Iskilli Hawl-Beak: Difference between revisions
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Start game with 162L | Start game with 162L | ||
Loot | |||
* 39 Wheels | |||
* 404 Lunars | |||
* 1235 Clacks | |||
[In half a dozen small sacks and a keg] | |||
Gems/etc | |||
* bronze ring w’garnet. | |||
* bronze earring w polished tourmaline. | |||
* big chunk of pink quartz | |||
* A gold statue of a horse w yellow diamond eyes [about 20 cm x 8cmx 15cm] | |||
* a small emerald, dwarf cut. | |||
* A piece of amber. | |||
* 2 silver armbands inlaid with chips of green jade Beast, Fertility runes. | |||
* a gold tooth with a diamond chip. | |||
Special: | |||
* Scroll in Darktongue [?] | |||
Matrix: These are easily identified once found. | |||
* -Fanaticism [red quartz] | |||
* -Detect Enemy [silver ring] | |||
* -Bludgeon 4.[lead haft-clasp]. | |||
* Potion: Blade Venom. [from trollkin-bee.] | |||
* Scroll: Map to some caves [writing in darktongue]. | |||
* Crystals: 2, [from priestess] | |||
* A bronze armband with Gorakikki runes on it. | |||
* 4 pots of bee venom. | |||
Also | |||
* Siz 17 Bronze armour. [closed helm, Chain shirt, Greaves, Vambraces] Heavily decorated in darkness themes. Helm flattened. | |||
* Siz 20 Bronze armour [as above] x 2. 1 Set wrecked in abdomen area. | |||
* Siz 19 Lead/Bronze armour mix [Priestess’] | |||
* Hvy mace [lead] | |||
* Siz 12 Leather armour of odd make…with boiled pieces as per cuirboilli. Breasplate split. | |||
Other. | |||
* Bronze weapons. 2 poleaxes, 4 lt maces, hvy mace. | |||
* 4 Small shields. One Medium shield. | |||
* 1 Bronze shortsword. | |||
* Stinger - An oddly constructed crossbow looking weapon, but made partially of insect parts. The string registers as magic. The forward section of the runnel has holes in it, and a second lever squeezes a chamber below this that oozes blade venom. The whole contraption has a set of small, light quarrels that it fires [1D6+2, 1/MR, 1/SR with magic bee-sting gut string]. | |||
* A large pile of trollkin cuir and leather [not fit for much] | |||
* Assorted bedrolls, cooking gear, food [yech!] and waterbags. | |||
* 2 decent backpacks, holding bronze cookgear, flint and steel. Herbs, some bandages, 2 jars of ?, some leaves, some fur, a rope. | |||
* Flight badges for the trollkin bee riders. | |||
* Some clan/tribe necklaces and wristbands. | |||
* Assorted useless trollish crap. | |||
It’s pretty easy to pick where most of this was located, but the majority of the jewellery was on either the Dark Trolls or in their packs. Signs point to the recent looting/bashing of someone/where sun oriented. Of course, this needs to be found, gathered and identified. [cough up a few pow, detect magic types.] | |||
Revision as of 21:54, 11 March 2009
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Character Sheet Format
- Back to The_Valley_of_Cradles
Background
Write a brief history of your PC here.
Character Details
- Name: Iskilli Hawl-Beak
- Race: Human
- Cults:-
- Rune Level: none
- Initiate: Humakt
- Lay Member: Orlanth
- Social Condition: Townsman (Alda Chur)
- Sex: Male
- Previous Experience: Medium Infantry mercenary company
- Abilities:-
- Sex appeal (+4 CHA to sexual interests)
- Poor relationship with all saurians (-4 reaction, will attack you in preference to others)
- Gift & Geas - Sense assassin ability and Never use a large shield
Characteristics
Str: 17, Con: 15(temp 7), Siz: 16, Int: 15, Pow: 14, Dex: 14:, Cha: 12.
- Damage Bonus/Minus: +1d6
- Hit Point Bonus/minus: +1 HP
- Experience bonus: +9%
- Encumbrance limit: 16 currently 12
Skill Groups
Asterisk indicates cult skill
- Agility: +5%
- Dance (30%/5%): n%
- Style:-
- Dodge (15%): 35%
- Climb (25%): 35%
- Jump (25%): 35%
- Tumbling (25%): n%
- Dance (30%/5%): n%
- Aim: +10%
- Catch (25%): 35%
- Throw (25%): 45%
- Knowledge: +5%
- Evaluate (10%):-
- Treasure: 15%
- Trade Goods: 15%
- Art: 15%
- Read/Write Language (10/0%):-
- Swordspeech: Read 15% / Write 5%
- Animal Lore (5%):-
- Find cattle food: 25%
- Hunting: 25%
- Tending/Herding: 25%
- Training: 25%
- Folk Lore (30%)
- Sartarite/Tarshite: 35%
- Human: 35%
- Mineral Lore (5%):-
- Mining: 10%
- Caving: 10%
- Assess Mineral: 10%
- Plant Lore (5%):-
- Find healing plants: 25%
- Identify plants: 25%
- Farming: 25%
- World lore (5%):-
- Find Water: 25%
- Survival: 25%
- Weatherlore: 25%
- Healing lore: (10%):-
- Identify disease: n%
- Indentify poison: n%
- Doctoring: n%
- Martial arts (0%): n%
- River Lore (20%): n%
- Spirit Lore (5%): n%
- Star lore (Navigation)(10%):-
- Trailblazing: n%
- Seaborne: n%
- Evaluate (10%):-
- Manipulation[Body]: +20%
- Boating (10%): 30%
- Sailing (5%): n%
- Craft, Physical (30%/10%) Sp:-
- Armour/weapon/shield making: 65%*
- Masonry/architect: 30%
- Peaceful Cut/butchery: 30%
- Shiphandling: 30%
- Teamster/packhandler: 30%
- Swimming (15%): 35%
- Riding (5%): 50%*
- Running (25%): n%
- Drive Cart/wagon (15%): n%
- Manipulation[Fine]: +10%
- First aid (10%): 85%*
- Treat disease/poison (5): 50%*
- Sleight of hand (15%):-
- Hide item: 25%
- Pick pockets: 25%
- Palm object: 25%
- Craft, Fine (30%/10)% Sp:-
- Map making: 40%
- Netmaking: 20%
- Gemsmith/Jewelcraft: 20%
- Brewing: 20%
- Trapsmith: 20%
- Locksmith: 20%
- Devices (5):-
- Lock pick: 15%
- Trap set/disarm: 15%
- Feign Death (10): n%
- Foil Restraints (0): n%
- Play Instrument (Var): n%
- Perception: +5%
- Listen (25%): 60%
- Scan (25%): 75%*
- Sense (5%):-
- Ambush: n%
- Chaos: n%
- Assassin (25%): 30%*
- Spot (5%):-
- Hidden items: 45%
- Trap: 45%
- Taste analysis (5%): n%
- Tracking (10%): 45%
- Stealth: +5%
- Camouflage (10%): 55%*
- Hide (15%): 50%
- Move quietly (15%): 20%
- Ambush (5)%: 10%
- Shadowing (10%): n%
- Swim Quietly (Sp.): n%
- Communication: +5%
- Bargain (10%): 15%
- Orate (10%): 70%*
- Sing (5%): 10%
- Speak Tarshite: 80%
- Speak Tradetalk: (0%): 20%
- Speak Swordspeech (0%): 20%
- Understand beast speech (10%): n%
- Voice Mimicry (5%): n%
- Social: +5%
- Acting (10%): n%
- Bribery (20%): n%
- Fast talk (20%): 25%
- Disguise (10%): n%
- Wise (30%/10%/5%):-
- Streetwise: 15%
- Courtliness: 40%
- Nomad ways: 10%
Hit Points and Armour
| Location Name | Armour types | H.P. | A.P. | Enc. | Location |
|---|---|---|---|---|---|
| Head | Full Helm and Padded Hood | 6 | 7 | 2 | 19-20 |
| Left Arm | Plate Vambrace & Padding | 5 | 7 | 1 | 16-18 |
| Right Arm | Plate Vambrace & Padding | 5 | 7 | 1 | 13-15 |
| Chest | Light Chain Hauberk & Heavy Padding | 7 | 6 | 1.5 | 12 |
| Abdomen | Light Chain Hauberk & Heavy Padding | 6 | 6 | 1.5 | 09-11 |
| Left Leg | Plate Greaves & Padding | 6 | 7 | 1 | 05-08 |
| Right Leg | Plate Greaves & Padding | 6 | 7 | 1 | 01-04 |
- Total Hit Points: 16
- Total armour ENC: 9
- Move silently reduction: -45%
Weapons and Shields
- Attack Bonus/Minus: +20%
- Parry Bonus/Minus: +5%
- Aim Bonus/Minus: +10%
- Strike Ranks: Siz: 1 + Dex:2 = 3
| Weapon/Shield Name | Damage | S.R. | A.P. | Attack % | Parry % | Range | Enc. |
|---|---|---|---|---|---|---|---|
| RH Bastard Sword | 1d10+1+1d6 | 5 | 20 | 90%* | 15%* | 1.2 | 1 |
| RH Dagger | 1d4+2+1d6 | 7 | 12 | 85% | 30% | melee | 0 |
| LH Med. Shield | 1d6+1d6 | 7 | 12 | 20% | 50%* | melee | 2 |
| Heavy Crossbow (2H) | 2d6+2 | 1/3MR | 10 | 60% | pry% | 120 | 2 |
| Throwing Knife (x2) | 1d4+1d3 | S/MR | 12 | 25% | 20% | 20 | 0 |
| Fist | 1d3+1d6 | 7 | arm | 65% | 55% | melee | 0 |
| Kick | 1d6+1d6 | 7 | leg | 65% | pry% | melee | 0 |
| Head Butt | 1d4+1d6 | 7 | head | 50% | pry% | melee | 0 |
| Grapple | Special | 7 | special | 65% | pry% | melee | 0 |
- Total weapon ENC: 5
Magic
- Power:-
- Current Characteristic POW: 14
- Current Available POW: 14
- Current Stored POW: 25 (Crystal 12 & Crystal 13). Spent: # [spell / spell]
Spirits:
- Spirit One
- INT:
- POW:
- Where Bound:
- Spirit Two
- INT:
- POW:
- Where Bound:
- Spirit Three
- INT:
- POW:
- Where Bound:
- Battle Magic:
- Bladesharp 4, Parry 2, Detect Enemies (1), Demoralize (1), Multimissile 2, Heal 1, Countermagic 1.
- Rune Magic:
- List your Rune Magic Spells here.
Mounts
Str: Number, Con: Number, Siz: Number, Pow: Number, Dex: Number.
- Damage Bonus/Minus: +/- Damage Dice
- Hit Point Bonus/minus: +/-HPs
- Move Rate:
| Location Name | Armour types | H.P. | A.P. | Enc. | Location |
|---|---|---|---|---|---|
| Head | Armour Type | number | number | number | 17-20 |
| Left Foreleg | Armour Type | number | number | number | 14-16 |
| Right foreleg | Armour Type | number | number | number | 11-13 |
| Forequarters | Armour Type | number | number | number | 08-10 |
| Hindquarters | Armour Type | number | number | number | 05-07 |
| Left Hindleg | Armour Type | number | number | number | 03-04 |
| Right Hindleg | Armour Type | number | number | number | 01-02 |
- Total Hit Points: nHP
- Attack Bonus/Minus: +/-%
- Parry Bonus/Minus: +/-%
- Aim Bonus/Minus: +/-%
| Attack | Damage | S.R. | Attack % |
|---|---|---|---|
| Bite | damage | sr | atk% |
| Kick | damage | sr | atk% |
| Rear and plunge | damage | sr | atk% |
Equipment
- Weapons:
- Bastard sword and scabbard, Dagger and 2 throwing knives in scabbards on belt, Hvy crossbow, medium shield.
- Armour:
- Full helm, plate greaves & vambraces, light chain (ahem) hauberk. Padded hood and under-armour (hvy. at chest and abd.)
- Unused: Cuirb. greaves and vams / Open helm
- Other:
- Pow 13 storage crystal
- Pow 12 storage crystal
- Heal 6 Potion
Notes
- RL Requirements: 2 of the starred weapon skills & 3 of the starred skill skills.
- Humakt cult battle magic (1/2 price): Coordination / Detect Undead 1pt / Fireblade / Glamour var / Repair
- Checks:
Start game with 162L
Loot
- 39 Wheels
- 404 Lunars
- 1235 Clacks
[In half a dozen small sacks and a keg]
Gems/etc
- bronze ring w’garnet.
- bronze earring w polished tourmaline.
- big chunk of pink quartz
- A gold statue of a horse w yellow diamond eyes [about 20 cm x 8cmx 15cm]
- a small emerald, dwarf cut.
- A piece of amber.
- 2 silver armbands inlaid with chips of green jade Beast, Fertility runes.
- a gold tooth with a diamond chip.
Special:
- Scroll in Darktongue [?]
Matrix: These are easily identified once found.
- -Fanaticism [red quartz]
- -Detect Enemy [silver ring]
- -Bludgeon 4.[lead haft-clasp].
- Potion: Blade Venom. [from trollkin-bee.]
- Scroll: Map to some caves [writing in darktongue].
- Crystals: 2, [from priestess]
- A bronze armband with Gorakikki runes on it.
- 4 pots of bee venom.
Also
- Siz 17 Bronze armour. [closed helm, Chain shirt, Greaves, Vambraces] Heavily decorated in darkness themes. Helm flattened.
- Siz 20 Bronze armour [as above] x 2. 1 Set wrecked in abdomen area.
- Siz 19 Lead/Bronze armour mix [Priestess’]
- Hvy mace [lead]
- Siz 12 Leather armour of odd make…with boiled pieces as per cuirboilli. Breasplate split.
Other.
- Bronze weapons. 2 poleaxes, 4 lt maces, hvy mace.
- 4 Small shields. One Medium shield.
- 1 Bronze shortsword.
- Stinger - An oddly constructed crossbow looking weapon, but made partially of insect parts. The string registers as magic. The forward section of the runnel has holes in it, and a second lever squeezes a chamber below this that oozes blade venom. The whole contraption has a set of small, light quarrels that it fires [1D6+2, 1/MR, 1/SR with magic bee-sting gut string].
- A large pile of trollkin cuir and leather [not fit for much]
- Assorted bedrolls, cooking gear, food [yech!] and waterbags.
- 2 decent backpacks, holding bronze cookgear, flint and steel. Herbs, some bandages, 2 jars of ?, some leaves, some fur, a rope.
- Flight badges for the trollkin bee riders.
- Some clan/tribe necklaces and wristbands.
- Assorted useless trollish crap.
It’s pretty easy to pick where most of this was located, but the majority of the jewellery was on either the Dark Trolls or in their packs. Signs point to the recent looting/bashing of someone/where sun oriented. Of course, this needs to be found, gathered and identified. [cough up a few pow, detect magic types.]