Jymes Crumwaller - Human Cleric: Difference between revisions

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Return to https://wiki.rpg.net/index.php/Dolmenwood_-_The_Phantom_Menaces
Return to https://wiki.rpg.net/index.php/Dolmenwood_-_The_Phantom_Menaces
*[[Lillith Malksmilk - Human Fighter]]
*[[Clement Brom - Human Thief]]
*[[Crewwin Bockbrugh - Breggle Magician]]
*[[Olob Mossbeard - Mossling Hunter]]


==Character Details==
==Character Details==
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**Detect Holy Magic Items: The cleric must touch the object and concentrate without distraction. Detecting holy magic takes 1 Turn
**Detect Holy Magic Items: The cleric must touch the object and concentrate without distraction. Detecting holy magic takes 1 Turn
**Order of St. Sedge: A cleric of St Sedge can heal by laying their hands on wounded characters. Once a day, the cleric can heal a total of up to 1 Hit Point per Level.
**Order of St. Sedge: A cleric of St Sedge can heal by laying their hands on wounded characters. Once a day, the cleric can heal a total of up to 1 Hit Point per Level.
**[https://www.dolmenwood.necroticgnome.com/rules/doku.php?id=cleric Turn Undead]: A cleric may attempt to drive off undead monsters by presenting their holy symbol and invoking the might of the One True God.
**[https://www.dolmenwood.necroticgnome.com/rules/doku.php?id=cleric Turn Undead]: A cleric may attempt to drive off undead monsters by presenting their holy symbol and invoking the might of the One True God. +1 from Jymes' silver holy Symbol.


==Spells==
==Spells==
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**Slot 3 Shortbow  
**Slot 3 Shortbow  
**Slot 4 Quiver w/20 arrows
**Slot 4 Quiver w/20 arrows
**Slot 5  
**Slot 5 3 torches
**Slot 6  
**Slot 6  
**Slot 7  
**Slot 7  
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**Slot 3 Tent
**Slot 3 Tent
**Slot 4 Cookpots
**Slot 4 Cookpots
**Slot 5  
**Slot 5 Holy scroll of Bless
**Slot 6  
**Slot 6 Rations
**Slot 7  
**Slot 7  
**Slot 8  
**Slot 8  
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==Money and Treasure==
==Money and Treasure==
*500 gp
*498 gp


==Description==
==Description==
*23, brooding yet chatty, he/him
*A shepherd as a youth, he early on became frightened by the power of the arcane, and was drawn into the Church by its promise to temper magic with holy wisdom
*A shepherd as a youth, he early on became frightened by the power of the arcane, and was drawn into the Church by its promise to temper magic with holy wisdom
*As a young cleric, became a traveling warden of Church lands, with a mandate to protect them from threats
*As a young cleric, became a traveling warden of Church lands, with a mandate to protect them from threats

Latest revision as of 12:27, 29 July 2026

Return to https://wiki.rpg.net/index.php/Dolmenwood_-_The_Phantom_Menaces

Character Details[edit]

  • Jymes Crumwaller
  • Human Cleric 3
  • Background: Sheep Farmer
  • Alignment:
  • Affiliation: Order of St. Sedge (A hand with two fingers raised)
  • Moon Sign: Squamous (Waxing): Effects of poison are delayed by 1 Turn
  • Languages: Woldish, Liturgic
  • XP 5,000/6,000 (+15% xp bonus)

Attributes[edit]

  • 11 STR
  • 07 INT (-1)
  • 14 WIS (+1)
  • 12 DEX
  • 10 CON
  • 10 CHR

Hit Points and Armor Class[edit]

  • HP 14
  • AC 16
  • Attack Bonus +1
  • Mace | +1 to hit | 1d6 dmg
  • Shortbow | +1 to hit | 1d6 dmg | 50', 100', 150' range

Save and Skill Targets[edit]

  • Doom 10
  • Ray 11
  • Hold 12
  • Blast 15
  • Spell 13


  • Listen 6
  • Search 6
  • Survival 6

Kindred and Class Traits[edit]

  • Human
    • Decisiveness: Humans win all ties for initiative. Treat humans as a separate side, acting before others
    • Leadership: The Loyalty rating of retainers in the employ of a human character is increased by 1
    • Spirited: +10% XP earned
  • Cleric
    • Detect Holy Magic Items: The cleric must touch the object and concentrate without distraction. Detecting holy magic takes 1 Turn
    • Order of St. Sedge: A cleric of St Sedge can heal by laying their hands on wounded characters. Once a day, the cleric can heal a total of up to 1 Hit Point per Level.
    • Turn Undead: A cleric may attempt to drive off undead monsters by presenting their holy symbol and invoking the might of the One True God. +1 from Jymes' silver holy Symbol.

Spells[edit]

  • Cleric must carry a holy symbol
  • Clerics can use magic items exclusive to holy spell-casters
  • Spells per day: 2 spells of the 1st Rank
    • List currently memorized spells on the front page of the wiki

Encumbrance[edit]

  • Speed 30
  • Equipped Items
    • Slot 1 St. Wick's Bulwark (+2 chainmail, counts as light armor)
    • Slot 2 Mace
    • Slot 3 Shortbow
    • Slot 4 Quiver w/20 arrows
    • Slot 5 3 torches
    • Slot 6
    • Slot 7
    • Slot 8
    • Slot 9
    • Slot 10
  • Stowed Items
    • Slot 1 Bedroll
    • Slot 2 Waterskin
    • Slot 3 Tent
    • Slot 4 Cookpots
    • Slot 5 Holy scroll of Bless
    • Slot 6 Rations
    • Slot 7
    • Slot 8
    • Slot 9
    • Slot 10
  • No-slot Items
    • Backpack
    • An ash wand stained with the blood of a troll
    • Silver holy Symbol of St Sedge

Money and Treasure[edit]

  • 498 gp

Description[edit]

  • 23, brooding yet chatty, he/him
  • A shepherd as a youth, he early on became frightened by the power of the arcane, and was drawn into the Church by its promise to temper magic with holy wisdom
  • As a young cleric, became a traveling warden of Church lands, with a mandate to protect them from threats
  • He developed his own idea to collect holy relics in his travels, with the hope of drawing in more of the faithful by showcasing these powerful items
  • Having found/been entrusted with the armor of St Wick the Venerable, he takes every opportunity to share the story of the saint and drop a few parables

Wants[edit]

  • Monitor Church lands for incursions
  • Find holy relics, use their power for evangelism
  • Defend the sanctity of innocent life