Jymes Crumwaller - Human Cleric: Difference between revisions
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Created page with "Return to https://wiki.rpg.net/index.php/Dolmenwood_-_The_Phantom_Menaces ==Character Details== *Jymes Crumwaller *Human Cleric 3 *Background: Sheep Farmer *Alignment: *Affiliation: Order of St. Sedge (A hand with two fingers raised) *Moon Sign: *Languages: Woldish, Liturgic *XP 5,000/6,000 ==Attributes== *11 STR *07 INT (-1) *14 WIS (+1) *12 DEX *10 CON *10 CHR ==Hit Points and Armor Class== *HP 14 *AC xx *Attack Bonus +1 ==Save and Skill Targets== *Doom 10 *Ray 1..." |
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Return to https://wiki.rpg.net/index.php/Dolmenwood_-_The_Phantom_Menaces | Return to https://wiki.rpg.net/index.php/Dolmenwood_-_The_Phantom_Menaces | ||
*[[Lillith Malksmilk - Human Fighter]] | |||
*[[Clement Brom - Human Thief]] | |||
*[[Crewwin Bockbrugh - Breggle Magician]] | |||
*[[Olob Mossbeard - Mossling Hunter]] | |||
==Character Details== | ==Character Details== | ||
| Line 7: | Line 11: | ||
*Alignment: | *Alignment: | ||
*Affiliation: Order of St. Sedge (A hand with two fingers raised) | *Affiliation: Order of St. Sedge (A hand with two fingers raised) | ||
*Moon Sign: | *Moon Sign: Squamous (Waxing): Effects of poison are delayed by 1 Turn | ||
*Languages: Woldish, Liturgic | *Languages: Woldish, Liturgic | ||
*XP 5,000/6,000 | *XP 5,000/6,000 (+15% xp bonus) | ||
==Attributes== | ==Attributes== | ||
| Line 21: | Line 25: | ||
==Hit Points and Armor Class== | ==Hit Points and Armor Class== | ||
*HP 14 | *HP 14 | ||
*AC | *AC 16 | ||
*Attack Bonus +1 | *Attack Bonus +1 | ||
*Mace | +1 to hit | 1d6 dmg | |||
*Shortbow | +1 to hit | 1d6 dmg | 50', 100', 150' range | |||
==Save and Skill Targets== | ==Save and Skill Targets== | ||
| Line 30: | Line 36: | ||
*Blast 15 | *Blast 15 | ||
*Spell 13 | *Spell 13 | ||
<BR> | |||
*Listen 6 | *Listen 6 | ||
*Search 6 | *Search 6 | ||
| Line 36: | Line 42: | ||
==Kindred and Class Traits== | ==Kindred and Class Traits== | ||
*Decisiveness: Humans win all ties for initiative. Treat humans as a separate side, acting before others | *Human | ||
*Leadership: The Loyalty rating of retainers in the employ of a human character is increased by 1 | **Decisiveness: Humans win all ties for initiative. Treat humans as a separate side, acting before others | ||
*Spirited: +10% XP earned | **Leadership: The Loyalty rating of retainers in the employ of a human character is increased by 1 | ||
*Detect Holy Magic Items: The cleric must touch the object and concentrate without distraction. Detecting holy magic takes 1 Turn | **Spirited: +10% XP earned | ||
*Order of St. Sedge: A cleric of St Sedge can heal by laying their hands on wounded characters. Once a day, the cleric can heal a total of up to 1 Hit Point per Level. | *Cleric | ||
*[https://www.dolmenwood.necroticgnome.com/rules/doku.php?id=cleric Turn Undead]: A cleric may attempt to drive off undead monsters by presenting their holy symbol and invoking the might of the One True God. | **Detect Holy Magic Items: The cleric must touch the object and concentrate without distraction. Detecting holy magic takes 1 Turn | ||
**Order of St. Sedge: A cleric of St Sedge can heal by laying their hands on wounded characters. Once a day, the cleric can heal a total of up to 1 Hit Point per Level. | |||
**[https://www.dolmenwood.necroticgnome.com/rules/doku.php?id=cleric Turn Undead]: A cleric may attempt to drive off undead monsters by presenting their holy symbol and invoking the might of the One True God. | |||
==Spells== | |||
*Cleric must carry a holy symbol | |||
*Clerics can use magic items exclusive to holy spell-casters | |||
*Spells per day: 2 spells of the 1st Rank | |||
**List currently memorized spells on the front page of the wiki | |||
==Encumbrance== | ==Encumbrance== | ||
*Speed | *Speed 30 | ||
*Equipped Items | *Equipped Items | ||
**Slot 1 | **Slot 1 St. Wick's Bulwark (+2 chainmail, counts as light armor) | ||
**Slot 2 | **Slot 2 Mace | ||
**Slot 3 | **Slot 3 Shortbow | ||
**Slot 4 | **Slot 4 Quiver w/20 arrows | ||
**Slot 5 | **Slot 5 | ||
**Slot 6 | **Slot 6 | ||
| Line 58: | Line 72: | ||
*Stowed Items | *Stowed Items | ||
**Slot 1 | **Slot 1 Bedroll | ||
**Slot 2 | **Slot 2 Waterskin | ||
**Slot 3 | **Slot 3 Tent | ||
**Slot 4 | **Slot 4 Cookpots | ||
**Slot 5 | **Slot 5 Holy scroll of Bless | ||
**Slot 6 | **Slot 6 | ||
**Slot 7 | **Slot 7 | ||
| Line 71: | Line 85: | ||
*No-slot Items | *No-slot Items | ||
**Backpack | **Backpack | ||
**An ash wand stained with the blood of a troll | |||
**Silver holy Symbol of St Sedge | |||
==Money and Treasure== | ==Money and Treasure== | ||
* | *500 gp | ||
==Description== | ==Description== | ||
*23, brooding yet chatty, he/him | |||
*A shepherd as a youth, he early on became frightened by the power of the arcane, and was drawn into the Church by its promise to temper magic with holy wisdom | |||
*As a young cleric, became a traveling warden of Church lands, with a mandate to protect them from threats | |||
*He developed his own idea to collect holy relics in his travels, with the hope of drawing in more of the faithful by showcasing these powerful items | |||
*Having found/been entrusted with the armor of St Wick the Venerable, he takes every opportunity to share the story of the saint and drop a few parables | |||
==Wants== | |||
*Monitor Church lands for incursions | |||
*Find holy relics, use their power for evangelism | |||
*Defend the sanctity of innocent life | |||
Latest revision as of 17:25, 27 July 2026
Return to https://wiki.rpg.net/index.php/Dolmenwood_-_The_Phantom_Menaces
- Lillith Malksmilk - Human Fighter
- Clement Brom - Human Thief
- Crewwin Bockbrugh - Breggle Magician
- Olob Mossbeard - Mossling Hunter
Character Details[edit]
- Jymes Crumwaller
- Human Cleric 3
- Background: Sheep Farmer
- Alignment:
- Affiliation: Order of St. Sedge (A hand with two fingers raised)
- Moon Sign: Squamous (Waxing): Effects of poison are delayed by 1 Turn
- Languages: Woldish, Liturgic
- XP 5,000/6,000 (+15% xp bonus)
Attributes[edit]
- 11 STR
- 07 INT (-1)
- 14 WIS (+1)
- 12 DEX
- 10 CON
- 10 CHR
Hit Points and Armor Class[edit]
- HP 14
- AC 16
- Attack Bonus +1
- Mace | +1 to hit | 1d6 dmg
- Shortbow | +1 to hit | 1d6 dmg | 50', 100', 150' range
Save and Skill Targets[edit]
- Doom 10
- Ray 11
- Hold 12
- Blast 15
- Spell 13
- Listen 6
- Search 6
- Survival 6
Kindred and Class Traits[edit]
- Human
- Decisiveness: Humans win all ties for initiative. Treat humans as a separate side, acting before others
- Leadership: The Loyalty rating of retainers in the employ of a human character is increased by 1
- Spirited: +10% XP earned
- Cleric
- Detect Holy Magic Items: The cleric must touch the object and concentrate without distraction. Detecting holy magic takes 1 Turn
- Order of St. Sedge: A cleric of St Sedge can heal by laying their hands on wounded characters. Once a day, the cleric can heal a total of up to 1 Hit Point per Level.
- Turn Undead: A cleric may attempt to drive off undead monsters by presenting their holy symbol and invoking the might of the One True God.
Spells[edit]
- Cleric must carry a holy symbol
- Clerics can use magic items exclusive to holy spell-casters
- Spells per day: 2 spells of the 1st Rank
- List currently memorized spells on the front page of the wiki
Encumbrance[edit]
- Speed 30
- Equipped Items
- Slot 1 St. Wick's Bulwark (+2 chainmail, counts as light armor)
- Slot 2 Mace
- Slot 3 Shortbow
- Slot 4 Quiver w/20 arrows
- Slot 5
- Slot 6
- Slot 7
- Slot 8
- Slot 9
- Slot 10
- Stowed Items
- Slot 1 Bedroll
- Slot 2 Waterskin
- Slot 3 Tent
- Slot 4 Cookpots
- Slot 5 Holy scroll of Bless
- Slot 6
- Slot 7
- Slot 8
- Slot 9
- Slot 10
- No-slot Items
- Backpack
- An ash wand stained with the blood of a troll
- Silver holy Symbol of St Sedge
Money and Treasure[edit]
- 500 gp
Description[edit]
- 23, brooding yet chatty, he/him
- A shepherd as a youth, he early on became frightened by the power of the arcane, and was drawn into the Church by its promise to temper magic with holy wisdom
- As a young cleric, became a traveling warden of Church lands, with a mandate to protect them from threats
- He developed his own idea to collect holy relics in his travels, with the hope of drawing in more of the faithful by showcasing these powerful items
- Having found/been entrusted with the armor of St Wick the Venerable, he takes every opportunity to share the story of the saint and drop a few parables
Wants[edit]
- Monitor Church lands for incursions
- Find holy relics, use their power for evangelism
- Defend the sanctity of innocent life