Jonall Greenmile: Difference between revisions
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==Character Details== | ==Character Details== | ||
* Name: ''' | * Name: '''Jonall Greenmile''' | ||
* Race: ''' | * Race: '''Human''' | ||
* Cults:- | * Cults:- | ||
** Rune Level: '''Character cults go here''' | ** Rune Level: '''Character cults go here''' | ||
** Initiate: ''' | ** Initiate: '''Lankhor Mhy''' | ||
** Lay Member: '''Character cults go here''' | ** Lay Member: '''Character cults go here''' | ||
* Social Condition: ''' | * Social Condition: '''Tradesman''' | ||
* Sex: ''' | * Sex: '''Male''' | ||
* Previous Experience: ''' | * Previous Experience: '''Sage's Guild apprentice.Boldhome Militia member''' | ||
==Characteristics== | ==Characteristics== |
Revision as of 13:32, 3 February 2009
- Back to The_Valley_of_Cradles
Background
Write a brief history of your PC here. Jonall was born in the town of Boldhome, the son of a merchant. Growing up he always seemed to be uncannily lucky and this allied with his intelligence has made him confident and egotistical. He apprenticed to the free sages at 16 and was enlisted into the militia to protect the town. Always seeking new knowledge led him to join the cult of Lankhor Mhy. However his confidence has led him astray and after insulting the commander of the town watch he has found it sensible to leave Boldhome on a caravan to Pavis.
Character Details
- Name: Jonall Greenmile
- Race: Human
- Cults:-
- Rune Level: Character cults go here
- Initiate: Lankhor Mhy
- Lay Member: Character cults go here
- Social Condition: Tradesman
- Sex: Male
- Previous Experience: Sage's Guild apprentice.Boldhome Militia member
Characteristics
Str: Number, Con: Number, Siz: Number, Int: Number, Pow: Number, Dex: Number:, Cha: Number.
- Damage Bonus/Minus: +/- Damage Dice
- Hit Point Bonus/minus: +/-HPs
- Experience bonus: +/-%
- Encumbrance limit:
Skill Groups
- Agility: +/-n%
- Dance (30%/5%):-
- Style: n%
- Dodge (15%): n%
- Climb (25%): n%
- Jump (25%): n%
- Tumbling (25%): n%
- Dance (30%/5%):-
- Aim: +/-n%
- Catch (25%): n%
- Throw (25%): n%
- Knowledge: +/-n%
- Evaluate (10%):-
- Treasure: n%
- Trade Goods: n%
- Art: n%
- Read/Write Language (10/0%):-
- Language Name: n%
- Animal Lore (5%):-
- Find cattle food: n%
- Hunting: n%
- Tending/Herding: n%
- Training: n%
- Folk Lore (30%) By culture/race.: n%
- Mineral Lore (5%):-
- Mining: n%
- Caving: n%
- Assess Mineral: n%
- Plant Lore (5%):-
- Find healing plants: n%
- Identify plants: n%
- Farming: n%
- World lore (5%):-
- Find Water: n%
- Survival: n%
- Weatherlore: n%
- Healing lore: (10%):-
- Identify disease: n%
- Indentify poison: n%
- Doctoring: n%
- Martial arts (0%): n%
- River Lore (20%): n%
- Spirit Lore (5%): n%
- Star lore (Navigation)(10%):-
- Trailblazing: n%
- Seaborne: n%
- Evaluate (10%):-
- Manipulation[Body]: +/-n%
- Boating (10%): n%
- Sailing (5%): n%
- Craft, Physical (30%/10%) Sp:-
- Armour/weapon/shield making: n%
- Masonry/architect: n%
- Peaceful Cut/butchery: n%
- Shiphandling: n%
- Teamster/packhandler: n%
- Swimming (15%): n%
- Riding (5%): n%
- Running (25%): n%
- Drive Cart/wagon (15%): n%
- Manipulation[Fine]: +/-n%
- First aid (10%): n%
- Treat disease/poison (5): n%
- Sleight of hand (15%):-
- Hide item: n%
- Pick pockets: n%
- Palm object: n%
- Craft, Fine (30%/10)% Sp:-
- Map making: n%
- Netmaking: n%
- Gemsmith/Jewelcraft: n%
- Brewing: n%
- Trapsmith: n%
- Locksmith: n%
- Devices (5):-
- Lock pick: n%
- Trap set/disarm: n%
- Feign Death (10): n%
- Foil Restraints (0): n%
- Play Instrument (Var): n%
- Perception: +/-n%
- Listen (25)%: n%
- Scan (25)%: n%
- Sense (5%):-
- Ambush: n%
- Chaos: n%
- Assassin: n%
- Spot (5):-
- Hidden items: n%
- Trap: n%
- Taste analysis (5%): n%
- Tracking (10%): n%
- Stealth: +/-n%
- Camouflage (10%): n%
- Hide (15%): n%
- Move quietly (15%): n%
- Ambush (5)%: n%
- Shadowing (10%): n%
- Swim Quietly (Sp.): n%
- Communication: +/-n%
- Bargain (10%): n%
- Orate (10%): n%
- Sing (5%): n%
- Speak Language:-
- Native (Int x 5): n%
- Other (00): n%
- Understand beast speech (10%): n%
- Voice Mimicry (5%): n%
- Social: +/-n%
- Acting (10%): n%
- Bribery (20%): n%
- Fast talk (20%): n%
- Disguise (10%): n%
- Wise (30%/10%/5%):-
- Streetwise: n%
- Courtliness: n%
- Nomad ways: n%
Hit Points and Armour
Location Name | Armour types | H.P. | A.P. | Enc. | Location |
---|---|---|---|---|---|
Head | Armour Type | number | number | number | 19-20 |
Left Arm | Armour Type | number | number | number | 16-18 |
Right Arm | Armour Type | number | number | number | 13-15 |
Chest | Armour Type | number | number | number | 12 |
Abdomen | Armour Type | number | number | number | 09-11 |
Left Leg | Armour Type | number | number | number | 05-08 |
Right Leg | Armour Type | number | number | number | 01-04 |
- Total Hit Points: nHP
Weapons and Shields
- Attack Bonus/Minus: +/-%
- Parry Bonus/Minus: +/-%
- Aim Bonus/Minus: +/-%
- Strike Ranks: Siz:(n)+Dex:(n)=(n)
Weapon/Shield Name | Damage | S.R. | A.P. | Attack % | Parry % | Range | Enc. |
---|---|---|---|---|---|---|---|
weapon/shield | damage | sr | ap | atk% | pry% | range | enc |
weapon/shield | damage | sr | ap | atk% | pry% | range | enc |
weapon/shield | damage | sr | ap | atk% | pry% | range | enc |
weapon/shield | damage | sr | ap | atk% | pry% | range | enc |
weapon/shield | damage | sr | ap | atk% | pry% | range | enc |
RH Dagger | 1d4+2 | sr | 12 | atk% | pry% | melee | 0 |
Fist | 1d3 | sr | arm | atk% | pry% | melee | 0 |
Kick | 1d6 | sr | leg | atk% | pry% | melee | 0 |
Head Butt | 1d4 | sr | head | atk% | pry% | melee | 0 |
Grapple | Special | sr | special | atk% | pry% | melee | 0 |
Magic
- Power:-
- Current Characteristic POW:
- Current Available POW:
- Current Stored POW:
Spirits:
- Spirit One
- INT:
- POW:
- Where Bound:
- Spirit Two
- INT:
- POW:
- Where Bound:
- Spirit Three
- INT:
- POW:
- Where Bound:
- Battle Magic:
- List your Battle Magic Spells here.
- Rune Magic:
- List your Rune Magic Spells here.
Mounts
Str: Number, Con: Number, Siz: Number, Pow: Number, Dex: Number.
- Damage Bonus/Minus: +/- Damage Dice
- Hit Point Bonus/minus: +/-HPs
- Move Rate:
Location Name | Armour types | H.P. | A.P. | Enc. | Location |
---|---|---|---|---|---|
Head | Armour Type | number | number | number | 17-20 |
Left Foreleg | Armour Type | number | number | number | 14-16 |
Right foreleg | Armour Type | number | number | number | 11-13 |
Forequarters | Armour Type | number | number | number | 08-10 |
Hindquarters | Armour Type | number | number | number | 05-07 |
Left Hindleg | Armour Type | number | number | number | 03-04 |
Right Hindleg | Armour Type | number | number | number | 01-02 |
- Total Hit Points: nHP
- Attack Bonus/Minus: +/-%
- Parry Bonus/Minus: +/-%
- Aim Bonus/Minus: +/-%
Attack | Damage | S.R. | Attack % |
---|---|---|---|
Bite | damage | sr | atk% |
Kick | damage | sr | atk% |
Rear and plunge | damage | sr | atk% |
Equipment
- Weapons:
- List your weapons and shields here
- Armour:
- List you armour and clothing here
- Other:
- List everything else here.