Namor, the Sub-Mariner: Difference between revisions

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'''Brawn 5 Agility 3 Mind 1'''
[[Image:Sub-Mariner.jpg|frame|]]


'''Weakness:''' Amphibious.  Namor has a negating weakness to being dry.  If he goes more than 24 hours without being immersed in saltwater, he loses his powers and his physical stats drop to B2 A1. 
'''Powers:'''
*Fly 2 [6 squares] 2pts
*Resistance: Half Damage from: Cold and Pressure (Push) 1pt
*Immunity: Drowning 1pt
*Super Swimming 5 (30 Squares) 5pts
*Super Speed 2 [Limitation: Only while swimming or flying] 1pt
*Skillful 1pt
*Strong-Willed: Mind Shield 1 (x3 Mental Defense)
'''Skills:'''
Athletics+1/Swimming, Stealth/Move Silently, Science+1/Marine Biology, Social Science+2/Politics
'''Advantages:''' Headquarters (Atlantis), Resources,
'''Disadvantages:''' Infamy (feared by the surface world), Freak (he is different both from humans and regular Atlanteans)
'''100 Hits/x5 Soak'''
Conversion for [http://www.bashrpg.com BASH! Basic Action Super Heroes]
28 Pts (18 Stats, -2 Weakness, 12 Powers)

Latest revision as of 21:23, 26 May 2011