Vic: Difference between revisions

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Created page with "== Victorin "Vic" Dayward == '''L3 Eladrin Warlord''' Alignment: Good Theme: Oghma's Faithful Appearance: A short, thin, male eladrin with platinum blonde shoulder length hair and smirk on his face, wearing leather armor and carrying a long spear. '''Str''' 11 (+0) '''Con''' 13 (+1) '''Dex''' 12 (+1) '''Int''' 18 (+4) '''Wis''' 12 (+1) '''Cha''' 14 (+2) '''HP''' 25 / '''Bloodied''' 13 ; '''Healing Surges''' 8 (6 HP) '''AC''' 17 '''Fortitude''' 14 '''Reflex''' 16 ''..."
 
 
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'''HP''' 25 / '''Bloodied''' 13 ; '''Healing Surges''' 8 (6 HP)
'''HP''' 35 / '''Bloodied''' 18 ; '''Healing Surges''' 8 (8 HP)


'''AC''' 17 '''Fortitude''' 14 '''Reflex''' 16 '''Will''' 16
'''AC''' 17 '''Fortitude''' 14 '''Reflex''' 16 '''Will''' 16
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==== ''Encounter'' ====
==== ''Encounter'' ====
'''Inspiring Word''' -- Minor, Martial, Healing: You or an ally in burst 5 can spend a Healing Surge and regain an additional 1d6 + 4 HP. Can be used twice per encounter.


'''Fey Step''' -- Move, Teleportation: Teleport up to 5 squares.
'''Fey Step''' -- Move, Teleportation: Teleport up to 5 squares.


'''Oghma's Faithful theme power''' -- Understand any spoken or written language you encounter.
'''Understand Language (Oghma's Faithful theme power)''' -- Minor, Divine: Choose a language you have heard or seen within the past 24 hours. Until the end of the encounter, you can read and understand that language.


'''Warlord's Favor''' -- Standard, Melee: +2 vs. AC, 1d8 damage. One ally within 5 squares gains +5 to attack rolls against target until end of your next turn.
'''Warlord's Favor''' -- Standard, Melee: +2 vs. AC, 1d8 damage. One ally within 5 squares gains +5 to attack rolls against target until end of your next turn.

Latest revision as of 11:26, 20 April 2026

Victorin "Vic" Dayward[edit]

L3 Eladrin Warlord Alignment: Good Theme: Oghma's Faithful

Appearance: A short, thin, male eladrin with platinum blonde shoulder length hair and smirk on his face, wearing leather armor and carrying a long spear.

Str 11 (+0) Con 13 (+1) Dex 12 (+1) Int 18 (+4) Wis 12 (+1) Cha 14 (+2)


HP 35 / Bloodied 18 ; Healing Surges 8 (8 HP)

AC 17 Fortitude 14 Reflex 16 Will 16

Passive Perception 20, Passive Insight 17

Basic attack +1 vs. AC, 1d8

Heritage/Class Features[edit]

  • Speed 6
  • Low-light vision
  • Eladrin Will: +5 racial bonus to saving throws against charm effects
  • Fey Origin: Fey for the purpose of effects
  • Fey Step: Can use Fey Step as an encounter power
  • Trance: Rather than sleep, meditate for 4 hours
  • Languages Common, Elven

Feats[edit]

  • Tactical Assault When an ally uses an Action Point to get an extra attack, that attack has bonuses of +2 to hit, +4 damage
  • Tactical Inspiration + Int modifier to HP restored by Inspiring Word

Skills[edit]

  • Acrobatics +2
  • Arcana (trained) +12
  • Athletics +1
  • Bluff +3
  • Diplomacy (trained) +8
  • Dungeoneering +2
  • Endurance +2
  • Heal (trained) +7
  • History (trained) +14
  • Insight +2
  • Intimidate (trained) +8
  • Nature +2
  • Perception +2
  • Religion +5
  • Stealth +2
  • Streetwise +3
  • Thievery +2

Note: +2 Arcana, +4 History

Powers[edit]

At-Will[edit]

Commander's Strike -- Standard, Melee: An ally of your choice makes a melee basic attack against the target with +4 damage bonus.

Wolf Pack Tactics -- Standard, Melee: +2 vs. AC, 1d8 damage. Special: Before attack, one ally adjacent to either you or target can shift as a free action.

Encounter[edit]

Inspiring Word -- Minor, Martial, Healing: You or an ally in burst 5 can spend a Healing Surge and regain an additional 1d6 + 4 HP. Can be used twice per encounter.

Fey Step -- Move, Teleportation: Teleport up to 5 squares.

Understand Language (Oghma's Faithful theme power) -- Minor, Divine: Choose a language you have heard or seen within the past 24 hours. Until the end of the encounter, you can read and understand that language.

Warlord's Favor -- Standard, Melee: +2 vs. AC, 1d8 damage. One ally within 5 squares gains +5 to attack rolls against target until end of your next turn.

Hold the Line -- Standard, Melee: +2 vs. AC, 1d8 damage. Effect: Until end of your next turn, allies adjacent to you gain +2 power bonus to AC and cannot be pushed, pulled or slid.

Aid The Injured -- Standard, touch. You or adjacent ally can spend a healing surge.

Daily[edit]

Bastion of Defense -- Standard, Melee: +2 vs. AC, 3d8 damage. Allies within 5 squares gain +1 power bonus to all defenses until the end of the encounter. Effect: Allies within 5 squares gain 5 + Cha modifier temporary HP.

Equipment[edit]

Equipment:

  • Amulet of Health +1
  • Leather armor
  • Longspear
  • Standard adventurer's kit
  • Writing kit
  • Healer's kit