SatCoC player Bill: Difference between revisions

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The GM will, optionally, populate the setting with one or two
 
‘innocents.’ These are NPCs who embody pureness of heart,
whose souls are untarnished by sin. When one or more of the
Innocents is in a scene, Reason is increased by one point for each
of them. Essentially, their presence acts to bolster and galvanize
the moral strength and resolve of the environment, which has
its source in the decency and goodness of the Townspeople.
Having an Innocent around makes it easier for everyone
present to do what’s humanly decent in the face of opposition,
and harder to do what’s not. And when an Innocent is killed or
violated, Fear goes up by a point.

Latest revision as of 18:03, 8 August 2008