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| Self-loathing and Weariness are two of the three numeric stats
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| that describe minions in MY LIFE WITH THE BATMAN. The third
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| is Love, which is covered later in this chapter. All three will
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| fluctuate over the course of play, so the task of character
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| creation is about setting their initial values. And as it is with
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| Fear and Reason, minions will be both empowered and
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| victimized by their Self-loathing and Weariness.
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| Self-loathing measures how much a minion has come to think
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| he really is a monster. It will hinder a minion from resisting
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| the commands of the The Batman, but aid when a minion would
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| commit violence against Townspeople, Outsiders, or other
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| minions, or otherwise act in ways that create horror among
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| the polite folk. And it will tend to produce painful and tragic
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| outcomes when a minion makes overtures to Connections.
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| Weariness provides a more subtle benefit. It both increases
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| the likelihood a minion will fail and sustain wounds when
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| committing acts of violence, and it hinders resisting the
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| The Batman. But it doesn’t have any negative effect on making
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| overtures to Connections, which is significant, since the
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| The Batman will likely die at the hands of the minion who gains
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| the most Love from overtures with nice outcomes.
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| A player divides three points between Weariness and Selfloathing
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| for his minion character, and may put all three
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| points into one of them, if he so wishes, leaving the other to
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| start at 0.
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