Fairchild PL8: Difference between revisions
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Alternate Identity: Caitlin FAIRCHILD | Alternate Identity: Caitlin FAIRCHILD | ||
Group Affiliation: | Group Affiliation: Gen13 | ||
First Appearance: | First Appearance: Gen13 miniseries #1, Deathmate Black | ||
Power Level: 8 (130pp) | Power Level: 8 (130pp) | ||
Str: 12 (+9, | Str: 12 (+9, Super Strength +8) | ||
Dex: 14 (+2) | Dex: 14 (+2) | ||
Con: 15 (+2) | Con: 15 (+2) | ||
Int: 19 (+4) | Int: 19 (+4) | ||
Wis: 16 (+3) | Wis: 16 (+3) | ||
Cha: 13 (+4, | Cha: 13 (+4, Super Charisma +3) | ||
Total: 29 | Total: 29 | ||
Base Attack Bonus: 4 | Base Attack Bonus: +4 | ||
Melee: +6 | Melee: +6 | ||
Ranged: +6 | Ranged: +6 | ||
Total: 12 | Total: 12 | ||
Base Defense Bonus: 5 | Base Defense Bonus: +5 | ||
Adjusted Defense Bonus: +7 | Adjusted Defense Bonus: +7 | ||
Initiative: +2 | Initiative: +2 | ||
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Powers: | Powers: | ||
Super | Super Strength +8 [extra: protection, extra: super charisma +3(power stunt: attractive) cost: 45pp; source: mutation] | ||
Total: 45pp | Total: 45pp | ||
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Power Attack, | Power Attack, | ||
Durability, | Durability, | ||
Mental Link ( | Mental Link (Freefall) | ||
Cost: 18pp | Cost: 18pp | ||
Line 48: | Line 48: | ||
Skills: | Skills: | ||
Climb +11, Computers +8, Diplomacy+6/+3 (attractive), | Climb +11, Computers +8, Diplomacy+6/+3 (attractive), Disable Device +5, Jump +10, Listen +5, Search +6, Spot +4. | ||
Total: 15 pp | Total: 15 pp | ||
Weakness: | Weakness: | ||
Moderate Quirk (Naïve): She is a good person and always presumes the best in people; at the beginning of the comic, she thought that John Lynch was good man. She is not used to being seen as an attractive woman and does not understand why men have interest in her. |
Latest revision as of 04:29, 28 January 2021
Alternate Identity: Caitlin FAIRCHILD Group Affiliation: Gen13 First Appearance: Gen13 miniseries #1, Deathmate Black Power Level: 8 (130pp)
Str: 12 (+9, Super Strength +8) Dex: 14 (+2) Con: 15 (+2) Int: 19 (+4) Wis: 16 (+3) Cha: 13 (+4, Super Charisma +3) Total: 29
Base Attack Bonus: +4 Melee: +6 Ranged: +6 Total: 12
Base Defense Bonus: +5 Adjusted Defense Bonus: +7 Initiative: +2
Cost: 10
SAVES Damage: +2 Fort: +2 Ref: + 2 Will: +3
Powers:
Super Strength +8 [extra: protection, extra: super charisma +3(power stunt: attractive) cost: 45pp; source: mutation]
Total: 45pp
Feats: Attack Focus (unarmed), Attack Focus (grapple), Leadership, Improved grapple, Power Attack, Durability, Mental Link (Freefall)
Cost: 18pp
Skills:
Climb +11, Computers +8, Diplomacy+6/+3 (attractive), Disable Device +5, Jump +10, Listen +5, Search +6, Spot +4.
Total: 15 pp
Weakness: Moderate Quirk (Naïve): She is a good person and always presumes the best in people; at the beginning of the comic, she thought that John Lynch was good man. She is not used to being seen as an attractive woman and does not understand why men have interest in her.