Tulk: Difference between revisions

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*General Skills
*General Skills
**Disable 3
**Disable 3 - Can the character disable a trap or pick a lock without destroying the mechanism? If the roll fails by 10 or more the trap is triggered, the lock broken, etc
**Healing 3
**Healing 3 - Made to treat severe injuries, diseases, poisons, etc. Can also be made to stabilize an individual reduced to 0 hp
**Hear Noise 3
**Hear Noise 3 - Not only the character’s ability to hear noise, but their success at determining the origin of faint sounds, or picking up the words of a conversation held halfway across a crowded bar
**Sneak 3 (Roll w advantage)
**Sneak 3 (Roll w advantage) - This skill combines the ability to move silently as well as hide in shadows. Characters moving at more than half their normal speed make the check with Disadvantage.


*Class Abilities
*Class Abilities
**Sneak Attack
**Sneak Attack - When an opponent is unaware of them — because the opponent is either surprised or fleeing — the thief can make a sneak attack. The attack is rolled with Advantage, and if it hits, the thief does an extra 1d6 points of damage
**Trick - Catch Flat Footed
**Trick - Catch Flat Footed - An opponent within 30’ must make a save versus paralysis. On a failed save, the thief’s next attack, if successful, does sneak attack damage
** Skill Mastery - Sneak
** Skill Mastery - Sneak - All skill checks using that skill are rolled with Advantage


*Knacks
*Knacks
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*Initiative Modifier +1
*Initiative Modifier +1
*Attacks  
*Attacks  
**Primary Melee Attack: Sword +0 attack | dmg
**Primary Melee Attack: Sword +0 attack | 1d8 dmg
**Secondary Melee Attack: n/a
**Secondary Melee Attack: n/a
**Primary Ranged Attack: Short bow +2 attack | 1d6+2 dmg | 50/100/150 range
**Primary Ranged Attack: Short bow +2 attack | 1d6+2 dmg | 50/100/150 range

Latest revision as of 23:08, 25 October 2025

The_Caverns_of_Mystery

Rank[edit]

  • Human Thief 1
  • XP: 100/1000
  • Alignment: Lawful
  • Full PC

Attributes[edit]

  • 11 STR
  • 08 INT (-1)
  • 15 WIS (+1)
  • 13 DEX (+1)
  • 12 CON
  • 09 CHA

Skills[edit]

  • Languages
    • Common
    • Sinopic
  • General Skills
    • Disable 3 - Can the character disable a trap or pick a lock without destroying the mechanism? If the roll fails by 10 or more the trap is triggered, the lock broken, etc
    • Healing 3 - Made to treat severe injuries, diseases, poisons, etc. Can also be made to stabilize an individual reduced to 0 hp
    • Hear Noise 3 - Not only the character’s ability to hear noise, but their success at determining the origin of faint sounds, or picking up the words of a conversation held halfway across a crowded bar
    • Sneak 3 (Roll w advantage) - This skill combines the ability to move silently as well as hide in shadows. Characters moving at more than half their normal speed make the check with Disadvantage.
  • Class Abilities
    • Sneak Attack - When an opponent is unaware of them — because the opponent is either surprised or fleeing — the thief can make a sneak attack. The attack is rolled with Advantage, and if it hits, the thief does an extra 1d6 points of damage
    • Trick - Catch Flat Footed - An opponent within 30’ must make a save versus paralysis. On a failed save, the thief’s next attack, if successful, does sneak attack damage
    • Skill Mastery - Sneak - All skill checks using that skill are rolled with Advantage
  • Knacks
    • Weapon Specialization - Short bow

Combat[edit]

  • AC 13
  • HP 5
  • BAB 0
  • Movement Rate: 120'/40'
  • Initiative Modifier +1
  • Attacks
    • Primary Melee Attack: Sword +0 attack | 1d8 dmg
    • Secondary Melee Attack: n/a
    • Primary Ranged Attack: Short bow +2 attack | 1d6+2 dmg | 50/100/150 range
  • Saves:
    • 08 Death or Poison
    • 07 Wands
    • 06 Petrification or Paralysis
    • 05 Breath attack
    • 04 Spells, Rods, or Staves

Equipment[edit]

  • Total Encumbrance: 260 cn
    • Leather
    • Sword (need to add to encumbrance)
    • Short bow
    • Quiver w/ 20 arrows
    • Backpack
      • Bedroll
      • Iron rations (7/7)
      • Waterskin
      • Sack, large
      • Torches x6
      • Tinderbox
      • Thieves' tools

Money[edit]

  • 1 gp