Difference between revisions of "Trinity:Jikuu"

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More indepth rules for jikuu will be added at a later date.
 
More indepth rules for jikuu will be added at a later date.
  
What follows is a descriptive list of all the jikuu available in Trinity.
+
What follows is a simple listing of the jikuu available in Trinity; the individual jikuu descriptions have been split over three pages.
  
 
==Jikuu==
 
==Jikuu==
The following list is in alphabetical order.
+
The following list is in alphabetical order (each link here links to the appropriate page).
  
<div id="Accelerate">
+
Note that this list is a comprehensive list of all jikuu available; they are not restricted to the jikuu available to any particular Time-using class. Each jikuu has, in its description, the classes that can access it, as well as what jikuu level the jikuu is for that particular class. The abbreviations for each Time-using class is as follows.
'''Accelerate'''
 
  '''''Spatial'''''
 
  '''Level:''' Tmp 1
 
  '''Casting Time:''' 1 standard action
 
  '''Range:''' Close (25 feet + 5 feet/2 levels)
 
  '''Targets:''' One creature
 
  '''Duration:''' One round/level (D)
 
  '''Saving Throw:''' None (Harmless)
 
  '''Temporal Opposition:''' Yes (Harmless)
 
  '''Jikuu Points:''' 1
 
 
 
  The targeted creature moves through space at a slightly increased rate. It gains a +10 haste bonus to its primary movement rate
 
  for one round/level.
 
</div>
 
  
<div id="Blink">
+
  '''Class Abbreviation'''
  '''Blink'''
+
  [[Trinity:Templar|Templar]] Tmp
  '''''Spatial'''''
 
  '''Level:''' Tmp 3
 
  '''Casting Time:''' 1 standard action
 
  '''Range:''' Personal
 
  '''Targets:''' You
 
  '''Duration:''' 1 round/level (D)
 
  '''Temporal Opposition:''' Yes
 
  '''Jikuu Points:''' 3
 
 
 
  You “blink” back and forth between the Material Plane and the Ethereal Plane. You look as though you’re winking in and out of
 
  reality very quickly and at random.
 
   
 
  Blinking has several effects, as follows.
 
 
  Physical attacks against you have a 50% miss chance, and the Blind-Fight feat doesn’t help opponents, since you’re ethereal and
 
  not merely invisible. If the attack is capable of striking ethereal creatures, the miss chance is only 20% (for concealment).
 
 
  If the attacker can see invisible creatures, the miss chance is also only 20%. (For an attacker who can both see and strike
 
  ethereal creatures, there is no miss chance.) Likewise, your own attacks have a 20% miss chance, since you sometimes go ethereal
 
  just as you are about to strike.
 
 
  Any individually targeted spell has a 50% chance to fail against you while you’re blinking unless your attacker can target
 
  invisible, ethereal creatures. Your own spells have a 20% chance to activate just as you go ethereal, in which case they typically
 
  do not affect the Material Plane.
 
 
  While blinking, you take only half damage from area attacks (but full damage from those that extend onto the Ethereal Plane). You
 
  strike as an invisible creature (with a +2 bonus on attack rolls), denying your target any Dexterity bonus to AC.
 
 
  You take only half damage from falling, since you fall only while you are material.
 
 
  While blinking, you can step through (but not see through) solid objects. For each 5 feet of solid material you walk through,
 
  there is a 50% chance that you become material. If this occurs, you are shunted off to the nearest open space and take 1d6 points
 
  of damage per 5 feet so traveled. You can move at only three-quarters speed (because movement on the Ethereal Plane is at half
 
  speed, and you spend about half your time there and half your time material.)
 
 
  Since you spend about half your time on the Ethereal Plane, you can see and even attack ethereal creatures. You interact with
 
  ethereal creatures roughly the same way you interact with material ones.
 
 
  An ethereal creature is invisible, incorporeal, and capable of moving in any direction, even up or down. As an incorporeal
 
  creature, you can move through solid objects, including living creatures.
 
 
  An ethereal creature can see and hear the Material Plane, but everything looks gray and insubstantial. Sight and hearing on the
 
  Material Plane are limited to 60 feet.
 
 
  [Force] effects and abjurations affect you normally. Their effects extend onto the Ethereal Plane from the Material Plane, but not
 
  vice versa. An ethereal creature can’t attack material creatures, and spells you cast while ethereal affect only other ethereal
 
  things. Certain material creatures or objects have attacks or effects that work on the Ethereal Plane. Treat other ethereal
 
  creatures and objects as material.
 
</div>
 
  
<div id="Bomb">
+
=== 0-9 ===
'''Bomb'''
+
* [[Trinity:Jikuu_A-I#20_Minutes|20 Minutes]]
  '''''Spatial''''' [Compression]
 
  '''Level:''' Tmp 1
 
  '''Casting Time:''' 1 standard action
 
  '''Range:''' Medium (100 feet + 10 feet/level)
 
  '''Targets:''' One creature
 
  '''Duration:''' Instantaneous
 
  '''Saving Throw:''' Reflex half
 
  '''Temporal Opposition:''' No
 
  '''Jikuu Points:''' 1
 
 
 
  You cause space to collapse around a single creature. This effect deals 1d8+1/level (max +5) magnetic damage. A successful
 
  Reflex save halves this damage.
 
</div>
 
  
<div id="Chrono_Cross">
+
===A===
'''Chrono Cross'''
+
* [[Trinity:Jikuu_A-I#Accelerate|Accelerate]]
  '''''Temporal'''''
+
* [[Trinity:Jikuu_A-I#Accelerate_Metabolism|Accelerate Metabolism]]
  '''Level:''' Tmp 3
+
* [[Trinity:Jikuu_A-I#Adjust_Flow|Adjust Flow]]
  '''Casting Time:''' 1 standard action
+
* [[Trinity:Jikuu_A-I#Age_Creature|Age Creature]]
  '''Range:''' Personal; see text
+
* [[Trinity:Jikuu_A-I#Age_Item|Age Item]]
  '''Targets:''' You
+
* [[Trinity:Jikuu_A-I#Alacrity|Alacrity]]
  '''Duration:''' 1 minute/level (D)
 
  '''Temporal Opposition:''' No
 
  '''Jikuu Points:''' 3
 
 
 
  You bring forth vaguely illusionary copies of yourself. While they are figments, they are actually echoes of alternative
 
  timelines, giving you slightly more options than ''mirror image''.
 
 
  Chrono Cross creates 1d4 images plus one image per three caster levels (maximum eight images total). These figments separate from
 
  you; during your turn, you may dictate the actions and movements of these figments. You can move into and through an image. When
 
  you and the image separate, observers can’t use vision or hearing to tell which one is you and which the image. The figments may
 
  also move through each other. The figments may mimic your actions, pretending to cast spells when you cast a spell, drink potions
 
  when you drink a potion, levitate when you levitate, and so on, or they may "take" entirely different actions, at your discretion.
 
  Their actions have no actual effect.
 
 
  At any time during your turn, as a swift action, you may decide to exchange places with an image; this is not an actual spatial
 
  swap, but a switching of timelines. As such, effects that block spatial travel does not stop this effect, but effects that block
 
  temporal travel do.
 
</div>
 
  
<div id="Chronosense">
+
===B===
'''Chronosense'''
+
* [[Trinity:Jikuu_A-I#Bestow_Time|Bestow Time]]
  '''''Temporal''''' (Detection)
+
* [[Trinity:Jikuu_A-I#Blink|Blink]]
  '''Level:''' Tmp 1
+
* [[Trinity:Jikuu_A-I#Bomb|Bomb]]
  '''Casting Time:''' 1 swift action
+
* [[Trinity:Jikuu_A-I#Borrow_Time|Borrow Time]]
  '''Range:''' Personal
+
* [[Trinity:Jikuu_A-I#Bullet_Time|Bullet Time]]
  '''Area:''' 60 ft radius emanation
 
  '''Duration:''' 1 minute/level (D)
 
  '''Saving Throw:''' None
 
  '''Temporal Opposition:''' No
 
  '''Jikuu Points:''' 1
 
 
 
  You sense time passing. When you first use this jikuu, you immediately sense your awareness of time passing relative to actual
 
  time passing; after the first round, you can sense the amount of time passing for other creatures or objects within the area of
 
  effect relative to actual time.
 
</div>
 
  
<div id="Decelerate">
+
===C===
'''Decelerate'''
+
* [[Trinity:Jikuu_A-I#Chrono_Break|Chrono Break]]
  '''''Spatial'''''
+
* [[Trinity:Jikuu_A-I#Chrono_Cross|Chrono Cross]]
  '''Level:''' Tmp 1
+
* [[Trinity:Jikuu_A-I#Chrono_Trigger|Chrono Trigger]]
  '''Casting Time:''' 1 standard action
+
* [[Trinity:Jikuu_A-I#Chronosense|Chronosense]]
  '''Range:''' Close (25 feet + 5 feet/2 levels)
+
* [[Trinity:Jikuu_A-I#Comet|Comet]]
  '''Targets:''' One creature
+
* [[Trinity:Jikuu_A-I#Compress_Time|Compress Time]]
  '''Duration:''' One round/level (D)
 
  '''Saving Throw:''' Will negates
 
  '''Temporal Opposition:''' Yes
 
  '''Jikuu Points:''' 1
 
 
 
  The targeted creature's ability to move through space is hampered. Its speed is halved (round down to the nearest 5 ft)
 
  for one round/level.
 
</div>
 
  
<div id="Deja_Vu">
+
===D===
'''Deja Vu'''
+
* [[Trinity:Jikuu_A-I#Days_Rest|Day's Rest]]
  '''''Temporal'''''
+
* [[Trinity:Jikuu_A-I#Decay|Decay]]
  '''Level:''' Tmp 1
+
* [[Trinity:Jikuu_A-I#Decelerate|Decelerate]]
  '''Casting Time:''' 1 standard action
+
* [[Trinity:Jikuu_A-I#Defensive_Precognition|Defensive Precognition]]
  '''Range:''' Medium (100 feet + 10 feet/level)
+
* [[Trinity:Jikuu_A-I#Deja_Vu|Deja Vu]]
  '''Targets:''' One creature
+
* [[Trinity:Jikuu_A-I#Demi|Demi]]
  '''Duration:''' One round
+
* [[Trinity:Jikuu_A-I#Detect_Force|Detect Force]]
  '''Saving Throw:''' Will negates
+
* [[Trinity:Jikuu_A-I#Detect_Jikuu|Detect Jikuu]]
  '''Temporal Opposition:''' Yes
+
* [[Trinity:Jikuu_A-I#Detect_Remembrance|Detect Remembrance]]
  '''Jikuu Points:''' 1
+
* [[Trinity:Jikuu_A-I#Dimension_Door|Dimension Door]]
 
+
* [[Trinity:Jikuu_A-I#Dimension_Swap|Dimension Swap]]
  You manipulate the creature's perception of the time stream, such that it attempts to repeat its last action. If the
+
* [[Trinity:Jikuu_A-I#Discrete_Time|Discrete Time]]
  situation has changed in such a way that the subject can’t take the same actions again (if its foe is dead, or the subject
+
* [[Trinity:Jikuu_A-I#Disorient|Disorient]]
  has run out of power points, and so on), the subject stands still and takes no actions for 1 round. In any event, the subject
+
* [[Trinity:Jikuu_A-I#Divert_Teleport|Divert Teleport]]
  can still defend itself, and it retains its Dexterity bonus to AC even if it stands still.
+
* [[Trinity:Jikuu_A-I#Drag|Drag]]
</div>
+
* [[Trinity:Jikuu_A-I#Double|Double]]
  
<div id="Detect_Jikuu">
+
===E===
'''Detect Jikuu'''
+
* [[Trinity:Jikuu_A-I#Escape|Escape]]
  '''''Temporal''''' (Detection)
+
* [[Trinity:Jikuu_A-I#Echo|Echo]]
  '''Level:''' Tmp 1
+
* [[Trinity:Jikuu_A-I#Eject|Eject]]
  '''Casting Time:''' 1 move action
+
* [[Trinity:Jikuu_A-I#Expand_Space|Expand Space]]
  '''Range:''' 60 ft.
 
  '''Area:''' Cone-shaped emanation
 
  '''Duration:''' Concentration, up to 1 round/level (D)
 
  '''Saving Throw:''' None
 
  '''Temporal Opposition:''' No
 
  '''Jikuu Points:''' 1
 
 
 
  You detect manipulations of time and space. You can sense the relative amount of time passing for yourself, as well as any
 
  objects or creatures in the area of effect. If you concentrate on an area, item, or creature, you can determine more about it.
 
 
 
  ''1st round''
 
  Presence or absence of spatial or temporal manipulation.
 
 
 
  ''2nd round''
 
  Number of different jikuu auras and the power of the most potent.
 
 
 
  ''3rd round''
 
    The strength and location of each aura. If the items or creatures bearing the auras are in line of sight, you can make
 
  Jikuucraft skill checks to determine the sphere of jikuu involved in each. (Make one check per aura; DC 15 + spell level, or
 
  15 + half caster level for a nonjikuu effect.)
 
 
 
  This jikuu otherwise functions as ''[http://www.d20srd.org/srd/spells/detectMagic.htm Detect Magic]''.
 
</div>
 
  
<div id="Dimension_Swap">
+
===F===
'''Dimension Swap'''
+
* [[Trinity:Jikuu_A-I#False_Gravity|False Gravity]]
  '''''Spatial'''''
+
* [[Trinity:Jikuu_A-I#Fate_of_One|Fate of One]]
  '''Level:''' Tmp 2
+
* [[Trinity:Jikuu_A-I#Float|Float]]
  '''Casting Time:''' 1 standard action
+
* [[Trinity:Jikuu_A-I#Fold_Space|Fold Space]]
  '''Range:''' Close (25 feet + 5 feet/2 levels)
+
* [[Trinity:Jikuu_A-I#Fracture_Flow|Fracture Flow]]
  '''Targets:''' You and one ally in range, or any two allies in range; see text
+
* [[Trinity:Jikuu_A-I#Freedom_of_Movement|Freedom of Movement]]
  '''Duration:''' Instantaneous
 
  '''Saving Throw:''' Will negates (harmless, object)
 
  '''Temporal Opposition:''' Yes (harmless, object)
 
  '''Jikuu Points:''' 2
 
 
 
  You instantly swap positions between your current position and that of a designated ally in range. Alternatively, you can swap
 
  the positions of any two allies in range. This jikuu affects creatures of Large or smaller size. You can bring along objects,
 
  but not other creatures.
 
</div>
 
  
<div id="Fold_Space">
+
===G===
'''Fold Space'''
+
* [[Trinity:Jikuu_A-I#Gravity|Gravity]]
  '''''Spatial'''''
 
  '''Level:''' Tmp 2
 
  '''Casting Time:''' 1 full-round action
 
  '''Range:''' Close (25 ft. + 5 ft./2 levels)
 
  '''Area:''' Up to one 5-ft square/level (S)
 
  '''Duration:''' 1 round/level (D)
 
  '''Saving Throw:''' None
 
  '''Temporal Opposition:''' Yes (object)
 
  '''Jikuu Points:''' 2
 
 
 
  You cause space to fold in on itself.
 
 
  When you use this jikuu, you designate a number of 5-foot squares up to your caster level. These squares need not be contiguous.
 
  Once you have chosen your target squares, you fold space in such a way as to temporarily remove the chosen squares from the
 
  space-time continuum for 1 round/level.
 
 
  Creatures that were in these squares are shunted to the nearest "existing" square. For game purposes, movement through these
 
  squares requires 0 squares of movement (however, creatures cannot end their movement in a "non-existing" square - they must move
 
  to an "existing" square before taking any other action, or ending their turn); spell ranges and ranged attacks do not count these
 
  squares against their range increments; and area-of-effect effects do not count these squares against their area.
 
</div>
 
  
<div id="Gravity">
+
===H===
'''Gravity'''
+
* [[Trinity:Jikuu_A-I#Haste|Haste]]
  '''''Spatial''''' [Compression]
+
* [[Trinity:Jikuu_A-I#Hasteaga|Hasteaga]]
  '''Level:''' Tmp 3
+
* [[Trinity:Jikuu_A-I#Hustle|Hustle]]
  '''Casting Time:''' 1 standard action
 
  '''Range:''' Close (25 ft. + 5 ft./2 levels)
 
  '''Targets:''' One creature
 
  '''Duration:''' Instantaneous
 
  '''Saving Throw:''' Fort negates
 
  '''Temporal Opposition:''' Yes
 
  '''Jikuu Points:''' 3
 
 
 
  You cause space to rapidly compress and decompress on the target. This effect causes the creature to lose a quarter of its hit
 
  points, rounded down. If the creature is at 1 hp, it takes 1 point of damage.
 
</div>
 
  
<div id="Haste">
+
===I===
'''Haste'''
+
* [[Trinity:Jikuu_A-I#Identify_Jikuu|Identify Jikuu]]
  '''''Temporal'''''
+
* [[Trinity:Jikuu_A-I#Immediacy|Immediacy]]
  '''Level:''' Tmp 3
 
  '''Casting Time:''' 1 standard action
 
  '''Range:''' Close (25 ft. + 5 ft./2 levels)
 
  '''Targets:''' One creature/level, no two of which can be more than 30 ft. apart
 
  '''Duration:''' 1 round/level
 
  '''Saving Throw:''' Fort negates (harmless)
 
  '''Temporal Opposition:''' Yes
 
  '''Jikuu Points:''' 3
 
 
 
  The affected creatures move and act more quickly than normal. This extra speed has several effects.
 
 
  When making a full attack action, a hasted creature may make one extra attack with any weapon he is holding. The attack is made
 
  using the creature’s full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with
 
  similar effects, such as that provided by a weapon of speed, nor does it actually grant an extra action, so you can’t use it to
 
  cast a second spell or otherwise take an extra action in the round.)
 
 
  A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose
 
  your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.
 
 
  All of the hasted creature’s modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a
 
  maximum of twice the subject’s normal speed using that form of movement. This increase counts as an enhancement bonus, and it
 
  affects the creature’s jumping distance as normal for increased speed.
 
 
  Multiple haste effects don’t stack. Haste dispels and counters ''slow''.
 
</div>
 
  
<div id="Hustle">
+
===L===
'''Hustle'''
+
* [[Trinity:Jikuu_J-R#Lag|Lag]]
  '''''Temporal'''''
+
* [[Trinity:Jikuu_J-R#Lethargy|Lethargy]]
  '''Level:''' Tmp 2
 
  '''Casting Time:''' 1 swift action
 
  '''Range:''' Personal
 
  '''Targets:''' You
 
  '''Effect:''' 1 extra move action
 
  '''Temporal Opposition:''' Yes
 
  '''Jikuu Points:''' 2
 
 
 
  You gain an additional move action in the current round. Taking a full round’s worth of attacks and then using this jikuu to
 
  move away from your foe does provoke attacks of opportunity.
 
</div>
 
  
<div id="Identify_Jikuu">
+
===M===
'''Identify Jikuu'''
+
* [[Trinity:Jikuu_J-R#Meteor|Meteor]]
  '''''Foresight'''''
+
* [[Trinity:Jikuu_J-R#Meteorite|Meteorite]]
  '''Level:''' Tmp 2
+
* [[Trinity:Jikuu_J-R#Moment|Moment]]
  '''Casting Time:''' 5 minutes
 
  '''Range:''' Touch
 
  '''Targets:''' One touched object
 
  '''Duration:''' Instantaneous
 
  '''Saving Throw:''' None
 
  '''Temporal Opposition:''' No
 
  '''Jikuu Points:''' 2
 
 
 
  The jikuu determines all temporal properties of a single temporal item, including how to activate those functions (if
 
  appropriate), and how many charges are left (if any).
 
 
  Identify Jikuu does not function when used on an artifact.
 
</div>
 
  
<div id="Lag">
+
===N===
'''Lag'''
+
* [[Trinity:Jikuu_J-R#Nova|Nova]]
  '''''Temporal'''''
 
  '''Level:''' Tmp 3
 
  '''Casting Time:''' 1 swift action
 
  '''Range:''' Close (25 feet + 5 feet/2 levels)
 
  '''Targets:''' One creature
 
  '''Duration:''' 1 round/level (D)
 
  '''Saving Throw:''' Will negates; see text
 
  '''Temporal Opposition:''' Yes
 
  '''Jikuu Points:''' 3
 
 
 
  You cause the target to slowly lag in time, their perception of time being slowly skewed. Every round for one round/level, on your
 
  turn, the target's initiative is reduced by 3; each time this occurs, the target is allowed a Will save, with success negating the
 
  jikuu.
 
</div>
 
  
<div id="Lethargy">
+
===O===
'''Lethargy'''
+
* [[Trinity:Jikuu_J-R#Offensive_Dimension_Swap|Offensive Dimension Swap]]
  '''''Spatial'''''
+
* [[Trinity:Jikuu_J-R#Offensive_Foresight|Offensive Foresight]]
  '''Level:''' Tmp 1
+
* [[Trinity:Jikuu_J-R#Offensive_Precognition|Offensive Precognition]]
  '''Casting Time:''' 1 standard action
 
  '''Range:''' Close (25 feet + 5 feet/2 levels)
 
  '''Targets:''' One creature
 
  '''Duration:''' Instantaneous
 
  '''Saving Throw:''' Fort negates
 
  '''Temporal Opposition:''' Yes
 
  '''Jikuu Points:''' 1
 
 
 
  You manipulate the creature's limbs in such a way as to make movement difficult. The creature takes 1d4 points of ability
 
  damage to Dexterity. A successful Fortitude save negates this effect.
 
</div>
 
  
<div id="Meteorite">
+
===P===
'''Meteorite'''
+
* [[Trinity:Jikuu_J-R#Pause|Pause]]
  '''''Spatial''''' (Celestial)
+
* [[Trinity:Jikuu_J-R#Permanency|Permanency]]
  '''Level:''' Tmp 3
+
* [[Trinity:Jikuu_J-R#Phase_Shift|Phase Shift]]
  '''Casting Time:''' 1 standard action
 
  '''Range:''' Medium (100 feet + 10 feet/level)
 
  '''Targets:''' One creature
 
  '''Duration:''' Instantaneous
 
  '''Saving Throw:''' Reflex half
 
  '''Temporal Opposition:''' No
 
  '''Jikuu Points:''' 3
 
 
 
  You bring forth a meteorite from somewhere or sometime in the universe, and crash it down upon your target. The creature takes
 
  2d8+1/level (max +10) points of damage, with a successful Reflex save halving the damage.
 
</div>
 
  
<div id="Moment">
+
===Q===
'''Moment'''
+
* [[Trinity:Jikuu_J-R#Quantum_Leap|Quantum Leap]]
  '''''Temporal'''''
+
* [[Trinity:Jikuu_J-R#Quarter|Quarter]]
  '''Level:''' Tmp 1
+
* [[Trinity:Jikuu_J-R#Quick|Quick]]
  '''Casting Time:''' 1 swift action
+
* [[Trinity:Jikuu_J-R#Quicken|Quicken]]
  '''Range:''' 0 ft.
+
* [[Trinity:Jikuu_J-R#Quintessence|Quintessence]]
  '''Targets:''' Caster
 
  '''Duration:''' Instantaneous
 
  '''Saving Throw:''' None
 
  '''Temporal Opposition:''' No
 
  '''Jikuu Points:''' 1
 
 
 
  You take a moment of time, which allows you to gain your bearings. You refocus (you now act as though you had rolled a "20" for
 
  your initiative).
 
</div>
 
  
<div id="Pause">
+
===R===
'''Pause'''
+
* [[Trinity:Jikuu_J-R#Refresh|Refresh]]
  '''''Temporal'''''
+
* [[Trinity:Jikuu_J-R#Regen|Regen]]
  '''Level:''' Tmp 1
+
* [[Trinity:Jikuu_J-R#Reset|Reset]]
  '''Casting Time:''' 1 standard action
+
* [[Trinity:Jikuu_J-R#Restore_Creature|Restore Creature]]
  '''Range:''' Medium (100 feet + 10 feet/level)
+
* [[Trinity:Jikuu_J-R#Restore_Item|Restore Item]]
  '''Targets:''' One creature + one creature/two levels (maximum five creatures)
+
* [[Trinity:Jikuu_J-R#Retrieve|Retrieve]]
  '''Duration:''' Instantaneous
+
* [[Trinity:Jikuu_J-R#Rewind|Rewind]]
  '''Saving Throw:''' Will negates
 
  '''Temporal Opposition:''' Yes
 
  '''Jikuu Points:''' 1
 
 
 
  You cause a creature to pause unwillingly, causing it to take a -4 penalty to its initiative (this penalty applies immediately).
 
  At 2nd level, and every even level thereafter, you can affect an additional creature; you can affect up to five creatures with
 
  this jikuu.
 
</div>
 
  
<div id="Phase_Shift">
+
===S===
'''Phase Shift'''
+
* Save State
  '''''Spatial'''''
+
* [[Trinity:Jikuu_S-Z#Second_Chance|Second Chance]]
  '''Level:''' Tmp 2
+
* [[Trinity:Jikuu_S-Z#Slide|Slide]]
  '''Casting Time:''' 1 standard action
+
* [[Trinity:Jikuu_S-Z#Slide_Potent|Slide, Potent]]
  '''Range:''' Personal
+
* [[Trinity:Jikuu_S-Z#Slow|Slow]]
  '''Effect:''' A solid surface, not thicker than 1'
+
* [[Trinity:Jikuu_S-Z#Speed|Speed]]
  '''Duration:''' Instantaneous
+
* [[Trinity:Jikuu_S-Z#Speed_Mass|Speed, Mass]]
  '''Saving Throw:''' None
+
* [[Trinity:Jikuu_S-Z#Splice|Splice]]
  '''Temporal Opposition:''' No
+
* [[Trinity:Jikuu_S-Z#Steal_Time|Steal Time]]
  '''Jikuu Points:''' 2
+
* [[Trinity:Jikuu_S-Z#Stitch_in_Time|Stitch in Time]]
 
+
* Stop
  You instantly pass through a designated material, which cannot be thicker than 1 foot. You appear immediately on the other
+
* Stopaga
  side of the material. If the material is thicker than 1 foot, you take 1d6 points of damage as you are shunted back to your
+
* [[Trinity:Jikuu_S-Z#Surprise|Surprise]]
  original position.
+
* [[Trinity:Jikuu_S-Z#Synchronize|Synchronize]]
</div>
 
  
<div id="Slow">
+
===T===
'''Slow'''
+
* [[Trinity:Jikuu_S-Z#Teleport|Teleport]]
  '''''Temporal'''''
+
* [[Trinity:Jikuu_S-Z#Teleportaga|Teleportaga]]
  '''Level:''' Tmp 2
+
* Temporal Abstraction
  '''Casting Time:''' 1 standard action
+
* [[Trinity:Jikuu_S-Z#Temporal_Acceleration|Temporal Acceleration]]
  '''Range:''' Close (25 ft. + 5 ft./2 levels)
+
* [[Trinity:Jikuu_S-Z#Temporal_Armor|Temporal Armor]]
  '''Targets:''' One creature/level, no two of which can be more than 30 ft. apart
+
* Temporal Disjunction
  '''Duration:''' 1 round/level (D)
+
* [[Trinity:Jikuu_S-Z#Temporal_Dodge|Temporal Dodge]]
  '''Saving Throw:''' Will negates
+
* [[Trinity:Jikuu_S-Z#Temporal_Edit|Temporal Edit]]
  '''Temporal Opposition:''' Yes
+
* [[Trinity:Jikuu_S-Z#Temporal_Forewrite|Temporal Forewrite]]
  '''Jikuu Points:''' 2
+
* Temporal Projection
 
+
* Temporal Regression
  An affected creature moves and attacks at a drastically slowed rate. A slowed creature can take only a single move action or
+
* [[Trinity:Jikuu_S-Z#Temporal_Rewrite|Temporal Rewrite]]
  standard action each turn, but not both (nor may it take full-round actions). Additionally, it takes a -1 penalty on attack
+
* [[Trinity:Jikuu_S-Z#Temporal_Skip|Temporal Skip]]
  rolls, AC, and Reflex saves. A slowed creature moves at half its normal speed (round down to the next 5-foot increment), which
+
* Temporal Stasis
  affects the creature’s jumping distance as normal for decreased speed.
+
* Tempoview
+
* [[Trinity:Jikuu_S-Z#Time_Ebb|Time Ebb]]
  Multiple slow effects don’t stack. Slow counters and dispels ''haste''.
+
* Time Gate
</div>
+
* [[Trinity:Jikuu_S-Z#Time_Hop|Time Hop]]
 +
* [[Trinity:Jikuu_S-Z#Time_Hop_Mass|Time Hop, Mass]]
 +
* [[Trinity:Jikuu_S-Z#Time_Lapse|Time Lapse]]
 +
* [[Trinity:Jikuu_S-Z#Time_Slip|Time Slip]]
 +
* Time Stop
 +
* Time Stretch
 +
* [[Trinity:Jikuu_S-Z#Time_Swap|Time Swap]]
 +
* [[Trinity:Jikuu_S-Z#Time_to_Act|Time to Act]]
 +
* [[Trinity:Jikuu_S-Z#Time_to_Pause|Time to Pause]]
 +
* [[Trinity:Jikuu_S-Z#Timetwister|Timetwister]]
 +
* [[Trinity:Jikuu_S-Z#Trace_Teleport|Trace Teleport]]
 +
* [[Trinity:Jikuu_S-Z#Tracer|Tracer]]
 +
* Triple
  
<div id="Speed">
+
===U===
'''Speed'''
+
* [[Trinity:Jikuu_S-Z#Undo_Blue|Undo Blue]]
  '''''Spatial'''''
+
* [[Trinity:Jikuu_S-Z#Undo_Chaos|Undo Chaos]]
  '''Level:''' Tmp 2
+
* [[Trinity:Jikuu_S-Z#Undo_Force|Undo Force]]
  '''Casting Time:''' 1 standard action
+
* [[Trinity:Jikuu_S-Z#Undo_Jikuu|Undo Jikuu]]
  '''Range:''' Close (25 ft. + 5 ft./2 levels)
 
  '''Targets:''' One creature
 
  '''Duration:''' One minute/level (D)
 
  '''Saving Throw:''' Will negates (harmless)
 
  '''Temporal Opposition:''' Yes (harmless)
 
  '''Jikuu Points:''' 2
 
 
 
  You cause your target to speed up, improving reaction time and general nimbleness. The target gains a +4 haste bonus to
 
  Dexterity for the duration of the jikuu.
 
</div>
 
  
<div id="Steal_Time">
+
===W===
'''Steal Time'''
+
* [[Trinity:Jikuu_S-Z#Warp|Warp]]
  '''''Temporal'''''
+
* [[Trinity:Jikuu_S-Z#Withering|Withering]]
  '''Level:''' Tmp 3
 
  '''Casting Time:''' 1 swift action
 
  '''Range:''' Touch
 
  '''Targets:''' One creature
 
  '''Duration:''' Instantaneous
 
  '''Saving Throw:''' Will negates
 
  '''Temporal Opposition:''' Yes
 
  '''Jikuu Points:''' 3
 
 
 
  You steal the temporal potential of a touched creature. If you succeed at a melee touch attack, and your target fails a Will save, they lose a partial action on their next turn, and you gain a partial action this turn.
 
</div>
 
 
 
<div id="Temporal_Edit">
 
'''Temporal Edit'''
 
  '''''Temporal'''''
 
  '''Level:''' Tmp 2
 
  '''Casting Time:''' 1 swift action
 
  '''Range:''' Personal
 
  '''Targets:''' You
 
  '''Effect:''' A full round's worth of actions
 
  '''Temporal Opposition:''' Yes
 
  '''Jikuu Points:''' 2
 
 
 
  You may only use this jikuu at the end of your turn.
 
 
  All of your actions taken this round are undone. Any damage you have dealt or received is removed; any movement you have taken
 
  is "un-taken" (you appear at your original position). You retain awareness of what occurred when you took your previous actions,
 
  but no other creature does. For all intents and purposes, your actions this past round were "apparent time" to you, and registers
 
  as such for anyone using ''chronosense''. You are now free to retake your actions; you may choose to take the same ones, or
 
  different ones.
 
</div>
 
 
 
<div id="Time_Hop">
 
'''Time Hop'''
 
  '''''Temporal'''''
 
  '''Level:''' Tmp 3
 
  '''Casting Time:''' 1 standard action
 
  '''Range:''' Close (25 feet + 5 feet/2 levels)
 
  '''Targets:''' One creature, or one object weighing 100 lb./level or less
 
  '''Duration:''' 1 round/level; see text
 
  '''Saving Throw:''' Will negates
 
  '''Temporal Opposition:''' Yes
 
  '''Jikuu Points:''' 3
 
 
 
  The subject of the jikuu hops forward in time 1 round for every caster level you have. In effect, the subject seems to disappear
 
  in a shimmer of silver energy, then reappear after the duration of this power expires. The subject reappears in exactly the same
 
  orientation and condition as before. From the subject’s point of view, no time has passed at all.
 
 
  In each round of the jikuu’s duration, on what would have been the subject’s turn, it can attempt a DC 15 Wisdom check. Success
 
  allows the subject to return. The subject can act normally on its next turn after this jikuu ends.
 
 
  If the space from which the subject departed is occupied upon his return to the time stream, he appears in the closest unoccupied
 
  space, still in his original orientation. Determine the closest space randomly if necessary.
 
</div>
 
 
 
<div id="Time_Swap">
 
'''Time Swap'''
 
  '''''Temporal'''''
 
  '''Level:''' Tmp 2
 
  '''Casting Time:''' 1 standard action
 
  '''Range:''' Close (25 ft. + 5 ft./2 levels)
 
  '''Targets:''' You and one ally in range, or any two allies in range; see text
 
  '''Duration:''' Instantaneous
 
  '''Saving Throw:''' Will negates (harmless, object)
 
  '''Temporal Opposition:''' Yes (harmless, object)
 
  '''Jikuu Points:''' 2
 
 
 
  You instantly swap initatives with that of a designated ally in range. Alternatively, you can swap the initiatives of any two
 
  allies in range.
 
</div>
 
 
 
<div id="Time_to_Act">
 
'''Time to Act'''
 
  '''''Temporal'''''
 
  '''Level:''' Tmp 3
 
  '''Casting Time:''' 1 standard action
 
  '''Range:''' Close (25 feet + 5 feet/2 levels)
 
  '''Targets:''' One creature
 
  '''Duration:''' Instantaneous
 
  '''Saving Throw:''' None
 
  '''Temporal Opposition:''' Yes
 
  '''Jikuu Points:''' 3
 
 
 
  You slightly extend a creature's perception of time, giving it time to consider and think out an action. On it's next action, the
 
  affected creature may make a single skill check, as though it had enough time to do so (for instance, using Open Lock in a
 
  situation when there is not enough time to do so).
 
</div>
 
 
 
<div id="Tracer">
 
'''Tracer'''
 
  '''''Foresight'''''
 
  '''Level:''' Tmp 3
 
  '''Casting Time:''' 1 swift action
 
  '''Range:''' Close (25 feet + 5 feet/2 levels)
 
  '''Effect:''' A tracer; see text
 
  '''Duration:''' 1 hour/level (D)
 
  '''Saving Throw:''' None
 
  '''Temporal Opposition:''' Yes
 
  '''Jikuu Points:''' 3
 
 
 
  You place a tracer - an invisible, intangible "object" - in the time-space continuum at a specified location. As soon as you use this jikuu, the tracer disappears from any form of direct detection: ''detect jikuu'' will only reveal that a temporal effect is in place in the general area of the tracer, but will not reveal the tracer. The tracer remains in an exact location in space and time; only direct manipulation of its particular location (both spatially and temporally) can move it.
 
 
  You can only have one tracer in place at a time. Using this jikuu again creates a new tracer and eliminates the old one.
 
</div>
 
 
 
<div id="Undo Jikuu">
 
'''Undo Jikuu'''
 
  '''''Foresight'''''
 
  '''Level:''' Tmp 3
 
  '''Casting Time:''' 1 standard action
 
  '''Range:''' Medium (100 feet + 10 feet/level)
 
  '''Target or Area:''' One spellcaster, creature, or object; or 20-ft.-radius burst
 
  '''Duration:''' Instantaneous
 
  '''Saving Throw:''' None
 
  '''Temporal Opposition:''' No
 
  '''Jikuu Points:''' 3
 
 
 
  You can use undo jikuu to end ongoing jikuu that have been cast on a creature or object, to temporarily suppress the temporal
 
  abilities of a temporal item, or to end ongoing jikuu (or at least their effects) within an area. A dispelled jikuu ends as if its
 
  duration had expired. Some jikuu, as detailed in their descriptions, can’t be defeated by undo jikuu. Undo Jikuu can dispel
 
  jikuu-like effects just as it does jikuu.
 
 
  ''Note:'' The effect of a jikuu with an instantaneous duration can’t be dispelled, because the temporal effect is already over
 
  before the undo jikuu can take effect.
 
 
  You choose to use undo jikuu in one of two ways: a targeted dispel or an area dispel:
 
 
  == ''Targeted Dispel'' ==
 
 
  One object, creature, or jikuu is the target of the undo jikuu. You make a dispel check (1d20 + your caster level, maximum +10)
 
  against the jikuu or against each ongoing jikuu currently in effect on the object or creature. The DC for this dispel check is 11
 
  + the jikuu’s caster level. If you succeed on a particular check, that jikuu is dispelled; if you fail, that spell remains in
 
  effect.
 
 
  If you target an object or creature that is the effect of an ongoing jikuu, you make a dispel check to end the jikuu that conjured
 
  the object or creature.
 
 
  If the object that you target is a temporal item, you make a dispel check against the item’s caster level. If you succeed, all the
 
  item’s temporal properties are suppressed for 1d4 rounds, after which the item recovers on its own. A suppressed item becomes
 
  nontemporal for the duration of the effect. An interdimensional interface (such as a bag of holding) is temporarily closed. A
 
  temporal item’s physical properties are unchanged: A suppressed temporal sword is still a sword (a masterwork sword, in fact).
 
  Artifacts and deities are unaffected by mortal jikuu such as this.
 
 
  You automatically succeed on your dispel check against any jikuu that you cast yourself.
 
 
  == ''Area Dispel'' ==
 
 
  When dispel magic is used in this way, the spell affects everything within a 20-foot radius.
 
 
  For each creature within the area that is the subject of one or more jikuu, you make a dispel check against the jikuu with the
 
  highest caster level. If that check fails, you make dispel checks against progressively weaker jikuu until you dispel one jikuu
 
  (which discharges the undo jikuu so far as that target is concerned) or until you fail all your checks. The creature’s temporal
 
  items are not affected.
 
 
  For each object within the area that is the target of one or more jikuu, you make dispel checks as with creatures. Temporal items
 
  are not affected by an area dispel.
 
 
  For each ongoing area or effect jikuu whose point of origin is within the area of the undo jikuu, you can make a dispel check to
 
  dispel the jikuu.
 
 
  For each ongoing jikuu whose area overlaps that of the undo jikuu, you can make a dispel check to end the effect, but only within
 
  the overlapping area.
 
 
  If an object or creature that is the effect of an ongoing jikuu (such as a monster summoned by monster summoning) is in the area,
 
  you can make a dispel check to end the jikuu that conjured that object or creature (returning it whence it came) in addition to
 
  attempting to dispel jikuu targeting the creature or object.
 
 
  You may choose to automatically succeed on dispel checks against any jikuu that you have cast.
 
</div>
 
  
 
[[category:Trinity]]
 
[[category:Trinity]]

Latest revision as of 15:33, 15 November 2007

The abilities wielded by the users of the force of Time, jikuu is the manipulation of time, space, and celestial bodies.

All jikuu fall into three classifications, known as spheres, which act in a similar manner to schools of magic. Temporal, which involves the manipulation of time; Spatial, which involves the manipulation of space; and Foresight, which involves the gaining of knowledge prior to possessing it.

More indepth rules for jikuu will be added at a later date.

What follows is a simple listing of the jikuu available in Trinity; the individual jikuu descriptions have been split over three pages.

Jikuu[edit]

The following list is in alphabetical order (each link here links to the appropriate page).

Note that this list is a comprehensive list of all jikuu available; they are not restricted to the jikuu available to any particular Time-using class. Each jikuu has, in its description, the classes that can access it, as well as what jikuu level the jikuu is for that particular class. The abbreviations for each Time-using class is as follows.

Class		Abbreviation
Templar		Tmp

0-9[edit]

A[edit]

B[edit]

C[edit]

D[edit]

E[edit]

F[edit]

G[edit]

H[edit]

I[edit]

L[edit]

M[edit]

N[edit]

O[edit]

P[edit]

Q[edit]

R[edit]

S[edit]

T[edit]

U[edit]

W[edit]