SHoD PC10: Difference between revisions
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Created page with " Back to Main Page {| style="width: 100%; border: 2px solid #333; background-color: #f9f9f9; padding: 10px; margin-bottom: 10px;" | style="width: 50%; vertical-align: top;" | '''CHARACTER:''' House '''PLAYER:''' Unknown '''ROLE:''' Brawler / Frontline | style="width: 50%; vertical-align: top;" | '''RANK:''' Seasoned '''ANCESTRY:''' Ogre (Half-Giant) '''QUOTE:''' ''"I don't use weapons, and I don't wear armor. Now please, mind the suit."''..." |
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[[ | [[Savage_Hand_of_Doom#Our_Heroes | Back to Main Page]] | ||
{| style="width: 100%; border: 2px solid #333; background-color: # | {| style="width: 100%; border: 2px solid #333; background-color: #fff; padding: 15px; margin-bottom: 10px;" | ||
| style=" | | style="vertical-align: top;" | | ||
[[File:House_SHoD.png|right|300px|alt=Portrait of House]] | |||
'''CHARACTER:''' House | '''CHARACTER:''' House | ||
'''PLAYER:''' Unknown | '''PLAYER:''' Unknown | ||
'''ROLE:''' Face, Tank, and Facetank | |||
'''RANK:''' Seasoned V | |||
'''ANCESTRY:''' Ogre | |||
''' | '''QUOTE:''' ''"House; as in 'as big as a', or 'always wins'."'' | ||
''' | |||
'''BACKGROUND''' | '''BACKGROUND''' | ||
An ogre raised in Sharn, House (so nicknamed by his more diminutive compatriots) fell in with a rough crowd from a young age. Almost certainly destined for a life of criminal enforcement, House's size and strength was worth a fortune to mercenary companies during the Last War. | An ogre raised in Sharn, House (so nicknamed by his more diminutive compatriots) fell in with a rough crowd from a young age. Almost certainly destined for a life of criminal enforcement, House's size and strength was worth a fortune to mercenary companies during the Last War. | ||
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Unfortunately, he soon found what little funds remained from his mercenary days quickly drying up. In need of cash (and a respite from Sharn after a dalliance gone wrong) one of his old war buddies told him about a job out near Elsir Vale... | Unfortunately, he soon found what little funds remained from his mercenary days quickly drying up. In need of cash (and a respite from Sharn after a dalliance gone wrong) one of his old war buddies told him about a job out near Elsir Vale... | ||
|} | |} | ||
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| Agility: [[file:d8a.png|24px]] || Strength: [[file:d10a.png|24px]] || Pace: 6 | | Agility: [[file:d8a.png|24px]] || Strength: [[file:d10a.png|24px]] || Pace: 6 | ||
|- | |- | ||
| Smarts: [[file:d6a.png|24px]] -1 || Vigor: [[file:d10a.png|24px]] || Parry: | | Smarts: [[file:d6a.png|24px]] -1 || Vigor: [[file:d10a.png|24px]] || Parry: 8 (2) | ||
|- | |- | ||
| Spirit: [[file: | | Spirit: [[file:d8a.png|24px]]*|| Size: +3 || Toughness: 11 | ||
|} | |} | ||
{| style="width: 100%; margin-bottom: 10px;" | {| style="width: 100%; margin-bottom: 10px;" | ||
| style="width: | | style="width: 50%; vertical-align: top; padding-right: 5px;" | | ||
{| class="wikitable" style="width: 100%;" | {| class="wikitable" style="width: 100%;" | ||
! colspan="4" style="background-color: #333; color: white;" | SKILLS | ! colspan="4" style="background-color: #333; color: white;" | SKILLS | ||
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| Athletics || [[file:d8a.png|24px]] || Language (Native) || [[file:d8a.png|24px]] | | Athletics || [[file:d8a.png|24px]] || Language (Native) || [[file:d8a.png|24px]] | ||
|- | |- | ||
| Fighting || [[file:d8a.png|24px]] || Gambling || [[file:d6a.png|24px]] +1 | | Fighting || [[file:d8a.png|24px]] +3 || Gambling || [[file:d6a.png|24px]] +1 | ||
|- | |- | ||
| Stealth || [[file: | | Stealth || [[file:d8a.png|24px]] || Persuasion || [[file:d8a.png|24px]] +1 | ||
|- | |- | ||
| C. Knowledge || [[file:d4a.png|24px]] -1 || Notice || [[file:d6a.png|24px]] -1 | | C. Knowledge || [[file:d4a.png|24px]] -1 || Notice || [[file:d6a.png|24px]] -1 | ||
|- | |- | ||
| | | Taunt || [[file:d6a.png|24px]] || || | ||
|} | |} | ||
| | | | ||
{| class="wikitable" style="width: 100%; height: 100%;" | {| class="wikitable" style="width: 100%; height: 100%;" | ||
! style="background-color: #333; color: white;" | HINDRANCES | ! style="background-color: #333; color: white;" | HINDRANCES | ||
|- | |- | ||
| '''Vow ( | | '''Vow (Major):''' Never hold a weapon or don armor again. | ||
| - | |- | ||
| '''Quirk:''' Accidental Breakage. | | '''Quirk:''' Accidental Breakage. | ||
| - | |- | ||
| '''Outsider (Major):''' Terrifying to most humanoids (Inverted by Dapper Suit). | | '''Outsider (Major):''' Terrifying to most humanoids (Inverted by Dapper Suit). | ||
| - | |- | ||
| '''Mild Mannered:''' Looks ridiculous to wild peoples of Eberron ( | | '''Mild Mannered:''' Looks ridiculous to wild peoples of Eberron (Dapper Suit). | ||
| - | |- | ||
| ''' | | '''Illiterate:''' cannot read or write. | ||
| } | |- | ||
| } | | '''Overconfident:'''believes he can accomplish anything | ||
|} | |||
|} | |||
{| class="wikitable" style="width: 100%; margin-bottom: 10px;" | {| class="wikitable" style="width: 100%; margin-bottom: 10px;" | ||
! style="background-color: #333; color: white; width: 33%;" | EDGES | ! style="background-color: #333; color: white; width: 33%;" | EDGES | ||
! style="background-color: #333; color: white; width: 33%;" | ANCESTRY ABILITIES ( | ! style="background-color: #333; color: white; width: 33%;" | ANCESTRY ABILITIES (OGRE) | ||
! style="background-color: #333; color: white; width: 33%;" | ADVANCES | ! style="background-color: #333; color: white; width: 33%;" | ADVANCES | ||
|- | |- | ||
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* '''Brawler:''' +1 Toughness, +d4 damage to unarmed strikes. | * '''Brawler:''' +1 Toughness, +d4 damage to unarmed strikes. | ||
* '''Frenzy:''' Roll second Fighting die in one melee attack. | * '''Frenzy:''' Roll second Fighting die in one melee attack. | ||
* '''Martial Artist:''' Unarmed Fighting +1, count as Natural Weapons. | * '''Martial Artist:''' Unarmed Fighting +1, count as Natural Weapons. | ||
* '''Trademark Weapon:''' Unarmed. | * '''Improved Trademark Weapon:''' Unarmed. | ||
* '''Mystic Powers:''' Barbarian. | * '''Mystic Powers:''' Barbarian. | ||
* '''Attractive:''' | * '''Attractive:''' Dapper Suit. | ||
* '''Killer Instinct:''' | * '''Killer Instinct:''' Dapper Suit. | ||
| style="vertical-align: top;" | | | style="vertical-align: top;" | | ||
* '''Big:''' -2 when using equipment designed for smaller beings. Cannot wear humanoid armor/clothing. Equip/food costs double. | * '''Big:''' -2 when using equipment designed for smaller beings. Cannot wear normal sized humanoid armor/clothing. Equip/food costs double. | ||
* '''Boneheaded:''' Smarts rolls are made at −1. | * '''Boneheaded:''' Smarts rolls are made at −1. | ||
* '''Clueless:''' Reduce Common Knowledge and Notice rolls by 1. | * '''Clueless:''' Reduce Common Knowledge and Notice rolls by 1. | ||
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* '''Novice:''' Edge (Brawler) | * '''Novice:''' Edge (Brawler) | ||
* '''Novice:''' Edge (Trademark Weapon - Unarmed) | * '''Novice:''' Edge (Trademark Weapon - Unarmed) | ||
* '''Seasoned:''' Edge (Frenzy | * '''Seasoned:''' Edge (Frenzy) | ||
* '''Seasoned:''' Edge ( | * '''Seasoned:''' Edge (Improved Trademark Weapon - Unarmed) | ||
|} | |} | ||
{| style="width: 100%; margin-bottom: 10px;" | {| style="width: 100%; margin-bottom: 10px;" | ||
| style="width: | | style="width: 50%; vertical-align: top; padding-right: 5px;" | | ||
{| class="wikitable" style="width: 100%;" | {| class="wikitable" style="width: 100%; margin-bottom: 10px;" | ||
! colspan=" | ! colspan="4" style="background-color: #333; color: white;" | MYSTIC POWERS (BARBARIAN) | ||
|- | |||
! Mystic Power !! Cost !! Range !! Description | |||
|- | |||
| '''Boost Trait''' || 2 || Self || Raise Fighting, Strength, Spirit, or Vigor one die type (two for +2 pp). | |||
|- | |||
| '''Smite''' || 2 || Self || damage +2 (+4 for +2pp). | |||
|- | |||
| '''Speed''' || 1 || Self || Pace & Run doubled. MAP -2 for +2 pp. | |||
|- | |||
! Modifier | |||
! Cost | |||
! colspan="2" | Description | |||
|- | |- | ||
| | | Armor Piercing || 1+ ||colspan="2"| +2AP per pp | ||
|- | |- | ||
| | | Glow/Shroud || +1 ||colspan="2"| Cast light; Obscure (-1 to be hit, +2 to Stealth) | ||
|- | |- | ||
| | | Heavy Weapon || +2 ||colspan="2"| Counts as Heavy Weapon | ||
|} | |} | ||
| | |||
{| class="wikitable" style="width: 100%;" | {| class="wikitable" style="width: 100%;" | ||
! colspan="2" style="background-color: #333; color: white;" | GEAR & COMBAT LOADOUT | ! colspan="2" style="background-color: #333; color: white;" | GEAR & COMBAT LOADOUT | ||
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| Dapper Suit || Inverts Outsider Hindrance (accepted by civilized peoples, shunned by wilder ones). Causes Mild Mannered to wild peoples. Grants Killer Instinct, Attractive, and +1 to Gambling trait rolls. If soiled or damaged, Outsider returns. | | Dapper Suit || Inverts Outsider Hindrance (accepted by civilized peoples, shunned by wilder ones). Causes Mild Mannered to wild peoples. Grants Killer Instinct, Attractive, and +1 to Gambling trait rolls. If soiled or damaged, Outsider returns. | ||
|- | |- | ||
| Unarmed Strikes || Range: Melee, Damage: Str+d6. + | | Unarmed Strikes || Range: Melee, Damage: Str+d6. +3 to Fighting trait rolls, +2 Parry. | ||
|- | |- | ||
| Random Throwables || Range: 4/8/16, Damage: Str+d4, ROF: 1. (Athletics, Thrown) | | Random Throwables || Range: 4/8/16, Damage: Str+d4, ROF: 1. (Athletics, Thrown) | ||
| | |- | ||
| Shaman Necklace || Spirit +1 die type | |||
|} | |} | ||
|} | |} | ||
[[ | [[Savage_Hand_of_Doom#Our_Heroes | Back to Main Page]] | ||
Latest revision as of 16:57, 11 June 2026
| ATTRIBUTES & DERIVED STATS | ||
|---|---|---|
| CORE | DERIVED | |
| Agility: |
Strength: |
Pace: 6 |
| Smarts: |
Vigor: |
Parry: 8 (2) |
| Spirit: |
Size: +3 | Toughness: 11 |
| EDGES | ANCESTRY ABILITIES (OGRE) | ADVANCES |
|---|---|---|
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