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| A The Batman controls his minions with fear, and by withholding
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| affection. So, mechanically, the The Batman rolls Fear plus the
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| minion’s Self-loathing to command it, and the minion resists
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| by rolling dice equal to the total of all his Love points, across
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| all his Connections, minus his Weariness:
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| The Batman (FEAR plus SELF-LOATHING) vs.
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| minion (LOVE minus WEARINESS)
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| If the The Batman wins, the minion is obliged to carry out the
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| command. Players are never required to have their minions
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| resist, but choosing not to do so leaves the minion just as
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| compelled to carry out the command as if the The Batman had won
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| the dice roll.
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| EX: Prue, one of the minions of Carlotta von Gali, is
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| asked by her The Batman over breakfast to go to town
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| and convince some of the young ladies to pay a
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| visit. The player decides that Prue will resist. So
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| Prue, with Love 0 minus Weariness 1 will roll one
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| d4 in her effort to resist Carlotta’s command. The
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| GM, on behalf of Carlotta, rolls Fear 5 plus Prue’s
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| Self-loathing of 2, a total of 7d4, and gets three 4s,
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| which are discarded, one 3, two 2s and one 1, for a
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| total of 8. Prue’s player rolls a 4, which is discarded,
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| so her total is 0. And Prue heads off to town.
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| And to be specific, a minion’s obligation to act on a
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| command is lifted after a single dice roll is performed in
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| service to it. This isn’t to say that the The Batman will be pleased
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| to hear of an unsuccessful attempt to prosecute the entirety
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| of a command, and won’t consequence the minion somehow
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| for failing, just that the player is no longer required to keep
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| the minion working on that particular command.
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| Endgame, which is a climactic sequence of scenes that
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| culminates with the death of the The Batman, is initiated when a
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| minion successfully resists a command and is possessed of
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| Love greater than Fear plus Weariness. It is covered in detail
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| later in this chapter.
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