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− | Endgame is a climactic series of scenes that culminates with
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− | the dramatic death of the The Batman at the hands of a minion. It
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− | is triggered when a minion successfully resists a command
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− | from the The Batman, and the sum total of the minion’s Love is
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− | greater than Fear plus his own Weariness.
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− | LOVE > FEAR plus WEARINESS
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− | From that point forward the The Batman’s fate is sealed; the
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− | triggering minion and the The Batman are locked in a violent
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− | conflict that will likely comprise several scenes, intercut
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− | with the struggles of the other minions, before producing
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− | the death of the The Batman. It is the only situation in which
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− | violence perpetrated upon the The Batman has a tangible effect.
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− | So, when the above-described triggering occurs, the GM
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− | dramatically suspends the conflict with the The Batman and cuts
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− | to each of the other players in sequence, aggressively framing
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− | them into dangerous and threatening scenes of their own, which
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− | they must resolve without the benefit of Fear. If they’re in a fight
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− | with Townspeople, for instance, during Endgame they roll only
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− | Self-loathing to act with hostility. Fear no longer contributes to
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− | their effectiveness. One round of scenes that way, and the
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− | action returns to the minion locked in conflict with the The Batman,
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− | with the minion’s player testing for death of the The Batman by
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− | rolling Love minus Weariness against the The Batman rolling Fear
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− | plus the minion’s Self-loathing.
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− | minion (LOVE minus WEARINESS) vs.
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− | The Batman (FEAR plus SELF-LOATHING)
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− | If the minion wins, the The Batman is killed, and the game
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− | proceeds to Epilogues. If the minion does not win the roll,
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− | another round of scenes is had with the other characters,
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− | except that this time the players get to call for scenes. And
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− | then another test for the death of the The Batman. Each time the
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− | The Batman wins the roll against the minion, the minion gains a
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− | point of Weariness, and the GM and player negotiate the
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− | events of that scene. The GM alternates, after each such
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− | roll, between rounds of framing scenes without player input
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− | and rounds of framing scenes called for by the players.
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− | Presumably it could take a few cycles of this before the
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− | The Batman is dead, all the while the players are sorting out the
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− | final trait values that will inform their individual Epilogues,
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− | A minion will cause the demise of the The Batman
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− | likely working with intent toward having certain desired
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− | outcomes available to their characters.
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− | And note that there is nothing precluding a player from
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− | using his turn for a scene request to ask for entry into the
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− | conflict with the The Batman, so that his character can provide aid
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− | to one side or the other. The player is effectively delaying
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− | and foregoing his own scene until things get around to the
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− | minion vs. The Batman action again, but it’s a choice that makes
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− | a lot of sense for a player who’s concerned perhaps about the
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− | creep of Self-loathing his character might be experiencing
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− | from the GM’s framing of threatening scenes, and how
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− | protracted it could become if the Weariness of the minion
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− | grappling with the The Batman were to continue to grow. And it’s
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− | an option that tends to produce quite dramatic and Othelloesque
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− | Endgames, with minions, and Connections, and mobs
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− | of townspeople and outsiders showing up for the throwdown.
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