Tulk: Difference between revisions
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*General Skills | *General Skills | ||
**Disable 3 | **Disable 3 - Can the character disable a trap or pick a lock without destroying the mechanism? If the roll fails by 10 or more the trap is triggered, the lock broken, etc | ||
**Healing 3 | **Healing 3 - Made to treat severe injuries, diseases, poisons, etc. Can also be made to stabilize an individual reduced to 0 hp | ||
**Hear Noise 3 | **Hear Noise 3 - Not only the character’s ability to hear noise, but their success at determining the origin of faint sounds, or picking up the words of a conversation held halfway across a crowded bar | ||
**Sneak 3 (Roll w advantage) | **Sneak 3 (Roll w advantage) - This skill combines the ability to move silently as well as hide in shadows. Characters moving at more than half their normal speed make the check with Disadvantage. | ||
*Class Abilities | *Class Abilities | ||
**Sneak Attack | **Sneak Attack - When an opponent is unaware of them — because the opponent is either surprised or fleeing — the thief can make a sneak attack. The attack is rolled with Advantage, and if it hits, the thief does an extra 1d6 points of damage | ||
**Trick - Catch Flat Footed | **Trick - Catch Flat Footed - An opponent within 30’ must make a save versus paralysis. On a failed save, the thief’s next attack, if successful, does sneak attack damage | ||
** Skill Mastery - Sneak | ** Skill Mastery - Sneak - All skill checks using that skill are rolled with Advantage | ||
*Knacks | *Knacks | ||
| Line 41: | Line 41: | ||
*Initiative Modifier +1 | *Initiative Modifier +1 | ||
*Attacks | *Attacks | ||
**Primary Melee Attack: Sword +0 attack | dmg | **Primary Melee Attack: Sword +0 attack | 1d8 dmg | ||
**Secondary Melee Attack: n/a | **Secondary Melee Attack: n/a | ||
**Primary Ranged Attack: Short bow +2 attack | 1d6+2 dmg | 50/100/150 range | **Primary Ranged Attack: Short bow +2 attack | 1d6+2 dmg | 50/100/150 range | ||
Latest revision as of 23:08, 25 October 2025
Rank[edit]
- Human Thief 1
- XP: 100/1000
- Alignment: Lawful
- Full PC
Attributes[edit]
- 11 STR
- 08 INT (-1)
- 15 WIS (+1)
- 13 DEX (+1)
- 12 CON
- 09 CHA
Skills[edit]
- Languages
- Common
- Sinopic
- General Skills
- Disable 3 - Can the character disable a trap or pick a lock without destroying the mechanism? If the roll fails by 10 or more the trap is triggered, the lock broken, etc
- Healing 3 - Made to treat severe injuries, diseases, poisons, etc. Can also be made to stabilize an individual reduced to 0 hp
- Hear Noise 3 - Not only the character’s ability to hear noise, but their success at determining the origin of faint sounds, or picking up the words of a conversation held halfway across a crowded bar
- Sneak 3 (Roll w advantage) - This skill combines the ability to move silently as well as hide in shadows. Characters moving at more than half their normal speed make the check with Disadvantage.
- Class Abilities
- Sneak Attack - When an opponent is unaware of them — because the opponent is either surprised or fleeing — the thief can make a sneak attack. The attack is rolled with Advantage, and if it hits, the thief does an extra 1d6 points of damage
- Trick - Catch Flat Footed - An opponent within 30’ must make a save versus paralysis. On a failed save, the thief’s next attack, if successful, does sneak attack damage
- Skill Mastery - Sneak - All skill checks using that skill are rolled with Advantage
- Knacks
- Weapon Specialization - Short bow
Combat[edit]
- AC 13
- HP 5
- BAB 0
- Movement Rate: 120'/40'
- Initiative Modifier +1
- Attacks
- Primary Melee Attack: Sword +0 attack | 1d8 dmg
- Secondary Melee Attack: n/a
- Primary Ranged Attack: Short bow +2 attack | 1d6+2 dmg | 50/100/150 range
- Saves:
- 08 Death or Poison
- 07 Wands
- 06 Petrification or Paralysis
- 05 Breath attack
- 04 Spells, Rods, or Staves
Equipment[edit]
- Total Encumbrance: 260 cn
- Leather
- Sword (need to add to encumbrance)
- Short bow
- Quiver w/ 20 arrows
- Backpack
- Bedroll
- Iron rations (7/7)
- Waterskin
- Sack, large
- Torches x6
- Tinderbox
- Thieves' tools
Money[edit]
- 1 gp