Project Mermaid: Daphne de Wit: Difference between revisions
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** ''Speech'' 3 | ** ''Speech'' 3 | ||
** ''Style'' 3 | ** ''Style'' 3 | ||
* 'Focus' 2 | * '''Focus''' 2 | ||
** ''Detect'' 3 | ** ''Detect'' 3 | ||
** ''Fix'' 1 | ** ''Fix'' 1 | ||
** ''Heal'' 3 | ** ''Heal'' 3 | ||
** ''Know'' 2 | ** ''Know'' 2 | ||
* 'Crime' 2 | * '''Crime''' 2 | ||
** ''Awareness'' 2 | ** ''Awareness'' 2 | ||
** ''Dexterity'' 1 | ** ''Dexterity'' 1 | ||
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==Feats== | ==Feats== | ||
:''I Meant to Do That!'' | :'''I Meant to Do That!''': ''You stumble, grab onto a lever, and open a secret passage.'' After you fail a Reaction Roll that was not caused by an Enemy, you can immediately generate a lucky turn of events or an unexpected opportunity. | ||
:''That Was Close!'' | :'''That Was Close!''': ''Thanks to your instincts or to a stroke of luck, you move away before it’s too late.'' Repeat one Reaction Roll of any kind. Ignore all -1s from Conditions and circumstances. You must keep the new result. | ||
:''Chin Up'' | :'''Chin Up''': ''Even in the darkest times, your friends can always rely on you.'' '''[Full Turn]''' Remove the Scared or Like a Fool Condition, or another emotional Condition from an ally. Alternatively, while at Camp, you can take the Cheer Up action without needing to roll the dice. | ||
==Resources== | ==Resources== | ||
Latest revision as of 23:11, 9 May 2026
Wit's End (Daphne de Wit)[edit]
- Role: The Heart
- Trope: Dreamer
Personal Data[edit]
- Name: Daphne de Wit
- Livestream tag: Wit's End
- Background: Captain of the Varsity Swim Team, Archaeology minor
- Age: Adult
- Catchphrase: We got this!
- Flaw: Hopelessly optimistic about the odds
Description[edit]
- Tall, extroverted, extremely fit, conventionally pretty, with small, bright, blue eyes, a big and endearingly goofy, gap-toothed smile, and her platinum hair in a cute pixie cut, Daphne looks like she was born to be on camera. She is perpetually cheerful, and an incorrigible flirt—especially with the camera. Her gear is as fashionable as diving gear can reasonably be, and flattering.
- Having a coach for a mother taught her focus and a relentless can-do positivity, which she eagerly shares with her teammates.
Attributes / Skills[edit]
- Brawn 3
- Endure 2
- Fight 2
- Force 1
- Stunt 3
- Nerves 2
- Cool 3
- Drive 2
- Shoot 1
- Survival 1
- Smooth 3
- Flirt 3
- Leadership 1
- Speech 3
- Style 3
- Focus 2
- Detect 3
- Fix 1
- Heal 3
- Know 2
- Crime 2
- Awareness 2
- Dexterity 1
- Stealth 2
- Streetwise 1
Feats[edit]
- I Meant to Do That!: You stumble, grab onto a lever, and open a secret passage. After you fail a Reaction Roll that was not caused by an Enemy, you can immediately generate a lucky turn of events or an unexpected opportunity.
- That Was Close!: Thanks to your instincts or to a stroke of luck, you move away before it’s too late. Repeat one Reaction Roll of any kind. Ignore all -1s from Conditions and circumstances. You must keep the new result.
- Chin Up: Even in the darkest times, your friends can always rely on you. [Full Turn] Remove the Scared or Like a Fool Condition, or another emotional Condition from an ally. Alternatively, while at Camp, you can take the Cheer Up action without needing to roll the dice.
Resources[edit]
- Luck 1
- Spotlight 1
- Cash 1
Gear[edit]
- Grapnel Gun
- Lockpicking Set
- First Aid Kit