ShatteredPrism:Skill Notes: Difference between revisions
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Skills marked with a * usually have no rating, but enable specific feats. | Skills marked with a * usually have no rating, but enable specific feats. | ||
Skills marked with a G are generalized skills, and require selection of a specialty. | Skills marked with a G are generalized skills, and require selection of a specialty. | ||
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Latest revision as of 20:45, 13 March 2008
Skills marked with a * usually have no rating, but enable specific feats.
Skills marked with a G are generalized skills, and require selection of a specialty.
- Combat
- Attack
- Unarmed
- Strikes
- Grappling
- Throws
- Disabling
- Natural Weapons
- Martial Arts (G)
- Blind Fighting*
- Melee
- Improvised
- 1H Blunt
- 2H Blunt
- 1H Blade
- 2H Blade
- Axes
- Polearms
- Flails
- Fencing
- Disarming*
- Weapon Parry*
- Quickdraw*
- Reverse Stroke*
- Paired Weapons*
- Blind Fighting*
- Ranged
- Small Arms
- Longarms
- Heavy Gunner
- Machine Guns
- Rocket Launchers
- Ballistic Launchers
- Stream Throwers
- Sniping*
- Trick Shooting*
- Paired Weapons*
- Quickdraw*
- Rapid Fire*
- Suppression Fire*
- Thrown Weapons
- Archery
- Crossbows
- Unarmed
- Defense
- Armored
- Light Armor
- Med Armor
- Heavy Armor
- Augmented Armor
- Shields
- Defenders
- Evasion
- Blocking
- Dodging
- Armored
- Support
- Awareness
- Stealth
- Leadership
- Strategy
- Tactics
- Attack
- Non-Combat
- Physical - Skills enabling specific physical performance or feats.
- Swimming
- Climbing
- Weight Lifting
- Acrobatics
- Running
- Parachuting
- Mount Riding (G)
- Zero-G Movement
- Practical - Any skill requiring practice and practical application.
- Weaponsmith (G)
- Lockpicking
- Vehicle Operation/Piloting (G)
- Animal Handling (G)
- Artistic Expression (G)
- Demolitions
- Scrounging
- Streetwise
- Survival (G)
- Tracking
- Traps
- Investigation
- Knowledge - Skills requiring memorization of facts and theoretical application.
- Engineering (G)
- Civil
- Computer
- Electronic
- Military
- Mechanical
- Computer Operation
- Computer Programming
- Medical (G)
- First Aid
- Physician
- Surgery
- Pharmacology
- Mechanic (G)
- Navigation (G)
- Sciences (G)
- Engineering (G)
- Social - Skills aimed at NPCs.
- Persuasion
- Pickpocket
- Forgery
- Disguise
- Sleight of Hand
- Gambling
- Hypnotism
- Languages (G)
- Merchant
- Social Grace
- Diplomacy
- Shadowing
- Seduction
- Intimidation
- Interrogation
- Abilities
- Magic
- Shii'Kho
- Psi
- Cybertech
- Physical - Skills enabling specific physical performance or feats.