Mano a Mano:Damage: Difference between revisions
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== | ==Health== | ||
;Stun: Stun is the short-term effect of pain and injury | ;Stun and Resting: Stun is the short-term effect of pain and injury. Characters can recover stun with the ''rest'' action. When characters are incapacitated they recover half of their stun (rounded up) each turn. | ||
;Damage: Damage is the long-term effect of injuries that heal slowly, | ;Damage and Healing: Damage is the long-term effect of injuries that heal slowly. Characters usually have a chance to recover damage once per week. This requires a success roll against the difficulty 10 plus 1 for every day the character exerted himself (by travelling or fighting for example) during that week, plus 1 for every time the character took damage or stun, and plus 5 for every time the character was incapacitated by damage. (There is no penalty for being incapacitated by a combination of stun and damage.) If the roll is successful, the character recovers half of his damage, rounded up. For example if the character has 5 damage and successfully heals, then he will recover 3 damage, leaving him with only 2 damage after healing. | ||
; | ;Sharpness: Sharpness determines whether the attack power that gets through the target's armor becomes stun or damage. All the power of a sharp weapon becomes damage. Half the power (rounded down) of a blunt weapon becomes damage and the rest becomes stun. For example, 5 power getting through the target's armor absorption would become 2 damage and 3 stun to the target. All the power of a padded weapon becomes stun. | ||
{| | |||
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;Healthy: A character is healthy when the sum of his stun and damage is less than his toughness. | |||
; | ;Injured: A character is injured when the sum of his stun and damage less than his stamina but not less than his toughness. An injured character cannot do combos or strenuous actions. | ||
; | ;Incapacitated: A character is incapacitated when the sum of his stun and damage is greater than or equal to his stamina. An incapacitated character cannot move or perform actions. | ||
| valign="bottom" | [[Image:Minimam-warrior-healthy.png]] | |||
| valign="bottom" | [[Image:Minimam-warrior-injured.png]] | |||
| valign="bottom" | [[Image:Minimam-warrior-incapacitated.png]] | |||
|} |
Latest revision as of 06:06, 11 July 2008
Health[edit]
- Stun and Resting
- Stun is the short-term effect of pain and injury. Characters can recover stun with the rest action. When characters are incapacitated they recover half of their stun (rounded up) each turn.
- Damage and Healing
- Damage is the long-term effect of injuries that heal slowly. Characters usually have a chance to recover damage once per week. This requires a success roll against the difficulty 10 plus 1 for every day the character exerted himself (by travelling or fighting for example) during that week, plus 1 for every time the character took damage or stun, and plus 5 for every time the character was incapacitated by damage. (There is no penalty for being incapacitated by a combination of stun and damage.) If the roll is successful, the character recovers half of his damage, rounded up. For example if the character has 5 damage and successfully heals, then he will recover 3 damage, leaving him with only 2 damage after healing.
- Sharpness
- Sharpness determines whether the attack power that gets through the target's armor becomes stun or damage. All the power of a sharp weapon becomes damage. Half the power (rounded down) of a blunt weapon becomes damage and the rest becomes stun. For example, 5 power getting through the target's armor absorption would become 2 damage and 3 stun to the target. All the power of a padded weapon becomes stun.