Felaim Elswin: Difference between revisions
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= Ability Scores = | = Ability Scores = | ||
Strength | Strength 18 (+4) [+4] | ||
Constitution | Constitution 12 (+1) [+1] | ||
Dexterity | Dexterity 14 (+2) [+2] | ||
Intelligence | Intelligence 10 (+0) [+0] | ||
Wisdom | Wisdom 14 (+2) [+2] | ||
Charisma | Charisma 8 (-1) [-1] | ||
= Health = | = Health = | ||
HP | HP 27 | ||
Bloodied | Bloodied 13 | ||
Surge Value | Surge Value 6 | ||
Healing Surges | Healing Surges 10 | ||
= Defenses = | = Defenses = | ||
AC | AC 17 | ||
Fortitude | Fortitude 16 | ||
Reflex | Reflex 12 | ||
Will | Will 12 | ||
= Skills = | = Skills = | ||
Acrobatics | Acrobatics +2 | ||
Arcana | Arcana +0 | ||
Athletics | Athletics +4 | ||
Bluff | Bluff -1 | ||
Diplomacy | Diplomacy -1 | ||
Dungeoneering | Dungeoneering +2 | ||
Endurance | Endurance +0 | ||
Heal | Heal +2 | ||
History | History +0 | ||
Insight | Insight +8 | ||
Intimidate | Intimidate -1 | ||
Nature | Nature +2 | ||
Perception | Perception +10 | ||
Religion | Religion +0 | ||
Stealth | Stealth +2 | ||
Streetwise | Streetwise +6 | ||
Thievery | Thievery +2 | ||
= Feats = | = Feats = | ||
Armor Proficiency (Cloth, Leather, Hide, Chain, Scale, All Shields) | |||
Opportunistic Accuracy | |||
Weapon Proficiency (All Simple, All Military) | |||
= Racial Features = | = Racial Features = | ||
Fey Origin | |||
Group Awareness | |||
Low-Light Vision | |||
Wild Step | |||
= Class Features = | = Class Features = | ||
Combat Challenge | |||
Combat Superiority | |||
Fighter Weapon Talent (2-handed) | |||
= Powers = | = Powers = | ||
=== At-Will === | === At-Will === | ||
Melee Basic Attack: Glaive (+7 vs. AC, 2d4+4 damage, reach) | |||
Ranged Basic Attack: Javelin (+6 vs. AC, 1d6+4 damage, range 5/10) | |||
Cleave (1) | |||
Reaping Strike (1) | |||
=== Encounter === | === Encounter === | ||
Passing Attack (1) | |||
=== Daily === | === Daily === | ||
Villain's Menace (1) | |||
= Gear = | = Gear = | ||
Line 94: | Line 120: | ||
= Background = | = Background = | ||
= Appearance = | = Appearance and Behavior = | ||
= Allies = | = Allies = |
Revision as of 23:10, 4 April 2009
http://i198.photobucket.com/albums/aa79/Toy_Box/geoffrey.png Lawful Good Elf Fighter
Level 1
Paragon Path: Polearm Master
Ability Scores
Strength 18 (+4) [+4]
Constitution 12 (+1) [+1]
Dexterity 14 (+2) [+2]
Intelligence 10 (+0) [+0]
Wisdom 14 (+2) [+2]
Charisma 8 (-1) [-1]
Health
HP 27
Bloodied 13
Surge Value 6
Healing Surges 10
Defenses
AC 17
Fortitude 16
Reflex 12
Will 12
Skills
Acrobatics +2
Arcana +0
Athletics +4
Bluff -1
Diplomacy -1
Dungeoneering +2
Endurance +0
Heal +2
History +0
Insight +8
Intimidate -1
Nature +2
Perception +10
Religion +0
Stealth +2
Streetwise +6
Thievery +2
Feats
Armor Proficiency (Cloth, Leather, Hide, Chain, Scale, All Shields)
Opportunistic Accuracy
Weapon Proficiency (All Simple, All Military)
Racial Features
Fey Origin
Group Awareness
Low-Light Vision
Wild Step
Class Features
Combat Challenge
Combat Superiority
Fighter Weapon Talent (2-handed)
Powers
At-Will
Melee Basic Attack: Glaive (+7 vs. AC, 2d4+4 damage, reach)
Ranged Basic Attack: Javelin (+6 vs. AC, 1d6+4 damage, range 5/10)
Cleave (1)
Reaping Strike (1)
Encounter
Passing Attack (1)
Daily
Villain's Menace (1)