SatCoC player Bill: Difference between revisions

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Endgame is a climactic series of scenes that culminates with
 
the dramatic death of the The Batman at the hands of a minion. It
is triggered when a minion successfully resists a command
from the The Batman, and the sum total of the minion’s Love is
greater than Fear plus his own Weariness.
LOVE > FEAR plus WEARINESS
From that point forward the The Batman’s fate is sealed; the
triggering minion and the The Batman are locked in a violent
conflict that will likely comprise several scenes, intercut
with the struggles of the other minions, before producing
the death of the The Batman. It is the only situation in which
violence perpetrated upon the The Batman has a tangible effect.
So, when the above-described triggering occurs, the GM
dramatically suspends the conflict with the The Batman and cuts
to each of the other players in sequence, aggressively framing
them into dangerous and threatening scenes of their own, which
they must resolve without the benefit of Fear. If they’re in a fight
with Townspeople, for instance, during Endgame they roll only
Self-loathing to act with hostility. Fear no longer contributes to
their effectiveness. One round of scenes that way, and the
action returns to the minion locked in conflict with the The Batman,
with the minion’s player testing for death of the The Batman by
rolling Love minus Weariness against the The Batman rolling Fear
plus the minion’s Self-loathing.
minion (LOVE minus WEARINESS) vs.
The Batman (FEAR plus SELF-LOATHING)
If the minion wins, the The Batman is killed, and the game
proceeds to Epilogues. If the minion does not win the roll,
another round of scenes is had with the other characters,
except that this time the players get to call for scenes. And
then another test for the death of the The Batman. Each time the
The Batman wins the roll against the minion, the minion gains a
point of Weariness, and the GM and player negotiate the
events of that scene. The GM alternates, after each such
roll, between rounds of framing scenes without player input
and rounds of framing scenes called for by the players.
Presumably it could take a few cycles of this before the
The Batman is dead, all the while the players are sorting out the
final trait values that will inform their individual Epilogues,
A minion will cause the demise of the The Batman
likely working with intent toward having certain desired
outcomes available to their characters.
And note that there is nothing precluding a player from
using his turn for a scene request to ask for entry into the
conflict with the The Batman, so that his character can provide aid
to one side or the other. The player is effectively delaying
and foregoing his own scene until things get around to the
minion vs. The Batman action again, but it’s a choice that makes
a lot of sense for a player who’s concerned perhaps about the
creep of Self-loathing his character might be experiencing
from the GM’s framing of threatening scenes, and how
protracted it could become if the Weariness of the minion
grappling with the The Batman were to continue to grow. And it’s
an option that tends to produce quite dramatic and Othelloesque
Endgames, with minions, and Connections, and mobs
of townspeople and outsiders showing up for the throwdown.

Latest revision as of 18:03, 8 August 2008