +3
 
:Carrying Capacity: 120#
==Human Traits==
:Drag/Lift/Push Capacity: 240#
*Creature Type: Humanoid
*Size: Medium (6’, 150#)
*Speed: 30’
*Resourceful: You gain Heroic Inspiration whenever you finish a Long Rest
*Skillful: You gain proficiency in one skill of your choice
*Versatile: You gain an Origin feat of your choice (see chapter 5). Skilled is recommended.


==Feats==
==Feats==
Skilled
*Skilled
==Skills==
==Proficiencies==
Insight
*Animal Handling* +8
Performance*
*Performance* +10
Persuasion*
*Persuasion* +10
?
*Arcana +5
?
*Sleight of Hand +5
?
*Acrobatics +5
?
*Deception +7


† three free proficiencies
==Bard Abilities==
* Expertise; double proficiency bonus
*'''Cantrips''': Dancing Lights, Vicious Mockery
*'''Spell Slots for Prepared Spells''' (10):
**'''0''': 3
**'''1''': 4
**'''2''': 3
**'''2''': 3
*'''Expertise''': in two Proficiencies: Performance, Persuasion
*'''Jack of All Trades''': Add half Proficiency Bonus, rounding down, to any ability check you make that uses a skill proficiency you lack, and which doesn’t otherwise use your Proficiency Bonus.
*'''Bard Subclass''': College of Lore
**Bonus Proficiencies (3)
**Cutting Words
**Magical Discoveries
*'''Bardic Inspiration''': A number of times per “day” per Charisma bonus, inspire another creature within 60’ who can see or hear you. That creature gains one of your Bardic Inspiration dice. A creature can only have  one Bardic Inspiration at a time. Once within the next hour when the creature fails a a d20 Test, the creature can roll the Bardic Inspiration die and add the number rolled to the d20. The die is expended when it’s rolled.
*Font of Inspiration: Regain all expended uses of Bardic Inspiration after a short or long rest. Can expend a spell slot to regain one expended use.


Base Languages: Common, Dwarvish, Elvish (rares: Sylvan?)
===Spells===
*'''0'''
**Vicious Mockery
**Mending
**Mage Hand


Ability Scores: Standard Array (15, 14, 13, 12, 10, 8)
*'''1'''
**Comprehend Language
**Dissonant Whispers
**Unseen Servant
**Heroism


Merchant:
S: 8 -1
*'''2''':
D: 14 +2
**Invisibility
C: 12 +1
**Knock
I: 14 +2
**Suggestion
W: 10 0
Ch: 18 +4


Alignment: Neutral Good
*'''3'''
Proficiency Bonus: +3
**Dispel Magic
Hit Points: (8 + Con) + (5 + Con) * (level - 1) = 39
**Glyph of Warding
AC:12
**Leomund’s Tiny Hut
Melee: +2
Ranged: +5
Hit Dice: 6
Bardic Die: d8
Saving Throw Proficiencies: Dexterity, Charisma
 
Skill Proficiencies: Choose any 3 Skills
Tool Proficiencies: Choose any 3 musical instruments
Armor Proficiency: Light Armor
Starting Equipment: Leather Armor, 2 Daggers, Musical Instrument, Entertainer’s Pack, 19GP
 
 
Bard Cheese:
Bardic Inspiration (Bonus Action): A number of times per “day” per Charisma bonus, inspire another creature within 60’ who can see or hear you. That creature gains one of your Bardic Inspiration dice. A creature can only have  one Bardic Inspiration at a time. Once within the next hour when the creature fails a a d20 Test, the creature can roll the Bardic Inspiration die and add the number rolled to the d20. The die is expended when it’s rolled.
Spellcasting:
Cantrips: Dancing Lights, Vicious Mockery
Spell Slots for Prepared Spells (10):
0: 3
1: 4
2: 3
2: 3
Expertise: in two Proficiencies: Performance, Persuasion
Jack of All Trades: Add half Proficiency Bonus, rounding down, to any ability check you make that uses a skill proficiency you lack, and which doesn’t otherwise use your Proficiency Bonus.
Bard Subclass: College of Lore
Bonus Proficiencies (3)
Cutting Words
Magical Discoveries
 
Ability Score Improvement:
Font of Inspiration: Regain all expended uses of Bardic Inspiration after a short or long rest. Can expend a spell slot to regain one expended use.
Subclass Feature:
 
0:
Vicious Mockery
Mending
Mage Hand
 
1:
Comprehend Language
Dissonant Whispers
Unseen Servant
Heroism
2:
Invisibility
Knock
Suggestion
3:
Dispel Magic
Glyph of Warding
Leomund’s Tiny Hut


===Background===
*'''Merchant'''
**'''Feat''': Lucky
***'''Luck Points''': 3
**'''Skill Proficiencies''': Animal Handling, Persuasion
****'''Tool Proficiency''': Navigator’s Tools
*****'''Equipment''':
******Navigator’s Tools
*******2 Pouches
*******Traveler’s Clothes
*******22GP
:'''Add’l equipment at 6th level''':
::500GP
::[https://orokos.com/roll/1047093 1d10x25 GP = 125GP]
:'''Trinket''': [https://orokos.com/roll/1047094 A small cloth doll skewered with needles]


Equipment:
===Equipment===
Leather Armor
:Traveler's Clothes n/a n/a
Spear
:Leather Armor 10# -
Dagger x2
:Spear 3# 1GP
Shortbow
:Dagger x2 2# -
:Shortbow 2lb 5GP
:Quiver 1lb 1GP
::Arrows, 20 1lb 1GP
:Backpack 5lb 2GP
::Bedroll 7lb 1GP
::Blanket 3lb 0.5GP
::Candles, 6 6CP
::Navigator's Tools (Wis) 2lb -
::Oil, 3 flasks 3lb 3sp
:Ink - 10GP
:Lamp 1# 5GP
:Case, Map 1# 1GP
:Case, Scroll 1# 1GP
:Waterskin, full 5# 2sp
:Ink Pen x3 - 6CP
:Once-Fine Lute 2# -
:'''Weight''': 49#
:'''Cost''': 29GP, 1SP, 2CP

Latest revision as of 17:30, 21 September 2025

Wender the Wondrous[edit]

Species: Human
Creature Type: Humanoid
Size: Medium (6’, 150#)
Speed: 30’
Resourceful: You gain Heroic Inspiration whenever you finish a Long Rest
Skillful: You gain proficiency in one skill of your choice
Versatile: You gain an Origin feat of your choice (see chapter 5). Skilled is recommended.
Gender: Male
Class: Bard
Level: 6
XP: 14,000
Subclass: College of Lore

Attributes[edit]

  • S: 8 -1
  • D: 14 +2
  • C: 12 +1
  • I: 14 +2
  • W: 10 0
  • Ch: 18 +4
AL: Neutral Good
Languages: Common, Dwarvish, Elvish, Sylvan
Speed: 30’
Hit Points: 39
AC: 12
Melee: +2
Ranged: +5
Hit Dice: 6
Bardic Die: d8
Saving Throw Proficiencies: Dexterity, Charisma
Proficiency Bonus: +3
Carrying Capacity: 120#
Drag/Lift/Push Capacity: 240#

Feats[edit]

  • Skilled

Proficiencies[edit]

  • Animal Handling* +8
  • Performance* +10
  • Persuasion* +10
  • Arcana +5
  • Sleight of Hand +5
  • Acrobatics +5
  • Deception +7

Bard Abilities[edit]

  • Cantrips: Dancing Lights, Vicious Mockery
  • Spell Slots for Prepared Spells (10):
    • 0: 3
    • 1: 4
    • 2: 3
    • 2: 3
  • Expertise: in two Proficiencies: Performance, Persuasion
  • Jack of All Trades: Add half Proficiency Bonus, rounding down, to any ability check you make that uses a skill proficiency you lack, and which doesn’t otherwise use your Proficiency Bonus.
  • Bard Subclass: College of Lore
    • Bonus Proficiencies (3)
    • Cutting Words
    • Magical Discoveries
  • Bardic Inspiration: A number of times per “day” per Charisma bonus, inspire another creature within 60’ who can see or hear you. That creature gains one of your Bardic Inspiration dice. A creature can only have one Bardic Inspiration at a time. Once within the next hour when the creature fails a a d20 Test, the creature can roll the Bardic Inspiration die and add the number rolled to the d20. The die is expended when it’s rolled.
  • Font of Inspiration: Regain all expended uses of Bardic Inspiration after a short or long rest. Can expend a spell slot to regain one expended use.

Spells[edit]

  • 0
    • Vicious Mockery
    • Mending
    • Mage Hand
  • 1
    • Comprehend Language
    • Dissonant Whispers
    • Unseen Servant
    • Heroism
  • 2:
    • Invisibility
    • Knock
    • Suggestion
  • 3
    • Dispel Magic
    • Glyph of Warding
    • Leomund’s Tiny Hut

Background[edit]

  • Merchant
    • Feat: Lucky
      • Luck Points: 3
    • Skill Proficiencies: Animal Handling, Persuasion
        • Tool Proficiency: Navigator’s Tools
          • Equipment:
            • Navigator’s Tools
              • 2 Pouches
              • Traveler’s Clothes
              • 22GP
Add’l equipment at 6th level:
500GP
1d10x25 GP = 125GP
Trinket: A small cloth doll skewered with needles

Equipment[edit]

Traveler's Clothes n/a n/a
Leather Armor 10# -
Spear 3# 1GP
Dagger x2 2# -
Shortbow 2lb 5GP
Quiver 1lb 1GP
Arrows, 20 1lb 1GP
Backpack 5lb 2GP
Bedroll 7lb 1GP
Blanket 3lb 0.5GP
Candles, 6 6CP
Navigator's Tools (Wis) 2lb -
Oil, 3 flasks 3lb 3sp
Ink - 10GP
Lamp 1# 5GP
Case, Map 1# 1GP
Case, Scroll 1# 1GP
Waterskin, full 5# 2sp
Ink Pen x3 - 6CP
Once-Fine Lute 2# -
Weight: 49#
Cost: 29GP, 1SP, 2CP