Character:Moonchild: Difference between revisions
No edit summary |
|||
Line 11: | Line 11: | ||
Know creations enemies by taking their form | Know creations enemies by taking their form | ||
==Intimacies== | ==Intimacies== | ||
Hunting | Hunting<br> | ||
Solar Mate | Solar Mate<br> | ||
Sorcery | Sorcery<br> | ||
Freedom | Freedom<br> | ||
Gaining New Shapes | Gaining New Shapes<br> | ||
==Anima== | ==Anima== | ||
Line 21: | Line 21: | ||
==Attributes== | ==Attributes== | ||
PHYSICAL: Strength 4, *Dexterity 5, *Stamina 5 | PHYSICAL: Strength 4, *Dexterity 5, *Stamina 5<br> | ||
SOCIAL: Charisma 2, Manipulation 2, Appearance 4 | SOCIAL: Charisma 2, Manipulation 2, Appearance 4<br> | ||
MENTAL: *Perception 5, *Intelligence 4, *Wits 5 | MENTAL: *Perception 5, *Intelligence 4, *Wits 5<br> | ||
==Abilities== | ==Abilities== | ||
'''War''' | '''War'''<br> | ||
*Archery 5<br> | |||
Athletics 3<br> | |||
Awareness 3<br> | |||
Athletics 3 | Dodge 5<br> | ||
Integrity 2<br> | |||
Awareness 3 | Martial Arts 3<br> | ||
Melee 1<br> | |||
Dodge 5 | Resistance 2<br> | ||
Thrown<br> | |||
Integrity 2 | War<br> | ||
'''Life'''<br> | |||
Martial Arts 3 | Craft -Wood 1 <br> | ||
Larceny 2<br> | |||
Melee 1 | Linguistics 4 (SE Tribal(Native), Low Realm, Riverspeak, Forestspeak, Clawspeak)<br> | ||
Performance 1<br> | |||
Resistance 2 | Presence 1<br> | ||
Ride<br> | |||
Thrown | Sail<br> | ||
Socialize 1<br> | |||
War | Stealth 3<br> | ||
*Survival 3<br> | |||
'''Life''' | '''Wisdom'''<br> | ||
Bureaucracy <br> | |||
Craft -Wood 1 | Investigation 2<br> | ||
Lore 2<br> | |||
Larceny 2 | *Occult 5 <br> | ||
Medicine<br> | |||
Linguistics 4 (SE Tribal(Native), Low Realm, Riverspeak, Forestspeak, Clawspeak) | |||
Performance 1 | |||
Presence 1 | |||
Ride | |||
Sail | |||
Socialize 1 | |||
Stealth 3 | |||
'''Wisdom''' | |||
Bureaucracy | |||
Investigation 2 | |||
Lore 2 | |||
Medicine | |||
==Backgrounds== | ==Backgrounds== | ||
'''Solar Bond''' 5 | '''Solar Bond''' 5<br> | ||
'''Resource''' 3 | '''Resource''' 3<br> | ||
Moonchild sometimes supplies thaumaturges and sorcerers with hard to find or dangerous to acquire exotic materials from animals and plants<br> | |||
'''Reputation''' 2<br> | |||
'''Artifact''' 4<br> | |||
Nightwind, Moonsilver Long Powerbow it can create ammunition as solar charm phantom arrow technique; they appear as silver streaks of light<br> | |||
''' | '''Artifact''' 4<br> | ||
Moonsilver and Starmetal Infinite Resplendent Amulet<br> | |||
'''Artifact''' 2<br> | |||
Moonsilver Hearthstone Bracers +3 Dodge, +2L soak<br> | |||
'''Artifact''' 2 | |||
Moonsilver Hearthstone Bracers +3 Dodge, +2L soak | |||
'''Manse''' 3 | '''Manse''' 3<br> | ||
Adder's Eye; coat weapon with coral snake venom<br> | |||
Adder's Eye; coat weapon with coral snake venom | |||
'''Manse''' 3 | '''Manse''' 3<br> | ||
Gladestalker's Stone; +3 Acc +3 Dmg when in a power bow<br> | |||
Gladestalker's Stone; +3 Acc +3 Dmg when in a power bow | |||
==Charms== | ==Charms== | ||
'''Knacks'''<br> | |||
Prey's Skin Disguise - Take human forms<br> | |||
Towering Beast Form - Take larger forms<br> | |||
Internal Form Mastery - Use better Dex<br> | |||
Luna's Hidden Face - Take shapes of Wyld creatures<br> | |||
Green Sunchild - Take shapes of Demons<br> | |||
Deadly Beastman Transformation (all black wolfman)<br> | |||
-- Tail [+2 Athletics to balance]<br> | |||
-- Wolf's Pace [+2 Dex for movement, +2 Str to jump]<br> | |||
-- Night Vision [see clearly at night as if daylight]<br> | |||
-- Enhanced Smell [+2 Awareness to smell]<br> | |||
-- Enhanced Hearing [+2 Awareness to hear]<br> | |||
-- Thick Skin [+2L/+2B]<br> | |||
-- Talons do [+2L 'punch or a +5L 'Kick'] <br> | |||
''' | '''Charms'''<br> | ||
Bruise Relief Method - Heal bashing damage<br> | |||
Halting the Scarlet Flow<br> | |||
Moonsilver Stomach Conversion<br> | |||
The Spider's Trap Door<br> | |||
Thieving Magpie Prana<br> | |||
Many-pockets Meditation<br> | |||
Golden Tiger Stance<br> | |||
Wary Swallow Method<br> | |||
- | Wind-Dancing Method<br> | ||
Flowing Body Evasion<br> | |||
-- | Terrestrial Circle Sorcery<br> | ||
- Death of Obsidian Butterflies<br> | |||
- Infallible Messenger<br> | |||
- Emerald Countermagic<br> | |||
- Demon of the First Circle<br> | |||
- Paralyzing Contradiction<br> | |||
- Ritual of Elemental Empowerment <br> | |||
Celestial Circle Sorcery<br> | |||
- Sapphire Countermagic<br> | |||
- Sapphire Circle Banishment<br> | |||
- God-Forged Champion of War<br> | |||
- Travel Without Distance<br> | |||
Celestial Circle Sorcery | |||
- Sapphire Countermagic | |||
- Sapphire Circle Banishment | |||
- God-Forged Champion of War | |||
- Travel Without Distance | |||
==Advantages== | ==Advantages== | ||
'''Essence''': 5 Personal: 13/23 Peripheral: 54/54[39/39] Committed: 15 | '''Essence''': 5 Personal: 13/23 Peripheral: 54/54[39/39] Committed: 15<br> | ||
'''Willpower''' 7/9<br> | |||
'''Willpower''' 7/9 | '''Virtues''': Compassion: 2 Conviction: 4 Temperance: 3 Valor: 3 <br> | ||
'''Limit''' 8/10<br> | |||
'''Virtues''': Compassion: 2 Conviction: 4 Temperance: 3 Valor: 3 | Describe your flaw and record here your limit<br> | ||
'''Limit''' 8/10 | |||
Describe your flaw and record here your limit | |||
==Combat== | ==Combat== | ||
Line 201: | Line 146: | ||
'''Dodge:''' 15/16 (16/17) | '''Dodge:''' 15/16 (16/17) | ||
'''Human''': | '''Human''':<br> | ||
Punch: Spd 5, Acc 9, Dmg 4B, PDV 10, Rate 3<br> | |||
Kick: Spd 5, Acc 8, Dmg 7B, PDV 6, Rate 2<br> | |||
Clinch: Spd 6, Acc 8, Dmg 4B (P), Rate 1<br> | |||
Short Sword, exceptional: Spd 4, Acc 9, Dmg 10L (cold dmg from Blessing of Air), PDV 8, Rate 2 <br> | |||
Nightwind: Spd 6, Acc 16, Dmg 10L + Coral Snake Venom, Rng 450 yd, Rate 3<br> | |||
Arrows: Broadhead +2L; Fowling 2B; Target +0L piercing<br> | |||
'''War form''':<br> | |||
Claws: Spd 5, Acc 10, Dmg 7L, PDV 11, Rate 3<br> | |||
Short Sword: Spd 4, Acc 10, Dmg 11L (cold dmg from Blessing of Air), PDV 9, Rate 2 <br> | |||
Nightwind: Spd 6, Acc 17, Dmg 11L + Coral Snake Venom, Rng 450 yd, Rate 3<br> | |||
Arrows: Broadhead +2L; Fowling 2B; Target +0L piercing<br> | |||
==Merits and Flaws== | |||
'''Flaws'''<br> | |||
Amnesia +2 fp – first 120 years of his life<br> | |||
Diminished Cha +3fp<br> | |||
Diminished Man +3fp<br> | |||
Disturbing +2fp – aura of menace<br> | |||
==Experience== | |||
Total: 16<br> | |||
Spent: 8<br> | |||
On: athletics 3; awareness 3<br> | |||
==History== | ==History== | ||
Line 237: | Line 182: | ||
==Personality== | ==Personality== | ||
Moonchild is a hard-case, he doesn't like anyone or anything. If you gain his respect, though, you will have a loyal and true ally. He believes that the best way to overcome an enemy is to know your enemy by taking on their form. | Moonchild is a hard-case, he doesn't like anyone or anything. If you gain his respect, though, you will have a loyal and true ally. He believes that the best way to overcome an enemy is to know your enemy by taking on their form. | ||
==Forms Known== | ==Forms Known== |
Revision as of 02:57, 23 June 2009
Character Name: Unnamed Thrice-Born Moonchild
Also: Untamed Moonchild, Darkest Shadow, and Una the Hunter
Caste: No Moon
Concept:Hunter-Sorcerer
Appearance: Moonchild takes on his human true form only on the most rare of occasions anymore. He changes his form to suit the occasion and has no preference between male and female forms. His current favorite human form is as that of a female wood aspected dragon-blood barbarian from the east. He uses his all black great wolf form with regularity, though. Lately he has begun to use the forms of a blood ape, the first form he took with the Green Sunchild knack and even more recently, a buck-ogre due to Luna's Hidden Face. He is at least 150 years old according to, Tloctl Spirit Render, his Lunar mentor.
Motivation
Know creations enemies by taking their form
Intimacies
Hunting
Solar Mate
Sorcery
Freedom
Gaining New Shapes
Anima
A black wolf's head outlined in purple with silver teeth and eyes
Attributes
PHYSICAL: Strength 4, *Dexterity 5, *Stamina 5
SOCIAL: Charisma 2, Manipulation 2, Appearance 4
MENTAL: *Perception 5, *Intelligence 4, *Wits 5
Abilities
War
*Archery 5
Athletics 3
Awareness 3
Dodge 5
Integrity 2
Martial Arts 3
Melee 1
Resistance 2
Thrown
War
Life
Craft -Wood 1
Larceny 2
Linguistics 4 (SE Tribal(Native), Low Realm, Riverspeak, Forestspeak, Clawspeak)
Performance 1
Presence 1
Ride
Sail
Socialize 1
Stealth 3
*Survival 3
Wisdom
Bureaucracy
Investigation 2
Lore 2
*Occult 5
Medicine
Backgrounds
Solar Bond 5
Resource 3
Moonchild sometimes supplies thaumaturges and sorcerers with hard to find or dangerous to acquire exotic materials from animals and plants
Reputation 2
Artifact 4
Nightwind, Moonsilver Long Powerbow it can create ammunition as solar charm phantom arrow technique; they appear as silver streaks of light
Artifact 4
Moonsilver and Starmetal Infinite Resplendent Amulet
Artifact 2
Moonsilver Hearthstone Bracers +3 Dodge, +2L soak
Manse 3
Adder's Eye; coat weapon with coral snake venom
Manse 3
Gladestalker's Stone; +3 Acc +3 Dmg when in a power bow
Charms
Knacks
Prey's Skin Disguise - Take human forms
Towering Beast Form - Take larger forms
Internal Form Mastery - Use better Dex
Luna's Hidden Face - Take shapes of Wyld creatures
Green Sunchild - Take shapes of Demons
Deadly Beastman Transformation (all black wolfman)
-- Tail [+2 Athletics to balance]
-- Wolf's Pace [+2 Dex for movement, +2 Str to jump]
-- Night Vision [see clearly at night as if daylight]
-- Enhanced Smell [+2 Awareness to smell]
-- Enhanced Hearing [+2 Awareness to hear]
-- Thick Skin [+2L/+2B]
-- Talons do [+2L 'punch or a +5L 'Kick']
Charms
Bruise Relief Method - Heal bashing damage
Halting the Scarlet Flow
Moonsilver Stomach Conversion
The Spider's Trap Door
Thieving Magpie Prana
Many-pockets Meditation
Golden Tiger Stance
Wary Swallow Method
Wind-Dancing Method
Flowing Body Evasion
Terrestrial Circle Sorcery
- Death of Obsidian Butterflies
- Infallible Messenger
- Emerald Countermagic
- Demon of the First Circle
- Paralyzing Contradiction
- Ritual of Elemental Empowerment
Celestial Circle Sorcery
- Sapphire Countermagic
- Sapphire Circle Banishment
- God-Forged Champion of War
- Travel Without Distance
Advantages
Essence: 5 Personal: 13/23 Peripheral: 54/54[39/39] Committed: 15
Willpower 7/9
Virtues: Compassion: 2 Conviction: 4 Temperance: 3 Valor: 3
Limit 8/10
Describe your flaw and record here your limit
Combat
Join Battle: 8 DMDV: 16 PMDV: 4 Dodge: 15/16 (16/17)
Human:
Punch: Spd 5, Acc 9, Dmg 4B, PDV 10, Rate 3
Kick: Spd 5, Acc 8, Dmg 7B, PDV 6, Rate 2
Clinch: Spd 6, Acc 8, Dmg 4B (P), Rate 1
Short Sword, exceptional: Spd 4, Acc 9, Dmg 10L (cold dmg from Blessing of Air), PDV 8, Rate 2
Nightwind: Spd 6, Acc 16, Dmg 10L + Coral Snake Venom, Rng 450 yd, Rate 3
Arrows: Broadhead +2L; Fowling 2B; Target +0L piercing
War form:
Claws: Spd 5, Acc 10, Dmg 7L, PDV 11, Rate 3
Short Sword: Spd 4, Acc 10, Dmg 11L (cold dmg from Blessing of Air), PDV 9, Rate 2
Nightwind: Spd 6, Acc 17, Dmg 11L + Coral Snake Venom, Rng 450 yd, Rate 3
Arrows: Broadhead +2L; Fowling 2B; Target +0L piercing
Merits and Flaws
Flaws
Amnesia +2 fp – first 120 years of his life
Diminished Cha +3fp
Diminished Man +3fp
Disturbing +2fp – aura of menace
Experience
Total: 16
Spent: 8
On: athletics 3; awareness 3
History
The Lunar now known as Thrice-Born Moonchild With No Name (Moonchild) has no memory of the first part of his life. His memories were his Sacrifice to be initiated into Sorcery. He even gave up his name. He does remember his Second Breath, though. He can recall with clarity how he was being chased by wolves. How he decided that he would not die running. How Luna, the Bloody Huntress came to him and gave him the strength to fight on. How he became the hunter and the wolves the hunted. He did not need to kill all of them, just the leader. To this day, Moonchild remembers vividly his first kill as his finest kill, his first Heart's Blood as the most fulfilling.
For the next 30 years or so, Moonchild hunted prey and searched out lost lore for himself and the Silver Pact. He has been on several expeditions to rescue Unblooded and take down Chimera. He has been instrumental in teaching many novice Lunars how to hunt and survive.
For his initiation into the Celestial Circle of Sorcery, Moonchild assumed he would just give a similar sacrifice as the first time. The Sorcery had different plans though. He arrogantly offered whatever was required and he was furious at what it took. His freedom. Since that day, Moonchild has had dreams and visions the return of a companion from another time who he was subservient to. He has fought the supernatural pull to go to this person. He has recently been called upon to go to Nexus and retrieve an Unblooded Lunar or take care of the Chimera that he has become. At first, Moonchild did not think too much of it, but after communicating with Salamander, an ally and sometime partner who keeps a residence in Nexus, he new that fate had played its hand and his time was up. He now travels quickly to perform his duty and to fulfill his destiny. But he doesn't like it.
Personality
Moonchild is a hard-case, he doesn't like anyone or anything. If you gain his respect, though, you will have a loyal and true ally. He believes that the best way to overcome an enemy is to know your enemy by taking on their form.
Forms Known
I need a place to note the forms that he knows so that I don't easily forget them
Wood aspect DB
Air aspect DB sorcerer
Fair Folk Cataphractoi from the North
Hobgoblin forms from the East and North
Gryphon
Abacasteri (CoCD ll: the Wyld p155)
Sea Horse (CoCD ll: the Wyld p156)
Buck Ogre (noted in writeup on wiki)
Blood Ape
Neomah
Luminat, the Deer that Hunt Men (BoS V: RoGD ll p80)
Teodozjia, the Lions Sent into the World (BoS V: RoGD ll p87)
Tinsiana, the Scorpion Demons (CoCD V: Malfeas p150)