Scalgard Cerement: Difference between revisions

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'''Class Skills'''
'''Class Skills'''


The cerement’s class skills (and the key ability for each skill) are Appraise (Int), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Gather Information (Cha), Heal (Wis), Knowledge (all) (Int), Profession (Wis), Search (Int), and Spellcraft (Int).
The cerement’s class skills (and the key ability for each skill) are Appraise (Int), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Gather Information (Cha), Knowledge (all) (Int), Profession (Wis), Search (Int), and Spellcraft (Int).




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</tr>
</tr>
<tr>
<tr>
<th>0th</th>
<th> </th>
<th>1st</th>
<th> </th>
<th>2nd</th>
<th> </th>
<th>3rd</th>
<th> </th>
</tr>
</tr>
         <tr>
         <tr>
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<td align="center">+0</td>
<td align="center">+0</td>
<td align="center">+2</td>
<td align="center">+2</td>
<td>Domain, Turn Undead</td>
<td>Domain, Turn Undead </td>
<td align="center">3</td>
<td align="center">+1 level of existing spellcasting class</td>
<td align="center">1+1</td>
<td align="center">—</td>
<td align="center">—</td>
</tr>
</tr>
         <tr>
         <tr>
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<td align="center">+0</td>
<td align="center">+0</td>
<td align="center">+3</td>
<td align="center">+3</td>
<td>Domain, Rebuke Undead</td>
<td>Domain, Rebuke Undead </td>
<td align="center">4</td>
<td align="center">+1 level of existing spellcasting class</td>
<td align="center">2+1</td>
<td align="center">—</td>
<td align="center">—</td>
</tr>
</tr>
         <tr>
         <tr>
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<td align="center">+1</td>
<td align="center">+1</td>
<td align="center">+3</td>
<td align="center">+3</td>
<td>Domain, Scrying</td>
<td>Domain, Scrying </td>
<td align="center">4</td>
<td align="center">+1 level of existing spellcasting class</td>
<td align="center">2+1</td>
<td align="center">1+1</td>
<td align="center">—</td>
</tr>
</tr>
</table>
</table>
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''Weapons and Armor'': Cerements gain no proficiency with any weapons or armor.
''Weapons and Armor'': Cerements gain no proficiency with any weapons or armor.
''Spells Per Day/Spells Known'': When a Cerement gains a level, he gains new spells per day (and spells known, if applicable) as if she had also gained a level in a spellcasting class she belonged to before she added the prestige class.  He does not, however, gain any other benefit a character of that class would have gained.  If the Cerement was not a spellcaster before taking a level of this prestige class, he may cast spells as a first level cleric, and advances as a clerical spellcaster with each new level of the Cerement class gained.
''Turn Undead (Su)'': A cerement may attempt to turn undead a number of times per day equal to 3 + his Charisma modifier. A cerement with 5 or more ranks in Knowledge (religion) gets a +2 bonus on turning checks against undead.  He turns undead as a cleric of his caster level would.
''Rebuke Undead (Su)'': A cerement may attempt to rebuke undead a number of times per day equal to 3 + his Charisma modifier. A cerement with 5 or more ranks in Knowledge (religion) gets a +2 bonus on turning checks against undead.  He turns undead as a cleric of his caster level would.
''Scrying (Sp)'': A cerement may cast Scrying once per day as a cleric of his caster level.




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[[E6: Legends of the Phantom World]]
[[E6: Legends of the Phantom World]]

Latest revision as of 03:27, 21 January 2008

Cerement[edit]

Hit Die: d8


Requirements: To qualify to become a cerement, a character must fulfill all of the following criteria.

Feats: True Believer

Skills: Knowledge (any) 6 ranks, Knowledge (religion) 6 ranks.


Class Skills

The cerement’s class skills (and the key ability for each skill) are Appraise (Int), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Gather Information (Cha), Knowledge (all) (Int), Profession (Wis), Search (Int), and Spellcraft (Int).


Skill Points at Each Level

4 + Int modifier.


Level BAB Fort
Save
Ref
Save
Will
Save
Special Spells per Day
1st +0 +2 +0 +2 Domain, Turn Undead +1 level of existing spellcasting class
2nd +1 +3 +0 +3 Domain, Rebuke Undead +1 level of existing spellcasting class
3rd +2 +3 +1 +3 Domain, Scrying +1 level of existing spellcasting class


Class Features

Weapons and Armor: Cerements gain no proficiency with any weapons or armor.

Spells Per Day/Spells Known: When a Cerement gains a level, he gains new spells per day (and spells known, if applicable) as if she had also gained a level in a spellcasting class she belonged to before she added the prestige class. He does not, however, gain any other benefit a character of that class would have gained. If the Cerement was not a spellcaster before taking a level of this prestige class, he may cast spells as a first level cleric, and advances as a clerical spellcaster with each new level of the Cerement class gained.

Turn Undead (Su): A cerement may attempt to turn undead a number of times per day equal to 3 + his Charisma modifier. A cerement with 5 or more ranks in Knowledge (religion) gets a +2 bonus on turning checks against undead. He turns undead as a cleric of his caster level would.

Rebuke Undead (Su): A cerement may attempt to rebuke undead a number of times per day equal to 3 + his Charisma modifier. A cerement with 5 or more ranks in Knowledge (religion) gets a +2 bonus on turning checks against undead. He turns undead as a cleric of his caster level would.

Scrying (Sp): A cerement may cast Scrying once per day as a cleric of his caster level.



E6: Legends of the Phantom World