Difference between revisions of "Crysophraxis"

From RPGnet
Jump to: navigation, search
 
(26 intermediate revisions by 6 users not shown)
Line 3: Line 3:
 
Gender: Male <br>
 
Gender: Male <br>
 
Race: Kobold (Small Dragonblood Reptilian Humanoid) <br>
 
Race: Kobold (Small Dragonblood Reptilian Humanoid) <br>
Class: Dragonfire Adept 13 <br>
+
Class: [http://www.wizards.com/default.asp?x=dnd/ex/20060912a&page=2 Dragonfire Adept] 16 <br>
XP: 79,100 <BR>
+
XP: 137,338 <BR>
 
Alignment: Chaotic Good  <br>
 
Alignment: Chaotic Good  <br>
  
 
Str: 11 (3 pts. -2 Racial) <br>
 
Str: 11 (3 pts. -2 Racial) <br>
Con: 18 (8 pts. -2 Racial +4 Amulet)  <br>
+
Con: 20 (8 pts. -2 Racial +6 Amulet)  <br>
Dex: 16 (2 pts. +2 Racial +2 Gloves)  <br>
+
Dex: 18 (2 pts. +2 Racial +4 Gloves)  <br>
 
Int: 14 (4 pts.)  <br>
 
Int: 14 (4 pts.)  <br>
 
Wis: 10 (0 pts.)  <br>
 
Wis: 10 (0 pts.)  <br>
Chr: 24 (11 pts +3 Levels +4 Cloak) <br>
+
Chr: 27 (11 pts +3 Levels +4 Cloak) <br>
  
Hit Points: 127 (9+12d8+52) <br>
+
Hit Points: 158 (9+15d8+76) <br>
AC: 24 (+1 Size +3 Dex +5 Natural +6 Armor), Touch: 14, Flat: 20 <br>
+
AC: 32 (+1 Size +4 Dex +6 Natural +6 Armor +3 Deflection +2 Defending Weapon), Touch: 20, Flat: 26 <br>
Init: +3 <br>
+
Init: +4 <br>
BAB: +6/+1, Grap: +2 <br>
+
BAB: +7/+2, Grap: +3 <br>
Speed: 40'/ Fly 40' (good) <br>
+
Speed: 40'/ Fly 70' (Perfect) <br>
Fort +14, Ref +9, Will +10 <br>
+
Fort +19, Ref +14, Will +14 <br>
  
+8/+3 Melee, +1 Flaming Dagger, 1d3+1d6 fire, 19-20/x2, Piercing/Slashing <br>
+
+9/+4 Melee, +1 Flaming Dagger, 1d3+1d6 fire, 19-20/x2, Piercing/Slashing <br>
  
 
'''Trained Skills:''' (6) <br>
 
'''Trained Skills:''' (6) <br>
* +27 Bluff (16 Ranks +7 Chr +6 Beguiling Influence)
+
* +30 Bluff (18 Ranks +8 Chr +6 Beguiling Influence)
* +29 Diplomacy (16 Ranks +7 Chr +2 Synergy +6 Beguiling Influence)
+
* +32 Diplomacy (18 Ranks +8 Chr +2 Synergy +6 Beguiling Influence)
* +29 Intimidate (16 Ranks +7 Chr +2 Synergy +6 Beguiling Influence)
+
* +42 Intimidate (18 Ranks +8 Chr +2 Synergy +6 Beguiling Influence +10 Circlet)
 
* +18 Knowledge: Arcana (16 Ranks +2 Int)
 
* +18 Knowledge: Arcana (16 Ranks +2 Int)
 
* +5 Search (0 Ranks +2 Int +2 Racial +1 Feat)
 
* +5 Search (0 Ranks +2 Int +2 Racial +1 Feat)
* +16 Sense Motive (16 Ranks +0 Wis)
+
* +18 Sense Motive (18 Ranks +0 Wis)
* +20 Use Magic Device (13 Ranks +7 Chr)
+
* +26 Use Magic Device (18 Ranks +8 Chr)
  
 
Languages: Common, Kobold, Draconic <br>
 
Languages: Common, Kobold, Draconic <br>
Line 38: Line 38:
 
* Dragontouched (1st Level Bonus)
 
* Dragontouched (1st Level Bonus)
 
* Entangling Exhalation (3rd Level)
 
* Entangling Exhalation (3rd Level)
* Enlarge Breath (6th Level)
+
** When used, breath weapon deals 1/2 normal damage, but any creature that does take damage is entangled for 1d4 rounds and takes an extra 1d6 damage (of the same sort) at the start of your turn.
 +
* Draconic Aura: Energy (Fire) (6th Level)
 +
** As a swift action, generate an Aura that effects all allies within 30', granting them a +3 to the save DC of any Fire spells or effects that they employ.
 
* Extra Invocation (9th Level)
 
* Extra Invocation (9th Level)
 
* Extra Invocation (12th Level)
 
* Extra Invocation (12th Level)
 +
* Extra Invocation (15th Level)
 
----
 
----
 
'''Kobold Traits''' <br>
 
'''Kobold Traits''' <br>
Line 51: Line 54:
  
 
'''Dragonfire Adept Abilities''' <br>
 
'''Dragonfire Adept Abilities''' <br>
* Breath Weapon: 7d6 Fire, 30' Cone or 60' Line, DC 23 Ref. for half.
+
* Breath Weapon: 8d6 Fire, 30' Cone or 60' Line, DC 29 Ref. for half.
 
* Scales: +4 Natural Armor
 
* Scales: +4 Natural Armor
 
* Dragonkin: +4 Diplomacy with Dragons, reacts as dragon to Draconic Presence.
 
* Dragonkin: +4 Diplomacy with Dragons, reacts as dragon to Draconic Presence.
* Damage Reduction 2/Magic
+
* Damage Reduction 5/Magic
  
'''Breath Effects''' (DC: 23)
+
'''Breath Effects''' (DC: 26)
 
* Sickening Breath (Fort)
 
* Sickening Breath (Fort)
 +
** All creatures in cone are Sickened for 2 rounds, or 1 with a successful Fort save, instead of taking damage.
 
* Weakening Breath (Fort)
 
* Weakening Breath (Fort)
 +
** All creatures in cone take a -6 penalty to strength for 4 rounds, or 2 with a successful Fort save, instead of taking damage.
 
* Acid Breath (Ref)
 
* Acid Breath (Ref)
 +
** Acid damage, line or cone.
 
* Thunder Breath (Fort)
 
* Thunder Breath (Fort)
 +
** Sonic damage, cone only.
 +
* Discorporating Breath of Bahamut (Fort)
 +
** Line of pure energy does 14d6 damage, disintegrates anything at 0 or less HP, causes 30 points of damage when used.
 +
 
----
 
----
 
'''Draconic Invocations''' <br>
 
'''Draconic Invocations''' <br>
 
* Least
 
* Least
 
** Beguiling Influence
 
** Beguiling Influence
 +
*** +6 to Bluff, Diplomacy, and Intimidate for 24 hours.
 
** Endure Exposure
 
** Endure Exposure
 +
*** As the [http://www.d20srd.org/srd/spells/endureElements.htm spell], and grants immunity to user's Breath effects for 24 hours.
  
 
* Lesser
 
* Lesser
** Draconic Flight
+
** Voidesense
** Charm (DC: 21 Will)
+
*** Gain 30' Blindsight for 24 hours.
** Enthralling Voice (DC: 23 Will)
+
** Charm (DC: 24 Will)
** Frightful Presence (DC: 20 Will)
+
*** As [http://www.d20srd.org/srd/spells/charmMonster.htm Charm Monster], with 60' range.  Only one target at a time; charming another will release previous victim.
 +
** Enthralling Voice (DC: 26 Will)
 +
*** All foes within 40' with HD equal to or less than user must make Will save or become fascinated for as long as user speaks plus an additional 5 rounds.  Those affected have their attitude shifted one step towards friendly for the next 24 hours.
 +
** Frightful Presence (DC: 23 Will)
 +
*** As a Swift action when attacking/breathing, forces enemies within 30' to be make a Will save or become Shaken for 10 minutes.
 +
** Humanoid Shape
 +
*** As [http://www.d20srd.org/srd/specialAbilities.htm Change Shape]; lasts for 24 hours, or until ended with a standard action.
  
 
* Greater
 
* Greater
 
** Chilling Fog
 
** Chilling Fog
** Devour Magic
+
*** As [http://www.d20srd.org/srd/spells/SolidFog.htm Solid Fog], but inflicts 2d6 cold on creatures in area at the start of their turn.
 +
** Draconic Toughness
 +
*** Gain temporary hit points equal to your caster level. These hit points last for 24 hours or until invocation is used again (in which case any remaining temporary hit points are replaced by the new value).
 +
 
 +
*Dark
 +
** Greater Draconic Flight
 +
*** Fly at ground speed +30 ft. with Perfect maneuverability.
  
 
----
 
----
Line 86: Line 110:
 
* [http://www.d20srd.org/srd/spells/undeathToDeath.htm Undeath to Death]  
 
* [http://www.d20srd.org/srd/spells/undeathToDeath.htm Undeath to Death]  
 
* [http://www.d20srd.org/srd/spells/destruction.htm Destruction]
 
* [http://www.d20srd.org/srd/spells/destruction.htm Destruction]
 
+
* [http://www.d20srd.org/srd/divine/spells/surelife.htm Surelife]
 
----
 
----
 
'''Equipment'''
 
'''Equipment'''
 
* Dragon Spirit Cincture/Belt of Healing(3,025 GP)
 
* Dragon Spirit Cincture/Belt of Healing(3,025 GP)
* Gloves of Dexterity +2 (4,000 GP)
+
* Gloves of Dexterity +4 (16,000 GP)
* Cloak of Charisma +4, Resistance +2 (20,000 GP)
+
* Cloak of Charisma +6, Resistance +5 (61,000 GP)
* Amulet of Health +4 (16,000 GP)
+
* Amulet of Health +6, Natural Armor +2 (48,000 GP)
 
* Boots of Striding and Springing (5,000 GP)
 
* Boots of Striding and Springing (5,000 GP)
* Ring of Entropic Deflection (8,000 GP)
+
* Ring of Entropic Deflection -- 50% miss chance with at least 10' move.(8,000 GP)
* +1 Flaming Dagger 8,000
+
* Ring of Avoidance/Protection +3 (28,000 GP)
 +
* Wand Bracer -- Draw wand as swift action.(300 GP)
 
* Eternal Wand of Greater Mage Armor (10,900 GP)
 
* Eternal Wand of Greater Mage Armor (10,900 GP)
* Eternal Wand of Glibness (10,900 GP)
+
* Eternal Wand of [http://www.d20srd.org/srd/spells/glibness.htm Glibness] (10,900 GP)
* Eternal Wand of Shield (820 GP)  
+
* Eternal Wand of [http://www.d20srd.org/srd/spells/shield.htm Shield] (820 GP)
* 1,175 GP
+
* Eternal Wand of [http://www.d20srd.org/srd/spells/rayOfEnfeeblement.htm Ray of Enfeeblement] (820 GP)
 +
* Eternal Wand of [http://www.d20srd.org/srd/spells/grease.htm Grease] (820 GP)
 +
* Eternal Wand of [http://www.d20srd.org/srd/spells/prestidigitation.htm Prestidigitation] (460 GP)
 +
* Eternal Wand of [http://www.d20srd.org/srd/spells/mending.htm Mending] (460 GP)
 +
* Eternal Wand of [http://www.d20srd.org/srd/spells/cureSeriousWounds.htm Cure Serious Wounds](11250 GP)
 +
* Circlet of Intimidation +10
 +
* Mask of Allure and Disguise (22,800 GP, MiC 145)
 +
* 10,275 GP
 
* +2 Keen Defending Dagger
 
* +2 Keen Defending Dagger
* Handy Haversack (2000gp)
+
** Greater Crystal of Energy Assault: Fire -- +1d6 fire, and an additional 1d6 fire on next round. (6,000 GP)
** Cloak (actually a duster) of Resistance+2 (4000gp)
+
* Draught of Metallic Dragon Breath, Brass -- Sleep 1d6+14 rounds. (1,500 GP)
** Amulet of Natural Armor+1 (2000gp)
+
* 2 Draughts of Metallic Dragon Breath, Copper -- Slow, 1d6+14 rounds (3,000 GP)
** Ring of Protection+1 (2000gp)
+
* 2 Draughts of Metallic Dragon Breath, Silver -- Paralysis, 1d6+14 rounds (3,000 GP)
** Ring of Sustenance (2500gp)
+
 
** Chain Shirt+2 (4350gp)  
 
** Dastana+2 (4200gp)
 
** Large Adamantine Greataxe (+1, Holy, Shock) (35050gp)
 
** Belt of Giant Strength+4 (16000gp)
 
** Gloves of Dexterity+2 (4000gp)
 
** Necklace of Adaptation (9000gp)
 
** Hat of Disguise (1800gp)
 
** Wand of Cure Light Wounds (50 charges) (750gp)
 
** Before the body was burnt, a large (for Crysophraxis) collection of parchment bound together with twine can be found inside the man's coat. It includes a collection of documents that identify him as "Jarnen", along with letters that appear to be written in Celestial, the papers smell of good damp earth after rain, vanilla, and clean water. Among these papers are two pictures that seem to have been created using the same principles as the flashing picture-producing wand that Chelitoth owns. One of the pictures shows an older-looking minotaur dressed in clean and dignified white robes. The other is of a stunningly beautiful woman cleaning a suit of impeccably-made armour.
 
 
----
 
----
 
Crysophraxis is, to his mind, a dragon. Dammit. <br>
 
Crysophraxis is, to his mind, a dragon. Dammit. <br>

Latest revision as of 09:09, 22 September 2009

Name: Crysophraxis[edit]

Gender: Male
Race: Kobold (Small Dragonblood Reptilian Humanoid)
Class: Dragonfire Adept 16
XP: 137,338
Alignment: Chaotic Good

Str: 11 (3 pts. -2 Racial)
Con: 20 (8 pts. -2 Racial +6 Amulet)
Dex: 18 (2 pts. +2 Racial +4 Gloves)
Int: 14 (4 pts.)
Wis: 10 (0 pts.)
Chr: 27 (11 pts +3 Levels +4 Cloak)

Hit Points: 158 (9+15d8+76)
AC: 32 (+1 Size +4 Dex +6 Natural +6 Armor +3 Deflection +2 Defending Weapon), Touch: 20, Flat: 26
Init: +4
BAB: +7/+2, Grap: +3
Speed: 40'/ Fly 70' (Perfect)
Fort +19, Ref +14, Will +14

+9/+4 Melee, +1 Flaming Dagger, 1d3+1d6 fire, 19-20/x2, Piercing/Slashing

Trained Skills: (6)

  • +30 Bluff (18 Ranks +8 Chr +6 Beguiling Influence)
  • +32 Diplomacy (18 Ranks +8 Chr +2 Synergy +6 Beguiling Influence)
  • +42 Intimidate (18 Ranks +8 Chr +2 Synergy +6 Beguiling Influence +10 Circlet)
  • +18 Knowledge: Arcana (16 Ranks +2 Int)
  • +5 Search (0 Ranks +2 Int +2 Racial +1 Feat)
  • +18 Sense Motive (18 Ranks +0 Wis)
  • +26 Use Magic Device (18 Ranks +8 Chr)

Languages: Common, Kobold, Draconic

Feats

  • Ability Focus: Breath Weapon (1st Level)
  • Dragontouched (1st Level Bonus)
  • Entangling Exhalation (3rd Level)
    • When used, breath weapon deals 1/2 normal damage, but any creature that does take damage is entangled for 1d4 rounds and takes an extra 1d6 damage (of the same sort) at the start of your turn.
  • Draconic Aura: Energy (Fire) (6th Level)
    • As a swift action, generate an Aura that effects all allies within 30', granting them a +3 to the save DC of any Fire spells or effects that they employ.
  • Extra Invocation (9th Level)
  • Extra Invocation (12th Level)
  • Extra Invocation (15th Level)

Kobold Traits

  • +1 natural armor bonus.
  • Darkvision: 60'
  • +2 racial bonus on Craft (trapmaking), Profession (miner), and Search checks.
  • Light Sensitivity: Kobolds are dazzled in bright sunlight or within the radius of a daylight spell.
  • Natural Weapons: Two primary claw attacks that deal 1d3 points of slashing damage plus Strength bonus, and a secondary bite attack that deals 1d3 points of piercing damage plus 1/2 Strength bonus.
  • Slight Build: Whenever a kobold is subject to a size modifier or special size modifier for an opposed check (such as Hide), the kobold is treated as one size smaller if doing so is advantageous to the character.

Dragonfire Adept Abilities

  • Breath Weapon: 8d6 Fire, 30' Cone or 60' Line, DC 29 Ref. for half.
  • Scales: +4 Natural Armor
  • Dragonkin: +4 Diplomacy with Dragons, reacts as dragon to Draconic Presence.
  • Damage Reduction 5/Magic

Breath Effects (DC: 26)

  • Sickening Breath (Fort)
    • All creatures in cone are Sickened for 2 rounds, or 1 with a successful Fort save, instead of taking damage.
  • Weakening Breath (Fort)
    • All creatures in cone take a -6 penalty to strength for 4 rounds, or 2 with a successful Fort save, instead of taking damage.
  • Acid Breath (Ref)
    • Acid damage, line or cone.
  • Thunder Breath (Fort)
    • Sonic damage, cone only.
  • Discorporating Breath of Bahamut (Fort)
    • Line of pure energy does 14d6 damage, disintegrates anything at 0 or less HP, causes 30 points of damage when used.

Draconic Invocations

  • Least
    • Beguiling Influence
      • +6 to Bluff, Diplomacy, and Intimidate for 24 hours.
    • Endure Exposure
      • As the spell, and grants immunity to user's Breath effects for 24 hours.
  • Lesser
    • Voidesense
      • Gain 30' Blindsight for 24 hours.
    • Charm (DC: 24 Will)
      • As Charm Monster, with 60' range. Only one target at a time; charming another will release previous victim.
    • Enthralling Voice (DC: 26 Will)
      • All foes within 40' with HD equal to or less than user must make Will save or become fascinated for as long as user speaks plus an additional 5 rounds. Those affected have their attitude shifted one step towards friendly for the next 24 hours.
    • Frightful Presence (DC: 23 Will)
      • As a Swift action when attacking/breathing, forces enemies within 30' to be make a Will save or become Shaken for 10 minutes.
    • Humanoid Shape
      • As Change Shape; lasts for 24 hours, or until ended with a standard action.
  • Greater
    • Chilling Fog
      • As Solid Fog, but inflicts 2d6 cold on creatures in area at the start of their turn.
    • Draconic Toughness
      • Gain temporary hit points equal to your caster level. These hit points last for 24 hours or until invocation is used again (in which case any remaining temporary hit points are replaced by the new value).
  • Dark
    • Greater Draconic Flight
      • Fly at ground speed +30 ft. with Perfect maneuverability.

Repose Domain Spells


Equipment

  • Dragon Spirit Cincture/Belt of Healing(3,025 GP)
  • Gloves of Dexterity +4 (16,000 GP)
  • Cloak of Charisma +6, Resistance +5 (61,000 GP)
  • Amulet of Health +6, Natural Armor +2 (48,000 GP)
  • Boots of Striding and Springing (5,000 GP)
  • Ring of Entropic Deflection -- 50% miss chance with at least 10' move.(8,000 GP)
  • Ring of Avoidance/Protection +3 (28,000 GP)
  • Wand Bracer -- Draw wand as swift action.(300 GP)
  • Eternal Wand of Greater Mage Armor (10,900 GP)
  • Eternal Wand of Glibness (10,900 GP)
  • Eternal Wand of Shield (820 GP)
  • Eternal Wand of Ray of Enfeeblement (820 GP)
  • Eternal Wand of Grease (820 GP)
  • Eternal Wand of Prestidigitation (460 GP)
  • Eternal Wand of Mending (460 GP)
  • Eternal Wand of Cure Serious Wounds(11250 GP)
  • Circlet of Intimidation +10
  • Mask of Allure and Disguise (22,800 GP, MiC 145)
  • 10,275 GP
  • +2 Keen Defending Dagger
    • Greater Crystal of Energy Assault: Fire -- +1d6 fire, and an additional 1d6 fire on next round. (6,000 GP)
  • Draught of Metallic Dragon Breath, Brass -- Sleep 1d6+14 rounds. (1,500 GP)
  • 2 Draughts of Metallic Dragon Breath, Copper -- Slow, 1d6+14 rounds (3,000 GP)
  • 2 Draughts of Metallic Dragon Breath, Silver -- Paralysis, 1d6+14 rounds (3,000 GP)

Crysophraxis is, to his mind, a dragon. Dammit.

Short, yes.

A little...sickly, perhaps, by draconic standards? Fine, yes, very well.

Still and all. He's a dragon. He flies, he breathes fire, he can inspire terror or adoration in lesser mortals with nothing more than the sound of his voice.

Is Crysophraxis outclassed, perhaps, here in Sigil? Not to hear him tell it. He doesn't really understand the place, per se, but does that really matter? He's got power, and plenty of it, and that's enough.

Or so he devoutly hopes....


Planescape 3.5: The Devourer of Faith