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| The GM will, optionally, populate the setting with one or two
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| ‘innocents.’ These are NPCs who embody pureness of heart,
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| whose souls are untarnished by sin. When one or more of the
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| Innocents is in a scene, Reason is increased by one point for each
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| of them. Essentially, their presence acts to bolster and galvanize
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| the moral strength and resolve of the environment, which has
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| its source in the decency and goodness of the Townspeople.
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| Having an Innocent around makes it easier for everyone
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| present to do what’s humanly decent in the face of opposition,
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| and harder to do what’s not. And when an Innocent is killed or
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| violated, Fear goes up by a point.
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